Posts Tagged Total Immersion
Fancouver at the Winter Olympics
Posted by Tom Carpenter in Uncategorized on February 13th, 2010
Yahoo! and augmented reality leader Total Immersion have come up with some nifty ways to bring consumers into the action at the world’s largest winter sporting event. Yahoo!’s “Fancouver” exhibit enables passers-by to insert themselves into the festivities in a host of guises. Kicking off yesterday, Feb. 12, Fancouver features an entertaining and versatile digital out-of-home display, with dual windows that use augmented reality (AR) face tracking and tracking to a brochure, respectively, to give fans a distinctly different view of the proceedings.
Popularity: 10% [?]
Insights Into Augmented Reality from Total Immersion
Posted by Tom Carpenter in augmented reality on February 4th, 2010
Total Immersion leads the augmented reality industry in total projects (around 125 last year and they’re expecting over 250 in 2010.) They’ve successfully created world-wide campaigns like Coke Zero and the Avatar i-Tag game line. So when they talk about augmented reality, I want to make sure I’m taking notes. Iriny Kuznetsova from 2Nova interviewed Nicolas Bapst about the company and their current activities. The interview was short, but had a few interesting insights.
Total Immersion has done work for the military in creating augmented reality solutions that put simulated objects on the battlefield. This is a much cheaper alternative to war-gaming with real equipment. Hopefully this encourages the military to fund more see-through AR HMDs.
Total Immersion expects that AR mobile marketing will be the new trend in the coming year and shows off a brief demonstration. They’re converting their PC software to mobile to take advantage of the smartphone growth. I found Nicolas’ observation about how augmented reality marketing applications give you direct access to your customers interesting. By moving people from static newspapers to the computer (and especially the smartphone), then they can find out exactly who is interested in their product and then leverage social media to spread the word. Nicolas explains they doubled time on websites by adding augmented reality content. I’m curious if this increase will sustain as the novelty of augmented reality wears off.
Nothing game breaking here, but worth a few minutes if you’re not familiar with the company.
Popularity: 15% [?]
Total Immersion – McDonald’s & Avatar Worldwide Promotion
Posted by Tom Carpenter in augmented reality on December 17th, 2009
Press Release
WANT AN INTERGALACTIC EXPERIENCE WITH THOSE FRIES? MCDONALD’S ORDERS UP AUGMENTED REALITY FROM
TOTAL IMMERSION, IN GLOBAL PROMOTION FOR FOX’S ‘AVATAR’
AR Experiences Connect Film and Filmgoers Worldwide,
In Biggest Mass Deployment of Augmented Reality to Date
LOS ANGELES (Dec. 17, 2009) – You’ve seen the trailer — now grab a bite of augmented reality to accompany your Big Mac as you gear up for the Dec. 18 opening of
20th Century Fox’s “Avatar.”
Augmented reality pioneer Total Immersion (www.t-immersion.com) today announced that it has teamed up with McDonald’s on a global promotion for the film at its restaurants in 40 markets around the world – the most extensive deployment of AR technology to date. The promotion kicked off earlier this month, on hundreds of millions of McDonald’s boxes — and, on Dec. 18, on the web, at www.mcdonalds.com/avatar.
During the month and into January, product packaging in the U.S. for Big Macs will feature an AR “Thrill Card” on the side of each box, delivering an up-close experience with the rich environments of Pandora, and revealing insights into the characters, fauna and flora from the movie. Displayed before a webcam, the perforated “Thrill Card” becomes a portal into three unique, immersive Pandora environments – the Pandoran Rainforest, the Hallelujah Mountains and the Tree of Souls.
Players control their AR experiences by moving and tilting the “Thrill Cards” through the world of Pandora. They are invited to “Touch the Mysterious Anemonids” where they watch the Pandoran Rainforest light up as they touch the bioluminescent Anemonids. Players are then beckoned to “Navigate Across Ancient Vine Bridges,” where they can show their balancing skills by crossing the shaky vines to reach the Hallelujah Mountains. In the third scenario, “Find Mystical Woodsprites,” players explore the willow tree in search of the mystical Woodsprites, and watch them come to life.
“The McDonald’s/Avatar promotion delivers augmented reality on an unprecedented global scale,” said Bruno Uzzan, CEO, Total Immersion. “It’s by far the widest use of AR we’ve ever seen, potentially touching hundreds of millions worldwide. At the same time, it signals the arrival of digital experiences, to complement durable goods in the marketplace – a trend we expect will accelerate in the months and years ahead.
“Augmented reality does more than engage customers – it enlightens and entertains as well,” he said. “We’re as excited about the upcoming release of ‘Avatar’ as moviegoers worldwide, and this promotion with McDonald’s extends both the trailer and the energy building around the film. We’re absolutely thrilled to be part of this, and to offer a technology that conveys to consumers the magic of the movie.”
Links: Linkedin Facebook Twitter Blog
About Total Immersion
Total Immersion (www.t-immersion.com) is the global leader in augmented reality. Through its patented D’Fusion technology, Total Immersion blurs the line between the virtual world and the real world by integrating real time interactive 3D graphics into a live video stream. Leading the augmented reality category since 1999, the company maintains offices in Europe (France and the UK), Asia and the U.S., and supports a network of more than 50 partners worldwide. Find the latest news concerning Total Immersion projects at: http://augmented-reality-news.com.
Media Contact for TI:
Ken Greenberg
Edge Communications, Inc.
818/990-5001
Popularity: 28% [?]
Total Immersion’s Ghost Hunting Experience
Posted by Tom Carpenter in augmented reality on December 16th, 2009
Mark Pine, the keynote speaker from Disney Imagineering at ISMAR09, gave the audience compelling reasons why truly interactive experiences are the future of entertainment and the one I remember most was: “It’s about connecting with the user.”
Total Immersion has recently partnered with Hanwa Co. (Japan) to create a live action augmented reality video game that connects with the user in much the same way that Mark from Disney had displayed. Unlike the projection based AR system that Disney used, Total Immersion have their guests wear a backpack and wield a video gun to hunt ghosts in the fully explorable house earning points as they capture them.
“We’re demonstrating the magical ability of augmented reality to capture visitors’ attention and imagination,” said Bruno Uzzan, CEO, Total Immersion. “Guests experience real time interaction with augmented reality content — and are pulled into real life videogame, dynamically.”
More pictures can be seen on Total Immersion’s blog about AR and they recently uploaded this video to YouTube.
Total Immersion reports a high revisit rate with teens and gamers which bodes well for AR driven entertainment. Their AR entertainment experience makes me realize that the first real augmented reality HMDs won’t be bought by consumers, but instead will be used in malls and other family entertainment centers to create immersive gaming experiences like this ghost hunt.
As the technology becomes more robust with occlusion, better graphics, and faster tracking; the complexity of the games will grow. It’s not hard to imagine AR games like the one’s described in Larry Niven’s Dream Park taking over the laser tag centers in your local mall. We just won’t tell the kids that they’re really LARPing.
Popularity: 14% [?]
Total Immersion’s Augmented Reality 3D Puzzle
Posted by Tom Carpenter in AR Games, augmented reality on October 30th, 2009
An augmented reality flying car this game is not.
While this AR game made by Total Immersion at the Arizona Center isn’t layered with complexity, it really couldn’t be done any other way. While you could use a controller or mouse to move the boxes around, allowing for natural movement with a square of cardboard makes the game more intuitive. And the video boxes couldn’t done except within a digital medium.
Currently, most of the AR games being created are recreations of standard ideas – shooters, real-time strategy, zombies, etc. Augmented reality is a completely new medium that allows for a rethinking of game mechanics. If you’re a game designer, don’t get stuck in the past, show us something audacious and we’ll shower you in our hard earned cash.
Popularity: 28% [?]
Augmented Reality Demos from Total Immersion
Posted by Tom Carpenter in AR Games, augmented reality on October 15th, 2009
I’m busy with last second preperations for ISMAR09, but wanted to pass along this video from the IDXA event on Tuesday. The video shows a variety of augmented reality demonstrations from Bruno Uzzan the CEO at Total Immersion.
Popularity: 17% [?]
Topps and Total Immersion Huddle Up: NFL QBs Come to Life Via Augmented Reality
Posted by Tom Carpenter in AR Games, augmented reality on September 23rd, 2009
For Immediate Release
TOPPS AND TOTAL IMMERSION HUDDLE UP,
UNVEIL ‘3D LIVE’ FOOTBALL CARDS: NFL QUARTERBACKS ON
VIRTUAL GRIDIRON COME TO LIFE VIA AUGMENTED REALITY
Cards Build on Game-Changing Introduction of 3D Live Baseball Cards,
Enable Kids and Collectors to Play Ball with the Pros at ToppsTown.com
LOS ANGELES and NEW YORK (September 23, 2009) – If the prospect of being a Monday morning quarterback every day of the week grabs you, you can now get in the game, thanks to the Topps Company, Total Immersion and the magic of augmented reality.
The two companies today introduced “Topps 3D Live” football trading cards featuring star National Football League quarterbacks who come to play, at www.toppstown.com, Topps’ virtual sports community.
Building on the success of its groundbreaking 3D Live baseball cards for Topps, Total Immersion, the global leader in augmented reality, is bringing Ben Roethlisberger, Tom Brady, Eli and Peyton Manning, Donovan McNabb and other star quarterbacks to life in 3D, for the 2009 NFL season.
Topps, the leading creator and marketer of sports and related cards, is delivering a new level of interactive gameplay via the new football cards, introducing a highly engaging experience where virtual components are merged into a live video stream in real time.
The new Topps 3D Live football cards feature quarterbacks who pop up from specially designated cards to fire passes to virtual receivers, all the while seeking to keep away from defensive obstacles.
Every pack of Topps 2009 Football contains one interactive code card. Fans log on to www.toppstown.com, enter the Topps 3D Live section and select the player on the code card. Once the player is selected and the program is initialized, it’s time for the snap from center. When the card is held under a webcam, the quarterback springs to life, onscreen. Fans control the action with a few keystrokes.
“With 3D Live NFL cards, Topps is continuing to innovate, bringing greater interactivity to game play for fans and collectors alike,” said Steve Grimes, Chief Digital Officer, Topps. “We’re fans of augmented reality, and the quarterback game we’ve developed with Total Immersion is simple, engaging and fun.”
“Marrying football with augmented reality was a natural after the game-changing success of Topps 3D Live baseball cards,” said Bruno Uzzan, CEO and co-founder, Total Immersion (www.t-immersion.com). “These cards put fans in the huddle with their favorite NFL quarterback, and demonstrate yet again how augmented reality gets the consumer into the action like nothing else. That’s the kind of engagement that AR delivers consistently.”
3D Live augmented reality football cards are the newest attraction at Topps Town, an online sports community. The site was unveiled in June 2008 as part of the iconic company’s plans to expand into the digital space. Topps was recently named the exclusive card supplier to Major League Baseball.
About The Topps Company, Inc.
Founded in 1938, Topps (www.topps.com) is a leading creator and marketer of sports and related cards, entertainment products, and distinctive confectionery. Topps entertainment products include Major League Baseball, NFL, NBA, and other trading cards, sticker album collections, and collectible games. The company’s confectionary brands include “Bazooka” bubble gum, “Ring Pop,” “Push Pop,” “Baby Bottle Pop,” and “Juicy Drop Pop” lollipops. In June 2008, Topps unveiled ToppsTown (www.toppstown.com), the first online sports community for kids, bringing the popularity of trading cards with the exploding world of web-based social networking.
About Total Immersion
Total Immersion (www.t-immersion.com) is the global leader in augmented reality. Through its patented D’Fusion™ technology, Total Immersion blurs the line between the virtual world and the real world by integrating real time interactive 3D graphics into a live video stream. Leading the augmented reality category since 1999, the company maintains a presence in Europe and the U.S., and supports a network of partners worldwide.
Media Contact for Topps:
Adam Schiff/Matthew Altman
Dan Klores Communications
212/685-4300
Media Contact for Total Immersion:
Ken Greenberg
Edge Communications, Inc.
818/990-5001
Popularity: 14% [?]
Brining Its Augmented Reality to Mobile Applications, Total Immersion Partners with Smartphone App Provider Int13
Posted by Tom Carpenter in augmented reality on September 14th, 2009
BRINGING ITS AUGMENTED REALITY TO MOBILE APPLICATIONS,
TOTAL IMMERSION PARTNERS WITH SMARTPHONE APP PROVIDER INT13
Embedded Mobile AR Solution to be Available on Variety of Platforms
LOS ANGELES and PARIS (September 14, 2009) — Total Immersion (www.t-immersion.com), the world leader in augmented reality, today announced that it has signed an exclusive distribution partnership with int13 (www.int13.net), a French software firm that specializes in next-gen smartphone applications.
Total Immersion and int13 will integrate their respective technologies to market embedded augmented reality applications through Total Immersion’s D’Fusion Mobile® platform. Compatible with the majority of next-generation mobile phones, the initial application will operate seamlessly on Symbian and Windows Mobile devices, with iPhone and Android support following thereafter. The application will be released early in Q4.
Total Immersion’s patented D’Fusion® augmented reality technology integrates real time interactive 3-D graphics into a live video stream. The partnership between Total Immersion and int13 expands the D’Fusion platform to mobile devices. D’Fusion Mobile complements Total Immersion’s D’Fusion Professional, D’Fusion@Home and D’Fusion Web browser implementations.
“At int13, we recognize the value of augmented reality as an engaging new way to interact with consumers,” said Stéphane Cocquereaumont, Managing Director of int13. ”Our aim is to develop games and augmented reality applications that make the most of what smartphones have to offer. With this distribution partnership, we look to benefit from Total Immersion’s premier market position as the company brings our combined technology to a global audience.”
”This is a win-win for both companies, and for consumers,” said Bruno Uzzan, CEO, Total Immersion. “int13 has developed one of the most dynamic augmented reality libraries for mobile phones. With this agreement, Total Immersion enters the booming smartphone application space, marketing a compelling augmented reality experience on mobile devices.”
About Total Immersion
Total Immersion (www.t-immersion.com) is the global leader in augmented reality. Through its patented D’Fusion™ technology, Total Immersion blurs the line between the virtual world and the real world by integrating real time interactive 3D graphics into a live video stream. Leading the augmented reality category since 1999, the company maintains a presence in Europe and the U.S., and supports a network of partners worldwide.
About int13
int13 (www.int13.net) is a mobile game studio that creates original and innovative content for all mobile platforms. int13 develops its own cross-platform middleware and own mobile augmented reality technology to power its games.
Media contacts:
For Total Immersion:
Ken Greenberg
Edge Communications, Inc.
818/990-5001
Franck Tupinier
MyNtic-PR Agency
06 74 68 37 93
For int13:
Stéphane Cocquereaumont
01 60 76 69 73
** This has been posted many other locations, but since they were nice enough to send me the press release, I figured I’d post it. **
Popularity: 7% [?]






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