Posts Tagged PS3
A Few ISMAR09 Demos
Posted by Tom Carpenter in AR Games, augmented reality on October 25th, 2009
There’s so much for me to talk about from ISMAR09 and I was only there for half of the conference. I have a half-dozen more posts sketched out for the next couple of weeks. I did get to attend the demo night on Monday which showcased the real hands-on applications of augmented reality. Gail Carmichael posted up a video of some of the demos, so I’ll try to expand on what was shown.
Sony EyePet Demo- Ever since I saw the trailer for this game, I’ve been wanting to own it. Even so much that I’m willing to buy a PS3. The ability for the camera to pick up hand motions was impressive. In the video, he’s bouncing the head of an AR bobble-head doll to make bubbles come out and tickling the monkey with his fingertips. As a game, its mostly a cute demonstration of the technology that aims at the 3-8 year old market (and AR enthusiasts), but it’s a precursor of bigger things. In the future, motion capture will be the new controller.
The Tank and Kid Demo – This one showed how virtual objects and real ones can interact in a seamless manner. Once again this technology will be best used in games, but it could bleed over into many other applications.
Shooter VR/AR Demo – Notice I’m not using the real demo names because I’m not even sure what “Computing Alpha Mattes in Real-Time for Noisy Mixed Reality Video Streams” means. Unfortunately, its hard to get a feel for what this demo did from the video. The video makes it look like a cross between Max Headroom and a VR game. In some ways, that’s all it was, because it used blue screen technology to mix in virtual reality dioramas with the player. I found it interesting when the player would look at the area at the edge of both the real and the virtual. I got a real sense of how these two realities can mix together at the edges. Let’s hope they can figure out how to do this without the blue screen.
ProFORMA Rapid Model Acquisition - Here’s one I can almost understand from the abstract title. The program creates 3D models in real-time which is mind blowing. The downside is you need to rotate the object around for the camera to pick up the object, but the usage has crazy possibilities. It won the Best Demo for a good reason. Mix the ProFORMA with other technologies like photosynth and we can achieve a 3D mapping of the world in rapid (4-5 years) time. More on ProFORMA here.
Animatronic Shader Lamps Avatars - I would have been more impressed by this demo if Mark Mine from the Disney Imagineers hadn’t explained this same technology during his talk. Regardless, it grabbed attention because they had a comic as the face making fun of passerbys.
Thanks to Gail Carmichael who took the video and also posted more pictures about it on her blog. I sat next to her during the Disney keynote while she took tons of pictures with her giant expensive looking camera and uploaded them to her Flickrstream. I had total camera envy and was afraid she’d laugh at my tiny phone camera. Cheers to you Gail for helping put on a great ISMAR and taking fantastic pictures.
Popularity: 28% [?]
10 Things Your AR App Must Have to Succeed
Posted by Tom Carpenter in AR Games, Steal This AR Idea!, augmented reality on August 23rd, 2009
With the iPhone OS 3.1 launch set to debut next month, I wanted to explore the features that are going to help make some AR apps succeed over others. We’re going to be seeing a spike of releases since many have been working towards this moment waiting for the iPhone to become AR enabled, so its a good time to get those apps in tip-top shape.
And while I’m personally smartphone agnostic, these are features that should be present on any app, no matter what the platform. But the OS3.1 release will connect the hype of AR with the hype of the iPhone, so that’s why we need to talk about app features now. Call it Hype2.0 if you’d like.
And now for the features:
1 – Solutions Not Gimmicks
The best products and services are solutions to a problem. Going to your webcam to open up a 3D version of the product has lost its luster as a tired gimmick. Find a reason that augmented reality can be useful for your customers. And if you’re a car maker looking to use AR, listen to Rouli.
Don’t be like Always, the feminine hygiene company, please…
2 – Social Connections
The reason these social connectors like Twitter and Facebook work is because they allow us to be nosy neighbors seeing what next person is doing. The term “Keeping up with the Jonses” applies here. Give your app a way to connect other people in creative and interesting ways. Even if its seeing the high score along with a picture of you dodging a cannonball.
3 – App Search
Google dominates the search wars because they’re the best at it. Many functions of AR require pulling information from the data sphere and if it gets hijacked by spammers then the app will quickly lose its purpose. No one wants to pull up a restaurant layer to find a nice place to eat in a new town and get a porn layer instead while your three smiling children peer over your shoulder.
4 – Alacrity Wins
I could say apps need to be quick, but they need to be more than that. The Webster’s definition of alacrity is “promptness in response” or “cheerful readiness.” Apps should anticipate what the user wants and get it quickly. If it takes 10 seconds for the camera to identify where its at so you can decide which way to walk, no one is going to use it. If the processor is too slow, move your heavy lifting to servers off the smartphone. Life moves quickly, your app should move at the same pace.
5 – Unique Style
If you want your business to grow, your style should be tasteful and easily recognizable. When people see your products they should instantly know who created it. Already the Layar symbol has stuck into my head as a good product identifier.

6 – Not Another Vista!
If I let my kids cook dinner for themselves they make cereal. My wife will take six hours to make an exquisite dinner that uses every dish in the house, including a few of our neighbors. The kids eat cereal because its easy to do. My kids are your users. They’re not going to make Chateaubriand no matter how good it tastes. So make your apps simple to use.
7 - Save the Trees, Please
Please don’t make me print out another marker to see your version of augmented reality. We might be able to say that AR is a green product, but for all the papervision markers we’ve had to print out.
8 – Now With Less Spam
For the AR apps that allow user added content, we need to make sure we’re not besieged with spammers like the regular Internet. While this might be an impossible request, at least consider the spammers in your product design.

9 – Tell Me A Story
Augmented reality was built by programmers, but it needs artists to grow. Don’t forget to tell me a story and engage my emotions. AR is a wonderful new medium with potential to tell stories in ways never told before. The story can exist all around us or even in our living room.
10 – FUN!!!
Now matter what the purpose of your app, even if its a serious one like saving the rain forest. Don’t forget to make it fun (and maybe include a little magic).
Popularity: 58% [?]
PS3 EyePet Release Date
Posted by Tom Carpenter in AR Games, augmented reality on July 23rd, 2009

Will the Playstation3 EyePet be the “must-have” game of Christmas like the Wii was a few years ago? It might be in Europe, the release date of October 2nd has been announced.
While the US and Japan dates haven’t been announced yet, its assumed they will also be released in Q4 2009 to take advantage of the holidays. And while I don’t have a PS3, I’ll be sure to bug my friends that do have one to purchase the game so I can try it out.
Reposting the video for those that have forgotten:
[Via Not Just Reality]
Popularity: 11% [?]



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