Posts Tagged World of Warcraft
Augmented Reality Comes to World of Warcraft
Posted by Tom Carpenter in augmented reality on March 25, 2010
Okay, probably most of you have read the title and said, so what. World of Warcraft is a game, and definitely not reality. Though don’t tell that to the 11.5 million players worldwide.
These “boss-kill” videos are common for the high-end guilds in WoW. They use the videos as a recruiting tool for good players. If you think WoW is just a marriage killing RPG then you’re wrong. At the bleeding edge of the game, guilds compete to be the first at completing new content – i.e. boss-mobs. These combats are intricate battles of coordination between twenty-five gamers using a host of dedicated UI mods and voice-chat programs to defeat the game. The top guilds are rewarded with sponsorships and top guildleaders translate their leadership into real jobs (a prominant Everquest guild leader got a job with Blizzard because of his exploits.) World of Warcraft is, in otherwords, a competitive sport.
So that’s the context of the video. The important augmented reality aspect comes around the minute and a half mark in the form of six colored discs on the virtual ground. The purpose of the colored discs is to show certain players exactly where to stand in the game. This is akin to wide receivers running correct routes so the quarterback can throw them the ball.
Most likely, a program like this will eventually be banned from use because it will trivialize battles and give guilds that use it an advantage over others. Just like any sport, a level playing field is important to keep top competitors interested.
World of Warcraft’s basis in virtual reality makes inclusion of “augmented” reality easy to pull off. The computer already has a complete knowledge of the world (because it has to draw it) and the screen provides the augmented graphics on the virtual world.
What other sports or competition could benefit from using augmented reality in this form? Could marching band competitions use the local spatial awareness of AR to tighten their formations? Or dance groups? Projection based AR could provide a rapid trainer for coordinating large groups.
But it’s going to be a long time before augmented reality gets banned as an unfair advantage in a sport or competition.
Popularity: 17% [?]
Steal This Idea – Fan Movies
Posted by Tom Carpenter in Steal This AR Idea! on May 27, 2009
Most people have never seen a fan movie, nor had they ever considered that armies of rabid fans would spend their time and hard earned money to make a film as homage.
But they do.
Some use games like World of Warcraft to stage their movies and others use animation and the really serious use amateur actors and shot it like a real film. This ambitious group make a 40 minute Lord of the Rings fan movie called The Hunt for Gollum. Over a hundred volunteers were used in the film. Below is a trailer though you can see the full version here.
THE HUNT FOR GOLLUM – FULL Trailer 1 from Independent Online Cinema on Vimeo.
While the film makers and enthusiasts involved have tons of energy, creativity and passion for their craft, they don’t have access to high end special effects for their films. This is where augmented reality comes in.
A simple suite of fantasy and science fiction objects (since these seem to be the most common genres), and the ability to add other objects from user created files, along with proper shadows and occlusion could be a powerful tool in the fan movie creators hands. These tools would enhance their ability for storytelling without breaking the bank.
So this week’s challenge is for an AR developer to put a simple package together for fan movies to use. The package could be used from the short spoofs on YouTube to the extravagant spectacles as the Hunt for Gollum movie. Remember, millions of people upload clips to YouTube on a regular basis, so that’s a large potential market for AR devlopment products.
Popularity: 5% [?]
The Human User Interface
Posted by Tom Carpenter in augmented reality on April 26, 2009
A user interface, or UI, allows the user to control a system. In the case of augmented reality, the tool we wish to control is the computer.
Much has been said about the four T’s of control – touch, type, talk and think; but I want to explore the information presented in the UI. The information we receive is important for how we control our computers. When one drives a car, the car UI gives the driver a speed on a speedometer to help them control the car.
What information do we want to have on a persistant basis to help us with our daily tasks?
Of course, we can search for anything we want, but too much information can be overwhelming. So how do we want to structure the information so we don’t become overwhelmed while giving us the right information?
I’m going to lean on my experience with the wildly popular game World of Warcraft to illustrate my point. One of the changes WoW made, in comparison to its predecessor Everquest, was to allow the users to customize the way they interacted with the game. The programming tools were given enough latitude that resulted in creative solutions to gamers problems. When one plays an online game, massive amounts of information are available, but it can be confusing to understand using the default UI.
These custom programs, or mods (as in “mod”ification of the UI) changed the way the game was played. By streamlining information into more visually appealing representations, gamers could increase their abilities and enjoyment of the game.
This idea could be translated into an augmented reality persistent Human User Interface (HUI). Information can be efficiently streamlined so the user gets the maximum value out of it.
I took a simple screenshot of my character to show how it works in World of Warcraft.

Item #1 shows the chat area I set up. It allows me communication with the various groups I am associated with in the game. For a HUI, this could be a Twitter feed, Facebook feed, or anything else.
Item #2 shows my characters abilities, but these could be apps from an iPhone that are used regularly.
Item #3 shows my character’s quest list, but that could be converted into a to-do list.
Item #4 is a minimap showing current location and surrounding terrain.
Item #5 shows some general information. From the serious to the silly to the sublime, this could be anything: how much money you have currently, expenditures for the day, how far you have travelled, calorie counts, number of breaths that day, etc.
My WoW UI is a representative example, but there are millions of ways to set up the information to be pleasing to the user. With the bounds of reality much greater than an online fantasy game, a HUI could have trillions of options all designed to help the user manage their lives.
Popularity: 13% [?]




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