Posts Tagged augmented reality

Gravity Jack Indoor Office and SDK

Gravity Jack software firm has created an AR indoor office.  I like the idea of populating an indoor space with augments.  Personally, I wouldn’t use it for work.  I’d rather dork up my writing space at home and show off my favorite LOLcats on the wall next to my computer.  Each to his own, I guess.

Besides giving me an excuse to put a NASDAQ ticker over the latest Inspirational Poster, Gravity Jack is developing an SDK for their indoor system.

Features of the SiREAL World SDK in development now:

IPS – Indoor positioning system, using a patent pending method the phones running our software create a mesh that allows us to position the phone exactly in a Cartesian space indoors. It is almost like walking around with your phone acting like an RFID tag but with coordinates. We also use patented vision techniques to make your phone become the symbol thereby avoiding symbol recognition.

Instant Mapping – Utilizing a combination of scene recognition and real time edge detection we can build the real world scene into a 3d wireframe model on the fly. This allows for actually placing 3d objects in the scene and even behind real world objects because we have depth built into our model. AR products today just overlay things on the same front layer. Our technology allows us to place objects in the actual 3d plain.

GeoLocation and Proximity Alert – Allows a user to receive push notifications when they are near a SiREAL object and for storage of GeoTags for placing objects in the real world.

Asset management server – Our asset management server allows you to upload 3d assets or triggers, symbols associated with those assets and our object recognition will return the correct asset to your application.

Stickyness – While not a technical feature – what we have discovered is that by creating augmented reality applications and an engine that allows for true, non gimmick, life enhancing AR; users keep coming back! AR isn’t just a gimmick with us.

In summary, we fully support existing technology like symbol recognition, GPS tagging, but have new ways for AR to work indoors, in the dark, socially and we can create stickyness in our AR applications. Not only that, our tech understands what it is looking at and gives depth to scenes – something currently done with expensive dual camera setups.

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A Brief Interview with Ori

Have you ever heard of this guy? A brief interview from Geoweb Forum with Ori Inbar.  In it he talks about ARE2010, ARNY, the state of the industry and a gives a brief demonstration of Put A Spell.

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ISMAR 2010 Mobile AR Summit

October is coming up fast.  Seems like it was just the other day we were  waiting for ARE2010 and now it’s gone and ISMAR2010 is almost here.

One of the highlights of ISMAR2010 will be the Mobile AR Summit, chaired by Christine PereyJung-hee Ryu and Woontack Woo.  The event will be held on October 13th, 2010 in Seoul, Korea.

This summit provides a single forum for all stakeholders to meet and discuss the future of commercial Mobile Augmented Reality, present their contributions, and set future directions for collaboration.

Towards these ends, the Summit seeks to:

  • Include representatives from all parts of the ecosystem of Mobile Augmented Reality:
    • Mobile Network Operators
    • Independent Software Vendors
    • Experience Designers
    • Augmented Reality Service Providers
    • Handset Vendors
    • Silicon/hardware component manufacturers
    • Publishers
    • Advertising Agencies
    • Local Search Companies
    • Internet Companies
    • Standards Organizations, Industry Bodies
  • Discuss current technical and/or business barriers to growth with an eye to understanding how these can be reduced,
  • Learn about proposed mobile augmented reality protocols, and how these will be integrated with existing mobile industry constraints and trends. Solutions addressing privacy, security, and monetization on mobile are of interest.
  • Identify the gaps in the industry at technical and business levels so as to chart the roadmap to continued and accelerated growth in the future, and
  • Explore avenues for industry collaboration.

See the Mobile AR Summit page for more information.

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ARE2010 Video Montage

Sweet video montage of ARE2010.  Nothing more to say!

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AR Door and LG 3D TV

Multiple forms of AR (marker and markerless) together in the same camera view.  Plus a little furry action for you animal types.  My only disappointment was that the AR is being used as an advertisement *for* LG 3D TV and won’t actually show up on it.

AR Door Moscow has Created Augmented Reality for LG

AR Door has spearheaded the creation and integration of augmented reality for LG advertising campaign in Russia. The campaign included the integration of augmented reality into the promo website, devoted to a release of a new LG 3D TV model.

Augmented reality is a term for a direct or indirect live view of a real-world environment, whose elements are augmented by virtual computer-generated imagery.

The web page (www.lg.com/ru/3d) incorporating augmented reality allows the users to enjoy a 3D world just right at their homes.

By visiting the web page the customers can flash the ad in front of a web camera. After the web cam recognizes the image, jungles appears just in front of the user, on the screen. The user can enjoy the colors of the fascinating scenery, watch parrots and a puma. One more feature is a possibility to take screenshots of your experience.

Face tracking technology tracks the movements of the head and superimposes 3D glasses and puma’s ears on the user’s face and head. The markerless technology of an augmented reality – D’Fusion – allows the camera to recognize not black-and-white images but colorful ones, people’s faces, bottles, etc. D’Fusion is currently admitted to be the most flawless AR technology.

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Falkland Ghost Hunt

Augmented reality is meant to be location based.  Good to see the makers of the  Falkland Ghost Hunt remembering that.

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Conquar – The Layar Based Strategy Game

Today my wife and kids were ignoring me so I hijacked my wife’s new iPhone.  I’d been curious to try the game on Layar called Conquar.  The idea sounded simple–take control of your city using troops.  Unfortunately, the game IS that simple.

The way the game works is this: when you create an account, you’re randomly put into a team and given around fourteen armies to conquer your enemies.  My favorite colors are blue or red, so therefore, I got stuck with yellow.  Boooo!  Then I used my fourteen armies to conquer the municipalities around St. Louis.  There are only five control points in St. Louis and I now own four of them.  Hazelwood, I’m coming for you next!

The game promises me more troops each day, so I can continue my smackdown of the Greater St. Louis area.  However, once I’ve beat the tar out of Hazelwood tomorrow, what else will I have to do?  I’m an old grognard who’s played countless strategy games, so you’re going to have to do better than one button war.  I expect to have armies to train, resources to manage, supply lines to protect, a wedding to plan, Gilder to frame!  Oh wait, got carried away there.

I recognize that AR gaming still has a long way to go, but if it wants to take off, it’s going to have to offer more than two minutes of fun.  Add some options, give me blood dammit!  The makers have posted that “Conquar Updates will soon follow!”  Here’s to hoping we see some soon.  Until then, if you’re in the St. Louis area and you log into Conquar, don’t forget pay homage to Emperor Carpenter.

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Junaio 2010 Dev Contest Winner – archINFORM

I recently participated as a judge in the Junaio 2010 Dev Contest.  After a good debate, the panel of judges picked the winner – archINFORM.  The channel gives the user information about architectural structures in an AR view port.  Augmented reality fits the use of this channel because it’s an immediate need one might have while walking around, and sightseeing often involves picture taking so why not use your smartphone to learn more about those ancient buildings.

If you’re wanting to make in impact in Junaio, or with any AR app, try to consider why you’re using augmented reality in the first place.  archINFORM won because it was a natural extension of our everyday activities.  It added to the architectural database by making it visual.  Taking other popular applications and just linking them through Junaio, or other services, doesn’t lend itself to a useful product.

And I’m hoping Metaio decides to do another contest now that Glue is live.  I think the potential and creative applications could be quite interesting and I hope they give me a chance to judge again because I enjoyed the discussion with the other judges.

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BlindType

I’m sure the implications for an air-typing interface are obvious.

Thanks @jelleprins for pointing this one out.

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Invisible Scuplture

A little real-time camera trickery and some augmented reality, and wa-la…invisible cube.

A camera fixed on the concrete cube sculpture recognizes the presence of human faces within its scope. With a randomized choice it will focus on one of the bystanders and adjust its movement to his; tracking the eye movements of the viewer, a software computes the corresponding angle of view projecting onto the cube the very section of the space the sculpture is blocking from the viewers eye; thus making the cube appear transparent.
The video sculpture, Durchsehen, Exp. 01 (Augmented Perspective) overwrites the common notion of perspective and plays with the significance of perspective in an art historical perspective; the work of art evades the gaze of the viewer or rather: the two are equated. The gaze of the observer coincides with the object of observance in a piece that also draws a line to former strategies of dealing with vision and depiction: the renaissance praxis of “painting on glass”.
Through the real-time projection on the cube a 3dimensional depiction of 2dimensionality occurs; the catoptric turns dioptric. The framing plane of the conventional video image becomes fragmented as work and reality intertwine in an augmented perspective.

Learn more about it from the creators Daniel Franke and Markus Kison.

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