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	<title>Thomas K. Carpenter &#187; vuzix</title>
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		<title>Augmented Vision Getting Nearer</title>
		<link>http://thomaskcarpenter.com/2012/01/14/augmented-vision-getting-nearer/</link>
		<comments>http://thomaskcarpenter.com/2012/01/14/augmented-vision-getting-nearer/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 21:21:52 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[AR glasses]]></category>
		<category><![CDATA[Augmented Vision]]></category>
		<category><![CDATA[CES]]></category>
		<category><![CDATA[CES 2012]]></category>
		<category><![CDATA[DARPA]]></category>
		<category><![CDATA[Engadget]]></category>
		<category><![CDATA[Gamers]]></category>
		<category><![CDATA[the digital sea]]></category>
		<category><![CDATA[Thomas K Carpenter]]></category>
		<category><![CDATA[vuzix]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=2394</guid>
		<description><![CDATA[A couple of years ago, when practically no one knew what augmented reality was, I put together a prediction about the future of augmented vision.  A recent development from the leader in augmented vision, Vuzix, made me realize my prediction &#8230; <a href="http://thomaskcarpenter.com/2012/01/14/augmented-vision-getting-nearer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>A couple of years ago, when practically no one knew what augmented reality was, I put together a <a title="Future of Augmented Vision" href="http://thomaskcarpenter.com/2009/05/12/the-path-to-augmented-vision/" target="_blank">prediction about the future of augmented vision</a>.  A recent development from the leader in augmented vision, Vuzix, made me realize my prediction might not be far off.</p>
<p><a title="Engadget Vuzix" href="http://www.engadget.com/2012/01/12/vuzix-augmented-reality-smart-glasses-prototype-hands-on-video/" target="_blank">Engadget recently reported</a> about the state of Vuzix&#8217;s AR vision line (taken from the floor of CES 2012.)</p>
<p><iframe id="viddler-c7eb9f8a" src="//www.viddler.com/embed/c7eb9f8a/?f=1&amp;offset=0&amp;autoplay=0&amp;disablebranding=0" frameborder="0" width="545" height="349"></iframe></p>
<p>The end result is that Vuzix is promising a $350-600 AR vision line available in 2013.  This model is built off their military line used for creating the next generation of super-soldier.</p>
<p>So how well am I doing on my prediction?  Back in early 2009 I put together this info-graphic to show when we&#8217;d be seeing real augmented vision.</p>
<p><img class="alignnone" title="Path to Augmented Vision" src="http://thomaskcarpenter.com/wp-content/uploads/2009/05/pathtoav.bmp" alt="" width="600" height="430" /></p>
<p>Some of the predictions are moving along and others are lagging.  It appears that AR glasses might be closer than I first thought, thanks to DARPA funding.  It&#8217;s still too early to tell how widespread usage might be or what could be done with them, but it&#8217;s still interesting to watch how my fictional worlds of <a title="The Digital Sea" href="http://www.amazon.com/The-Digital-Sea-ebook/dp/B004GUSB5G/ref=ntt_at_ep_edition_2_7?ie=UTF8&amp;m=AG56TWVU5XWC2" target="_blank">The Digital Sea</a> and <a title="Gamers" href="http://www.amazon.com/Gamers-ebook/dp/B0051XZP6U/ref=ntt_at_ep_edition_2_5?ie=UTF8&amp;m=AG56TWVU5XWC2" target="_blank">Gamers </a>might come to pass.  Hopefully, leveraging the wonders of Moore&#8217;s Law, we see them sooner rather than later.</p>
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		<title>Maxcware AR Glasses Project</title>
		<link>http://thomaskcarpenter.com/2010/07/21/maxcware-ar-glasses-project/</link>
		<comments>http://thomaskcarpenter.com/2010/07/21/maxcware-ar-glasses-project/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 11:30:39 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[digital singularity]]></category>
		<category><![CDATA[Industrial AR]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[outdoor AR]]></category>
		<category><![CDATA[Staffan Dryselius]]></category>
		<category><![CDATA[the digital sea]]></category>
		<category><![CDATA[vuzix]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1717</guid>
		<description><![CDATA[A few months ago Staffan Dryselius made a splash on Team Hack-a-Day with his DIY data glasses.  Since then he&#8217;s been working with a team to improve his design and would like to form a larger partnership with anyone interested in &#8230; <a href="http://thomaskcarpenter.com/2010/07/21/maxcware-ar-glasses-project/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>A few months ago Staffan Dryselius made a splash on <a title="Team Hackaday Post" href="http://www.teamhackaday.com/forum/viewtopic.php?f=11&amp;t=3379" target="_blank">Team Hack-a-Day with his DIY data glasses</a>.  Since then he&#8217;s been working with a team to improve his design and would like to form a larger partnership with anyone interested in working on or owning a pair of AR glasses.  Having a working HMD for augmented reality would help the technology gain wider use.  Currently, we&#8217;re stuck with magic lens or web cam AR if we want to play with our favorite technology, though both have come a long way since early 2009.</p>
<p>The group is calling the glasses <a title="Maxcware" href="http://www.maxcware.com" target="_blank">Maxcware</a> (website not fully functional yet, but contact Staffan below if you want to join.)  If you&#8217;re not familiar with the reference in the name, I&#8217;ll give you a hint.  The name is from a science-fiction novel from this decade and if you haven&#8217;t read it, I highly recommend it (and it&#8217;s in the <a title="AR Reading List" href="http://thomaskcarpenter.com/the-augmented-reality-reading-list/" target="_blank">AR reading list</a>.)  If you&#8217;d like to contribute to the group, contact him at staffan (at) maxcware (dot) com.</p>
<p>So to learn more about the project, I sat down to interview the man behind the vision (pun intended), Staffan, and since we&#8217;re talking about a visual medium here, I&#8217;m going to show you the glasses before we get to the interview.</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/07/diymakerheadset.jpg"><img title="DIYMakerHeadset" src="http://gamesalfresco.files.wordpress.com/2010/07/diymakerheadset.jpg?w=452" alt="" width="452" height="338" /></a></p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/07/diymakerheadset.jpg"></a><a href="http://gamesalfresco.files.wordpress.com/2010/07/diymakerheadset2.jpg"><img title="DIYMakerHeadset2" src="http://gamesalfresco.files.wordpress.com/2010/07/diymakerheadset2.jpg?w=452" alt="" width="452" height="338" /></a></p>
<p><strong>Tom:</strong></p>
<p>Interest in commercial HMDs has increased with spread of<br />
smartphones.  Why did you decide to tackle this problem that the glasses<br />
makers have failed to deliver on?</p>
<p><strong>Staffan:</strong></p>
<p>I had more or less despaired about any non-heinous, high-resolution<br />
see-through HMDs emerging in my lifetime when Vuzix showed off their<br />
new Wraps at CES 2009. When all they finally delivered to the market<br />
turned out to be an opaque lump of plastic, I had finally had it. I<br />
started to suspect that the public would continue to be spoonfed<br />
incremental yesterware more or less forever. No single maker would<br />
have the guts to make their inventory unsellable by launching anything<br />
really nice and new unless forced at gunpoint. I would never get the<br />
glasses I wanted unless I made them myself.</p>
<p>I first got excited about HMDs some time around 1995. There was lots<br />
of interesting research done at the time, and also quite a few<br />
companies advertising products “soon to appear in a store near you”. I<br />
think it was around -96 something that Sony actually launched their<br />
Glasstron model, and there was also the “Olympus Eyetrek” soon<br />
afterwards. I however decided to wait a bit, great things seemed to be<br />
just around the corner. Especially one company, Digilens had an<br />
awesome idea for optical see-through AR-type displays using switchable<br />
Braggs gratings in 98-99… I was very excited at that one especially<br />
(the company has by the way resurfaced as SBG Labs with yet another<br />
vaporware design).</p>
<p>Then the dot.bomb exploded, and everything digital died. “Virtual<br />
Reality” became “Definitive Nonexistence”. The headsets by Sony and<br />
Olympus were phased out, and the Digilens homepage died shortly after<br />
they decided to do fibernet switching chips rather than HMDs… That<br />
was more or less the situation for many years, and I was very<br />
disappointed and soon promised myself to try and forget all about<br />
HMD:s until I saw an advertisement for something really good I could<br />
actually buy in a shop.</p>
<p>Since then, I have read several science fiction books featuring HMDs,<br />
seen the developments in smartphone AR emerge and again felt<br />
frustrated about the non-existence of  useful HMDs.</p>
<p>Enter 2009 and CES. Vuzix were showing their new Wraps. Wow! At last!<br />
I couldn’t wait for the release date for their fabulous new optical<br />
see-through displays! The disappointment was what made me do it. Even<br />
though I didn’t really know how, I had to give it a shot.</p>
<p><strong>Tom:</strong></p>
<p>From the picture, the screens appear to be non see-through.  Is there any<br />
possibility of making them see-through so true augmented reality can be<br />
accomplished?</p>
<p><strong>Staffan:</strong></p>
<p>Yes. And that is the plan too, of course. The first step is to add a<br />
camera to the glasses to feed the display ambient video blended with<br />
digital content. It is much neater not having to point the camera of<br />
the phone itself around to use AR applications in the glasses, as must<br />
be done today. As soon as possible we will also want to add<br />
accelerometers and magnetometers to the glasses.</p>
<p>The top half of the glasses will continue to be completely clear.<br />
There is no need to expand the physical screens any further, only the<br />
virtual screen estate. Those two are quite separate entities, but it<br />
is only when keeping the optics sufficiently close to the eyes that<br />
this becomes really obvious. It’s like peeping through a keyhole: Keep<br />
your eye close enough and the aperture lets you see the whole room.</p>
<p>From the beginning I saw the “see-around” (or rather “see above”)<br />
design combined with “really near eye” optics as just a pragmatic way<br />
to make something useful with available technology. However, a very<br />
nice aspect of the “really near eye”-design is that the physical<br />
movements of the eyes can actually become useful instead of being just<br />
another engineering obstacle. It is especially useful that the eyelids<br />
work as natural shutters, switching to the view that is most<br />
appropriate for the moment. When looking straight ahead or upwards,<br />
the lower eyelids completely block the screen so that light from the<br />
displays doesn’t disturb the natural vision. When looking down, the<br />
upper eyelids block lots of the ambient light that may otherwise<br />
bleach the screen.</p>
<p>Apart from a convenient way to keep alive when traversing a street, it<br />
also means that camera see-through becomes practical. At first, the<br />
mere thought of camera see-through made me shudder. Although that<br />
solution can more or less immediately be used together with Layar and<br />
all the rest of the applications for smartphones, both limited field<br />
of view and latency are fierce problems to combat without a<br />
possibility to momentarily switch to complete see-through. The latency<br />
may not seem too bad at first, but try and navigate while walking at<br />
any speed using only the viewfinder of a video camera. Fixing a camera<br />
to the glasses is far worse and reacts to every jerk of the head. To<br />
keep the screen from bobbing about, you have to take it real slow… If<br />
motion sickness is not enough to make a person reconsider, then the<br />
inevitable robotic choreography should inspire second thoughts about<br />
testing the concept in public.</p>
<p><strong>Tom:</strong><br />
How do you envision the use of these glasses?  Hooked up to an iPhone or<br />
Android (or whatever smartphone you use) to project the screen realtime?  Or<br />
some other usage?</p>
<p><strong>Staffan:</strong></p>
<p>All that is needed is connectivity and some basic sensors. They’re all<br />
there in today’s smartphones, so yes, the glasses will hook up to<br />
them. As many different makes as possible and as easily as possible.<br />
As for uses… Wow! Where to start?</p>
<p>…Humanity is a little like the first amphibians. We’re popping our<br />
heads above the surface of the primordial soup right now. There is a<br />
completely new digital world in the making out there. We are just not<br />
very well adapted to take part in it, and the interfaces we use today<br />
are laughably inadequate for interaction. With AR glasses we may at<br />
least get up from our asses and shut the door on the cubicle. Reading<br />
company spreadsheets can be done just as well on the way to the beach.<br />
The best ideas may come to our mind when we are in the supermarket,<br />
only today we forget before we’re back at the computer. No more so. A<br />
digital post-it or email is quickly edited in the corner of the eye.</p>
<p>But work and “productivity” is boring… Instead Google should be there<br />
with us when we see a new butterfly in the park. Getting lost in the<br />
city in the age of GPS? –That’s laughable! Directions should be where<br />
they belong, as AR overlay. No more getting scammed in a shop. The<br />
barcodes should trigger balloons with user tests and best prices on<br />
the go. Blogger? -Updating the skateblog should be done when we are<br />
actually up and rolling, complete with action footage and biometrics.<br />
Why make do with just the normal senses? Nightvision? –No problems.<br />
X-ray vision may come in handy while sharking by the pool, just pop<br />
out the IR-filter if you are so inclined. Bad-hair-day? –Put on a<br />
digital wig and a happy face. Bored? –Just connect to a robocam in a<br />
Tokyo bar. Going to a meatspace party? Bring your avatar buddy along…</p>
<p>Starting to sound outlandish yet? SciFi? I say all this is very close<br />
at hand, and we just need to light the match to set the digitality<br />
ablaze. It is long overdue…</p>
<p><strong>Tom:</strong><br />
You mention on the hackaday post that the image is doubled on the two<br />
screens.  Have you figured out how to split the image to get the true 1280<br />
width?</p>
<p><strong>Staffan:</strong></p>
<p>More or less. We will probably want to device a completely new<br />
graphics card instead of doing too many hacks on the original MyVue<br />
PCB, but it is doable even on that one. I’m just afraid that we may be<br />
wasting valuable time going down that alley too far. I think it will<br />
be better to put something together that doesn’t require un-human<br />
soldering skills to work. I want to put together a more manageable kit<br />
instead so that as many people as possible can get involved. The Kopin<br />
displays are however well documented, and there is no magic involved<br />
in interfacing with them. I  have a friend working on it, but don’t<br />
want to push it. In the Hackerspace groups I also mention, we are<br />
getting better organized. There is now a webspace up and running (for<br />
our internal purposes as of yet), and we are putting together a<br />
“to-do”-list allocating work-packages for the different members. The<br />
front-page of Hackaday gave some new contacts too, and I’m having<br />
serious pangs from my conscience for not handling them yet! I’ve been<br />
lazing away with the family doing things like sailing and the like…</p>
<p><strong>Tom:</strong></p>
<p>How much would it cost if someone wanted to make their own pair?</p>
<p><strong>Staffan:</strong></p>
<p>A pair of MyVu glasses cost about $150 on eBay. Add some Fimo putty<br />
and a pair of oversize-sunglasses (the kind that fits over regular<br />
glasses) plus a couple of days work (depending on skill), and you have<br />
a crude but passable pair.</p>
<p>If you want something better, you may download the meshes for the pair<br />
I have and order better frames from an online prototype maker. I don’t<br />
have the figures for how much that would be, but that is a quite<br />
expensive alternative. Better then to wait until I can fill an order<br />
with a Chinese factory. A box with a 100 pairs will cost about $100 a<br />
pair.</p>
<p>There is then the video card, better battery and case… No figures there yet.</p>
<p><strong>Tom:</strong></p>
<p>Why are you going about this as an open source project?</p>
<p><strong>Staffan:</strong></p>
<p>Further, those who do understand say I&#8217;m either mad to disclose<br />
everything on the net and to loose an excellent business opportunity,<br />
or call me names for destroying the patentability for others. I<br />
usually retort that the industry hasn&#8217;t moved at all for a decade, and<br />
why do they believe I would fare any better? I also try to line out<br />
the difficulties with classical innovation processes. I&#8217;ve been there,<br />
on both sides of the fence. As inventor and as executive in a joint<br />
industry-governmental innovation system. I know how bad it can be.So<br />
much time and creative drive can be lost in anger over incompetence,<br />
greed and dishonesty that you simply don&#8217;t want to think at all about<br />
your project.</p>
<p>I believe that instead of getting entangled in patenting processes, VC<br />
negotiations, hunting for (competent!) technical consultants,<br />
marketing and manufacturing partners, it would be far better to copy<br />
some applicable concepts from open source software development. With<br />
the glasses, I want to perform an experiment. I would so much want to<br />
put together a really nerdy team of developers that are driven by the<br />
fun of problem solving and a feeling of contributing to a community<br />
rather than for direct economic benefit. Not that there may not be a<br />
chance to make some cash one day for everyone involved, only the money<br />
should not be the driving force.</p>
<p>Here is a good clip to illustrate what I mean:<br />
<a href="http://www.youtube.com/watch?v=u6XAPnuFjJc" target="_blank">http://www.youtube.com/watch?v=u6XAPnuFjJc</a></p>
<p>Naturally, hardware is much more difficult to develop in a community<br />
than software. However, I believe the time may be ripe for a test of<br />
the concept. If any project can succeed, I think AR glasses is it. The<br />
time should definitely be ripe for technologically inclined people to<br />
want those for themselves. I know I definitely do. The basic concept<br />
is also in place, and both PCB:s and plastic/mechanical components are<br />
quite cheap to manufacture these days, even in singular quantities.<br />
Many of the potential combined early adopters and developers will be<br />
able to make their own glasses and feed the loop.</p>
<p>I can see an emerging ecosystem where different participants can<br />
specialize and even start to make some money from selling<br />
non-complicated sub-systems. There is also potential for spin-off<br />
projects and services that will benefit from AR-glasses. There are<br />
many angles to this experiment&#8230;</p>
<p>** End of Interview **</p>
<p>Whew.  I agree, Staffan, the time is ripe for a technologically savvy group to tackle the AR glasses problem.  And given the importance of this little piece of hardware to the overall AR ecosystem, I think it&#8217;s worth our time and hopefully worth your time to join this project if you have something to give in the way of knowledge, expertise or time.</p>
<p>So stop by <a title="Maxcware" href="http://www.maxcware.com" target="_blank">Maxcware</a> or contact him at staffan (at) maxcware (dot) com if you&#8217;d like to contribute.  Or at the very least, sound off your encouragement at Games Alfresco.</p>
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		<title>Three Reasons Why 3D TV and Movies Will Help Augmented Reality</title>
		<link>http://thomaskcarpenter.com/2010/05/25/three-reasons-why-3d-tv-and-movies-will-help-augmented-reality/</link>
		<comments>http://thomaskcarpenter.com/2010/05/25/three-reasons-why-3d-tv-and-movies-will-help-augmented-reality/#comments</comments>
		<pubDate>Tue, 25 May 2010 11:30:53 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[3D Movies]]></category>
		<category><![CDATA[3D TV]]></category>
		<category><![CDATA[Armida]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[Lady Gaga]]></category>
		<category><![CDATA[the digital sea]]></category>
		<category><![CDATA[vuzix]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1670</guid>
		<description><![CDATA[While we augmented reality aficionados would like to believe that AR has hit its stride, the nascent technology is no where near the level of 3D movies and TVs.  This all may change in the future, but for now the 3D &#8230; <a href="http://thomaskcarpenter.com/2010/05/25/three-reasons-why-3d-tv-and-movies-will-help-augmented-reality/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>While we augmented reality aficionados would like to believe that AR has hit its stride, the nascent technology is no where near the level of 3D movies and TVs.  This all may change in the future, but for now the 3D movement far outweighs AR.</p>
<p>This isn&#8217;t so bad as I believe, and will try to explain, how the change to 3D TVs and movies will help augmented reality:</p>
<p><strong>1) Augmented reality is just 3D unhinged from a screen</strong></p>
<p>The first and most obvious reason is that augmented reality by its nature exists in a three dimensional space (though in its current iteration we often see 2D sprites hovering in the air.)  So products like 3D movies, TVs, and games will help drive interest in bringing an immersive 3D experience like augmented reality to consumers, as opposed to the 3D view within a flat screen that current 3D offers.  Why be stuck with a screen when you can enhance the whole space around you?</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/05/3d-tv.jpg"><img title="3d-tv" src="http://gamesalfresco.files.wordpress.com/2010/05/3d-tv.jpg?w=452" alt="" width="452" height="339" /></a></p>
<p><strong>2) Why not augmented plays?</strong></p>
<p>I&#8217;m having a hard time imagining what an augmented reality movie would look like.  It seems extraneous to add that space in the theater to the story telling medium because that space is a part of your life rather than the story in the screen.</p>
<p>Plays on the other hand could benefit greatly from augmented reality.  What 3D is doing for the movies, I could see AR doing for plays.  Theater typically breaks the fourth wall during its performances, letting the audience in the secret or involving them, even if its just through thunderous applause.</p>
<p>So what if every seat had AR glasses (they could be a little bulky for a two hour experience right?) and the players interacted with this 3D immersive medium?  The type of material presented in that format could be wildly expanded and new forms of storytelling could emerge.</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/05/armida-fantastic-w.jpg"><img title="Armida-fantastic-w" src="http://gamesalfresco.files.wordpress.com/2010/05/armida-fantastic-w.jpg" alt="" width="400" height="308" /></a></p>
<p>(Picture from <a title="Armida" href="http://www.tor.com/index.php?option=com_content&amp;view=blog&amp;id=59359#more" target="_blank">Armida</a>!)</p>
<p><strong>3) 3D Glasses &#8211;&gt; AR Glasses</strong></p>
<p>Let&#8217;s be real.  Ten years ago, someone with a <a title="PDA" href="http://en.wikipedia.org/wiki/Personal_digital_assistant" target="_blank">PDA </a>(Personal Digital Assistant for those that don&#8217;t remember the 90s) was considered pretty nerdy.  Wearing one on your belt was the equivalent of the pocket protector.</p>
<p>Flash forward to 2010 and one of the big concerns for AR glasses is the style.  Does anyone remember the early versions of the Blackberry?  I felt like I was wearing a frisbee on my hip or that I had a side-holster with a six shooter in it.  If it&#8217;s functional and not too bulky (i.e. &#8211; neck ache) then it&#8217;ll be a hit.</p>
<p>The 3D glasses we start buying for our TVs and games will help bridge that fashion gap.  Who cares what you look like when you&#8217;re used to wearing them at home in front of the TV?  Just convince Lady Gaga to wear a pair of bulky AR glasses as a fashion statement and Vuzix will be trying to make them bigger (which brings me to the thought that Lady Gaga is probably just dying to get freaky with some AR.)</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/05/lady-gaga-crystal-glasses-400x280.jpg"><img title="lady-gaga-crystal-glasses-400x280" src="http://gamesalfresco.files.wordpress.com/2010/05/lady-gaga-crystal-glasses-400x280.jpg" alt="" width="400" height="280" /></a></p>
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		<title>Vuzix Wrap 920AR Video Eyewear at CES 2010</title>
		<link>http://thomaskcarpenter.com/2010/01/09/vuzix-wrap-920ar-video-eyewear-at-ces-2010/</link>
		<comments>http://thomaskcarpenter.com/2010/01/09/vuzix-wrap-920ar-video-eyewear-at-ces-2010/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 23:11:26 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Craig Kapp]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[Georgia Tech]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[the digital sea]]></category>
		<category><![CDATA[vuzix]]></category>
		<category><![CDATA[Vuzix Wrap 920 AR]]></category>

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		<description><![CDATA[The Vuzix Wrap 920AR aren&#8217;t the sexiest of specs, but they do perform the function of AR glasses.  I got a chance to see this setup at ISMAR09 which they&#8217;re now showing at CES 2010.  The specs for the glasses &#8230; <a href="http://thomaskcarpenter.com/2010/01/09/vuzix-wrap-920ar-video-eyewear-at-ces-2010/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>The <a title="Vuzix Wrap 920 AR" href="http://www.vuzix.com/iwear/products_wrap920ar.html" target="_blank">Vuzix Wrap 920AR </a>aren&#8217;t the sexiest of specs, but they do perform the function of AR glasses.  I got a chance to see this setup at ISMAR09 which they&#8217;re now showing at CES 2010. </p>
<p>The specs for the glasses look like:</p>
<blockquote><p>The stereo camera pair delivers a single 1504 x 480 side-by-side image that can be viewed in 3D stereoscopic video, while the video eyewear provides an unprecedented 67-inch display as seen from 10 feet. The Wrap 920AR also includes a 6 Degree-of-Freedom Tracker, which allows for absolute accuracy of roll pitch and yaw and also X, Y and Z positioning in 3D space</p>
<p><a title="Click here to read more posts tagged #vuzixwrap920ar" href="http://gizmodo.com/tag/vuzixwrap920ar/">Vuzix Wrap 920AR</a> Specifications:</p>
<p>• 1/3-inch wide VGA Digital Image Sensor<br />
• Resolution: 752H x 480W<br />
• Includes 6 Degree-of-Freedom Tracker<br />
• Frame rate: 60 fps<br />
• Dynamic range: &gt;55dB linear; &gt;80-100dB in HiDy mode<br />
• Shutter efficiency: &gt;99%<br />
• ADC Resolution: 10-bit column parallel<br />
• High-speed USB 2.0<br />
• PC and Mac compatible<br />
• System requirements: Windows XP SP2, Windows Vista, Windows7, Mac OS X 10.4.9 or higher<br />
• MSRP: $799.99</p></blockquote>
<p> </p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lpcyMn6UVKY&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/lpcyMn6UVKY&amp;hl=en_US&amp;fs=1&amp;" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>They probably won&#8217;t be worn in public anytime soon, but some creative programmers could create interesting house-only interactive avatars or AR spaces.  While some might scoff at this idea, see <a title="Augmented Fear of Heights" href="http://gamesalfresco.com/2009/04/30/1631/" target="_blank">this video from Georgia Tech </a>last year to see how even semi-cheesy graphics can make augmented reality immersive.  Having played the old VR game <a title="Dactyl Nightmare" href="http://www.arcade-history.com/?n=dactyl-nightmare&amp;page=detail&amp;id=12493" target="_blank">Dactyl Nightmare </a>in the 1990s, the head-tracking really creates the illusion of reality. </p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/h8c6U7dpI7g&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/h8c6U7dpI7g&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>We haven&#8217;t seen any developers put together a product that takes advantage of these $800 glasses, but hopes are that exposure at CES 2010 will bring more interest. The only thing I&#8217;ve seen using the setup is the <a title="Whisper Deck" href="http://blog.craigkapp.com/" target="_blank">Whisper Deck from Craig Kapp</a>.  Maybe later this year we might see some products that would entice the hard core AR enthusiast to fork out the cash for these un-sexy specs. </p>
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		<title>Augmented Reality Year in Review &#8211; 2009</title>
		<link>http://thomaskcarpenter.com/2009/12/27/augmented-reality-year-in-review-2009/</link>
		<comments>http://thomaskcarpenter.com/2009/12/27/augmented-reality-year-in-review-2009/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:22:50 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Industrial AR]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[AR Consortium]]></category>
		<category><![CDATA[ARDevCamp]]></category>
		<category><![CDATA[Augmented Planet]]></category>
		<category><![CDATA[Blair MacIntrye]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[Craig Kapp]]></category>
		<category><![CDATA[Denno Coil]]></category>
		<category><![CDATA[Enkin]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[Gamaray]]></category>
		<category><![CDATA[games alfresco]]></category>
		<category><![CDATA[gene becker]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Google Goggles]]></category>
		<category><![CDATA[Int13]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ismar09]]></category>
		<category><![CDATA[James Alliban]]></category>
		<category><![CDATA[Junaio]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[Layer 3.0]]></category>
		<category><![CDATA[metaio]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[neural interface]]></category>
		<category><![CDATA[Nexus One]]></category>
		<category><![CDATA[Noah Zerkin]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[outdoor AR]]></category>
		<category><![CDATA[Patty Maes]]></category>
		<category><![CDATA[Programmer Joe]]></category>
		<category><![CDATA[Robert Rice]]></category>
		<category><![CDATA[Rouli Nir]]></category>
		<category><![CDATA[sixth sense]]></category>
		<category><![CDATA[the digital sea]]></category>
		<category><![CDATA[Thomas Wrobel]]></category>
		<category><![CDATA[Tim O'Reilly]]></category>
		<category><![CDATA[Tish Shute]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[UgoTrade]]></category>
		<category><![CDATA[Unifeye]]></category>
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		<description><![CDATA[The year 2009 has been an important milestone in the development of augmented reality as an important future technology.  While markers and marketing campaigns captured the early interest of the year, the bigger story was the porting of augmented reality to &#8230; <a href="http://thomaskcarpenter.com/2009/12/27/augmented-reality-year-in-review-2009/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>The year 2009 has been an important milestone in the development of augmented reality as an important future technology.  While markers and marketing campaigns captured the early interest of the year, the bigger story was the porting of augmented reality to the various smartphones in the second half. </p>
<p>But those two generalities aren&#8217;t the only thing that happened in 2009 in regards to augmented reality.  I&#8217;m going to take a look back at the year, month-by-month, to remember how the year unfolded, so we better understand the direction of the future. </p>
<p><strong>January</strong></p>
<p>Back at the dawn of 2009, all the augmented reality news you needed to know was in one place &#8211; <a title="Games Alfresco" href="http://gamesalfresco.com/" target="_blank">Games Alfresco</a>.  Hope was high and all the pieces seemed to be clicking into place. </p>
<p><em>Biggest News of the Month</em> &#8211; <a title="Metaio Lego Release" href="http://gamesalfresco.com/2009/01/20/metaio-offers-flash-forward-for-lego-buyers/" target="_blank">Metaio releases its Lego AR boxes</a></p>
<p>   * By a long shot, Metaio&#8217;s release of the augmented reality Lego box was the biggest news of the month.  When you can get Angela Merkel and the Govenator to pose with your product, you&#8217;re doing well.</p>
<p><em>Coolest App/Video</em> &#8211; <a title="Rubix Cube" href="http://gamesalfresco.com/2009/01/26/augmented-reality-helps-solve-the-rubiks-cube/" target="_blank">iPhone App Helps Solve Rubix Cube </a></p>
<p>   * This app portents of things to come in the future as products like Google Goggles amp up the possibilities of reality-search.  Using specific algorithms (agents) for specific tasks, there will be an app for everything you want to do in the future.</p>
<p><em>Best Article / Interview</em> &#8211; <a title="Interview with Robert Rice" href="http://www.ugotrade.com/2009/01/17/is-it-%e2%80%9comg-finally%e2%80%9d-for-augmented-reality-interview-with-robert-rice/" target="_blank">UgoTrade Interview with Robert Rice </a></p>
<p>   * Though Robert hasn&#8217;t delivered on his promise of a Neogence product by mid-year (though the Apple video API has stymied their progress), the rest of the interview is full of great quotes and nuggets about augmented reality.</p>
<p>   * Notable quotes from Robert that show how much he understands the industry:</p>
<blockquote><p>But yes, I’d say that the next 18 months are going to be very interesting with a lot of money being thrown around, new ventures, and plenty of content/applications. I expect most of this will be centered on single user AR experienced through a mobile device with a screen (iPhone, android, etc.). I expect that there will be a significant boost after Vuzix releases some of their wearable *transparent* displays, putting Microvision back into the “has potential but is too quiet” position.</p>
<p>Remember, one of the biggest risks that AR has, is being branded as “novelty”, which means “cool for five minutes but ultimately a waste of time.” I think we have a ways to go before something is truly useful, but as 2009 progresses we should start seeing some effort here. I’d guess 2010 before something really useful comes out…at least something practical.</p></blockquote>
<blockquote><p>Now, having said that, I should say that I expect entertainment and games to take the lead (as usual), although there are a few companies really trying to leverage AR and video/graphics compositing for marketing (brochures) and location based methods (kiosks, large screen projections, etc.)</p></blockquote>
<p><em>Other notable things that happened in January</em> &#8211; <a title="Augmented Times Begins" href="http://artimes.rouli.net/2009/01/web-30-is-what-happens-youre-busy.html" target="_blank">The Augmented Times is born </a>and Rouli Nir begins a great year of chronicling the happenings of AR. </p>
<p>An auspicious quote from Rouli:</p>
<blockquote><p>This blog is about <a href="http://en.wikipedia.org/wiki/Augmented_reality">Augmented Reality</a> (AR). It is my firm belief that AR will be the next web revolution (the so called Web 3.0, and forget about that semantic web nonsense). In the next few years, stronger devices and better algorithms will enable us to merge the real world with cyberspace. Using your mobile phone (at first) or <a href="http://www.vuzix.com/iwear/">head up display</a> (later on) every real object will be augmented and achieve a web presence. <a href="http://www.youtube.com/watch?v=tpaJBu4BEuA&amp;eurl=http://www.mobilizy.com/&amp;feature=player_embedded">Tourism</a>, <a href="http://il.youtube.com/watch?v=5f_eSU9UYHA">shopping</a>, <a href="http://designupdate.com/blog/2008/12/22/augmented-reality-advertisements/">advertisement</a>, <a href="http://www.youtube.com/watch?v=zyWVH6jkDHg&amp;feature=player_embedded">entertainment </a>and <a href="http://gamesalfresco.com/2008/11/26/how-to-get-the-next-generation-hooked-on-augmented-reality-today/">education </a>are only a few areas that will never be the same.</p>
<p>This blog mission is to document this revolution as it happens. We welcome you, and welcome our augmented future.</p></blockquote>
<p><strong>February</strong></p>
<p>This month is relatively quiet due to it being handicapped by fewer days than the other months. </p>
<p><em>Biggest News of the Month</em> &#8211; <a title="AR in Flash Now Commercially Available" href="http://gamesalfresco.com/2009/02/21/augmented-reality-in-flash-now-commercially-available/" target="_blank">Augmented Reality in Flash Now Commercially Available</a>.</p>
<p>   *  Making the nuts-and-bolts tools of AR available for commercial use is always a good thing, especially when its paired with flash. </p>
<p><em>Coolest App / Video</em> &#8211; <a title="Sixth Sense MIT Device" href="http://gamesalfresco.com/2009/02/06/meet-the-six-sense-device-augmented-reality-mit-style/" target="_blank">&#8220;Sixth Sense&#8221; MIT Device</a>.</p>
<p>   * Patty Maes unleashed this phenomenon on the web early last year and it still gets links and mentions today.  While projection based AR is probably not medium that we&#8217;ll all eventually use, the video showed tangible use-cases that help the non-initiated understand the embryonic technology.</p>
<p><em>Best Article / Interview</em> &#8211; This comic from the <a title="Abstruse Goose" href="http://abstrusegoose.com/114" target="_blank">Abstruse Goose </a>sums up a lot about the future of ubiquitous computing (via <a title="Augmented Blog" href="http://augmentedblog.wordpress.com/2009/02/" target="_blank">Augmented Blog</a>.)</p>
<p><a href="http://thomaskcarpenter.com/wp-content/uploads/2009/12/Future-of-Dating-Comic.jpg"><img class="alignleft size-medium wp-image-1496" title="Future of Dating Comic" src="http://thomaskcarpenter.com/wp-content/uploads/2009/12/Future-of-Dating-Comic-300x241.jpg" alt="" width="300" height="241" /></a></p>
<p><em> </em></p>
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<p><em>Other notable things that happened in February</em>- I started the Future Digital Life blog, which upon reading my early posts, makes me cringe a little.  Oh well, nothing ventured, nothing gained.  Also, Rouli starts the <a title="Weekly Linkfest Begins" href="http://artimes.rouli.net/2009/02/weekly-link-swarm.html" target="_blank">Weekly Linkfest</a>, the best place to find the round up of AR news each week.</p>
<p><strong>March</strong></p>
<p>In like a lion, out like a lamb.  Augmented reality starts to get rolling in March with lots of goodies and promises.</p>
<p><em>Biggest News of the Month</em> &#8211; <a title="Metaio and Vuzix AR Goggles" href="http://artimes.rouli.net/2009/03/vuzix-and-metaio-team-up-to-create-ar.html" target="_blank">Metaio and Vuzix Team Up to Create AR Goggles.</a></p>
<p>   * While the year has been mostly disappointing regarding HMDs, this was the one tangible piece of progress in the bunch.  The video Ori captured at the GDC portends to greater things.  While no companies have released products for the Vuzix+ARCam, we&#8217;ve recently seen an impressive project from Craig Kapp with his <a title="Craig Kapp" href="http://blog.craigkapp.com/" target="_blank">Whisper Deck</a>. </p>
<p><em>Coolest App / Video</em> &#8211; <a title="Zombie Attack / Pit Strategy" href="http://gamesalfresco.com/2009/03/26/gdc-2009-more-augmented-reality-demos-at-game-developer-conference/" target="_blank">Blair MacIntryre&#8217;s GA Tech team &#8211; Zombie Attack and Pit Strategy</a>.</p>
<p>   * The videos showed what polished AR games can look like. </p>
<p><em>Best Article / Interview</em> &#8211; I&#8217;m going for a two-fer on this one because its hard to choose between <a title="Ori Inbar Speaks at WARM09" href="http://gamesalfresco.com/2009/03/09/augmented-reality-today-ori-inbar-speaks-at-warm-2009/" target="_blank">Ori&#8217;s talk at WARM09 </a>and Robert&#8217;s <a title="Decade of Ubiquity" href="http://curiousraven.squarespace.com/future-vision/2009/3/20/augmented-vision-and-the-decade-of-ubiquity.html" target="_blank">Decade of Ubiquity post</a>. </p>
<p>   * If you haven&#8217;t watched Ori&#8217;s talk, I highly recommend it.  Even though I&#8217;d seen the video, I made a point of hearing him live at ISMAR09 because I think its such a well thought-out call for human-based technology.  Robert&#8217;s vision is a bit more expansive and covers the whole of augmented reality.  I&#8217;ll leave you with another Robert quote:</p>
<blockquote><p>We will break away from the desk, we will throw away our monitors, and our children will laugh at how large our IPhones are. They will struggle with how we ever managed to get work done with “windows” “webpages” and keyboards. They will be unable to fathom the concept of vinyl disks, typewriters, and landlines. But it all starts, and accelerates, during this next decade. Imagine everything that happened in the last decade, and multiply it. You haven’t seen anything yet. The next decade will make the last one pale in comparison.</p></blockquote>
<p><em>Other notable things that happened in March</em> &#8211; <a title="Topps releases augmented baseball cards" href="http://artimes.rouli.net/2009/03/augmented-baseball-cards.html" target="_blank">Topps released augmented baseball cards</a> and <a title="Orlando Calling" href="http://augmentedblog.wordpress.com/2009/03/19/ismar-2009/" target="_blank">ISMAR09 begins calling for papers</a>. </p>
<p><strong>April</strong></p>
<p><em>Biggest News of the Month</em>- Rouli and Ori team up on Games Alfresco to create the <a title="AR Hub" href="http://gamesalfresco.com/2009/04/20/weekly-linkfest-and-site-news/" target="_blank">AR hub </a>for all AR related news.   </p>
<p>   * The move allowed Ori to focus more on his company and gave Rouli the helm on the daily AR newscasting.  Looking back at the great job that GA has done, I&#8217;d say it was a good move.</p>
<p><em>Coolest App / Video</em> &#8211; <a title="Marco Tempest Magic Trick" href="http://artimes.rouli.net/2009/04/augmented-magic-trick.html" target="_blank">Marco Tempest&#8217;s AR card trick video</a>.</p>
<p>   * The video hit the web in April and showed us how AR can change our perception of reality. </p>
<p><em>Best Article / Interview</em> &#8211; <a title="Tim O'Reilly Talks Web 2.0" href="http://fora.tv/2009/04/02/Tim_OReilly_Talks_Web_20#fullprogram" target="_blank">Tim O&#8217;Reilly talks Web 2.0</a></p>
<p>   * <a title="Augmented Times Tim O'Reilly" href="http://artimes.rouli.net/2009/04/tim-oreilly-on-recognition-rfid-and-web.html" target="_blank">Augmented Times </a>identified the best quote from the video:</p>
<blockquote><p>RFID is an evolutionary dead-end &#8230; semantic web or RFID is things &#8220;wearing name-tags&#8221;, and web 2.0 is learning to recognize things &#8230; We&#8217;re getting to that kind of augmented reality, where our computers will have senses that are as good as ours or better &#8230; they are going to recognize faces, they are going to recognize objects, they gonna have immediate recall. If you ask me &#8220;what&#8217;s the UI in five years&#8221;, it&#8217;s a pair of glasses &#8230; I&#8217;m gonna have some kind of little heads up display because I&#8217;m gonna look at something, I&#8217;m gonna walk around at a meeting and it will go &#8220;that&#8217;s Joe, you met him three years ago&#8221;.</p></blockquote>
<p><em>Other notable things that happened in April</em> &#8211; <a title="Fear of Heights" href="http://gamesalfresco.com/2009/04/30/1631/" target="_blank">Georgia Tech fear of heights video </a>(another peak into the future of augmented reality as a perception changer), Rouli&#8217;s call for marketers to <a title="Stop Using AR to Sell Cars" href="http://artimes.rouli.net/2009/04/stop-using-ar-to-sell-cars.html" target="_blank">stop using AR to sell cars</a>, Lester at the Augmented Planet <a title="Augmented Planet Begins" href="http://www.augmentedplanet.com/2009/04/augmented-magic/" target="_blank">gets his blog started</a>, <a title="Nokia point and find" href="http://artimes.rouli.net/2009/04/nokia-point-and-find-is-out.html" target="_blank">Nokia point and find </a>is out and a couple of articles about brain-computer interfaces: <a title="Toyota controls robot" href="http://thomaskcarpenter.com/2009/04/02/the-brain-computer-interface/" target="_blank">Honda controls robot </a>and the <a title="Brain twitter breakthrough" href="http://thomaskcarpenter.com/2009/04/23/brain-twitter-breakthrough/" target="_blank">brain-twitter breakthrough</a>. </p>
<p><strong>May</strong></p>
<p><em>Biggest News of the Month</em> &#8211; <a title="Metaio Unifeye Design" href="http://www.metaio.com/design" target="_blank">Metaio releases Unifeye design demo</a>.</p>
<p><em>Coolest App / Video</em> &#8211; <a title="Useful AR from the US postal service" href="http://gamesalfresco.com/2009/05/28/useful-ar-from-the-us-postal-service/" target="_blank">Useful AR from the US Postal Service</a>.</p>
<p>   * Using FLARToolkit, the US postal service shows us that not all AR applications have to be novelity ones. </p>
<p><em>Best Article / Interview</em> &#8211; <a title="UgoTrade interviews Ori Inbar about mobile augmented reality" href="http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">Tish interviews Ori Inbar about mobile augmented reality</a>. </p>
<blockquote><p>Ori: Just like with every emerging technology in history, people never bought the technology, they bought the content, the apps, the benefits that came on top of the technology. Whether it was VHS winning over Beta Max, or BluRay winning over HD. It’s always because of more/better content. Look at the video game console war: Xbox, and Nintendo did better than Sony just because they had more and better games. Even Windows was a success thanks to its applications. People bought it for the applications not the OS. The content is the first to drive demand.</p></blockquote>
<p><em>Other notable things that happened in May</em> &#8211; My post about the <a title="Path to Augmented Vision" href="http://thomaskcarpenter.com/2009/05/12/the-path-to-augmented-vision/" target="_blank">Path to Augmented Vision</a>, <a title="Joe talks AR at LOGIN" href="http://gamesalfresco.com/2009/05/28/joe-the-programmer-introduces-augmented-reality-at-login/" target="_blank">Programmer Joe talks AR at LOGIN</a>, and <a title="11 Industries to be Reinvented with AR" href="http://gamesalfresco.com/2009/05/06/11-industries-to-be-reinvented-with-augmented-reality/" target="_blank">11 Industries to be Reinvented with Augmented Reality</a>. </p>
<p><strong>June</strong></p>
<p><em>Biggest News of the Month</em> &#8211; <a title="Layar is online" href="http://artimes.rouli.net/2009/06/layar-is-online.html" target="_blank">Layar is online</a>. </p>
<p>   * The biggest news of the month by far.  Layar was the first big product release that got a buzz bump. </p>
<p><em>Coolest App / Video</em> &#8211; <a title="Zugara Social Shopper" href="http://thomaskcarpenter.com/2009/06/24/zugara-social-shopper/" target="_blank">Zugara Social Shopper</a>.</p>
<p>   * The video showcased the use of motion capture to help eliminate the burdensome need for keyboards and mouses when you&#8217;re using augmented reality.  Zugara later put the technique into practice for their Cannonballz and Fashionista products.</p>
<p><em>Best Article / Interview</em> &#8211; <a title="UgoTrade Intervview with Blair MacIntyre" href="http://www.ugotrade.com/2009/06/12/mobile-augmented-reality-and-mirror-worlds-talking-with-blair-macintyre/" target="_blank">UgoTrade Interview with Blair MacIntyre</a></p>
<p>   * No surprise here.  Tish Shute continues to get great interviews with everyone important in the AR field. </p>
<blockquote><p>The problem with the mobile phone as a AR device is that problem of awareness. If I have a head mount on and I walk down the street and there is bunch of probably-not-useful-but-potentially-useful information floating by me, that’s a good thing, because I may see something that is useful or makes me think of something else.  But if I have to hold up my phone to see if something might be interesting nearby, I will never hold up my phone because at the time there is a high probability that there won’t be anything particularly important there.  You might imagine you can get around this by using alerts or something like that, but then you overload whatever alert channel you use.</p></blockquote>
<p><em>Other notable things that happened in June</em>- Ori asks us all about our <a title="Favorite AR games of all time" href="http://gamesalfresco.com/2009/06/27/your-favorite-augmented-reality-games-of-all-time/" target="_blank">favorite AR games of all time</a>, Noah breaks onto the scene with his <a title="Touchless Glove Interface" href="http://thomaskcarpenter.com/2009/06/25/touchless-interface-glove/" target="_blank">Touchless Glove Interface</a>, and Goggle presents their paper on <a title="Fill the Cloud to Leverage the Crowd" href="http://thomaskcarpenter.com/2009/06/23/fill-cloud-leverage-crowd/" target="_blank">Computer Vision and Pattern Recognition </a>(which later becomes Goggles). </p>
<p><strong>July</strong></p>
<p><em>Biggest News of the Month</em> &#8211; <a title="AR Consortium" href="http://www.arconsortium.org/" target="_blank">The AR Consortium Announced</a>. </p>
<p>   * While its still unknown if the consortium has accomplished anything through cooperation, the intention of cooperation is a start.  Here&#8217;s to hoping we&#8217;ll see more fruit from this vine in 2010.</p>
<p><em>Coolest App / Video</em> &#8211; <a title="AcrossAir" href="http://artimes.rouli.net/2009/07/ar-goes-underground.html" target="_blank">AcrossAir Tube Finder</a>.</p>
<p>   * At the time it was released we weren&#8217;t sure if it was a real product, but eventually we learned the truth and for a time, AcrossAir became the top selling AR app on the iPhone appstore. </p>
<p><em>Best Article / Interview</em> &#8211; <a title="UgoTrade Interview with Ori &quot;Reality Reinvented&quot;" href="http://www.ugotrade.com/2009/07/28/augmented-realitys-growth-is-exponential-ogmento-reality-reinvented-talking-with-ori-inbar/" target="_blank">UgoTrade Interview with Ori Inbar &#8220;Reality Reinvented</a>&#8221;</p>
<blockquote><p><strong>Ori:</strong>You are so right. It’s multiple elements in the industry that have to come together. You have the technology companies like Imagination and Metaio, then you have content companies like what we’re trying to do; the hardware vendors and the large content providers. Those brands that we’re trying to go after and educate them about the potential of AR. All these pieces need to come together for this market to ignite.</p></blockquote>
<p><em>Other notable things that happened in July</em> &#8211; <a title="James Alliban AR business card" href="http://jamesalliban.wordpress.com/2009/06/03/ar-business-card/" target="_blank">James Alliban&#8217;s business card goes viral</a> and <a title="Avatar AR toys" href="http://artimes.rouli.net/2009/07/mattel-launches-augmented-toys-at-comic.html" target="_blank">AR Avatar toys are released at Comic Con</a>.</p>
<p><strong>August</strong></p>
<p><em>Biggest News of the Month</em> &#8211; <a title="Yelp Monocle" href="http://artimes.rouli.net/2009/08/yelp-introduce-augmented-reality-to.html" target="_blank">Yelp Introduces AR Monocle via Easter Egg</a></p>
<p><em>Coolest App / Video</em> &#8211; <a title="Bruce Sterling Video" href="http://layar.com/video-bruce-sterlings-keynote-at-the-dawn-of-the-augmented-reality-industry/" target="_blank">Bruce Sterling&#8217;s Layar Keynote &#8211; At the Dawn of the AR Industry</a></p>
<p>   * Bruce released an AR-infused novel Catyadids in 2009, so it was only natural that Layar asked him to speak about the fledgling industry.  The speech is memorable with too many great lines to pick from for quoting here. </p>
<p><em>Best Article / Interview</em> &#8211; <a title="Thomas Wrobels' proposal for an open AR network" href="http://www.ugotrade.com/2009/08/19/everything-everywhere-thomas-wrobels-proposal-for-an-open-augmented-reality-network/" target="_blank">Thomas Wrobel&#8217;s Proposal for an Open AR Network</a></p>
<p>   * Easily Tish&#8217;s best interview because it turned into more than a reflection of past events or hopes for the future.  Tish and Thomas have since rallied AR professionals and amateurs to join the AR Wave collaborative effort.  They seek to use Wave as the platform for an open AR network and have recently been testing code. </p>
<p><em>Other notable things that happened in August</em> &#8211; <a title="AR Strippers" href="http://gamesalfresco.com/2009/08/04/ar-strippers-oh-my/" target="_blank">AR Strippers</a>!</p>
<p><strong>September</strong></p>
<p><em>Biggest News of the Month</em> &#8211; <a title="Vuzix 920Wrap Will Not Be See-through" href="http://gamesalfresco.com/2009/09/30/vuzix-wrap920-will-see-the-light-of-day-in-2009-but-will-not-see-thru/" target="_blank">Vuzix 920Wrap Will Not be See-Through</a></p>
<p>   * The biggest disappointment of the year was the news from Vuzix.  Good see-through AR glasses are supposed to release us from the tyranny of the &#8220;magic lens&#8221;.  Hoping 2010 brings better news, but I&#8217;m really waiting until 2011. </p>
<p><em>Coolest App / Video</em> &#8211; <a title="Augmenting Aerial maps with dynamic information" href="http://thomaskcarpenter.com/2009/09/11/aug-aerial-google-maps-w-dynamic/" target="_blank">Augmenting Aerial Maps with Dynamic Information</a></p>
<p><em>Best Article / Interview</em> &#8211; <a title="Gene Becker Design Strategies for Mobile Lens" href="http://www.genebecker.com/2009/09/thinking-about-design-strategies-for-magic-lens-ar/" target="_blank">Gene Becker&#8217;s Design Strategies for Magic Lens</a>.</p>
<p><em>Other notable things that happened in September</em> &#8211; <a title="Gamaray no more" href="http://artimes.rouli.net/2009/09/death-of-browser-gamaray-no-more.html" target="_blank">No more Gamaray - Death of a Browser</a>, <a title="Int13 and Total Immersion" href="http://gamesalfresco.com/2009/09/15/why-int13-got-in-bed-with-total-immersion/" target="_blank">Int13 and Total Immersion getting into bed</a>, and the <a title="augmented reality reading list" href="http://thomaskcarpenter.com/the-augmented-reality-reading-list/" target="_blank">augmented reality reading list</a>.</p>
<p><strong>October</strong></p>
<p><em>Biggest News of the Month</em> &#8211; <a title="ISMAR09 Weekly Linkfest Edition" href="http://artimes.rouli.net/2009/10/weekly-linkfest-ismar-edition.html" target="_blank">News from ISMAR09</a>, <a title="ISMAR09 Linkfest #2" href="http://artimes.rouli.net/2009/11/ismar-linkfest-second-edition.html" target="_blank">News from ISMAR09 #2</a> and <a title="UgoTrade ISMAR09" href="http://www.ugotrade.com/2009/10/24/ismar-2009-an-augmented-reality-top-chef-coopetition/" target="_blank">UgoTrade ISMAR09 Coverage</a>.</p>
<p>   * I was lucky enough to attend and speak at ISMAR09.   The energy of the participants was exceptional and I came away from it more jazzed about AR than I was going in.  Hopefully the ISMAR committee will be releasing the videos from the event soon. </p>
<p><em>Coolest App / Video</em> -  <a title="2D Sketches become 3D reality" href="http://artimes.rouli.net/2009/10/2d-sketches-become-3d-reality.html" target="_blank">2D sketches become 3D reality</a>. </p>
<p><em>Best Article / Interview</em> &#8211; <a title="ISMAR09 HMD Review" href="http://thomaskcarpenter.com/2009/10/21/ismar09-hmd-review/" target="_blank">ISMAR09 HMD Review</a></p>
<p>   * I think I summed up the current state of HMDs for AR pretty well.  I&#8217;m hoping 2010 brings a suprise for AR HMDs.</p>
<p><em>Other notable things that happened in October</em> &#8211; <a title="AR Wave on UgoTrade" href="http://www.ugotrade.com/2009/10/13/ar-wave-layers-and-channels-of-social-augmented-experiences/" target="_blank">AR Wave discussion on UgoTrade</a>, <a title="Wikitude for the iPhone" href="http://www.augmentedplanet.com/2009/10/wikitude-for-the-iphone-first-look/" target="_blank">Wikitude for the iPhone first look</a> and <a title="Giant hand torments city" href="http://gamesalfresco.com/2009/10/14/giant-augmented-hand-terrorizes-city/" target="_blank">Giant Hand Torments City</a></p>
<p><strong>November</strong></p>
<p><em>Biggest News of the Month</em> &#8211; <a title="Junaio" href="http://gamesalfresco.com/2009/11/11/junaio-is-available-on-the-iphone-app-store-can-social-augmented-reality-be-fun/" target="_blank">Junaio hits the app store</a>. </p>
<p><em>Coolest App / Video</em> &#8211; <a title="Interactive Entertainment Using AR" href="http://thomaskcarpenter.com/2009/11/18/interactive-entertainment-using-augmented-reality/" target="_blank">Interactive Entertainment Using AR</a></p>
<p>   * The videos about the Disney experiences were similar to what Mark Mine showed us at ISMAR.  They really show us how technology can transcend our perceptions of reality.</p>
<p><em>Best Article / Interview</em> &#8211;  <a title="Augmented Planet Head to head browser test" href="http://www.augmentedplanet.com/2009/11/augmented-reality-browsers-head-to-head-part-1/" target="_blank">Augmented Planet&#8217;s Head-to-head browser test</a> (and <a title="Browser test 2" href="http://www.augmentedplanet.com/2009/11/ar-browsers-head-to-head-test-2/" target="_blank">part 2</a>)</p>
<p>   * Lester broke down the various browsers in this excellent hands-on challenge.  Read both parts to find out the winner.</p>
<p><em>Other notable things that happened in November</em> &#8211; <a title="Getting Beyond the Hype" href="http://www.businessweek.com/technology/content/nov2009/tc2009112_353477.htm" target="_blank">Business Week&#8217;s Article about: Getting Beyond the Hype</a> and Robert Rice&#8217;s <a title="AR hype reply" href="http://www.curiousraven.com/home/2009/11/4/augmented-reality-not-exciting-to-normal-users.html" target="_blank">reply</a>. </p>
<p><strong>December</strong></p>
<p><em>Biggest News of the Month</em> &#8211; <a title="Google Goggles" href="http://artimes.rouli.net/2009/12/watch-out-google-has-awaken.html" target="_blank">Goggle Googles is released</a>.</p>
<p>   * The giant has awoken.  Goggles has many implications for Googles ideas on the AR market.  This won&#8217;t be the last time we&#8217;ll hear from them about this technology.</p>
<p><em>Coolest App / Video</em> &#8211; <a title="Layer 3.0" href="http://www.augmentedplanet.com/2009/12/layar-now-in-3d/" target="_blank">Layer 3.0</a>. </p>
<p>   * While Layar has since pulled the app from the app store and had to issue and <a title="Layar 3.0 apology" href="http://layar.com/we-haved-pulled-layar-from-the-app-store-due-to-crashes/" target="_blank">apology</a>, the version 3.0 still holds lots of <a title="10 games that could be made with layar 3.0" href="http://thomaskcarpenter.com/2009/12/04/10-games-that-could-be-made-with-layar-3-0/" target="_blank">promise</a>. </p>
<p><em>Best Article / Interview</em> &#8211; <a title="AR in 2010 predictions" href="http://gamesalfresco.com/2009/12/22/augmented-reality-in-2010-ori-inbars-predictions-part-10/" target="_blank">Augmented Reality in 2010: Predictions (10 part series)</a></p>
<p>   * A wide swath of the AR blogosphere had the opportunity to participate in the predictions series from Games Alfresco run by Rouli Nir.  More interesting, snarky, and possibly-true predictions that you can shake an augmented stick at.</p>
<p><em>Other notable things that happened in December</em> &#8211; <a title="AR Wave FAQ on UgoTrade" href="http://www.ugotrade.com/2009/12/04/ar-wave-project-an-introduction-and-faq-by-thomas-wrobel/" target="_blank">AR Wave FAQ on UgoTrade</a>, <a title="Enkin acquired by google" href="http://enkinblog.blogspot.com/2009/12/whole-story-so-far.html" target="_blank">Enkin acquired by Google</a>, <a title="ARDevCamp" href="http://sproke.blogspot.com/2009/12/ar-devcamp-nyc-recap-and-going-forward.html" target="_blank">ARDevCamp</a>, <a title="Wikitude Teams Up with Lonely Planet" href="http://www.mobilizy.com/enaugmenting-travelers-lonely-planet-mobilizy" target="_blank">Wikitude Teams Up with Lonely Planet</a>, <a title="10 Worst Uses of AR in 2009" href="http://thomaskcarpenter.com/2009/12/20/10-worst-uses-of-augmented-reality-in-2009/" target="_blank">10 Worse Uses of AR in 2009</a>, and <a title="Nexus One Take AR to Next Level" href="http://thomaskcarpenter.com/2009/12/15/nexus-one-will-take-augmented-reality-to-the-next-level/" target="_blank">Nexus One News and Implications of AR</a>. </p>
<p><strong>What It All Means</strong></p>
<p>Whew.  After reviewing hundreds of articles and videos, I&#8217;m sure I&#8217;ve missed a number of important happenings from the year 2009.  If I have, please make sure to comment and I&#8217;ll add it if I have overlooked it. </p>
<p>What does it all mean?  That is entirely up to you.  The year has brought many advances to augmented reality and the ceiling is sky-high for 2010.  There will be surprises, excuses, apologies, releases, re-releases and more.  Money will be pumped in, not all where it should go, and progress will be made.  We&#8217;ll laugh at the videos, smile at our favorite products and complain when it does work as expected.  Either way, it will be a year more interesting than the last and I&#8217;ll be here to watch it all unfold.</p>
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		<title>Whisper Deck: Voice Controlled Augmented Reality</title>
		<link>http://thomaskcarpenter.com/2009/12/22/whisper-deck-voice-controlled-augmented-reality/</link>
		<comments>http://thomaskcarpenter.com/2009/12/22/whisper-deck-voice-controlled-augmented-reality/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 01:56:31 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[ARCam]]></category>
		<category><![CDATA[ARDevCamp]]></category>
		<category><![CDATA[Craig Kapp]]></category>
		<category><![CDATA[FLARToolkit]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[voice recognition]]></category>
		<category><![CDATA[vuzix]]></category>
		<category><![CDATA[whisper deck]]></category>

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		<description><![CDATA[Wonderful proof-of-concept integration of voice recognition, web search, and FLARToolkit on a Vuzix+ARCam HMD.  Certainly makes me drool for a commercial see-through HMD with an iPhone/Android level of operating system.  His system also points in the direction of voice-command for HMDs &#8230; <a href="http://thomaskcarpenter.com/2009/12/22/whisper-deck-voice-controlled-augmented-reality/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Wonderful proof-of-concept integration of voice recognition, web search, and FLARToolkit on a Vuzix+ARCam HMD.  Certainly makes me drool for a commercial see-through HMD with an iPhone/Android level of operating system.  His system also points in the direction of voice-command for HMDs until we can get good motion detection. </p>
<p>Go to <a title="Craig Kapp" href="http://blog.craigkapp.com/?p=1256" target="_blank">Craig&#8217;s website </a>for more information and get him to the next ARDevCamp, pronto. </p>
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		<title>HMD Augmented Reality Display with Vuzix CamAR</title>
		<link>http://thomaskcarpenter.com/2009/11/25/hmd-ar-display-vuzix-camar/</link>
		<comments>http://thomaskcarpenter.com/2009/11/25/hmd-ar-display-vuzix-camar/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 19:03:42 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[digital singularity]]></category>
		<category><![CDATA[AR Games]]></category>
		<category><![CDATA[Craig Kapp]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[Head Mounted Display]]></category>
		<category><![CDATA[Magic Lens]]></category>
		<category><![CDATA[NYU]]></category>
		<category><![CDATA[VR920]]></category>
		<category><![CDATA[vuzix]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1384</guid>
		<description><![CDATA[A workable HMD augmented reality unit is a major step forward for the technology.  Once a see-through model is available, we can break out of the &#8220;magic lens&#8221; smartphone.  However, a see-through HMD is still a couple of years away &#8230; <a href="http://thomaskcarpenter.com/2009/11/25/hmd-ar-display-vuzix-camar/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>A workable HMD augmented reality unit is a major step forward for the technology.  Once a see-through model is available, we can break out of the &#8220;magic lens&#8221; smartphone.  However, a <a title="HMD Review" href="http://thomaskcarpenter.com/2009/10/21/ismar09-hmd-review/" target="_blank">see-through HMD is still a couple of years away </a>and until then we&#8217;ve got to make due with what&#8217;s currently available. </p>
<p>Craig Kapp, a full time graduate student at the Interactive Telecommunications Program (ITP) at NYU, has put together a working HMD unit with the <a title="Vuzix" href="http://www.vuzix.com/iwear/index.html" target="_blank">Vuzix VR920 </a>model and the ARCam. </p>
<p><img class="alignleft size-full wp-image-1385" title="image_camar_vr920" src="http://thomaskcarpenter.com/wp-content/uploads/2009/11/image_camar_vr920.jpg" alt="image_camar_vr920" width="200" height="133" /></p>
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<p>When I contacted Craig this is what he had to say:</p>
<blockquote><p>Thanks for the message. I am using the Vuzix VR920 head mounted display in conjunction with their brand new &#8220;CamAR&#8221; attachment &#8211; it&#8217;s a snap-on webcam that fits snugly onto the front of the goggle. Here&#8217;s some more info on my blog about the <a title="Craig Kapp" href="http://blog.craigkapp.com/?p=1168" target="_blank">project</a>.</p>
<p>I&#8217;m working on a larger project that involves these goggles + a voice detection package to create a sonically controllable AR environment. Feel free to check back in a week or two for an update!</p></blockquote>
<p>While a unit like this would never be usable by the masses, it could allow researchers and hard-core AR enthusiasts to create early full view games and apps.  I&#8217;m looking forward to hearing how Craig&#8217;s project turns out.  Maybe some of the other AR gear heads could lend a hand with making the project more immersive or porting it to a smartphone. </p>
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		<title>The Augmented Reality Pop Quiz</title>
		<link>http://thomaskcarpenter.com/2009/11/02/the-augmented-reality-pop-quiz/</link>
		<comments>http://thomaskcarpenter.com/2009/11/02/the-augmented-reality-pop-quiz/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 12:36:24 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[ar popquiz]]></category>
		<category><![CDATA[Arhrrrr]]></category>
		<category><![CDATA[ARToolKit]]></category>
		<category><![CDATA[Denno Coil]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[Georgia Tech]]></category>
		<category><![CDATA[Halting State]]></category>
		<category><![CDATA[Hirokazu Kato]]></category>
		<category><![CDATA[Int13]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ISMAR]]></category>
		<category><![CDATA[Juniao]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[Lumus]]></category>
		<category><![CDATA[Marco Tempest]]></category>
		<category><![CDATA[metaio]]></category>
		<category><![CDATA[Microvision]]></category>
		<category><![CDATA[Mobilizy]]></category>
		<category><![CDATA[Neogence Enterprises]]></category>
		<category><![CDATA[Ogmento]]></category>
		<category><![CDATA[Rainbows End]]></category>
		<category><![CDATA[SPRX Mobile]]></category>
		<category><![CDATA[Tonchidot]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[vuzix]]></category>
		<category><![CDATA[Wikitude]]></category>
		<category><![CDATA[YDreams]]></category>
		<category><![CDATA[yelp]]></category>
		<category><![CDATA[Zugura]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1278</guid>
		<description><![CDATA[Think you know everything there is to know about augmented reality?  Well, prove it and take the augmented reality pop quiz.  If you&#8217;re proud of your score, post the results on twitter with the hashtag #arpopquiz or in the comment &#8230; <a href="http://thomaskcarpenter.com/2009/11/02/the-augmented-reality-pop-quiz/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Think you know everything there is to know about augmented reality?  Well, prove it and take the augmented reality pop quiz. </p>
<p>If you&#8217;re proud of your score, post the results on twitter with the hashtag #arpopquiz or in the comment section if you don&#8217;t use Twitter.  Thanks to <a title="Augmented Times" href="http://artimes.rouli.net/" target="_blank">Rouli </a>who helped me with some of the questions.  The answers are further down the page, so you&#8217;ll have to scroll down to see them.  No peaking!  And if you quibble with the answer, just give yourself the points because this quiz is on the honor system. </p>
<p>One point per correct answer.</p>
<p> </p>
<p><strong>The AR Pop Quiz</strong></p>
<p>1) Who coined the term augmented reality?  </p>
<p>2) Name three “reality browsers”? </p>
<p>3) Name four companies in the AR consortium. </p>
<p>4) What three components does AR need to function?</p>
<p>5) Within how many meters is GPS accurate on an iPhone? </p>
<p>6) Who created the ARToolKit? </p>
<p>7) Who’s augmented reality magic trick created tons of buzz?</p>
<p>8 ) What was the first iPhone AR app to be available on the app store with OS3.1?</p>
<p>9) What types of companies have used AR in marketing the most?</p>
<p>10) What is the yearly AR conference?</p>
<p>11) How many years has it been happening under its current name?</p>
<p>12) Where will it be next year?</p>
<p>13) Name a fictional book that used AR?</p>
<p>14) What article of clothing should you wear when making an AR video?</p>
<p>15) Who developed the first AR interface? </p>
<p>16) What well known anime show features AR? </p>
<p>17) Who owns the patent on AR? </p>
<p>18) Which company did the AR consortium write an open letter to?</p>
<p>19) Name three HMD companies?</p>
<p>20) What’s the name of the AR game from Georgia Tech?</p>
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<p><strong>The AR Pop Quiz Answers</strong></p>
<p><strong><br />
</strong>1) Tom Caudell</p>
<p>2) Wikitude, Layar, Juniao</p>
<p>3) Int13, Metaio, Mobilizy, Neogence Enterprises, Ogmento, SPRX Mobile, Tonchidot, Total Immersion, YDreams, and Zugura.</p>
<p>4) Sensor, overlay and tracker</p>
<p>5) 3m</p>
<p>6) Hirokazu Kato</p>
<p>7) Marco Tempest</p>
<p>8 ) Yelp / Monocle</p>
<p>9) Car companies</p>
<p>10)  ISMAR</p>
<p>11) Eight</p>
<p>12) South Korea</p>
<p>13) Rainbows&#8217; End, Halting State, (see this <a title="AR Reading List" href="http://thomaskcarpenter.com/2009/09/21/ar-reading-list/" target="_blank">post for more</a>)</p>
<p>14) Pink Hoodie</p>
<p>15) Sutherland</p>
<p>16) Denno Coil</p>
<p>17)  No one (trick question!)</p>
<p>18) Apple</p>
<p>19) Vuzix, Microvision, Lumus</p>
<p>20) Arhrrrr</p>
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		<title>ISMAR09 HMD Review</title>
		<link>http://thomaskcarpenter.com/2009/10/21/ismar09-hmd-review/</link>
		<comments>http://thomaskcarpenter.com/2009/10/21/ismar09-hmd-review/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 02:21:04 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[digital singularity]]></category>
		<category><![CDATA[AR Games]]></category>
		<category><![CDATA[Augmented Vision]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[Head Mounted Display]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[ISMAR]]></category>
		<category><![CDATA[ismar09]]></category>
		<category><![CDATA[Lumus]]></category>
		<category><![CDATA[Microvision]]></category>
		<category><![CDATA[monocle]]></category>
		<category><![CDATA[ORA]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[the digital sea]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[vuzix]]></category>
		<category><![CDATA[yelp]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1245</guid>
		<description><![CDATA[The biggest barrier to true augmented vision is an HMD that can handle all the requirements.  I had the oppertunity to experience what Microvision, Vuzix and ORALab/EvoOpticks had to offer.  I&#8217;ll try to relate their talks and my experiences with their &#8230; <a href="http://thomaskcarpenter.com/2009/10/21/ismar09-hmd-review/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>The biggest barrier to true augmented vision is an HMD that can handle all the requirements.  I had the oppertunity to experience what <a title="Microvision" href="http://www.microvision.com/" target="_blank">Microvision</a>, <a title="Vuzix" href="http://www.vuzix.com/iwear/products_wrap310.html" target="_blank">Vuzix </a>and <a title="ORA" href="http://www.ora-blogs.com/" target="_blank">ORALab</a>/EvoOpticks had to offer.  I&#8217;ll try to relate their talks and my experiences with their products and let you know if any of them have achieved augmented vision. </p>
<p><strong><span style="text-decoration: underline;">Microvision &#8211; Ben Averch</span></strong></p>
<p>Ben started the presentation during the Industrial section of Workshop Monday.  The first AR-style model Microvision tried was the Nomad which tried to be a hands-free automotive maintenance model.  The unit was plagued by poor ergonomics and eye strain.  It only used the red spectrum and they retired the product line in 2006 only two years after release. </p>
<p>Microvision then changed their plans to achieve an AR enabled HMD by leveraging their military contracts.  The plan is to sell their Urban Warfare model (Ultra-vis) to the government and then use what they&#8217;ve learned to create a consumer model. </p>
<p>They see a big market for a consumer HMD display but need to solve the remaining issues before its ready for the public.  I had an opportunity to try out their prototype HMD.  It wasn&#8217;t a full unit, but a bulky monocle on a stick.  While it didn&#8217;t give me an idea how it would function as a pair of sunglasses, it did give me a feel for the graphics.  I was impressed by the clarity of the color in the monocle.  The big problem I see for the first generation of HMDs will be the field of view.  This prototype only had a ~25degree field of vision.  The limited view will mean our early HMDs will only mimic our computer screens and not release the full spectrum of hands-free AR. </p>
<p>Ben has written about his experience on his official Microvision <a title="Microvision blog" href="http://www.microvision.com/displayground/?p=1187" target="_blank">blog</a> and has said they expect a commercial product by 2011. </p>
<blockquote><p>It’s clear from the discussions I had with various industry members that a see-through wearable display that meets people’s expectations from both ergonomics and display performance is the big, obvious missing link in the AR solution story. We at Microvision are working hard to fill in this gap and create a technology solution that can allow this new market to take shape.</p></blockquote>
<p>Ben also showed off their projector which at the time didn&#8217;t excite me much from an AR point of view.  However, after the key note speech from Mark Mine from Disnery Imagineering, I learned that the projector had a lot more going for it than I realized. </p>
<div id="__ss_2312890" style="text-align: left; width: 425px;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="Microvision Eyewear Ismar 2009 3" href="http://www.slideshare.net/baverch/microvision-eyewear-ismar-2009-3">Microvision Eyewear Ismar 2009 3</a><object style="margin:0px" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=microvisioneyewearismar20093-091021143805-phpapp02&amp;stripped_title=microvision-eyewear-ismar-2009-3" /><param name="allowfullscreen" value="true" /><embed style="margin:0px" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=microvisioneyewearismar20093-091021143805-phpapp02&amp;stripped_title=microvision-eyewear-ismar-2009-3" allowscriptaccess="always" allowfullscreen="true"> </embed></object></p>
<div style="font-family: tahoma,arial; height: 26px; font-size: 11px; padding-top: 2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/baverch">baverch</a>.</div>
</div>
<p> </p>
<p><strong><span style="text-decoration: underline;">Vuzix &#8211; Paul Travers</span></strong></p>
<p>Paul gave us a nice history of HMDs including the failed hype of VR which has made getting money for HMDs harder to come by.  On a good note, <a title="Vuzix" href="http://www.vuzix.com/home/index.html" target="_blank">Vuzix </a>has a good track record of selling video glasses which gives them a good base to work from once they master the AR HMD.  Currently they&#8217;ve sold around 200,000 video glasses by marketing them the same way a HD TV would be sold.  This might mean that augmented reality&#8217;s best bet for widespread use is to be a Trojan horse within another accepted technology (similar to how Yelp gained AR eyeballs through their Monocle easter egg.) </p>
<p>Unfortunately, Paul had to apologize a few times for misleading on the AR community about the &#8220;see-through AR HMDs&#8221; everyone thought were right around the corner with the 920Wrap.  He hopes they can reach market by 2010, but like Microvision they still have challenges to solve. </p>
<p>I did get to try their video glasses, which were interesting, but I would have preferred to try out the glasses <a title="Ori at GDC" href="http://gamesalfresco.com/2009/03/26/gdc-2009-first-augmented-reality-demo-at-a-game-developer-conference/" target="_blank">Ori tried at GDC</a>.   Paul did say that see-through AR glasses would be priced from $199-349.  This sounds like a great price point that would help gain wider audiences.  I know I would buy one. </p>
<p> </p>
<p><strong><span style="text-decoration: underline;">ORALab/EvoOpticks</span></strong></p>
<p>This presentation delved into more historical and technical realms rather than commercial usage.  Not a lot to pass along, but I did get to try their see-through HMD.  The view port was around 20 degrees and seen through two reflected mirrors on the screen rather than a laser created image.  They have no current plans for commercial production.   </p>
<p>And for the history buffs, the first patent for an HMD was by Albert B. Pratt in 1916. </p>
<p><img class="alignleft size-full wp-image-1246" title="helmetgun2" src="http://thomaskcarpenter.com/wp-content/uploads/2009/10/helmetgun2.jpg" alt="helmetgun2" width="250" height="271" /></p>
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<p>I wish <a title="Lumus" href="http://www.lumus-optical.com/" target="_blank">Lumus </a>had also attended <a title="ISMAR09" href="http://www.ismar09.org" target="_blank">ISMAR</a>, but no such luck. </p>
<p>Overall, I was disappointed that no HMD maker had a surprise announcement that they had a product ready for release Q1 2010.  Release dates of 2011 sound more like appeasement than real schedules.  Having experienced the products myself, I also realize the field of view will be a problem for early developers.  Don&#8217;t get me wrong, I&#8217;d be happy to have a HMD right now, even with a 15 degree field, but the small width will limit creativity.  Hopefully when they solve the lighting and weight issues they&#8217;ll also figure out how to achieve a 40 degree field of view. </p>
<p>This past May, I <a title="The Path to Augmented Vision" href="http://thomaskcarpenter.com/2009/05/12/the-path-to-augmented-vision/" target="_blank">predicted true Augmented Vision </a>would occur around 2015.  After the demonstrations on Monday, I&#8217;m not going to change my prediction.  While I heard many quote Moore&#8217;s Law in regards to AR, I&#8217;m not buying it yet.  Moore&#8217;s Law is fed by billions (with B) of dollars which pushes the technology as fast as it can go.  AR is still languishing in VR&#8217;s dead space and has to catch a few wins of its own before it can start generating real cash to take advantage of Moore&#8217;s Law.   </p>
<p>Even if Microvision or Vuzix or Lumus release a commercial product in 2011, the software and apps to make the experience fulfilling won&#8217;t be available.  I also expect the first versions of the AR HMDs will only be bought by the early adopters.  It will take a few tries to make them lightweight, eye-strain free and with enough field of vision to keep people from having to rotate their head constantly.  I&#8217;m all for being wrong on this one, but I expect the road to widespread acceptance will be paved with a few missteps.  Cellphones took twenty years to go from the bag phone to the ultra-sleek smartphone, and while technology moves faster these days, I&#8217;m still sticking with my year 2015 prediction.</p>
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		<title>Playbox AR Fight Test</title>
		<link>http://thomaskcarpenter.com/2009/10/01/playbox-ar-fight-test/</link>
		<comments>http://thomaskcarpenter.com/2009/10/01/playbox-ar-fight-test/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 17:46:43 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[LARP]]></category>
		<category><![CDATA[the digital sea]]></category>
		<category><![CDATA[vuzix]]></category>

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		<description><![CDATA[Seeing this concept video made me sad that the Vuzix Wrap920 won&#8217;t see be see-through.   This is the type of kinetic AR gaming that I&#8217;d love to play even in this simple form.  I&#8217;m sure such games would evolve to &#8230; <a href="http://thomaskcarpenter.com/2009/10/01/playbox-ar-fight-test/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Seeing this concept video made me sad that the <a title="No see-through for 920Wrap" href="http://augmentation.wordpress.com/2009/09/30/see-through-hmd-for-consumers-further-off-than-expected/" target="_blank">Vuzix Wrap920 won&#8217;t see be see-through</a>.   This is the type of kinetic AR gaming that I&#8217;d love to play even in this simple form. </p>
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<p>I&#8217;m sure such games would evolve to make even <a title="LARP" href="http://en.wikipedia.org/wiki/Live_action_role-playing_game" target="_blank">LARP&#8217;ers </a>cringe, fracturing down to thousands of strange <a title="Fetishes" href="http://en.wikipedia.org/wiki/Industrial_fashion" target="_blank">fetishes</a> played out in obscure games, but that&#8217;s not so different than the current gaming market with hundreds of sub-genres.</p>
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<p>As Noah points out in his scoop about <a title="Vuzix" href="http://augmentation.wordpress.com/2009/09/30/see-through-hmd-for-consumers-further-off-than-expected/" target="_blank">the Vuzix news</a>, we need a company to step up and deliver us a a good AR-enabled HMD, because I&#8217;m ready to play.</p>
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