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	<title>The Future Digital Life &#187; Total Immersion</title>
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	<description>Augmented Reality Explained</description>
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		<title>AR Door and LG 3D TV</title>
		<link>http://thomaskcarpenter.com/2010/08/19/ar-door-and-lg-3d-tv/</link>
		<comments>http://thomaskcarpenter.com/2010/08/19/ar-door-and-lg-3d-tv/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 22:18:18 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[AR Door]]></category>
		<category><![CDATA[LG TV]]></category>
		<category><![CDATA[the digital sea]]></category>
		<category><![CDATA[Total Immersion]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1758</guid>
		<description><![CDATA[Multiple forms of AR (marker and markerless) together in the same camera view.  Plus a little furry action for you animal types.  My only disappointment was that the AR is being used as an advertisement *for* LG 3D TV and won&#8217;t actually show up on it. AR Door Moscow has Created Augmented Reality for LG [...]]]></description>
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<p>Multiple forms of AR (marker and markerless) together in the same camera view.  Plus a little furry action for you animal types.  My only disappointment was that the AR is being used as an advertisement *for* LG 3D TV and won&#8217;t actually show up on it.</p>
<blockquote><p>AR Door Moscow has Created Augmented Reality for LG</p>
<p>AR Door has spearheaded the creation and integration of augmented reality for LG advertising campaign in Russia. The campaign included the integration of augmented reality into the promo website, devoted to a release of a new LG 3D TV model.</p>
<p>Augmented reality is a term for a direct or indirect live view of a real-world environment, whose elements are augmented by virtual computer-generated imagery.</p>
<p>The web page (<a href="http://www.lg.com/ru/3d">www.lg.com/ru/3d</a>) incorporating augmented reality allows the users to enjoy a 3D world just right at their homes.</p>
<p>By visiting the web page the customers can flash the ad in front of a web camera. After the web cam recognizes the image, jungles appears just in front of the user, on the screen. The user can enjoy the colors of the fascinating scenery, watch parrots and a puma. One more feature is a possibility to take screenshots of your experience.</p>
<p>Face tracking technology tracks the movements of the head and superimposes 3D glasses and puma&#8217;s ears on the user&#8217;s face and head. The markerless technology of an augmented reality &#8211; D&#8217;Fusion &#8211; allows the camera to recognize not black-and-white images but colorful ones, people&#8217;s faces, bottles, etc. D&#8217;Fusion is currently admitted to be the most flawless AR technology.</p></blockquote>
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		<title>10 Cool Things Going On Right Now in Augmented Reality</title>
		<link>http://thomaskcarpenter.com/2010/05/03/10-cool-things-going-on-right-now-in-augmented-reality/</link>
		<comments>http://thomaskcarpenter.com/2010/05/03/10-cool-things-going-on-right-now-in-augmented-reality/#comments</comments>
		<pubDate>Mon, 03 May 2010 11:31:09 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[AR Wave]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[experiemental technology]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[games alfresco]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Junaio]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[Marco Tempest]]></category>
		<category><![CDATA[metaio]]></category>
		<category><![CDATA[outdoor AR]]></category>
		<category><![CDATA[TagWhat]]></category>
		<category><![CDATA[the digital sea]]></category>
		<category><![CDATA[Thomas Wrobel]]></category>
		<category><![CDATA[Tish Shute]]></category>
		<category><![CDATA[Tonchidot]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[Wikitude]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1652</guid>
		<description><![CDATA[Augmented reality has come a long way in a years time.  Last year I got excited by research projects and gimmicky AR webcam advertising, but that quickly faded on the tenth plus iteration.  It wasn&#8217;t until July that we starting having real AR products in the form of apps.  Nearly a year later and still [...]]]></description>
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<p>Augmented reality has come a long way in a years time.  Last year I got excited by research projects and gimmicky AR webcam advertising, but that quickly faded on the tenth plus iteration.  It wasn&#8217;t until July that we starting having real AR products in the form of apps.  Nearly a year later and still early in the development of the AR ecosystem, we&#8217;re seeing a more diverse use of the technology and that has me excited again.  So I want to take a moment to go over ten cool things going on right now in augmented reality.</p>
<p>1. Battle of the AR Browsers</p>
<p>Wikitude, Layar, Tonchidot, Junaio, TagWhat and others hope to be the standard for the AR browser market.  Layar has recently upped the ante with an <a title="Layar AR Content Store" href="http://gamesalfresco.com/2010/04/28/layar-launches-world%E2%80%99s-first-augmented-reality-content-store/" target="_blank">AR content store</a> and <a title="Behind the scene with TagWhat" href="http://gamesalfresco.com/2010/04/06/what-is-tagwhat-a-look-behind-the-scenes-with-dave-elchoness/" target="_blank">TagWhat</a> takes it in a new direction by combining lessons learned with Foursquare and Twitter.  I suspect one of the big boys like Google, Twitter or Facebook will eventually either create their own or co-opt the ideas from these early browsers into their current products.  I&#8217;m not sure which horse to bet on in this race, but in the end we customers are the winners.</p>
<p>2. <a title="DIY Portable AR Headset" href="http://tailormadetoys.com/blog/2010/04/19/diy-portable-augmented-reality-headset/" target="_blank">DIY Portable Augmented Reality Headset</a></p>
<p>Using an Eye-Trek video headset, the guy at <a title="Tailormadetoys" href="http://tailormadetoys.com/blog/2010/04/19/diy-portable-augmented-reality-headset/" target="_blank">Tailormadetoys </a>made a pair of AR glasses.  I love the DIY culture and while they&#8217;re not see-through, I think all the right parts to make one are out there.  This post from <a title="See-through glasses" href="http://www.teamhackaday.com/forum/viewtopic.php?f=11&amp;t=3379" target="_blank">Team Hack-a-Day</a> proves that the DIY makers are getting close, so why can&#8217;t one of the big makers get it done?</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/05/diy_augmented_reality_headset_1-540x405.jpg"><img title="diy_augmented_reality_headset_1-540x405" src="http://gamesalfresco.files.wordpress.com/2010/05/diy_augmented_reality_headset_1-540x405.jpg?w=452" alt="" width="452" height="339" /></a></p>
<p>3. The AR phone &#8211; Ouidoo</p>
<p>The specs on this <a title="QderoPateo Ouidoo" href="http://www.engadget.com/2010/04/25/qderopateo-ouidoo-to-pack-26-core-chip-looks-like-palm-pre-and/" target="_blank">Ouidoo QderoPateo</a> smartphone are in the WTF!? zone.  While the phone won&#8217;t be out until the fall, the company claims it&#8217;ll have a 26-core CPU capable of 8-gigaflop floating point operations and include  512MB RAM, 4GB ROM, 28GB of built-in storage, microSD expansion, Bluetooth, WiFi, GPS, built-in 3D map, accelerometer, digital compass, 5-megapixel camera with flash, 220 hours of standby battery life, and a sharp 3.5-inch 800 x 480 screen.  Whew.</p>
<p>While I&#8217;m not completely believing the hype, and it could end up being vaporware, it certainly looks promising.  Though it&#8217;ll have to work hard to compete with the likes of the iPhone and Droid.</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/05/ouidoo.jpg"><img title="ouidoo" src="http://gamesalfresco.files.wordpress.com/2010/05/ouidoo.jpg?w=452" alt="" width="452" height="408" /></a></p>
<p>4. <a title="Eyeborg" href="http://www.eyeborgblog.com/" target="_blank">Eyeborg</a></p>
<p>Bionic eyes and augmented reality.  It&#8217;s like peanut better and chocolate!  Rob Spence is putting a camera into his eye to make movies with (and because its just plain cool.)  And he&#8217;s also interested in combining augmented reality with his eye camera.  They&#8217;ve come up with a promotional<a title="Eyeborg AR project" href="http://eyeborgproject.com/2010/04/256/" target="_blank">AR eyeborg t-shirt</a> in the meantime.</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/05/eyeborgar.jpg"><img title="eyeborgar" src="http://gamesalfresco.files.wordpress.com/2010/05/eyeborgar.jpg" alt="" width="145" height="110" /></a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=11098725&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=11098725&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/11098725">Eyeborg&#8217;s New AR shirt in action!</a> from <a href="http://vimeo.com/eyeborg">eyeborg</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>5. <a title="ARE2010" href="http://augmentedrealityevent.com/" target="_blank">ARE2010</a></p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/05/are2010-png.jpg"><img title="are2010.png" src="http://gamesalfresco.files.wordpress.com/2010/05/are2010-png.jpg" alt="" width="148" height="37" /></a></p>
<p>Bruce Sterling, Will Wright, Marco Tempest, and the list goes on.  It pains me to say that I won&#8217;t be able to make the inaugural event.  I had a work conflict with that week, so I have to bow out of hosting the panel on AR glasses.  But for the rest of you, I hope you&#8217;ll be able to make it.  With AR on the rise and viable business options a-plenty, it&#8217;s a good time to network and see what everyone is doing with the nascent technology.  This is the &#8220;can&#8217;t miss&#8221; AR event of the year.</p>
<p>6. <a title="AR Wave" href="http://www.ugotrade.com/2010/04/02/ar-wave-at-where-2-0-exploring-social-augmented-experiences/" target="_blank">ARWave</a></p>
<p>Our favorite interviewer Tish Shute and longtime commenter Thomas Wrobel have been sheparding the AR Wave project and collaborating with people all over the globe.  While it&#8217;s still too early to tell, this could end up being one of the most important AR developments out there if they can truly create an open source way of using AR.  As they&#8217;ve been telling everyone, they&#8217;re trying to make a system that:</p>
<blockquote><p>* Anyone can make content</p>
<p>* Anyone can make a browser</p>
<p>* Anyone can run a server</p></blockquote>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ZjXCTCSKtRQ&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/ZjXCTCSKtRQ&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>7. iPhone OS4.0</p>
<p>It almost pains me to get excited about an iPhone update that promises video access to make real AR work on that smartphone.  We got fooled last September with the OS3.1.  I&#8217;m hoping we don&#8217;t get fooled again (unless you&#8217;re the Who.)</p>
<p>8. <a title="Haptic AR floor" href="http://www.wired.com/beyond_the_beyond/2010/04/augmented-reality-haptic-flooring/" target="_blank">Haptic AR floors</a></p>
<p>I&#8217;m not even entirely sure if haptic floors fit into the augmented reality spectrum, but it&#8217;s so crazy weird and true, that I had to include it.  I seriously doubt we&#8217;ll be seeing a commercial product anytime soon though (or ever.)</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/05/sand-tile-sm-lt-2.jpg"><img title="sand-tile-sm-lt-2" src="http://gamesalfresco.files.wordpress.com/2010/05/sand-tile-sm-lt-2.jpg" alt="" width="365" height="299" /></a></p>
<p>9. AR Drone</p>
<p>While the news on the AR drone is a stale few months old, I still think it warrants inclusion because it was a great product.  The hovercraft alone was worth the price of admission, but the AR added a creative twist to it.  I have no idea if it sold well, but it sure did capture the imaginations of a lot of geeks.</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/05/ardrone.jpg"><img title="ARdrone" src="http://gamesalfresco.files.wordpress.com/2010/05/ardrone.jpg" alt="" width="349" height="190" /></a></p>
<p>10. You choose!</p>
<p>Let us know what you think is the coolest thing going in augmented reality right now.  Whether it&#8217;s a product only hinted at or one currently residing on your smartphone, we&#8217;d like to hear it.  So let us know over at <a title="Games Alfresco" href="http://www.gamesalfresco.com" target="_blank">Games Alfresco</a> in the comment section (pointing the conversation over there to keep the comments together)!</p>
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		<title>NAB 2010 Show Sets Super Augmented Reality Session</title>
		<link>http://thomaskcarpenter.com/2010/04/06/nab-2010-show-sets-super-augmented-reality-session/</link>
		<comments>http://thomaskcarpenter.com/2010/04/06/nab-2010-show-sets-super-augmented-reality-session/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 00:32:56 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[bruno uzzan]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Disney Imagineering]]></category>
		<category><![CDATA[gene becker]]></category>
		<category><![CDATA[lightning labs]]></category>
		<category><![CDATA[NAB 2010]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Total Immersion]]></category>

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		<description><![CDATA[I haven&#8217;t done many press releases as of late, but this one caught my eye due to the various partners involved&#8211;&#8221;Key Figures from Nokia Research Center, Total Immersion, Walt Disney Imagineering &#38; More To Discuss Cutting-Edge Blend of Reality and Computer Generated Content.&#8221; *** press release *** WASHINGTON – The NAB Show, the annual conference [...]]]></description>
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<p>I haven&#8217;t done many press releases as of late, but this one caught my eye due to the various partners involved&#8211;&#8221;Key Figures from Nokia Research Center, Total Immersion, Walt Disney Imagineering &amp; More To Discuss Cutting-Edge Blend of Reality and Computer Generated Content.&#8221;</p>
<p>*** press release ***</p>
<p>WASHINGTON – The NAB Show, the annual conference and expo for professionals who create, manage and distribute entertainment across all platforms, has announced the participants in a Super Session titled “Augmented Reality: Entertainment Meets Ubiquitous Computing.” Augmented reality (AR) is an emerging form of experience in which the real world is enhanced by computer-generated content specific to a location and to an activity. The 2010 NAB Show takes place April 10-15, in Las Vegas, Nevada.</p>
<p>The panel will feature industry pioneers Rebecca Allen, director, Nokia Research Center; Gene Becker, managing director, Lightning Laboratories; Chetan Damani, founder and CEO, acrossair; Joe Garlington, creative vice president, interactive projects, Walt Disney Imagineering; and Bruno Uzzan, CEO and co-founder, Total Immersion. They will examine how augmented reality (AR), mixed reality (MR) and alternate reality games (ARG) provide new forms of entertainment and new ways of transmitting information by dissolving the boundaries between the real and the virtual.</p>
<p>New Amsterdam Media principal Seth Shapiro will serve as moderator. The session is produced in association with the Academy of Television Arts and Sciences Foundation and takes place Monday, April 12 at 2:30 pm.</p>
<p>“Augmented reality is a concept that is beginning to change media, entertainment and marketing in tangible, exciting ways,” said Chris Brown, executive vice president, conventions &amp; business operations for NAB Show. “We are very excited that this group of leaders in the space will be at NAB Show to share their groundbreaking work and insight into what’s next for content.”</p>
<p>Rebecca Allen is director of Nokia Research Center Hollywood and Nokia Research Center Cambridge, US. Allen previously directed the Emergence Project at UCLA, an Intel funded research effort involving artificial life, 3D virtual environments, augmented reality and unique interfaces. She was also creative director/executive producer and 3D visionary at Virgin Interactive Entertainment and a member of the world-renowned NYIT Computer Graphics Laboratory and MIT&#8217;s Architecture Machine Group.</p>
<p>Gene Becker is managing director of <a title="Lightning Labs" href="http://lightninglaboratories.com/" target="_blank">Lightning Laboratories</a>, a professional services company focusing on strategy and action for the connected world of ubiquitous computing, augmented reality, social media and the Internet of things. Previously, Becker was a technical director at Hewlett-Packard, where he led advanced research and business development for Cooltown, a web-based platform for mobile and ubiquitous computing.</p>
<p>Chetan Demani is founder and CEO of acrossair, a company dedicated to building advanced iPhone games and augmented reality applications using the OpenGL library. Previously, Demani launched several successful companies in the internet space, including Imano, a full service interactive agency with clients such as Nestlé, Citibank and Hotels.com.</p>
<p>Joe Garlington is responsible for the creative development of all interactive attractions for Disney theme parks around the world. Garlington has overseen the creation and development of numerous interactive attractions, including “DisneyQuest,” an indoor interactive theme park that debuted in 1998 at Walt Disney World; “<a title="Turtle Talk with Crush" href="http://www.youtube.com/watch?v=IO0gpRObBNg" target="_blank">Turtle Talk with Crush</a>”; “Stitch Encounter”; “Monsters, Inc. Laugh Floor”; the new post show for “Spaceship Earth”; and many more.</p>
<p>As CEO and co-founder, Bruno Uzzan in the driving force behind the growth of Total Immersion, the global leader in augmented reality and a pioneer in commercializing the technology. Based in Paris, Total Immersion maintains a presence in Los Angeles, London and Hong Kong, and has an impressive client roster that includes Mattel, McDonalds, Disney, Coca-Cola, Nike, Twentieth Century Fox and Nissan Motors.</p>
<p>Two-time Emmy® winner Seth Shapiro is a leader in the profitable application of new technology to emerging business models. He has managed digital media initiatives with Walt Disney Company, DIRECTV, Comcast, TiVo, Time Warner Cable, Showtime, HBO, STARZ, and many others, including a variety of startups, venture and private equity partners. Shapiro is principal of New Amsterdam Media, a partner at the Opportunity Management Company, and co-founder of Media Valuation Partners, a leading firm specializing in the economics of media, entertainment and emerging technologies.</p>
<p>About the 2010 NAB Show</p>
<p>The NAB Show will take place 10-15 April 2010 in Las Vegas (exhibits open 12 April). It is the world&#8217;s largest electronic media show covering filmed entertainment and the development, management and delivery of content across all mediums. Complete details are available at www.nabshow.com.</p>
<p>News media registration is now available online. Click here to register as press for the NAB Show.</p>
<p>About NAB</p>
<p>The National Association of Broadcasters is the premier advocacy association for America&#8217;s broadcasters. NAB advances radio and television interests in legislative, regulatory and public affairs. Through advocacy, education and innovation, NAB enables broadcasters to best serve their communities, strengthen their businesses and seize new opportunities in the digital age. Learn more at www.nab.org.</p>
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		<title>Fancouver at the Winter Olympics</title>
		<link>http://thomaskcarpenter.com/2010/02/13/fancouver-at-the-winter-olympics/</link>
		<comments>http://thomaskcarpenter.com/2010/02/13/fancouver-at-the-winter-olympics/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 15:04:00 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[Yahoo]]></category>

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		<description><![CDATA[Yahoo! and augmented reality leader Total Immersion have come up with some nifty ways to bring consumers into the action at the world’s largest winter sporting event.  Yahoo!’s “Fancouver” exhibit enables passers-by to insert themselves into the festivities in a host of guises.   Kicking off yesterday, Feb. 12, Fancouver features an entertaining and versatile digital out-of-home [...]]]></description>
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<p><a href="http://gamesalfresco.files.wordpress.com/2010/02/fancouver.jpg"><img title="fancouver" src="http://gamesalfresco.files.wordpress.com/2010/02/fancouver.jpg?w=452" alt="" width="452" height="339" /></a></p>
<p>Yahoo! and augmented reality leader <a title="Total Immersion" href="http://www.t-immersion.com" target="_blank">Total Immersion</a> have come up with some nifty ways to bring consumers into the action at the world’s largest winter sporting event.  Yahoo!’s “Fancouver” exhibit enables passers-by to insert themselves into the festivities in a host of guises.   Kicking off yesterday, Feb. 12, Fancouver features an entertaining and versatile digital out-of-home display, with dual windows that use augmented reality (AR) face tracking and tracking to a brochure, respectively, to give fans a distinctly different view of the proceedings.</p>
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		<title>Insights Into Augmented Reality from Total Immersion</title>
		<link>http://thomaskcarpenter.com/2010/02/04/insights-into-augmented-reality-from-total-immersion/</link>
		<comments>http://thomaskcarpenter.com/2010/02/04/insights-into-augmented-reality-from-total-immersion/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 03:19:14 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Total Immersion]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1562</guid>
		<description><![CDATA[Total Immersion leads the augmented reality industry in total projects (around 125 last year and they&#8217;re expecting over 250 in 2010.) They&#8217;ve successfully created world-wide campaigns like Coke Zero and the Avatar i-Tag game line. So when they talk about augmented reality, I want to make sure I&#8217;m taking notes. Iriny Kuznetsova from 2Nova interviewed [...]]]></description>
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<p><a title="Total Immersion" href="http://www.t-immersion.com/" target="_blank">Total Immersion </a>leads the augmented reality industry in total projects (around 125 last year and they&#8217;re expecting over 250 in 2010.) They&#8217;ve successfully created world-wide campaigns like Coke Zero and the Avatar i-Tag game line. So when they talk about augmented reality, I want to make sure I&#8217;m taking notes. Iriny Kuznetsova from <a title="2Nova" href="http://2nova.ru/" target="_blank">2Nova</a> interviewed Nicolas Bapst about the company and their current activities. The interview was short, but had a few interesting insights.</p>
<p>Total Immersion has done work for the military in creating augmented reality solutions that put simulated objects on the battlefield. This is a much cheaper alternative to war-gaming with real equipment. Hopefully this encourages the military to fund more see-through AR HMDs.</p>
<p>Total Immersion expects that AR mobile marketing will be the new trend in the coming year and shows off a brief demonstration. They&#8217;re converting their PC software to mobile to take advantage of the smartphone growth. I found Nicolas&#8217; observation about how augmented reality marketing applications give you direct access to your customers interesting. By moving people from static newspapers to the computer (and especially the smartphone), then they can find out exactly who is interested in their product and then leverage social media to spread the word. Nicolas explains they doubled time on websites by adding augmented reality content. I&#8217;m curious if this increase will sustain as the novelty of augmented reality wears off.</p>
<p>Nothing game breaking here, but worth a few minutes if you&#8217;re not familiar with the company.</p>
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		<title>Augmented Reality Year in Review &#8211; 2009</title>
		<link>http://thomaskcarpenter.com/2009/12/27/augmented-reality-year-in-review-2009/</link>
		<comments>http://thomaskcarpenter.com/2009/12/27/augmented-reality-year-in-review-2009/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 16:22:50 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[Industrial AR]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[AR Consortium]]></category>
		<category><![CDATA[ARDevCamp]]></category>
		<category><![CDATA[Augmented Planet]]></category>
		<category><![CDATA[Blair MacIntrye]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[Craig Kapp]]></category>
		<category><![CDATA[Denno Coil]]></category>
		<category><![CDATA[Enkin]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[Gamaray]]></category>
		<category><![CDATA[games alfresco]]></category>
		<category><![CDATA[gene becker]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Google Goggles]]></category>
		<category><![CDATA[Int13]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ismar09]]></category>
		<category><![CDATA[James Alliban]]></category>
		<category><![CDATA[Junaio]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[Layer 3.0]]></category>
		<category><![CDATA[metaio]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[neural interface]]></category>
		<category><![CDATA[Nexus One]]></category>
		<category><![CDATA[Noah Zerkin]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[outdoor AR]]></category>
		<category><![CDATA[Patty Maes]]></category>
		<category><![CDATA[Programmer Joe]]></category>
		<category><![CDATA[Robert Rice]]></category>
		<category><![CDATA[Rouli Nir]]></category>
		<category><![CDATA[sixth sense]]></category>
		<category><![CDATA[the digital sea]]></category>
		<category><![CDATA[Thomas Wrobel]]></category>
		<category><![CDATA[Tim O'Reilly]]></category>
		<category><![CDATA[Tish Shute]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[UgoTrade]]></category>
		<category><![CDATA[Unifeye]]></category>
		<category><![CDATA[vuzix]]></category>
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		<description><![CDATA[The year 2009 has been an important milestone in the development of augmented reality as an important future technology.  While markers and marketing campaigns captured the early interest of the year, the bigger story was the porting of augmented reality to the various smartphones in the second half.  But those two generalities aren&#8217;t the only thing [...]]]></description>
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<p>The year 2009 has been an important milestone in the development of augmented reality as an important future technology.  While markers and marketing campaigns captured the early interest of the year, the bigger story was the porting of augmented reality to the various smartphones in the second half. </p>
<p>But those two generalities aren&#8217;t the only thing that happened in 2009 in regards to augmented reality.  I&#8217;m going to take a look back at the year, month-by-month, to remember how the year unfolded, so we better understand the direction of the future. </p>
<p><strong>January</strong></p>
<p>Back at the dawn of 2009, all the augmented reality news you needed to know was in one place &#8211; <a title="Games Alfresco" href="http://gamesalfresco.com/" target="_blank">Games Alfresco</a>.  Hope was high and all the pieces seemed to be clicking into place. </p>
<p><em>Biggest News of the Month</em> &#8211; <a title="Metaio Lego Release" href="http://gamesalfresco.com/2009/01/20/metaio-offers-flash-forward-for-lego-buyers/" target="_blank">Metaio releases its Lego AR boxes</a></p>
<p>   * By a long shot, Metaio&#8217;s release of the augmented reality Lego box was the biggest news of the month.  When you can get Angela Merkel and the Govenator to pose with your product, you&#8217;re doing well.</p>
<p><em>Coolest App/Video</em> &#8211; <a title="Rubix Cube" href="http://gamesalfresco.com/2009/01/26/augmented-reality-helps-solve-the-rubiks-cube/" target="_blank">iPhone App Helps Solve Rubix Cube </a></p>
<p>   * This app portents of things to come in the future as products like Google Goggles amp up the possibilities of reality-search.  Using specific algorithms (agents) for specific tasks, there will be an app for everything you want to do in the future.</p>
<p><em>Best Article / Interview</em> &#8211; <a title="Interview with Robert Rice" href="http://www.ugotrade.com/2009/01/17/is-it-%e2%80%9comg-finally%e2%80%9d-for-augmented-reality-interview-with-robert-rice/" target="_blank">UgoTrade Interview with Robert Rice </a></p>
<p>   * Though Robert hasn&#8217;t delivered on his promise of a Neogence product by mid-year (though the Apple video API has stymied their progress), the rest of the interview is full of great quotes and nuggets about augmented reality.</p>
<p>   * Notable quotes from Robert that show how much he understands the industry:</p>
<blockquote><p>But yes, I’d say that the next 18 months are going to be very interesting with a lot of money being thrown around, new ventures, and plenty of content/applications. I expect most of this will be centered on single user AR experienced through a mobile device with a screen (iPhone, android, etc.). I expect that there will be a significant boost after Vuzix releases some of their wearable *transparent* displays, putting Microvision back into the “has potential but is too quiet” position.</p>
<p>Remember, one of the biggest risks that AR has, is being branded as “novelty”, which means “cool for five minutes but ultimately a waste of time.” I think we have a ways to go before something is truly useful, but as 2009 progresses we should start seeing some effort here. I’d guess 2010 before something really useful comes out…at least something practical.</p></blockquote>
<blockquote><p>Now, having said that, I should say that I expect entertainment and games to take the lead (as usual), although there are a few companies really trying to leverage AR and video/graphics compositing for marketing (brochures) and location based methods (kiosks, large screen projections, etc.)</p></blockquote>
<p><em>Other notable things that happened in January</em> &#8211; <a title="Augmented Times Begins" href="http://artimes.rouli.net/2009/01/web-30-is-what-happens-youre-busy.html" target="_blank">The Augmented Times is born </a>and Rouli Nir begins a great year of chronicling the happenings of AR. </p>
<p>An auspicious quote from Rouli:</p>
<blockquote><p>This blog is about <a href="http://en.wikipedia.org/wiki/Augmented_reality">Augmented Reality</a> (AR). It is my firm belief that AR will be the next web revolution (the so called Web 3.0, and forget about that semantic web nonsense). In the next few years, stronger devices and better algorithms will enable us to merge the real world with cyberspace. Using your mobile phone (at first) or <a href="http://www.vuzix.com/iwear/">head up display</a> (later on) every real object will be augmented and achieve a web presence. <a href="http://www.youtube.com/watch?v=tpaJBu4BEuA&amp;eurl=http://www.mobilizy.com/&amp;feature=player_embedded">Tourism</a>, <a href="http://il.youtube.com/watch?v=5f_eSU9UYHA">shopping</a>, <a href="http://designupdate.com/blog/2008/12/22/augmented-reality-advertisements/">advertisement</a>, <a href="http://www.youtube.com/watch?v=zyWVH6jkDHg&amp;feature=player_embedded">entertainment </a>and <a href="http://gamesalfresco.com/2008/11/26/how-to-get-the-next-generation-hooked-on-augmented-reality-today/">education </a>are only a few areas that will never be the same.</p>
<p>This blog mission is to document this revolution as it happens. We welcome you, and welcome our augmented future.</p></blockquote>
<p><strong>February</strong></p>
<p>This month is relatively quiet due to it being handicapped by fewer days than the other months. </p>
<p><em>Biggest News of the Month</em> &#8211; <a title="AR in Flash Now Commercially Available" href="http://gamesalfresco.com/2009/02/21/augmented-reality-in-flash-now-commercially-available/" target="_blank">Augmented Reality in Flash Now Commercially Available</a>.</p>
<p>   *  Making the nuts-and-bolts tools of AR available for commercial use is always a good thing, especially when its paired with flash. </p>
<p><em>Coolest App / Video</em> &#8211; <a title="Sixth Sense MIT Device" href="http://gamesalfresco.com/2009/02/06/meet-the-six-sense-device-augmented-reality-mit-style/" target="_blank">&#8220;Sixth Sense&#8221; MIT Device</a>.</p>
<p>   * Patty Maes unleashed this phenomenon on the web early last year and it still gets links and mentions today.  While projection based AR is probably not medium that we&#8217;ll all eventually use, the video showed tangible use-cases that help the non-initiated understand the embryonic technology.</p>
<p><em>Best Article / Interview</em> &#8211; This comic from the <a title="Abstruse Goose" href="http://abstrusegoose.com/114" target="_blank">Abstruse Goose </a>sums up a lot about the future of ubiquitous computing (via <a title="Augmented Blog" href="http://augmentedblog.wordpress.com/2009/02/" target="_blank">Augmented Blog</a>.)</p>
<p><a href="http://thomaskcarpenter.com/wp-content/uploads/2009/12/Future-of-Dating-Comic.jpg"><img class="alignleft size-medium wp-image-1496" title="Future of Dating Comic" src="http://thomaskcarpenter.com/wp-content/uploads/2009/12/Future-of-Dating-Comic-300x241.jpg" alt="" width="300" height="241" /></a></p>
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<p><em>Other notable things that happened in February</em>- I started the Future Digital Life blog, which upon reading my early posts, makes me cringe a little.  Oh well, nothing ventured, nothing gained.  Also, Rouli starts the <a title="Weekly Linkfest Begins" href="http://artimes.rouli.net/2009/02/weekly-link-swarm.html" target="_blank">Weekly Linkfest</a>, the best place to find the round up of AR news each week.</p>
<p><strong>March</strong></p>
<p>In like a lion, out like a lamb.  Augmented reality starts to get rolling in March with lots of goodies and promises.</p>
<p><em>Biggest News of the Month</em> &#8211; <a title="Metaio and Vuzix AR Goggles" href="http://artimes.rouli.net/2009/03/vuzix-and-metaio-team-up-to-create-ar.html" target="_blank">Metaio and Vuzix Team Up to Create AR Goggles.</a></p>
<p>   * While the year has been mostly disappointing regarding HMDs, this was the one tangible piece of progress in the bunch.  The video Ori captured at the GDC portends to greater things.  While no companies have released products for the Vuzix+ARCam, we&#8217;ve recently seen an impressive project from Craig Kapp with his <a title="Craig Kapp" href="http://blog.craigkapp.com/" target="_blank">Whisper Deck</a>. </p>
<p><em>Coolest App / Video</em> &#8211; <a title="Zombie Attack / Pit Strategy" href="http://gamesalfresco.com/2009/03/26/gdc-2009-more-augmented-reality-demos-at-game-developer-conference/" target="_blank">Blair MacIntryre&#8217;s GA Tech team &#8211; Zombie Attack and Pit Strategy</a>.</p>
<p>   * The videos showed what polished AR games can look like. </p>
<p><em>Best Article / Interview</em> &#8211; I&#8217;m going for a two-fer on this one because its hard to choose between <a title="Ori Inbar Speaks at WARM09" href="http://gamesalfresco.com/2009/03/09/augmented-reality-today-ori-inbar-speaks-at-warm-2009/" target="_blank">Ori&#8217;s talk at WARM09 </a>and Robert&#8217;s <a title="Decade of Ubiquity" href="http://curiousraven.squarespace.com/future-vision/2009/3/20/augmented-vision-and-the-decade-of-ubiquity.html" target="_blank">Decade of Ubiquity post</a>. </p>
<p>   * If you haven&#8217;t watched Ori&#8217;s talk, I highly recommend it.  Even though I&#8217;d seen the video, I made a point of hearing him live at ISMAR09 because I think its such a well thought-out call for human-based technology.  Robert&#8217;s vision is a bit more expansive and covers the whole of augmented reality.  I&#8217;ll leave you with another Robert quote:</p>
<blockquote><p>We will break away from the desk, we will throw away our monitors, and our children will laugh at how large our IPhones are. They will struggle with how we ever managed to get work done with “windows” “webpages” and keyboards. They will be unable to fathom the concept of vinyl disks, typewriters, and landlines. But it all starts, and accelerates, during this next decade. Imagine everything that happened in the last decade, and multiply it. You haven’t seen anything yet. The next decade will make the last one pale in comparison.</p></blockquote>
<p><em>Other notable things that happened in March</em> &#8211; <a title="Topps releases augmented baseball cards" href="http://artimes.rouli.net/2009/03/augmented-baseball-cards.html" target="_blank">Topps released augmented baseball cards</a> and <a title="Orlando Calling" href="http://augmentedblog.wordpress.com/2009/03/19/ismar-2009/" target="_blank">ISMAR09 begins calling for papers</a>. </p>
<p><strong>April</strong></p>
<p><em>Biggest News of the Month</em>- Rouli and Ori team up on Games Alfresco to create the <a title="AR Hub" href="http://gamesalfresco.com/2009/04/20/weekly-linkfest-and-site-news/" target="_blank">AR hub </a>for all AR related news.   </p>
<p>   * The move allowed Ori to focus more on his company and gave Rouli the helm on the daily AR newscasting.  Looking back at the great job that GA has done, I&#8217;d say it was a good move.</p>
<p><em>Coolest App / Video</em> &#8211; <a title="Marco Tempest Magic Trick" href="http://artimes.rouli.net/2009/04/augmented-magic-trick.html" target="_blank">Marco Tempest&#8217;s AR card trick video</a>.</p>
<p>   * The video hit the web in April and showed us how AR can change our perception of reality. </p>
<p><em>Best Article / Interview</em> &#8211; <a title="Tim O'Reilly Talks Web 2.0" href="http://fora.tv/2009/04/02/Tim_OReilly_Talks_Web_20#fullprogram" target="_blank">Tim O&#8217;Reilly talks Web 2.0</a></p>
<p>   * <a title="Augmented Times Tim O'Reilly" href="http://artimes.rouli.net/2009/04/tim-oreilly-on-recognition-rfid-and-web.html" target="_blank">Augmented Times </a>identified the best quote from the video:</p>
<blockquote><p>RFID is an evolutionary dead-end &#8230; semantic web or RFID is things &#8220;wearing name-tags&#8221;, and web 2.0 is learning to recognize things &#8230; We&#8217;re getting to that kind of augmented reality, where our computers will have senses that are as good as ours or better &#8230; they are going to recognize faces, they are going to recognize objects, they gonna have immediate recall. If you ask me &#8220;what&#8217;s the UI in five years&#8221;, it&#8217;s a pair of glasses &#8230; I&#8217;m gonna have some kind of little heads up display because I&#8217;m gonna look at something, I&#8217;m gonna walk around at a meeting and it will go &#8220;that&#8217;s Joe, you met him three years ago&#8221;.</p></blockquote>
<p><em>Other notable things that happened in April</em> &#8211; <a title="Fear of Heights" href="http://gamesalfresco.com/2009/04/30/1631/" target="_blank">Georgia Tech fear of heights video </a>(another peak into the future of augmented reality as a perception changer), Rouli&#8217;s call for marketers to <a title="Stop Using AR to Sell Cars" href="http://artimes.rouli.net/2009/04/stop-using-ar-to-sell-cars.html" target="_blank">stop using AR to sell cars</a>, Lester at the Augmented Planet <a title="Augmented Planet Begins" href="http://www.augmentedplanet.com/2009/04/augmented-magic/" target="_blank">gets his blog started</a>, <a title="Nokia point and find" href="http://artimes.rouli.net/2009/04/nokia-point-and-find-is-out.html" target="_blank">Nokia point and find </a>is out and a couple of articles about brain-computer interfaces: <a title="Toyota controls robot" href="http://thomaskcarpenter.com/2009/04/02/the-brain-computer-interface/" target="_blank">Honda controls robot </a>and the <a title="Brain twitter breakthrough" href="http://thomaskcarpenter.com/2009/04/23/brain-twitter-breakthrough/" target="_blank">brain-twitter breakthrough</a>. </p>
<p><strong>May</strong></p>
<p><em>Biggest News of the Month</em> &#8211; <a title="Metaio Unifeye Design" href="http://www.metaio.com/design" target="_blank">Metaio releases Unifeye design demo</a>.</p>
<p><em>Coolest App / Video</em> &#8211; <a title="Useful AR from the US postal service" href="http://gamesalfresco.com/2009/05/28/useful-ar-from-the-us-postal-service/" target="_blank">Useful AR from the US Postal Service</a>.</p>
<p>   * Using FLARToolkit, the US postal service shows us that not all AR applications have to be novelity ones. </p>
<p><em>Best Article / Interview</em> &#8211; <a title="UgoTrade interviews Ori Inbar about mobile augmented reality" href="http://www.ugotrade.com/2009/05/06/composing-reality-and-bringing-games-into-life-talking-with-ori-inbar-about-mobile-augmented-reality/" target="_blank">Tish interviews Ori Inbar about mobile augmented reality</a>. </p>
<blockquote><p>Ori: Just like with every emerging technology in history, people never bought the technology, they bought the content, the apps, the benefits that came on top of the technology. Whether it was VHS winning over Beta Max, or BluRay winning over HD. It’s always because of more/better content. Look at the video game console war: Xbox, and Nintendo did better than Sony just because they had more and better games. Even Windows was a success thanks to its applications. People bought it for the applications not the OS. The content is the first to drive demand.</p></blockquote>
<p><em>Other notable things that happened in May</em> &#8211; My post about the <a title="Path to Augmented Vision" href="http://thomaskcarpenter.com/2009/05/12/the-path-to-augmented-vision/" target="_blank">Path to Augmented Vision</a>, <a title="Joe talks AR at LOGIN" href="http://gamesalfresco.com/2009/05/28/joe-the-programmer-introduces-augmented-reality-at-login/" target="_blank">Programmer Joe talks AR at LOGIN</a>, and <a title="11 Industries to be Reinvented with AR" href="http://gamesalfresco.com/2009/05/06/11-industries-to-be-reinvented-with-augmented-reality/" target="_blank">11 Industries to be Reinvented with Augmented Reality</a>. </p>
<p><strong>June</strong></p>
<p><em>Biggest News of the Month</em> &#8211; <a title="Layar is online" href="http://artimes.rouli.net/2009/06/layar-is-online.html" target="_blank">Layar is online</a>. </p>
<p>   * The biggest news of the month by far.  Layar was the first big product release that got a buzz bump. </p>
<p><em>Coolest App / Video</em> &#8211; <a title="Zugara Social Shopper" href="http://thomaskcarpenter.com/2009/06/24/zugara-social-shopper/" target="_blank">Zugara Social Shopper</a>.</p>
<p>   * The video showcased the use of motion capture to help eliminate the burdensome need for keyboards and mouses when you&#8217;re using augmented reality.  Zugara later put the technique into practice for their Cannonballz and Fashionista products.</p>
<p><em>Best Article / Interview</em> &#8211; <a title="UgoTrade Intervview with Blair MacIntyre" href="http://www.ugotrade.com/2009/06/12/mobile-augmented-reality-and-mirror-worlds-talking-with-blair-macintyre/" target="_blank">UgoTrade Interview with Blair MacIntyre</a></p>
<p>   * No surprise here.  Tish Shute continues to get great interviews with everyone important in the AR field. </p>
<blockquote><p>The problem with the mobile phone as a AR device is that problem of awareness. If I have a head mount on and I walk down the street and there is bunch of probably-not-useful-but-potentially-useful information floating by me, that’s a good thing, because I may see something that is useful or makes me think of something else.  But if I have to hold up my phone to see if something might be interesting nearby, I will never hold up my phone because at the time there is a high probability that there won’t be anything particularly important there.  You might imagine you can get around this by using alerts or something like that, but then you overload whatever alert channel you use.</p></blockquote>
<p><em>Other notable things that happened in June</em>- Ori asks us all about our <a title="Favorite AR games of all time" href="http://gamesalfresco.com/2009/06/27/your-favorite-augmented-reality-games-of-all-time/" target="_blank">favorite AR games of all time</a>, Noah breaks onto the scene with his <a title="Touchless Glove Interface" href="http://thomaskcarpenter.com/2009/06/25/touchless-interface-glove/" target="_blank">Touchless Glove Interface</a>, and Goggle presents their paper on <a title="Fill the Cloud to Leverage the Crowd" href="http://thomaskcarpenter.com/2009/06/23/fill-cloud-leverage-crowd/" target="_blank">Computer Vision and Pattern Recognition </a>(which later becomes Goggles). </p>
<p><strong>July</strong></p>
<p><em>Biggest News of the Month</em> &#8211; <a title="AR Consortium" href="http://www.arconsortium.org/" target="_blank">The AR Consortium Announced</a>. </p>
<p>   * While its still unknown if the consortium has accomplished anything through cooperation, the intention of cooperation is a start.  Here&#8217;s to hoping we&#8217;ll see more fruit from this vine in 2010.</p>
<p><em>Coolest App / Video</em> &#8211; <a title="AcrossAir" href="http://artimes.rouli.net/2009/07/ar-goes-underground.html" target="_blank">AcrossAir Tube Finder</a>.</p>
<p>   * At the time it was released we weren&#8217;t sure if it was a real product, but eventually we learned the truth and for a time, AcrossAir became the top selling AR app on the iPhone appstore. </p>
<p><em>Best Article / Interview</em> &#8211; <a title="UgoTrade Interview with Ori &quot;Reality Reinvented&quot;" href="http://www.ugotrade.com/2009/07/28/augmented-realitys-growth-is-exponential-ogmento-reality-reinvented-talking-with-ori-inbar/" target="_blank">UgoTrade Interview with Ori Inbar &#8220;Reality Reinvented</a>&#8221;</p>
<blockquote><p><strong>Ori:</strong>You are so right. It’s multiple elements in the industry that have to come together. You have the technology companies like Imagination and Metaio, then you have content companies like what we’re trying to do; the hardware vendors and the large content providers. Those brands that we’re trying to go after and educate them about the potential of AR. All these pieces need to come together for this market to ignite.</p></blockquote>
<p><em>Other notable things that happened in July</em> &#8211; <a title="James Alliban AR business card" href="http://jamesalliban.wordpress.com/2009/06/03/ar-business-card/" target="_blank">James Alliban&#8217;s business card goes viral</a> and <a title="Avatar AR toys" href="http://artimes.rouli.net/2009/07/mattel-launches-augmented-toys-at-comic.html" target="_blank">AR Avatar toys are released at Comic Con</a>.</p>
<p><strong>August</strong></p>
<p><em>Biggest News of the Month</em> &#8211; <a title="Yelp Monocle" href="http://artimes.rouli.net/2009/08/yelp-introduce-augmented-reality-to.html" target="_blank">Yelp Introduces AR Monocle via Easter Egg</a></p>
<p><em>Coolest App / Video</em> &#8211; <a title="Bruce Sterling Video" href="http://layar.com/video-bruce-sterlings-keynote-at-the-dawn-of-the-augmented-reality-industry/" target="_blank">Bruce Sterling&#8217;s Layar Keynote &#8211; At the Dawn of the AR Industry</a></p>
<p>   * Bruce released an AR-infused novel Catyadids in 2009, so it was only natural that Layar asked him to speak about the fledgling industry.  The speech is memorable with too many great lines to pick from for quoting here. </p>
<p><em>Best Article / Interview</em> &#8211; <a title="Thomas Wrobels' proposal for an open AR network" href="http://www.ugotrade.com/2009/08/19/everything-everywhere-thomas-wrobels-proposal-for-an-open-augmented-reality-network/" target="_blank">Thomas Wrobel&#8217;s Proposal for an Open AR Network</a></p>
<p>   * Easily Tish&#8217;s best interview because it turned into more than a reflection of past events or hopes for the future.  Tish and Thomas have since rallied AR professionals and amateurs to join the AR Wave collaborative effort.  They seek to use Wave as the platform for an open AR network and have recently been testing code. </p>
<p><em>Other notable things that happened in August</em> &#8211; <a title="AR Strippers" href="http://gamesalfresco.com/2009/08/04/ar-strippers-oh-my/" target="_blank">AR Strippers</a>!</p>
<p><strong>September</strong></p>
<p><em>Biggest News of the Month</em> &#8211; <a title="Vuzix 920Wrap Will Not Be See-through" href="http://gamesalfresco.com/2009/09/30/vuzix-wrap920-will-see-the-light-of-day-in-2009-but-will-not-see-thru/" target="_blank">Vuzix 920Wrap Will Not be See-Through</a></p>
<p>   * The biggest disappointment of the year was the news from Vuzix.  Good see-through AR glasses are supposed to release us from the tyranny of the &#8220;magic lens&#8221;.  Hoping 2010 brings better news, but I&#8217;m really waiting until 2011. </p>
<p><em>Coolest App / Video</em> &#8211; <a title="Augmenting Aerial maps with dynamic information" href="http://thomaskcarpenter.com/2009/09/11/aug-aerial-google-maps-w-dynamic/" target="_blank">Augmenting Aerial Maps with Dynamic Information</a></p>
<p><em>Best Article / Interview</em> &#8211; <a title="Gene Becker Design Strategies for Mobile Lens" href="http://www.genebecker.com/2009/09/thinking-about-design-strategies-for-magic-lens-ar/" target="_blank">Gene Becker&#8217;s Design Strategies for Magic Lens</a>.</p>
<p><em>Other notable things that happened in September</em> &#8211; <a title="Gamaray no more" href="http://artimes.rouli.net/2009/09/death-of-browser-gamaray-no-more.html" target="_blank">No more Gamaray - Death of a Browser</a>, <a title="Int13 and Total Immersion" href="http://gamesalfresco.com/2009/09/15/why-int13-got-in-bed-with-total-immersion/" target="_blank">Int13 and Total Immersion getting into bed</a>, and the <a title="augmented reality reading list" href="http://thomaskcarpenter.com/the-augmented-reality-reading-list/" target="_blank">augmented reality reading list</a>.</p>
<p><strong>October</strong></p>
<p><em>Biggest News of the Month</em> &#8211; <a title="ISMAR09 Weekly Linkfest Edition" href="http://artimes.rouli.net/2009/10/weekly-linkfest-ismar-edition.html" target="_blank">News from ISMAR09</a>, <a title="ISMAR09 Linkfest #2" href="http://artimes.rouli.net/2009/11/ismar-linkfest-second-edition.html" target="_blank">News from ISMAR09 #2</a> and <a title="UgoTrade ISMAR09" href="http://www.ugotrade.com/2009/10/24/ismar-2009-an-augmented-reality-top-chef-coopetition/" target="_blank">UgoTrade ISMAR09 Coverage</a>.</p>
<p>   * I was lucky enough to attend and speak at ISMAR09.   The energy of the participants was exceptional and I came away from it more jazzed about AR than I was going in.  Hopefully the ISMAR committee will be releasing the videos from the event soon. </p>
<p><em>Coolest App / Video</em> -  <a title="2D Sketches become 3D reality" href="http://artimes.rouli.net/2009/10/2d-sketches-become-3d-reality.html" target="_blank">2D sketches become 3D reality</a>. </p>
<p><em>Best Article / Interview</em> &#8211; <a title="ISMAR09 HMD Review" href="http://thomaskcarpenter.com/2009/10/21/ismar09-hmd-review/" target="_blank">ISMAR09 HMD Review</a></p>
<p>   * I think I summed up the current state of HMDs for AR pretty well.  I&#8217;m hoping 2010 brings a suprise for AR HMDs.</p>
<p><em>Other notable things that happened in October</em> &#8211; <a title="AR Wave on UgoTrade" href="http://www.ugotrade.com/2009/10/13/ar-wave-layers-and-channels-of-social-augmented-experiences/" target="_blank">AR Wave discussion on UgoTrade</a>, <a title="Wikitude for the iPhone" href="http://www.augmentedplanet.com/2009/10/wikitude-for-the-iphone-first-look/" target="_blank">Wikitude for the iPhone first look</a> and <a title="Giant hand torments city" href="http://gamesalfresco.com/2009/10/14/giant-augmented-hand-terrorizes-city/" target="_blank">Giant Hand Torments City</a></p>
<p><strong>November</strong></p>
<p><em>Biggest News of the Month</em> &#8211; <a title="Junaio" href="http://gamesalfresco.com/2009/11/11/junaio-is-available-on-the-iphone-app-store-can-social-augmented-reality-be-fun/" target="_blank">Junaio hits the app store</a>. </p>
<p><em>Coolest App / Video</em> &#8211; <a title="Interactive Entertainment Using AR" href="http://thomaskcarpenter.com/2009/11/18/interactive-entertainment-using-augmented-reality/" target="_blank">Interactive Entertainment Using AR</a></p>
<p>   * The videos about the Disney experiences were similar to what Mark Mine showed us at ISMAR.  They really show us how technology can transcend our perceptions of reality.</p>
<p><em>Best Article / Interview</em> &#8211;  <a title="Augmented Planet Head to head browser test" href="http://www.augmentedplanet.com/2009/11/augmented-reality-browsers-head-to-head-part-1/" target="_blank">Augmented Planet&#8217;s Head-to-head browser test</a> (and <a title="Browser test 2" href="http://www.augmentedplanet.com/2009/11/ar-browsers-head-to-head-test-2/" target="_blank">part 2</a>)</p>
<p>   * Lester broke down the various browsers in this excellent hands-on challenge.  Read both parts to find out the winner.</p>
<p><em>Other notable things that happened in November</em> &#8211; <a title="Getting Beyond the Hype" href="http://www.businessweek.com/technology/content/nov2009/tc2009112_353477.htm" target="_blank">Business Week&#8217;s Article about: Getting Beyond the Hype</a> and Robert Rice&#8217;s <a title="AR hype reply" href="http://www.curiousraven.com/home/2009/11/4/augmented-reality-not-exciting-to-normal-users.html" target="_blank">reply</a>. </p>
<p><strong>December</strong></p>
<p><em>Biggest News of the Month</em> &#8211; <a title="Google Goggles" href="http://artimes.rouli.net/2009/12/watch-out-google-has-awaken.html" target="_blank">Goggle Googles is released</a>.</p>
<p>   * The giant has awoken.  Goggles has many implications for Googles ideas on the AR market.  This won&#8217;t be the last time we&#8217;ll hear from them about this technology.</p>
<p><em>Coolest App / Video</em> &#8211; <a title="Layer 3.0" href="http://www.augmentedplanet.com/2009/12/layar-now-in-3d/" target="_blank">Layer 3.0</a>. </p>
<p>   * While Layar has since pulled the app from the app store and had to issue and <a title="Layar 3.0 apology" href="http://layar.com/we-haved-pulled-layar-from-the-app-store-due-to-crashes/" target="_blank">apology</a>, the version 3.0 still holds lots of <a title="10 games that could be made with layar 3.0" href="http://thomaskcarpenter.com/2009/12/04/10-games-that-could-be-made-with-layar-3-0/" target="_blank">promise</a>. </p>
<p><em>Best Article / Interview</em> &#8211; <a title="AR in 2010 predictions" href="http://gamesalfresco.com/2009/12/22/augmented-reality-in-2010-ori-inbars-predictions-part-10/" target="_blank">Augmented Reality in 2010: Predictions (10 part series)</a></p>
<p>   * A wide swath of the AR blogosphere had the opportunity to participate in the predictions series from Games Alfresco run by Rouli Nir.  More interesting, snarky, and possibly-true predictions that you can shake an augmented stick at.</p>
<p><em>Other notable things that happened in December</em> &#8211; <a title="AR Wave FAQ on UgoTrade" href="http://www.ugotrade.com/2009/12/04/ar-wave-project-an-introduction-and-faq-by-thomas-wrobel/" target="_blank">AR Wave FAQ on UgoTrade</a>, <a title="Enkin acquired by google" href="http://enkinblog.blogspot.com/2009/12/whole-story-so-far.html" target="_blank">Enkin acquired by Google</a>, <a title="ARDevCamp" href="http://sproke.blogspot.com/2009/12/ar-devcamp-nyc-recap-and-going-forward.html" target="_blank">ARDevCamp</a>, <a title="Wikitude Teams Up with Lonely Planet" href="http://www.mobilizy.com/enaugmenting-travelers-lonely-planet-mobilizy" target="_blank">Wikitude Teams Up with Lonely Planet</a>, <a title="10 Worst Uses of AR in 2009" href="http://thomaskcarpenter.com/2009/12/20/10-worst-uses-of-augmented-reality-in-2009/" target="_blank">10 Worse Uses of AR in 2009</a>, and <a title="Nexus One Take AR to Next Level" href="http://thomaskcarpenter.com/2009/12/15/nexus-one-will-take-augmented-reality-to-the-next-level/" target="_blank">Nexus One News and Implications of AR</a>. </p>
<p><strong>What It All Means</strong></p>
<p>Whew.  After reviewing hundreds of articles and videos, I&#8217;m sure I&#8217;ve missed a number of important happenings from the year 2009.  If I have, please make sure to comment and I&#8217;ll add it if I have overlooked it. </p>
<p>What does it all mean?  That is entirely up to you.  The year has brought many advances to augmented reality and the ceiling is sky-high for 2010.  There will be surprises, excuses, apologies, releases, re-releases and more.  Money will be pumped in, not all where it should go, and progress will be made.  We&#8217;ll laugh at the videos, smile at our favorite products and complain when it does work as expected.  Either way, it will be a year more interesting than the last and I&#8217;ll be here to watch it all unfold.</p>
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		<title>Total Immersion &#8211; McDonald&#8217;s &amp; Avatar Worldwide Promotion</title>
		<link>http://thomaskcarpenter.com/2009/12/17/total-immersions-mcdonalds-avatar-worldwide-promotion/</link>
		<comments>http://thomaskcarpenter.com/2009/12/17/total-immersions-mcdonalds-avatar-worldwide-promotion/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 02:05:43 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[McDonald's]]></category>
		<category><![CDATA[Total Immersion]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1467</guid>
		<description><![CDATA[Press Release   WANT AN INTERGALACTIC EXPERIENCE WITH THOSE FRIES?  MCDONALD’S ORDERS UP AUGMENTED REALITY FROM TOTAL IMMERSION, IN GLOBAL PROMOTION FOR FOX’S ‘AVATAR’   AR Experiences Connect Film and Filmgoers Worldwide, In Biggest Mass Deployment of Augmented Reality to Date   LOS ANGELES (Dec. 17, 2009) – You’ve seen the trailer &#8212; now grab [...]]]></description>
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<p><strong>Press Release</strong></p>
<p align="center"><strong> </strong></p>
<p align="center"><strong>WANT AN INTERGALACTIC EXPERIENCE WITH THOSE FRIES?  MCDONALD’S ORDERS UP AUGMENTED REALITY FROM </strong></p>
<p align="center"><strong>TOTAL IMMERSION, IN GLOBAL PROMOTION FOR FOX’S ‘AVATAR’</strong></p>
<p align="center"><strong> </strong></p>
<p align="center"><strong><em>AR Experiences Connect Film and Filmgoers Worldwide, </em></strong></p>
<p align="center"><strong><em>In Biggest Mass Deployment of Augmented Reality to Date</em></strong></p>
<p align="center"><strong> </strong></p>
<p>LOS ANGELES (Dec. 17, 2009) – You’ve seen the trailer &#8212; now grab a bite of augmented reality to accompany your Big Mac as you gear up for the Dec. 18 opening of</p>
<p>20<sup>th</sup> Century Fox’s “Avatar.” </p>
<p>            Augmented reality pioneer Total Immersion (<a href="http://www.t-immersion.com/">www.t-immersion.com</a>) today announced that it has teamed up with McDonald’s on a global promotion for the film at its restaurants in 40 markets around the world – the most extensive deployment of AR technology to date.  The promotion kicked off earlier this month, on hundreds of millions of McDonald’s boxes &#8212; and, on Dec. 18, on the web, at www.mcdonalds.com/avatar.</p>
<p>During the month and into January, product packaging in the U.S. for Big Macs will feature an AR “Thrill Card” on the side of each box, delivering an up-close experience with the rich environments of Pandora, and revealing insights into the characters, fauna and flora from the movie.  Displayed before a webcam, the perforated “Thrill Card” becomes a portal into three unique, immersive Pandora environments – the Pandoran Rainforest, the Hallelujah Mountains and the Tree of Souls.</p>
<p>            Players control their  AR experiences by moving and tilting the “Thrill Cards” through the world of Pandora.  They are invited to “Touch the Mysterious Anemonids” where they watch the Pandoran Rainforest light up as they touch the bioluminescent Anemonids.  Players are then beckoned to “Navigate Across Ancient Vine Bridges,” where they can show their balancing skills by crossing the shaky vines to reach the Hallelujah Mountains.  In the third scenario, “Find Mystical Woodsprites,” players explore the willow tree in search of the mystical Woodsprites, and watch them come to life.</p>
<p><strong>            “</strong>The McDonald’s/Avatar promotion delivers augmented reality on an unprecedented global scale,” said Bruno Uzzan, CEO, Total Immersion.  “It’s by far the widest use of AR we’ve ever seen, potentially touching hundreds of millions worldwide.  At the same time, it signals the arrival of digital experiences, to complement durable goods in the marketplace – a trend we expect will accelerate in the months and years ahead.<strong></strong></p>
<p> “Augmented reality does more than engage customers – it enlightens and entertains as well,” he said.  “We’re as excited about the upcoming release of ‘Avatar’ as moviegoers worldwide, and this promotion with McDonald’s extends both the trailer and the energy building around the film.  We’re absolutely thrilled to be part of this, and to offer a technology that conveys to consumers the magic of the movie.”</p>
<p><strong> </strong><strong>Links:</strong><strong> </strong><strong><a href="http://www.linkedin.com/companies/total-immersion?trk=co_search_results&amp;goback=.cps_1257204952326_1">Linkedin</a> <a href="http://www.facebook.com/profile.php?id=100000225576917&amp;hiq=total%2Cimmersion&amp;ref=search">Facebook</a> <a href="http://twitter.com/totalimmersion">Twitter</a> <a href="http://augmented-reality-news.com/">Blog</a></strong></p>
<p><strong> </strong><strong>About Total Immersion</strong></p>
<p>Total Immersion (www.t-immersion.com) is the global leader in augmented reality. Through its patented D&#8217;Fusion technology, Total Immersion blurs the line between the virtual world and the real world by integrating real time interactive 3D graphics into a live video stream.  Leading the augmented reality category since 1999, the company maintains offices in Europe (France and the UK), Asia and the U.S., and supports a network of more than 50 partners worldwide. Find the latest news concerning Total Immersion projects at: <a href="http://augmented-reality-news.com/">http://augmented-reality-news.com</a>.</p>
<p> </p>
<p><strong>Media Contact for TI: </strong></p>
<p>Ken Greenberg</p>
<p>Edge Communications, Inc.</p>
<p>818/990-5001</p>
<p><a href="mailto:ken@edgecommunicationsinc.com">ken@edgecommunicationsinc.com</a></p>
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		<title>Total Immersion&#8217;s Ghost Hunting Experience</title>
		<link>http://thomaskcarpenter.com/2009/12/16/total-immersions-ghost-hunting-experience/</link>
		<comments>http://thomaskcarpenter.com/2009/12/16/total-immersions-ghost-hunting-experience/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 00:31:45 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[AR Entertainment]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Disney Imagineering]]></category>
		<category><![CDATA[Dream Park]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[LARP]]></category>
		<category><![CDATA[Larry Niven]]></category>
		<category><![CDATA[Total Immersion]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1463</guid>
		<description><![CDATA[Mark Pine, the keynote speaker from Disney Imagineering at ISMAR09, gave the audience compelling reasons why truly interactive experiences are the future of entertainment and the one I remember most was: &#8220;It&#8217;s about connecting with the user.&#8221; Total Immersion has recently partnered with Hanwa Co. (Japan) to create a live action augmented reality video game [...]]]></description>
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<p>Mark Pine, the keynote speaker from Disney Imagineering at ISMAR09, gave the audience compelling reasons why truly interactive experiences are the future of entertainment and the one I remember most was: &#8220;It&#8217;s about connecting with the user.&#8221;</p>
<p>Total Immersion has recently partnered with Hanwa Co. (Japan) to create a live action augmented reality video game that connects with the user in much the same way that <a title="Entertainment using AR" href="http://thomaskcarpenter.com/2009/11/18/interactive-entertainment-using-augmented-reality/" target="_blank">Mark from Disney had displayed</a>.  Unlike the projection based AR system that Disney used, Total Immersion have their guests wear a backpack and wield a video gun to hunt ghosts in the fully explorable house earning points as they <em>capture</em> them.   </p>
<blockquote><p>“We’re demonstrating the magical ability of augmented reality to capture visitors’ attention and imagination,” said Bruno Uzzan, CEO, Total Immersion. “Guests experience real time interaction with augmented reality content — and are pulled into real life videogame, dynamically.”</p></blockquote>
<p>More pictures can be seen on Total Immersion&#8217;s <a title="Total Immersion Blog" href="http://augmented-reality-news.com/2009/12/14/total-immersion-puts-augmented-reality-at-the-forefront-of-entertainment-with-new-interactive-walk-through-experience/" target="_blank">blog about AR</a> and they recently uploaded this video to YouTube. </p>
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<p> </p>
<p>Total Immersion reports a high revisit rate with teens and gamers which bodes well for AR driven entertainment.  Their AR entertainment experience makes me realize that the first real augmented reality HMDs won&#8217;t be bought by consumers, but instead will be used in malls and other family entertainment centers to create immersive gaming experiences like this ghost hunt. </p>
<p>As the technology becomes more robust with occlusion, better graphics, and faster tracking; the complexity of the games will grow.  It&#8217;s not hard to imagine AR games like the one&#8217;s described in Larry Niven&#8217;s <a title="Dream Park" href="http://en.wikipedia.org/wiki/Dream_Park" target="_blank">Dream Park </a>taking over the laser tag centers in your local mall.  We just won&#8217;t tell the kids that they&#8217;re really <a title="LARP" href="http://en.wikipedia.org/wiki/Live_action_role-playing_game" target="_blank">LARPing</a>.</p>
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		<title>The Augmented Reality Pop Quiz</title>
		<link>http://thomaskcarpenter.com/2009/11/02/the-augmented-reality-pop-quiz/</link>
		<comments>http://thomaskcarpenter.com/2009/11/02/the-augmented-reality-pop-quiz/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 12:36:24 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[ar popquiz]]></category>
		<category><![CDATA[Arhrrrr]]></category>
		<category><![CDATA[ARToolKit]]></category>
		<category><![CDATA[Denno Coil]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[Georgia Tech]]></category>
		<category><![CDATA[Halting State]]></category>
		<category><![CDATA[Hirokazu Kato]]></category>
		<category><![CDATA[Int13]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ISMAR]]></category>
		<category><![CDATA[Juniao]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[Lumus]]></category>
		<category><![CDATA[Marco Tempest]]></category>
		<category><![CDATA[metaio]]></category>
		<category><![CDATA[Microvision]]></category>
		<category><![CDATA[Mobilizy]]></category>
		<category><![CDATA[Neogence Enterprises]]></category>
		<category><![CDATA[Ogmento]]></category>
		<category><![CDATA[Rainbows End]]></category>
		<category><![CDATA[SPRX Mobile]]></category>
		<category><![CDATA[Tonchidot]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[vuzix]]></category>
		<category><![CDATA[Wikitude]]></category>
		<category><![CDATA[YDreams]]></category>
		<category><![CDATA[yelp]]></category>
		<category><![CDATA[Zugura]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1278</guid>
		<description><![CDATA[Think you know everything there is to know about augmented reality?  Well, prove it and take the augmented reality pop quiz.  If you&#8217;re proud of your score, post the results on twitter with the hashtag #arpopquiz or in the comment section if you don&#8217;t use Twitter.  Thanks to Rouli who helped me with some of the [...]]]></description>
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<p>Think you know everything there is to know about augmented reality?  Well, prove it and take the augmented reality pop quiz. </p>
<p>If you&#8217;re proud of your score, post the results on twitter with the hashtag #arpopquiz or in the comment section if you don&#8217;t use Twitter.  Thanks to <a title="Augmented Times" href="http://artimes.rouli.net/" target="_blank">Rouli </a>who helped me with some of the questions.  The answers are further down the page, so you&#8217;ll have to scroll down to see them.  No peaking!  And if you quibble with the answer, just give yourself the points because this quiz is on the honor system. </p>
<p>One point per correct answer.</p>
<p> </p>
<p><strong>The AR Pop Quiz</strong></p>
<p>1) Who coined the term augmented reality?  </p>
<p>2) Name three “reality browsers”? </p>
<p>3) Name four companies in the AR consortium. </p>
<p>4) What three components does AR need to function?</p>
<p>5) Within how many meters is GPS accurate on an iPhone? </p>
<p>6) Who created the ARToolKit? </p>
<p>7) Who’s augmented reality magic trick created tons of buzz?</p>
<p>8 ) What was the first iPhone AR app to be available on the app store with OS3.1?</p>
<p>9) What types of companies have used AR in marketing the most?</p>
<p>10) What is the yearly AR conference?</p>
<p>11) How many years has it been happening under its current name?</p>
<p>12) Where will it be next year?</p>
<p>13) Name a fictional book that used AR?</p>
<p>14) What article of clothing should you wear when making an AR video?</p>
<p>15) Who developed the first AR interface? </p>
<p>16) What well known anime show features AR? </p>
<p>17) Who owns the patent on AR? </p>
<p>18) Which company did the AR consortium write an open letter to?</p>
<p>19) Name three HMD companies?</p>
<p>20) What’s the name of the AR game from Georgia Tech?</p>
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<p><strong>The AR Pop Quiz Answers</strong></p>
<p><strong><br />
</strong>1) Tom Caudell</p>
<p>2) Wikitude, Layar, Juniao</p>
<p>3) Int13, Metaio, Mobilizy, Neogence Enterprises, Ogmento, SPRX Mobile, Tonchidot, Total Immersion, YDreams, and Zugura.</p>
<p>4) Sensor, overlay and tracker</p>
<p>5) 3m</p>
<p>6) Hirokazu Kato</p>
<p>7) Marco Tempest</p>
<p>8 ) Yelp / Monocle</p>
<p>9) Car companies</p>
<p>10)  ISMAR</p>
<p>11) Eight</p>
<p>12) South Korea</p>
<p>13) Rainbows&#8217; End, Halting State, (see this <a title="AR Reading List" href="http://thomaskcarpenter.com/2009/09/21/ar-reading-list/" target="_blank">post for more</a>)</p>
<p>14) Pink Hoodie</p>
<p>15) Sutherland</p>
<p>16) Denno Coil</p>
<p>17)  No one (trick question!)</p>
<p>18) Apple</p>
<p>19) Vuzix, Microvision, Lumus</p>
<p>20) Arhrrrr</p>
<img src="http://thomaskcarpenter.com/?ak_action=api_record_view&id=1278&type=feed" alt="" />]]></content:encoded>
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		<title>Total Immersion&#8217;s Augmented Reality 3D Puzzle</title>
		<link>http://thomaskcarpenter.com/2009/10/30/total-immersions-augmented-reality-3d-puzzle/</link>
		<comments>http://thomaskcarpenter.com/2009/10/30/total-immersions-augmented-reality-3d-puzzle/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 17:44:04 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[arizona center]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[the digital sea]]></category>
		<category><![CDATA[Total Immersion]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1276</guid>
		<description><![CDATA[An augmented reality flying car this game is not.  While this AR game made by Total Immersion at the Arizona Center isn&#8217;t layered with complexity, it really couldn&#8217;t be done any other way.  While you could use a controller or mouse to move the boxes around, allowing for natural movement with a square of cardboard makes [...]]]></description>
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<p>An <a title="AR Flying Car" href="http://thomaskcarpenter.com/2009/09/04/the-ar-flying-car/" target="_blank">augmented reality flying car </a>this game is not. </p>
<p>While this AR game made by Total Immersion at the Arizona Center isn&#8217;t layered with complexity, it really couldn&#8217;t be done any other way.  While you could use a controller or mouse to move the boxes around, allowing for natural movement with a square of cardboard makes the game more intuitive.  And the video boxes couldn&#8217;t done except within a digital medium.</p>
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<p> </p>
<p>Currently, most of the AR games being created are recreations of standard ideas &#8211; shooters, real-time strategy, zombies, etc.  Augmented reality is a completely new medium that allows for a rethinking of game mechanics.  If you&#8217;re a game designer, don&#8217;t get stuck in the past, show us something audacious and we&#8217;ll shower you in our hard earned cash.</p>
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