Posts Tagged Total Immersion
AR Door and LG 3D TV
Posted by Tom Carpenter in augmented reality on August 19, 2010
Multiple forms of AR (marker and markerless) together in the same camera view. Plus a little furry action for you animal types. My only disappointment was that the AR is being used as an advertisement *for* LG 3D TV and won’t actually show up on it.
AR Door Moscow has Created Augmented Reality for LG
AR Door has spearheaded the creation and integration of augmented reality for LG advertising campaign in Russia. The campaign included the integration of augmented reality into the promo website, devoted to a release of a new LG 3D TV model.
Augmented reality is a term for a direct or indirect live view of a real-world environment, whose elements are augmented by virtual computer-generated imagery.
The web page (www.lg.com/ru/3d) incorporating augmented reality allows the users to enjoy a 3D world just right at their homes.
By visiting the web page the customers can flash the ad in front of a web camera. After the web cam recognizes the image, jungles appears just in front of the user, on the screen. The user can enjoy the colors of the fascinating scenery, watch parrots and a puma. One more feature is a possibility to take screenshots of your experience.
Face tracking technology tracks the movements of the head and superimposes 3D glasses and puma’s ears on the user’s face and head. The markerless technology of an augmented reality – D’Fusion – allows the camera to recognize not black-and-white images but colorful ones, people’s faces, bottles, etc. D’Fusion is currently admitted to be the most flawless AR technology.
Popularity: 4% [?]
NAB 2010 Show Sets Super Augmented Reality Session
Posted by Tom Carpenter in augmented reality on April 6, 2010
I haven’t done many press releases as of late, but this one caught my eye due to the various partners involved–”Key Figures from Nokia Research Center, Total Immersion, Walt Disney Imagineering & More To Discuss Cutting-Edge Blend of Reality and Computer Generated Content.”
*** press release ***
WASHINGTON – The NAB Show, the annual conference and expo for professionals who create, manage and distribute entertainment across all platforms, has announced the participants in a Super Session titled “Augmented Reality: Entertainment Meets Ubiquitous Computing.” Augmented reality (AR) is an emerging form of experience in which the real world is enhanced by computer-generated content specific to a location and to an activity. The 2010 NAB Show takes place April 10-15, in Las Vegas, Nevada.
The panel will feature industry pioneers Rebecca Allen, director, Nokia Research Center; Gene Becker, managing director, Lightning Laboratories; Chetan Damani, founder and CEO, acrossair; Joe Garlington, creative vice president, interactive projects, Walt Disney Imagineering; and Bruno Uzzan, CEO and co-founder, Total Immersion. They will examine how augmented reality (AR), mixed reality (MR) and alternate reality games (ARG) provide new forms of entertainment and new ways of transmitting information by dissolving the boundaries between the real and the virtual.
New Amsterdam Media principal Seth Shapiro will serve as moderator. The session is produced in association with the Academy of Television Arts and Sciences Foundation and takes place Monday, April 12 at 2:30 pm.
“Augmented reality is a concept that is beginning to change media, entertainment and marketing in tangible, exciting ways,” said Chris Brown, executive vice president, conventions & business operations for NAB Show. “We are very excited that this group of leaders in the space will be at NAB Show to share their groundbreaking work and insight into what’s next for content.”
Rebecca Allen is director of Nokia Research Center Hollywood and Nokia Research Center Cambridge, US. Allen previously directed the Emergence Project at UCLA, an Intel funded research effort involving artificial life, 3D virtual environments, augmented reality and unique interfaces. She was also creative director/executive producer and 3D visionary at Virgin Interactive Entertainment and a member of the world-renowned NYIT Computer Graphics Laboratory and MIT’s Architecture Machine Group.
Gene Becker is managing director of Lightning Laboratories, a professional services company focusing on strategy and action for the connected world of ubiquitous computing, augmented reality, social media and the Internet of things. Previously, Becker was a technical director at Hewlett-Packard, where he led advanced research and business development for Cooltown, a web-based platform for mobile and ubiquitous computing.
Chetan Demani is founder and CEO of acrossair, a company dedicated to building advanced iPhone games and augmented reality applications using the OpenGL library. Previously, Demani launched several successful companies in the internet space, including Imano, a full service interactive agency with clients such as Nestlé, Citibank and Hotels.com.
Joe Garlington is responsible for the creative development of all interactive attractions for Disney theme parks around the world. Garlington has overseen the creation and development of numerous interactive attractions, including “DisneyQuest,” an indoor interactive theme park that debuted in 1998 at Walt Disney World; “Turtle Talk with Crush”; “Stitch Encounter”; “Monsters, Inc. Laugh Floor”; the new post show for “Spaceship Earth”; and many more.
As CEO and co-founder, Bruno Uzzan in the driving force behind the growth of Total Immersion, the global leader in augmented reality and a pioneer in commercializing the technology. Based in Paris, Total Immersion maintains a presence in Los Angeles, London and Hong Kong, and has an impressive client roster that includes Mattel, McDonalds, Disney, Coca-Cola, Nike, Twentieth Century Fox and Nissan Motors.
Two-time Emmy® winner Seth Shapiro is a leader in the profitable application of new technology to emerging business models. He has managed digital media initiatives with Walt Disney Company, DIRECTV, Comcast, TiVo, Time Warner Cable, Showtime, HBO, STARZ, and many others, including a variety of startups, venture and private equity partners. Shapiro is principal of New Amsterdam Media, a partner at the Opportunity Management Company, and co-founder of Media Valuation Partners, a leading firm specializing in the economics of media, entertainment and emerging technologies.
About the 2010 NAB Show
The NAB Show will take place 10-15 April 2010 in Las Vegas (exhibits open 12 April). It is the world’s largest electronic media show covering filmed entertainment and the development, management and delivery of content across all mediums. Complete details are available at www.nabshow.com.
News media registration is now available online. Click here to register as press for the NAB Show.
About NAB
The National Association of Broadcasters is the premier advocacy association for America’s broadcasters. NAB advances radio and television interests in legislative, regulatory and public affairs. Through advocacy, education and innovation, NAB enables broadcasters to best serve their communities, strengthen their businesses and seize new opportunities in the digital age. Learn more at www.nab.org.
Popularity: 13% [?]
Fancouver at the Winter Olympics
Posted by Tom Carpenter in Uncategorized on February 13, 2010
Yahoo! and augmented reality leader Total Immersion have come up with some nifty ways to bring consumers into the action at the world’s largest winter sporting event. Yahoo!’s “Fancouver” exhibit enables passers-by to insert themselves into the festivities in a host of guises. Kicking off yesterday, Feb. 12, Fancouver features an entertaining and versatile digital out-of-home display, with dual windows that use augmented reality (AR) face tracking and tracking to a brochure, respectively, to give fans a distinctly different view of the proceedings.
Popularity: 11% [?]
Insights Into Augmented Reality from Total Immersion
Posted by Tom Carpenter in augmented reality on February 4, 2010
Total Immersion leads the augmented reality industry in total projects (around 125 last year and they’re expecting over 250 in 2010.) They’ve successfully created world-wide campaigns like Coke Zero and the Avatar i-Tag game line. So when they talk about augmented reality, I want to make sure I’m taking notes. Iriny Kuznetsova from 2Nova interviewed Nicolas Bapst about the company and their current activities. The interview was short, but had a few interesting insights.
Total Immersion has done work for the military in creating augmented reality solutions that put simulated objects on the battlefield. This is a much cheaper alternative to war-gaming with real equipment. Hopefully this encourages the military to fund more see-through AR HMDs.
Total Immersion expects that AR mobile marketing will be the new trend in the coming year and shows off a brief demonstration. They’re converting their PC software to mobile to take advantage of the smartphone growth. I found Nicolas’ observation about how augmented reality marketing applications give you direct access to your customers interesting. By moving people from static newspapers to the computer (and especially the smartphone), then they can find out exactly who is interested in their product and then leverage social media to spread the word. Nicolas explains they doubled time on websites by adding augmented reality content. I’m curious if this increase will sustain as the novelty of augmented reality wears off.
Nothing game breaking here, but worth a few minutes if you’re not familiar with the company.
Popularity: 14% [?]
Total Immersion – McDonald’s & Avatar Worldwide Promotion
Posted by Tom Carpenter in augmented reality on December 17, 2009
Press Release
WANT AN INTERGALACTIC EXPERIENCE WITH THOSE FRIES? MCDONALD’S ORDERS UP AUGMENTED REALITY FROM
TOTAL IMMERSION, IN GLOBAL PROMOTION FOR FOX’S ‘AVATAR’
AR Experiences Connect Film and Filmgoers Worldwide,
In Biggest Mass Deployment of Augmented Reality to Date
LOS ANGELES (Dec. 17, 2009) – You’ve seen the trailer — now grab a bite of augmented reality to accompany your Big Mac as you gear up for the Dec. 18 opening of
20th Century Fox’s “Avatar.”
Augmented reality pioneer Total Immersion (www.t-immersion.com) today announced that it has teamed up with McDonald’s on a global promotion for the film at its restaurants in 40 markets around the world – the most extensive deployment of AR technology to date. The promotion kicked off earlier this month, on hundreds of millions of McDonald’s boxes — and, on Dec. 18, on the web, at www.mcdonalds.com/avatar.
During the month and into January, product packaging in the U.S. for Big Macs will feature an AR “Thrill Card” on the side of each box, delivering an up-close experience with the rich environments of Pandora, and revealing insights into the characters, fauna and flora from the movie. Displayed before a webcam, the perforated “Thrill Card” becomes a portal into three unique, immersive Pandora environments – the Pandoran Rainforest, the Hallelujah Mountains and the Tree of Souls.
Players control their AR experiences by moving and tilting the “Thrill Cards” through the world of Pandora. They are invited to “Touch the Mysterious Anemonids” where they watch the Pandoran Rainforest light up as they touch the bioluminescent Anemonids. Players are then beckoned to “Navigate Across Ancient Vine Bridges,” where they can show their balancing skills by crossing the shaky vines to reach the Hallelujah Mountains. In the third scenario, “Find Mystical Woodsprites,” players explore the willow tree in search of the mystical Woodsprites, and watch them come to life.
“The McDonald’s/Avatar promotion delivers augmented reality on an unprecedented global scale,” said Bruno Uzzan, CEO, Total Immersion. “It’s by far the widest use of AR we’ve ever seen, potentially touching hundreds of millions worldwide. At the same time, it signals the arrival of digital experiences, to complement durable goods in the marketplace – a trend we expect will accelerate in the months and years ahead.
“Augmented reality does more than engage customers – it enlightens and entertains as well,” he said. “We’re as excited about the upcoming release of ‘Avatar’ as moviegoers worldwide, and this promotion with McDonald’s extends both the trailer and the energy building around the film. We’re absolutely thrilled to be part of this, and to offer a technology that conveys to consumers the magic of the movie.”
Links: Linkedin Facebook Twitter Blog
About Total Immersion
Total Immersion (www.t-immersion.com) is the global leader in augmented reality. Through its patented D’Fusion technology, Total Immersion blurs the line between the virtual world and the real world by integrating real time interactive 3D graphics into a live video stream. Leading the augmented reality category since 1999, the company maintains offices in Europe (France and the UK), Asia and the U.S., and supports a network of more than 50 partners worldwide. Find the latest news concerning Total Immersion projects at: http://augmented-reality-news.com.
Media Contact for TI:
Ken Greenberg
Edge Communications, Inc.
818/990-5001
Popularity: 26% [?]
Total Immersion’s Ghost Hunting Experience
Posted by Tom Carpenter in augmented reality on December 16, 2009
Mark Pine, the keynote speaker from Disney Imagineering at ISMAR09, gave the audience compelling reasons why truly interactive experiences are the future of entertainment and the one I remember most was: “It’s about connecting with the user.”
Total Immersion has recently partnered with Hanwa Co. (Japan) to create a live action augmented reality video game that connects with the user in much the same way that Mark from Disney had displayed. Unlike the projection based AR system that Disney used, Total Immersion have their guests wear a backpack and wield a video gun to hunt ghosts in the fully explorable house earning points as they capture them.
“We’re demonstrating the magical ability of augmented reality to capture visitors’ attention and imagination,” said Bruno Uzzan, CEO, Total Immersion. “Guests experience real time interaction with augmented reality content — and are pulled into real life videogame, dynamically.”
More pictures can be seen on Total Immersion’s blog about AR and they recently uploaded this video to YouTube.
Total Immersion reports a high revisit rate with teens and gamers which bodes well for AR driven entertainment. Their AR entertainment experience makes me realize that the first real augmented reality HMDs won’t be bought by consumers, but instead will be used in malls and other family entertainment centers to create immersive gaming experiences like this ghost hunt.
As the technology becomes more robust with occlusion, better graphics, and faster tracking; the complexity of the games will grow. It’s not hard to imagine AR games like the one’s described in Larry Niven’s Dream Park taking over the laser tag centers in your local mall. We just won’t tell the kids that they’re really LARPing.
Popularity: 17% [?]
Total Immersion’s Augmented Reality 3D Puzzle
Posted by Tom Carpenter in AR Games, augmented reality on October 30, 2009
An augmented reality flying car this game is not.
While this AR game made by Total Immersion at the Arizona Center isn’t layered with complexity, it really couldn’t be done any other way. While you could use a controller or mouse to move the boxes around, allowing for natural movement with a square of cardboard makes the game more intuitive. And the video boxes couldn’t done except within a digital medium.
Currently, most of the AR games being created are recreations of standard ideas – shooters, real-time strategy, zombies, etc. Augmented reality is a completely new medium that allows for a rethinking of game mechanics. If you’re a game designer, don’t get stuck in the past, show us something audacious and we’ll shower you in our hard earned cash.
Popularity: 27% [?]











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