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Learning the piano takes years of practice and dedication. 

But the benefits are huge.  Learning an instrument can pay dividends for a child’s spatial and math skills.  Augmented reality could help reduce the cost and improve the student’s involvement in the process. 

By using a projector viewscreen combined with simple motion recognition, one could reduce the need for expensive and regular piano lessons and increase the enjoyment of the student by creating games out of the lessons.  The proper keys to touch could be highlighted by the projector onto the keys.  Hand and finger placement could be recognized by the program for coaching.  The audio can be analyzed for mistakes and areas to improve. 

It’s been proven that games help drive learning because it gives immediate feedback onto what the student is doing right (or wrong).  “Simon says”-type games or the ability for the computer to give a scoring after a piece is played could add to the student’s learning rate. 

Finally, the people that can afford to have a piano in their house are usually looking for any opportunity to help their kids succeed, so way to increase learning would be attractive to them.  This idea is all based on technology currently available, so I hope someone out there will steal this idea.

About the Author Thomas K. Carpenter


Thomas K. Carpenter is a full time author with over 50 independently published books.  He has also sold numerous short stories to various publications including Ellory Queen Mystery Magazine, Alfred Hitchcock, Galaxy's Edge and others.  He is most known for his multi-series universe The Hundred Halls which currently includes over 25 books.

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