It’s 2052. A new reality is just a download away.
Decay is ubiquitious as the world's population shrinks under Sagan's Law. But no one cares as their lives are consumed by the Digital Sea: an immersive augmented reality that’s always on, seen through eye-screens and controlled by the mind.
Zel Aurora, a skilled reality-hacker, can change the Digital Sea with a thought, but all that power can't save her daughter from a deadly disease. So Zel makes a deal with the Djed, a powerful crime lord that she's betrayed once before, to stop the new realities threatening his global empire. When the Djed sends along his murderous bodyguard that’s immune to her powers to make sure she completes the job, she’s forced to make a choice that may cost her daughter’s life.
When religions spread like computer viruses, even atheists have to take notice.
An old enemy seizes control of the newly expanded Wiki-religion to create a new world order. To stop him, Zel must join forces with a mega-celebrity doing penance and an orphan girl out for revenge. However, mired on a thawing city in Greenland, she cannot just use her considerable powers to bend reality and fix the problem. Instead, she must turn her greatest weakness - understanding people - into a strength or doom the planet to endless religious war.
A city-destroying sand storm approaches Beijing. A man-made plague of empty realities consumes rich and poor alike. War clouds gather on the plains of Africa. As the climate spirals towards a tipping point, factions position themselves for a radically changed world.
When Zel Aurora embarks on a journey to help the Quicksilver Spider discover his beginnings, she uses the adventure to teach her girls life lessons. But when a digital sea plague invades the idyllic Louisiana estate, Zel cannot ignore the world’s decent into chaos any longer. Now Zel is faced with a terrible choice: risk her daughters as she goes after an old foe, or leave a friend to die.
Connect with me
© 2020. All rights reserved