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	<title>Thomas K. Carpenter &#187; VR</title>
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		<title>Bruce Sterling Is Wrong About Augmented Reality</title>
		<link>http://thomaskcarpenter.com/2011/05/12/bruce-sterling-is-wrong-about-augmented-reality/</link>
		<comments>http://thomaskcarpenter.com/2011/05/12/bruce-sterling-is-wrong-about-augmented-reality/#comments</comments>
		<pubDate>Thu, 12 May 2011 11:41:52 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Writing / Publishing]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[future]]></category>
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		<category><![CDATA[George RR Martin]]></category>
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		<category><![CDATA[VR]]></category>
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		<description><![CDATA[Bruce Sterling is wrong about Augmented Reality. First off, I want to express that I have the utmost respect for Bruce Sterling as both a writer and a visionary.  As a longtime fan of cyberpunk and science fiction in general, &#8230; <a href="http://thomaskcarpenter.com/2011/05/12/bruce-sterling-is-wrong-about-augmented-reality/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Bruce Sterling is wrong about Augmented Reality.</p>
<p>First off, I want to express that I have the utmost respect for <a title="Wired - Bruce Sterling" href="http://www.wired.com/beyond_the_beyond/" target="_blank">Bruce Sterling</a> as both a writer and a visionary.  As a longtime fan of cyberpunk and science fiction in general, Bruce has been a part of the pantheon of authors I regularly visit.  And as a writer, I study his stories so I can improve my practice of the craft.  Just last week I was reading his story &#8220;<em>Our Neural Chernobyl</em>&#8221; in the teaching anthology <a title="Paragons" href="http://www.amazon.com/Paragons-Twelve-Science-Fiction-Writers/dp/0312156235/ref=sr_1_4?ie=UTF8&amp;qid=1305160601&amp;sr=8-4" target="_blank">Paragons </a>and was blown away by his ability to tell a thrilling story devoid of characters and plot and subsisting entirely of theme.  Bruce is a true master of the craft of writing.</p>
<p>But on the subject of augmented reality being a subject of literary endeavours, I believe, and will attempt to prove in this article, that Bruce Sterling is wrong.</p>
<p>Last week, in an always entertaining <a title="Interview with Bruce Sterling" href="http://www.ugotrade.com/2011/05/06/augmented-reality-transitioning-out-of-the-old-fashioned-legacy-internet-interview-with-bruce-sterling/" target="_blank">interview from Tish Shute and Ori Inbar on UgoTrade</a>, Bruce Sterling stated that: “<em>I’m not sure it makes a lot of sense to write fiction nowadays “</em>about AR<em>,” because it’s no longer a fictional topic. It’s become like writing fiction “</em>about cinema<em>.” You can write good fiction about someone who works in cinema, but not fiction about cinema itself. AR is not sci-fi “</em>Augmented Reality<em>” any more, it’s become a real-world phenomenon, a new industry of real augmentation..</em>”</p>
<p>As I understand it, his basic argument is that because augmented reality is a real technology now and not just a fictional &#8211; though probable – idea, that it is not a worthy subject for writing fiction about.  And when we say “<em>about</em>,” we can probably assume that Bruce doesn&#8217;t just mean that AR cannot be a part of a story.  More so that the story cannot be an exploration of the idea of augmented reality, because the idea already exists as a tangible product that one purchases and uses and therefore there is nothing to explore when anyone can visit.</p>
<p>Or said another way, science fiction is about exploring the possibilities presented by technology in relation to the human condition.  If that possibility has become an actuality, then what is left to explore?</p>
<p>So there’s where I will begin my counter-argument.  With the assertion that augmented reality has become, excuse the redundancy, a reality.  What we’re seeing currently in the marketplace and even in the research domains are nascent attempts at creating the experience of augmented reality.</p>
<p>Often when we’re speaking of the true potentials of augmented reality, we’re using words like immersive and ubiquitous.  The artifices are data shades and eye-screens in the form of contacts.  The data stream is superfluous and overwhelming.  We have none of these things currently.</p>
<p>What we are seeing in the marketplace and in the research labs are gimmicks and toys and games.  We have many examples of AR that stir the imagination.  I, for one, have been promoting these applications of AR for many years now.  But is AR a technology that has truly changed the way we work and play and live our lives?   Not at all.  The yellow line in an NFL game is the most common way that AR has touched the masses.</p>
<p>And once a technology becomes reality, why should science fiction cease to care about it?  I speak not about technology as a prop or the furniture of the story (to use a term by George RR Martin), but to write about the story as it revolves around the technology, changing people’s lives by their use of it and thus showing the technology through the lens of human behavior.</p>
<p>I also believe that AR is still a relevant focus for science fiction because AR is not a simple tool, it is a whole new medium for the transfer and dissemination of information.</p>
<p>The nearest and probably most obvious comparison is virtual reality.  VR at its best was a destination and a substituite for the real world.  VR has always been a difficult sell to the masses and a narrow niche best populated by the niche groups that could take advantage of its morphology with the best example being the <a title="Furry in SL" href="http://wiki.secondlife.com/wiki/Furry" target="_blank">furries in Second Life</a>.</p>
<p>AR differs from VR in the same way that the national highway system differs from a late-night Denny’s.  AR, as a new medium of information transfer, will change our daily lives, while VR was a place to escape from reality.</p>
<p>I’m not suggesting here, that Bruce was arguing that AR and VR are the same.  But I think illustrating the differences helps explain why AR is a new medium rather than just a new technology that will change people’s lives in varied and profound ways, so it cannot be dismissed as a topic for fiction just because I can swat invisible mosquitoes on my iPhone.  We&#8217;ve barely scratched the surface (or multi-touched it.)</p>
<p>The magic of humanity’s rise through the evolutionary brackets has been from its superior ability to communicate information.  The greatest of game changing technologies have always been the ones related to medium: spoken language, written language, printing press, radio, television, the Internet and now augmented reality.</p>
<p>The wonder of AR is that we’re taking these high powered computers we carry in our pockets and the gargantuan mountains of information stored on clouds and hard drives and attaching them to the moments and locations we need them.</p>
<p>As a fifteen year employee of Toyota, I can assure you the key ingredient to the Toyota Production System that has changed industries worldwide, is the ability to get the right information to the right people at the right time.  It all comes down to that.</p>
<p>And that’s a major reason why I believe that AR is still ripe as a topic for science fiction.  As a medium for information, it can be used as more than just a travelling on-the-spot wikipedia.  Augmented reality invites both the viewing, but the creation and collecting of new information.</p>
<p>AR is also paradoxically about the efficiency of human action in relation to usable data and the avoidance of reality in the form of pictures and graphics.  AR is more than just data to find the best routes to the local Starbucks.  It’s also seeing your local street corner as a property in a city wide game of Monopoly.</p>
<p>The best mediums, like television and the Internet, both instruct and destroy.  Information can be additive and in the same breath addictive.  If only Philip K. Dick were alive, he would have a lot to say about AR (and in some ways, he already has.)</p>
<p>Lastly, I say that AR can be a topic of science fiction <em>as a writer</em>&#8211;though I am no where near the stature of Bruce Sterling, nor have even the slightest twinkle of his legacy.  Instead, I offer my own experiences as proof and that I am interested in AR so much that I&#8217;ve written three books, have another three in the planning, and am producing an anthology this summer&#8211;all about AR.  I’m putting my money where my mouth is, so to speak.</p>
<p>And Bruce might respond that the <em>ability</em> to do something is not the same as that it <em>should</em> be done.</p>
<p>Which is a valid point.  How can one decide if AR is still worthy to be written about?  Is it based on awards?  Vernor Vinge won the Hugo for <em><a title="Rainbows End" href="http://www.amazon.com/Rainbows-End-Vernor-Vinge/dp/0812536363/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1305161147&amp;sr=1-1" target="_blank">Rainbows End</a></em>, the only book about AR that I’m aware of besides my own.  But that was four years ago in 2007.  Have any other books about AR even been written in that time?</p>
<p>A couple of years ago, I collected with Bruce’s help, the totality of writings about AR at the time.  I’m sure we missed some stories and books, but most of them used AR in only a tangential way&#8211;more of a neat toy or a furniture, rather than exploring how AR changed people’s lives.</p>
<p>Then should sales be the deciding factor on if AR should be written about?  If readers aren&#8217;t interested in purchasing it, then its time has come and gone.  But once again, we’re presented with too little data.  Even myself, at this time, have only one indie published book about the subject and too little sales data to mean anything.</p>
<p>And maybe that’s why it cannot be said that AR as a topic for science fiction has already played out.  We don’t know yet as there isn’t enough data.  As a logical thinker and a visionary, I think Bruce would respect that.  In fact, Bruce states in this <a title="Design Boom with Bruce Sterling" href="http://www.designboom.com/eng/interview/brucesterling.html" target="_blank">article </a>that: <em>&#8220;any good futurist is a historian</em>.&#8221;  We have so little history on AR as an impact to human life.</p>
<p>I also suggest that we shouldn&#8217;t be in a practice of talking about things that shouldn&#8217;t done (minus the obvious ethical and moral cases.)  Who&#8217;s to say that every nook and cranny of any science-fiction topic has been thoroughly explored? Even <a title="new cave system" href="http://www.stuff.co.nz/travel/new-zealand/4670061/New-caving-system-found" target="_blank">well-known cave systems have uncovered new sections</a> long after the &#8220;experts&#8221; have marked it off the list.</p>
<p>So I say that augmented reality should be a topic for science fiction writing for years to come, and not just as an <em>about</em>, but also as a backdrop for other stories.  The medium is just too rich and varied to be ignored.</p>
<p><em>Last Note &#8211; I considered whether or not I should post this for a few days, deciding if I had written it for conflict&#8217;s sake, or if I truly had a constructive argument.  My conclusion, as you can obviously see, was to post.  Conflict for the sake of conflict is pointless and serves only the look-at-me type of blog poster sometimes found on the Internet today.  Constructive conflict that instructs the arguer and hopefully the reader, and maybe even convinces the counter-arguer to reconsider their point, is worth the conflict.  And since I felt I learned from writing this piece, in the end I should share it.  And besides, writing posts that no one reads, even if they are a constructive argument, is like arguing alone and in the dark.  Sure, you&#8217;re arguing, but in the end, you&#8217;re still alone and in the dark. </em></p>
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		<title>ISMAR09 HMD Review</title>
		<link>http://thomaskcarpenter.com/2009/10/21/ismar09-hmd-review/</link>
		<comments>http://thomaskcarpenter.com/2009/10/21/ismar09-hmd-review/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 02:21:04 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[digital singularity]]></category>
		<category><![CDATA[AR Games]]></category>
		<category><![CDATA[Augmented Vision]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[Head Mounted Display]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[ISMAR]]></category>
		<category><![CDATA[ismar09]]></category>
		<category><![CDATA[Lumus]]></category>
		<category><![CDATA[Microvision]]></category>
		<category><![CDATA[monocle]]></category>
		<category><![CDATA[ORA]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[the digital sea]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[vuzix]]></category>
		<category><![CDATA[yelp]]></category>

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		<description><![CDATA[The biggest barrier to true augmented vision is an HMD that can handle all the requirements.  I had the oppertunity to experience what Microvision, Vuzix and ORALab/EvoOpticks had to offer.  I&#8217;ll try to relate their talks and my experiences with their &#8230; <a href="http://thomaskcarpenter.com/2009/10/21/ismar09-hmd-review/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>The biggest barrier to true augmented vision is an HMD that can handle all the requirements.  I had the oppertunity to experience what <a title="Microvision" href="http://www.microvision.com/" target="_blank">Microvision</a>, <a title="Vuzix" href="http://www.vuzix.com/iwear/products_wrap310.html" target="_blank">Vuzix </a>and <a title="ORA" href="http://www.ora-blogs.com/" target="_blank">ORALab</a>/EvoOpticks had to offer.  I&#8217;ll try to relate their talks and my experiences with their products and let you know if any of them have achieved augmented vision. </p>
<p><strong><span style="text-decoration: underline;">Microvision &#8211; Ben Averch</span></strong></p>
<p>Ben started the presentation during the Industrial section of Workshop Monday.  The first AR-style model Microvision tried was the Nomad which tried to be a hands-free automotive maintenance model.  The unit was plagued by poor ergonomics and eye strain.  It only used the red spectrum and they retired the product line in 2006 only two years after release. </p>
<p>Microvision then changed their plans to achieve an AR enabled HMD by leveraging their military contracts.  The plan is to sell their Urban Warfare model (Ultra-vis) to the government and then use what they&#8217;ve learned to create a consumer model. </p>
<p>They see a big market for a consumer HMD display but need to solve the remaining issues before its ready for the public.  I had an opportunity to try out their prototype HMD.  It wasn&#8217;t a full unit, but a bulky monocle on a stick.  While it didn&#8217;t give me an idea how it would function as a pair of sunglasses, it did give me a feel for the graphics.  I was impressed by the clarity of the color in the monocle.  The big problem I see for the first generation of HMDs will be the field of view.  This prototype only had a ~25degree field of vision.  The limited view will mean our early HMDs will only mimic our computer screens and not release the full spectrum of hands-free AR. </p>
<p>Ben has written about his experience on his official Microvision <a title="Microvision blog" href="http://www.microvision.com/displayground/?p=1187" target="_blank">blog</a> and has said they expect a commercial product by 2011. </p>
<blockquote><p>It’s clear from the discussions I had with various industry members that a see-through wearable display that meets people’s expectations from both ergonomics and display performance is the big, obvious missing link in the AR solution story. We at Microvision are working hard to fill in this gap and create a technology solution that can allow this new market to take shape.</p></blockquote>
<p>Ben also showed off their projector which at the time didn&#8217;t excite me much from an AR point of view.  However, after the key note speech from Mark Mine from Disnery Imagineering, I learned that the projector had a lot more going for it than I realized. </p>
<div id="__ss_2312890" style="text-align: left; width: 425px;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="Microvision Eyewear Ismar 2009 3" href="http://www.slideshare.net/baverch/microvision-eyewear-ismar-2009-3">Microvision Eyewear Ismar 2009 3</a><object style="margin:0px" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=microvisioneyewearismar20093-091021143805-phpapp02&amp;stripped_title=microvision-eyewear-ismar-2009-3" /><param name="allowfullscreen" value="true" /><embed style="margin:0px" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=microvisioneyewearismar20093-091021143805-phpapp02&amp;stripped_title=microvision-eyewear-ismar-2009-3" allowscriptaccess="always" allowfullscreen="true"> </embed></object></p>
<div style="font-family: tahoma,arial; height: 26px; font-size: 11px; padding-top: 2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/baverch">baverch</a>.</div>
</div>
<p> </p>
<p><strong><span style="text-decoration: underline;">Vuzix &#8211; Paul Travers</span></strong></p>
<p>Paul gave us a nice history of HMDs including the failed hype of VR which has made getting money for HMDs harder to come by.  On a good note, <a title="Vuzix" href="http://www.vuzix.com/home/index.html" target="_blank">Vuzix </a>has a good track record of selling video glasses which gives them a good base to work from once they master the AR HMD.  Currently they&#8217;ve sold around 200,000 video glasses by marketing them the same way a HD TV would be sold.  This might mean that augmented reality&#8217;s best bet for widespread use is to be a Trojan horse within another accepted technology (similar to how Yelp gained AR eyeballs through their Monocle easter egg.) </p>
<p>Unfortunately, Paul had to apologize a few times for misleading on the AR community about the &#8220;see-through AR HMDs&#8221; everyone thought were right around the corner with the 920Wrap.  He hopes they can reach market by 2010, but like Microvision they still have challenges to solve. </p>
<p>I did get to try their video glasses, which were interesting, but I would have preferred to try out the glasses <a title="Ori at GDC" href="http://gamesalfresco.com/2009/03/26/gdc-2009-first-augmented-reality-demo-at-a-game-developer-conference/" target="_blank">Ori tried at GDC</a>.   Paul did say that see-through AR glasses would be priced from $199-349.  This sounds like a great price point that would help gain wider audiences.  I know I would buy one. </p>
<p> </p>
<p><strong><span style="text-decoration: underline;">ORALab/EvoOpticks</span></strong></p>
<p>This presentation delved into more historical and technical realms rather than commercial usage.  Not a lot to pass along, but I did get to try their see-through HMD.  The view port was around 20 degrees and seen through two reflected mirrors on the screen rather than a laser created image.  They have no current plans for commercial production.   </p>
<p>And for the history buffs, the first patent for an HMD was by Albert B. Pratt in 1916. </p>
<p><img class="alignleft size-full wp-image-1246" title="helmetgun2" src="http://thomaskcarpenter.com/wp-content/uploads/2009/10/helmetgun2.jpg" alt="helmetgun2" width="250" height="271" /></p>
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<p>I wish <a title="Lumus" href="http://www.lumus-optical.com/" target="_blank">Lumus </a>had also attended <a title="ISMAR09" href="http://www.ismar09.org" target="_blank">ISMAR</a>, but no such luck. </p>
<p>Overall, I was disappointed that no HMD maker had a surprise announcement that they had a product ready for release Q1 2010.  Release dates of 2011 sound more like appeasement than real schedules.  Having experienced the products myself, I also realize the field of view will be a problem for early developers.  Don&#8217;t get me wrong, I&#8217;d be happy to have a HMD right now, even with a 15 degree field, but the small width will limit creativity.  Hopefully when they solve the lighting and weight issues they&#8217;ll also figure out how to achieve a 40 degree field of view. </p>
<p>This past May, I <a title="The Path to Augmented Vision" href="http://thomaskcarpenter.com/2009/05/12/the-path-to-augmented-vision/" target="_blank">predicted true Augmented Vision </a>would occur around 2015.  After the demonstrations on Monday, I&#8217;m not going to change my prediction.  While I heard many quote Moore&#8217;s Law in regards to AR, I&#8217;m not buying it yet.  Moore&#8217;s Law is fed by billions (with B) of dollars which pushes the technology as fast as it can go.  AR is still languishing in VR&#8217;s dead space and has to catch a few wins of its own before it can start generating real cash to take advantage of Moore&#8217;s Law.   </p>
<p>Even if Microvision or Vuzix or Lumus release a commercial product in 2011, the software and apps to make the experience fulfilling won&#8217;t be available.  I also expect the first versions of the AR HMDs will only be bought by the early adopters.  It will take a few tries to make them lightweight, eye-strain free and with enough field of vision to keep people from having to rotate their head constantly.  I&#8217;m all for being wrong on this one, but I expect the road to widespread acceptance will be paved with a few missteps.  Cellphones took twenty years to go from the bag phone to the ultra-sleek smartphone, and while technology moves faster these days, I&#8217;m still sticking with my year 2015 prediction.</p>
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