Posts Tagged iPhone
iPhone 3GS vs iPhone 4 For Augmented Reality
Posted by Tom Carpenter in augmented reality on July 17, 2010
Aside from the antenna problems, its nice to see incremental improvements on magic lens augmented reality.
Popularity: 10% [?]
First Image Processing iPhone AR App in AppStore
Posted by Tom Carpenter in augmented reality on June 14, 2010
Now I can’t guarantee that it’s the first, but it’s a start. The Faces app comes from Pixelshed and is available in the AppStore right now.
Make fun of your friends by putting new faces on their heads and share these images via email and Facebook.
Point your iPhone towards your friend’s face and a magical overlays will appear on the screen. Change the overlay by swiping left and right on the screen.
Faces is the very first app that takes advantage of cutting edge Augmented Reality (AR) technology on your iPhone.
Popularity: 8% [?]
Gigaputt – Augmented Reality Golf
Posted by Tom Carpenter in AR Games, augmented reality on May 10, 2010
Make the world your golf course.
That’s the tagline of the new iPhone app Gigaputt from Gigantic Mechanic. Instead of clubs, you swing your iPhone in a Wii-like manner (though the accuracy is no where near the same) and hit your ball. Unlike most AR iPhone games, this one actually requires you to interact with your surroundings rather than just spin in place and hit random buttons. I’m sure there’s some way to include drinks and bar hopping into the game for the adult readers of GA.
The game is also being featured in the Come Out and Play Festival 2010 in New York on June 14th.
Popularity: 21% [?]
HoloToy Hologram for iPhone and iPad
Posted by Tom Carpenter in AR Games, augmented reality on April 13, 2010
Augmented reality is all about illusion. Most applications project graphics on the real world. But this HoloToy creates the illusion of a real space within iPhone or iPad, similar to the LevelHead game from last year. The game has a number of modes including a Scarab Attack game, floating planets and a pet robot to interact with. Most of them can be seen in this video.
Popularity: 24% [?]
Augmented Driving on your iPhone
Posted by Tom Carpenter in augmented reality on April 7, 2010
For you experienced developers, the first question you’ll be asking is, “how are they going to do a car HUD without video access on the iPhone.” So I’ll answer that question first.
Currently, video recording is not yet supported. However, the system takes snapshots of the screen at different intervals. The standard interval is set to about 10 seconds. If one vehicle is tracked this interval is reduced to 5 seconds. If a vehicle is close ahead or more than one vehicle is tracked, a snapshot is taken every 2 seconds.
Now that that’s out of the way, let’s talk features on this new product from imaGinyze (though technically, its only submitted to the App Store and not yet out for purchase.)
The app does a pretty good job of tracking the lane you’re in, speeds, and distance to other cars. And it switches between units easily for which ever side of the pond you’re on. The app provides additional safety features giving you a lane switch warning, though if it switches between the 10 second frame interval then its not going to work so well. Yet another reason Apple needs to give up the goods on the video access.
The functionality of the app shows what the GM windshield might do to improve the safety of its vehicles. Though I really wish it would give that “Vehicle Ahead” warning to the a-hole tailgating me on the open highway and not to me.
More information:
Augmented Driving for your iPhone 3GS including the following features:
- Dynamic augmented reality overlays for lanes and vehicles
- Head-up display (HUD) for system and status information
- Lane detection and lane change warning
- Vehicle detection and low distance information
- System auto-calibration for easy setup
- Many configuration options and quick manualThe system is designed to work in good lighting conditions during daytime for visible lane markings on highways and country roads and for detection of regular cars. For operation, a fix mount is required.
Popularity: 27% [?]
Dell Tablet Mini 5 For Augmented Reality
Posted by Tom Carpenter in augmented reality on February 27, 2010
While the Apple iPad Tablet announcement last month was disappointing for augmented reality developers and enthusiasts, the details about the upcoming Dell Tablet will make you salivate.
The Mini 5 will have a five inch touchscreen with both front and user facing cameras allowing full augmented reality capabilities. WiFi and 3G connectivity allow enough bandwidth and the 1.0 GHz Snapdragon Qualcomm processor will give the Mini 5 the juice it needs to power resource-expensive AR apps. It’ll run the latest version of the Android OS which gives it AR credentials right away since there are many apps already made for that system.
The price plan will affect the market that it’s trying to fill, though Dell says they will price it “competitively”. But I don’t think I could have asked for better features from a tablet for augmented reality. The weight of the device might impact AR since holding it up will be harder than a smartphone and since it’s a touchscreen, will you want to hold it with one hand and navigate with the other? I hope some AR developers can incorporate voice commands into their games and products.
And while the screen might be too small in this version, they have eluded to a suite of tablet products so maybe a larger iPad sized version might come out in the future. Personally, I already have a free smartphone from work, so a tablet that does different things on a bigger screen would be appealing to me.
Will this be a killer device for AR? Probably not. But it’ll give developers a bigger landscape to play on and increase the number of AR devices on the market. The front facing camera certainly makes is a no-brainer for video conferencing. Just add some facial recognition and you can talk to your kids while out on the road with bunny ears attached to your head.
[Via Wired]
Popularity: 12% [?]













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