Could you defeat the world's hardest immersive game?
Alexandria Duke must learn how to or risk losing everything.
When Alex joins Gamemakers Online, she finds there are no newbie areas, no tutorials, and nothing but vicious critters hunting her down. This seems like an impossible task but Alex is a veteran platinum achievement hunter who has solved previously unwinnable scenarios. She won't give up now.As she delves deeper into the game, she discovers it hides sinister secrets. If she can't survive the first year in Gamemakers Online then she'll lose more than her own life.
Not all games were meant to be beaten.
After the first year in Gamemakers Online, one of near solitude, Alex is looking forward to pitting herself against the gladiators of the Warsong Plains. But she quickly learns why she was warned away from challenging the zone—the game is rigged. With the clans conspiring against her, Alex must lead a team to uncertain victory in the battle circle. If she can't defeat them at their own game, then she'll be kicked out of the Hundred Halls forever.
The Citadel of Broken Dreams was not meant to be explored. It was—as Alex was told numerous times—a trap.
But the Citadel was the last place Lily's brother had entered before he disappeared. He'd been in search of an object of power, an item created in the early years of the game, which seemed to be at the center of the disappearances.
Alex and her friends must enter a place renowned for its difficulty, a dungeon not meant to be beaten, and claim this mysterious magical item. The Citadel will test them in ways they never imagined, and to win they will be faced with a choice that will change them—and Gamemakers Online—forever.
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