Posts Tagged the digital sea
Gravity Jack Indoor Office and SDK
Posted by Tom Carpenter in augmented reality on September 2, 2010
Gravity Jack software firm has created an AR indoor office. I like the idea of populating an indoor space with augments. Personally, I wouldn’t use it for work. I’d rather dork up my writing space at home and show off my favorite LOLcats on the wall next to my computer. Each to his own, I guess.
Besides giving me an excuse to put a NASDAQ ticker over the latest Inspirational Poster, Gravity Jack is developing an SDK for their indoor system.
Features of the SiREAL World SDK in development now:
IPS – Indoor positioning system, using a patent pending method the phones running our software create a mesh that allows us to position the phone exactly in a Cartesian space indoors. It is almost like walking around with your phone acting like an RFID tag but with coordinates. We also use patented vision techniques to make your phone become the symbol thereby avoiding symbol recognition.
Instant Mapping – Utilizing a combination of scene recognition and real time edge detection we can build the real world scene into a 3d wireframe model on the fly. This allows for actually placing 3d objects in the scene and even behind real world objects because we have depth built into our model. AR products today just overlay things on the same front layer. Our technology allows us to place objects in the actual 3d plain.
GeoLocation and Proximity Alert – Allows a user to receive push notifications when they are near a SiREAL object and for storage of GeoTags for placing objects in the real world.
Asset management server – Our asset management server allows you to upload 3d assets or triggers, symbols associated with those assets and our object recognition will return the correct asset to your application.
Stickyness – While not a technical feature – what we have discovered is that by creating augmented reality applications and an engine that allows for true, non gimmick, life enhancing AR; users keep coming back! AR isn’t just a gimmick with us.
In summary, we fully support existing technology like symbol recognition, GPS tagging, but have new ways for AR to work indoors, in the dark, socially and we can create stickyness in our AR applications. Not only that, our tech understands what it is looking at and gives depth to scenes – something currently done with expensive dual camera setups.
Popularity: 1% [?]
AR Door and LG 3D TV
Posted by Tom Carpenter in augmented reality on August 19, 2010
Multiple forms of AR (marker and markerless) together in the same camera view. Plus a little furry action for you animal types. My only disappointment was that the AR is being used as an advertisement *for* LG 3D TV and won’t actually show up on it.
AR Door Moscow has Created Augmented Reality for LG
AR Door has spearheaded the creation and integration of augmented reality for LG advertising campaign in Russia. The campaign included the integration of augmented reality into the promo website, devoted to a release of a new LG 3D TV model.
Augmented reality is a term for a direct or indirect live view of a real-world environment, whose elements are augmented by virtual computer-generated imagery.
The web page (www.lg.com/ru/3d) incorporating augmented reality allows the users to enjoy a 3D world just right at their homes.
By visiting the web page the customers can flash the ad in front of a web camera. After the web cam recognizes the image, jungles appears just in front of the user, on the screen. The user can enjoy the colors of the fascinating scenery, watch parrots and a puma. One more feature is a possibility to take screenshots of your experience.
Face tracking technology tracks the movements of the head and superimposes 3D glasses and puma’s ears on the user’s face and head. The markerless technology of an augmented reality – D’Fusion – allows the camera to recognize not black-and-white images but colorful ones, people’s faces, bottles, etc. D’Fusion is currently admitted to be the most flawless AR technology.
Popularity: 4% [?]
Invisible Scuplture
Posted by Tom Carpenter in augmented reality, digital singularity on August 6, 2010
A little real-time camera trickery and some augmented reality, and wa-la…invisible cube.
A camera fixed on the concrete cube sculpture recognizes the presence of human faces within its scope. With a randomized choice it will focus on one of the bystanders and adjust its movement to his; tracking the eye movements of the viewer, a software computes the corresponding angle of view projecting onto the cube the very section of the space the sculpture is blocking from the viewers eye; thus making the cube appear transparent.
The video sculpture, Durchsehen, Exp. 01 (Augmented Perspective) overwrites the common notion of perspective and plays with the significance of perspective in an art historical perspective; the work of art evades the gaze of the viewer or rather: the two are equated. The gaze of the observer coincides with the object of observance in a piece that also draws a line to former strategies of dealing with vision and depiction: the renaissance praxis of “painting on glass”.
Through the real-time projection on the cube a 3dimensional depiction of 2dimensionality occurs; the catoptric turns dioptric. The framing plane of the conventional video image becomes fragmented as work and reality intertwine in an augmented perspective.
Learn more about it from the creators Daniel Franke and Markus Kison.
Popularity: 6% [?]
Maxcware AR Glasses Project
Posted by Tom Carpenter in Industrial AR, augmented reality, digital singularity on July 21, 2010
A few months ago Staffan Dryselius made a splash on Team Hack-a-Day with his DIY data glasses. Since then he’s been working with a team to improve his design and would like to form a larger partnership with anyone interested in working on or owning a pair of AR glasses. Having a working HMD for augmented reality would help the technology gain wider use. Currently, we’re stuck with magic lens or web cam AR if we want to play with our favorite technology, though both have come a long way since early 2009.
The group is calling the glasses Maxcware (website not fully functional yet, but contact Staffan below if you want to join.) If you’re not familiar with the reference in the name, I’ll give you a hint. The name is from a science-fiction novel from this decade and if you haven’t read it, I highly recommend it (and it’s in the AR reading list.) If you’d like to contribute to the group, contact him at staffan (at) maxcware (dot) com.
So to learn more about the project, I sat down to interview the man behind the vision (pun intended), Staffan, and since we’re talking about a visual medium here, I’m going to show you the glasses before we get to the interview.
Tom:
Interest in commercial HMDs has increased with spread of
smartphones. Why did you decide to tackle this problem that the glasses
makers have failed to deliver on?
Staffan:
I had more or less despaired about any non-heinous, high-resolution
see-through HMDs emerging in my lifetime when Vuzix showed off their
new Wraps at CES 2009. When all they finally delivered to the market
turned out to be an opaque lump of plastic, I had finally had it. I
started to suspect that the public would continue to be spoonfed
incremental yesterware more or less forever. No single maker would
have the guts to make their inventory unsellable by launching anything
really nice and new unless forced at gunpoint. I would never get the
glasses I wanted unless I made them myself.
I first got excited about HMDs some time around 1995. There was lots
of interesting research done at the time, and also quite a few
companies advertising products “soon to appear in a store near you”. I
think it was around -96 something that Sony actually launched their
Glasstron model, and there was also the “Olympus Eyetrek” soon
afterwards. I however decided to wait a bit, great things seemed to be
just around the corner. Especially one company, Digilens had an
awesome idea for optical see-through AR-type displays using switchable
Braggs gratings in 98-99… I was very excited at that one especially
(the company has by the way resurfaced as SBG Labs with yet another
vaporware design).
Then the dot.bomb exploded, and everything digital died. “Virtual
Reality” became “Definitive Nonexistence”. The headsets by Sony and
Olympus were phased out, and the Digilens homepage died shortly after
they decided to do fibernet switching chips rather than HMDs… That
was more or less the situation for many years, and I was very
disappointed and soon promised myself to try and forget all about
HMD:s until I saw an advertisement for something really good I could
actually buy in a shop.
Since then, I have read several science fiction books featuring HMDs,
seen the developments in smartphone AR emerge and again felt
frustrated about the non-existence of useful HMDs.
Enter 2009 and CES. Vuzix were showing their new Wraps. Wow! At last!
I couldn’t wait for the release date for their fabulous new optical
see-through displays! The disappointment was what made me do it. Even
though I didn’t really know how, I had to give it a shot.
Tom:
From the picture, the screens appear to be non see-through. Is there any
possibility of making them see-through so true augmented reality can be
accomplished?
Staffan:
Yes. And that is the plan too, of course. The first step is to add a
camera to the glasses to feed the display ambient video blended with
digital content. It is much neater not having to point the camera of
the phone itself around to use AR applications in the glasses, as must
be done today. As soon as possible we will also want to add
accelerometers and magnetometers to the glasses.
The top half of the glasses will continue to be completely clear.
There is no need to expand the physical screens any further, only the
virtual screen estate. Those two are quite separate entities, but it
is only when keeping the optics sufficiently close to the eyes that
this becomes really obvious. It’s like peeping through a keyhole: Keep
your eye close enough and the aperture lets you see the whole room.
From the beginning I saw the “see-around” (or rather “see above”)
design combined with “really near eye” optics as just a pragmatic way
to make something useful with available technology. However, a very
nice aspect of the “really near eye”-design is that the physical
movements of the eyes can actually become useful instead of being just
another engineering obstacle. It is especially useful that the eyelids
work as natural shutters, switching to the view that is most
appropriate for the moment. When looking straight ahead or upwards,
the lower eyelids completely block the screen so that light from the
displays doesn’t disturb the natural vision. When looking down, the
upper eyelids block lots of the ambient light that may otherwise
bleach the screen.
Apart from a convenient way to keep alive when traversing a street, it
also means that camera see-through becomes practical. At first, the
mere thought of camera see-through made me shudder. Although that
solution can more or less immediately be used together with Layar and
all the rest of the applications for smartphones, both limited field
of view and latency are fierce problems to combat without a
possibility to momentarily switch to complete see-through. The latency
may not seem too bad at first, but try and navigate while walking at
any speed using only the viewfinder of a video camera. Fixing a camera
to the glasses is far worse and reacts to every jerk of the head. To
keep the screen from bobbing about, you have to take it real slow… If
motion sickness is not enough to make a person reconsider, then the
inevitable robotic choreography should inspire second thoughts about
testing the concept in public.
Tom:
How do you envision the use of these glasses? Hooked up to an iPhone or
Android (or whatever smartphone you use) to project the screen realtime? Or
some other usage?
Staffan:
All that is needed is connectivity and some basic sensors. They’re all
there in today’s smartphones, so yes, the glasses will hook up to
them. As many different makes as possible and as easily as possible.
As for uses… Wow! Where to start?
…Humanity is a little like the first amphibians. We’re popping our
heads above the surface of the primordial soup right now. There is a
completely new digital world in the making out there. We are just not
very well adapted to take part in it, and the interfaces we use today
are laughably inadequate for interaction. With AR glasses we may at
least get up from our asses and shut the door on the cubicle. Reading
company spreadsheets can be done just as well on the way to the beach.
The best ideas may come to our mind when we are in the supermarket,
only today we forget before we’re back at the computer. No more so. A
digital post-it or email is quickly edited in the corner of the eye.
But work and “productivity” is boring… Instead Google should be there
with us when we see a new butterfly in the park. Getting lost in the
city in the age of GPS? –That’s laughable! Directions should be where
they belong, as AR overlay. No more getting scammed in a shop. The
barcodes should trigger balloons with user tests and best prices on
the go. Blogger? -Updating the skateblog should be done when we are
actually up and rolling, complete with action footage and biometrics.
Why make do with just the normal senses? Nightvision? –No problems.
X-ray vision may come in handy while sharking by the pool, just pop
out the IR-filter if you are so inclined. Bad-hair-day? –Put on a
digital wig and a happy face. Bored? –Just connect to a robocam in a
Tokyo bar. Going to a meatspace party? Bring your avatar buddy along…
Starting to sound outlandish yet? SciFi? I say all this is very close
at hand, and we just need to light the match to set the digitality
ablaze. It is long overdue…
Tom:
You mention on the hackaday post that the image is doubled on the two
screens. Have you figured out how to split the image to get the true 1280
width?
Staffan:
More or less. We will probably want to device a completely new
graphics card instead of doing too many hacks on the original MyVue
PCB, but it is doable even on that one. I’m just afraid that we may be
wasting valuable time going down that alley too far. I think it will
be better to put something together that doesn’t require un-human
soldering skills to work. I want to put together a more manageable kit
instead so that as many people as possible can get involved. The Kopin
displays are however well documented, and there is no magic involved
in interfacing with them. I have a friend working on it, but don’t
want to push it. In the Hackerspace groups I also mention, we are
getting better organized. There is now a webspace up and running (for
our internal purposes as of yet), and we are putting together a
“to-do”-list allocating work-packages for the different members. The
front-page of Hackaday gave some new contacts too, and I’m having
serious pangs from my conscience for not handling them yet! I’ve been
lazing away with the family doing things like sailing and the like…
Tom:
How much would it cost if someone wanted to make their own pair?
Staffan:
A pair of MyVu glasses cost about $150 on eBay. Add some Fimo putty
and a pair of oversize-sunglasses (the kind that fits over regular
glasses) plus a couple of days work (depending on skill), and you have
a crude but passable pair.
If you want something better, you may download the meshes for the pair
I have and order better frames from an online prototype maker. I don’t
have the figures for how much that would be, but that is a quite
expensive alternative. Better then to wait until I can fill an order
with a Chinese factory. A box with a 100 pairs will cost about $100 a
pair.
There is then the video card, better battery and case… No figures there yet.
Tom:
Why are you going about this as an open source project?
Staffan:
Further, those who do understand say I’m either mad to disclose
everything on the net and to loose an excellent business opportunity,
or call me names for destroying the patentability for others. I
usually retort that the industry hasn’t moved at all for a decade, and
why do they believe I would fare any better? I also try to line out
the difficulties with classical innovation processes. I’ve been there,
on both sides of the fence. As inventor and as executive in a joint
industry-governmental innovation system. I know how bad it can be.So
much time and creative drive can be lost in anger over incompetence,
greed and dishonesty that you simply don’t want to think at all about
your project.
I believe that instead of getting entangled in patenting processes, VC
negotiations, hunting for (competent!) technical consultants,
marketing and manufacturing partners, it would be far better to copy
some applicable concepts from open source software development. With
the glasses, I want to perform an experiment. I would so much want to
put together a really nerdy team of developers that are driven by the
fun of problem solving and a feeling of contributing to a community
rather than for direct economic benefit. Not that there may not be a
chance to make some cash one day for everyone involved, only the money
should not be the driving force.
Here is a good clip to illustrate what I mean:
http://www.youtube.com/watch?v=u6XAPnuFjJc
Naturally, hardware is much more difficult to develop in a community
than software. However, I believe the time may be ripe for a test of
the concept. If any project can succeed, I think AR glasses is it. The
time should definitely be ripe for technologically inclined people to
want those for themselves. I know I definitely do. The basic concept
is also in place, and both PCB:s and plastic/mechanical components are
quite cheap to manufacture these days, even in singular quantities.
Many of the potential combined early adopters and developers will be
able to make their own glasses and feed the loop.
I can see an emerging ecosystem where different participants can
specialize and even start to make some money from selling
non-complicated sub-systems. There is also potential for spin-off
projects and services that will benefit from AR-glasses. There are
many angles to this experiment…
** End of Interview **
Whew. I agree, Staffan, the time is ripe for a technologically savvy group to tackle the AR glasses problem. And given the importance of this little piece of hardware to the overall AR ecosystem, I think it’s worth our time and hopefully worth your time to join this project if you have something to give in the way of knowledge, expertise or time.
So stop by Maxcware or contact him at staffan (at) maxcware (dot) com if you’d like to contribute. Or at the very least, sound off your encouragement at Games Alfresco.
Popularity: 12% [?]
Gonzo-Reality
Posted by Tom Carpenter in augmented reality on July 6, 2010
The story Bruce Sterling posted up last week on his Wired blog blew my mind. It shouldn’t have really. But I guess I’ve been considering augmented reality and its commercial uses to be official and sanctioned. This kind of unofficial gonzo-view of reality could go a long way.
First, if you’re too lazy to click the link and check out the article, the leak in your hometown gang have made an augmented reality view that shows the oil leak on your smartphone when you point it at any BP logo, assuming you have the proper layer pulled up.
Mark Skwarek, one of the creators, sent me an email about the project as I was writing up this post. Here’s some of the progress they’ve made and other places talking about it.
We were featured on WIRED’s Beyond the Beyond. We have an upcoming show at Famous Accountants in Bushwick NY, Aug 7th through Sept 4th. We are showing it at the Bronx Art Space in NYC. We were featured on Turbulence’s Networked_Performance and will present on it at Upgrade! Chicago in September. We were also featured on Eyebeam’s Reblog. And we are in the upcoming Cyberarts.
This project itself seems simple and is quite ingenious. But why stop at poking fun at the world’s current kick toy? Pointing your smartphone at random objects and getting an individual person’s POV visual could be quite mind expanding.
An unofficial game of object-association could make great interactive art, political rhetoric, or dystopic reinforcing world-view; depending on its implementation. Wouldn’t you like to point your smartphone at everyday objects and find out how your favorite artists or celebrities view the world? Seeing how YoYo Ma, or the Dalai Lama or Bruce Campbell (the guy from the Evil Dead series) view the world could be liberating. Or since our own Bruce Sterling is the Prophet of AR, one of the AR browsers could do a “Bruce Layer” and show us what kind of world he sees when he’s looking around.
Maybe if Glenn Beck was your thing, you’d have a Nazi symbol pop-up when you pointed it at an Obama sticker. Or if you were a former Bush-hater, you could see a Stalin-esque version of the W with your smartphone. Propaganda could be all encompassing, blotting out all but the sanctioned viewpoints.
I’m absolutely certain I wouldn’t want to see what Lady Gaga has in mind for the world. Well. I might take a peak for a few minutes. Just out of curiosity. Not like I’m a fan or anything. Just curious.
And maybe that’s what a gonzo-reality could bring to AR. Instead of a mirror reflecting all of our beliefs into an ever-increasing sine wave, we might be privy to alternate views to our own. Maybe even trying out how someone else sees the world.
Maybe.
Or maybe we couldn’t handle their viewpoint. The overstimulating rush would make our realities spin around us until we puked it back out, losing all those alternate nutrients our world views could have used to grow.
Oh well.
It’s a nice little project, anyway.
Popularity: 13% [?]
Robots Need Augmented Reality Too
Posted by Tom Carpenter in augmented reality on June 30, 2010
The object recognition portion of augmented reality is a little like that hand-held label printer that you got when you were a kid and then went crazy putting tags on everything in your room. Did you really need to put a tag on your table that said, “Table”? Nah. But it felt good doing it.
High-end object recognition (and I’m including facial) is really a key component to ubiquitous AR. Well, and those pesky glasses, but we won’t talk about them today.
So back to object recognition. For our computers to understand the world enough to create seamless reality interfaces, they’re going to have to understand what a chair is, where it is when they see it and what it’s used for. This understanding will be useful for us humans, but it will be even more useful for robotics in the future.
With easy access to information, labeled in a computer friendly way, robots can learn to use our environment better than before. And I’m not even talking about high-end robotics either. A couple of cameras on a Roomba could help it know when to vacuum the floor and when to stay put because a party is going on. We use unattended vehicles to transfer parts around our Toyota plants. Allowing these simple vehicles to know when a box has been left in the way and to quietly move around would make them work better.
And who knows, maybe in the far-flung future when Turing level robots become possible, they’ll educate themselves on the wider world by taking long journeys and absorbing the trash-tags left by their human overlords.
And for fun, here’s a picture and video of a robot.
Popularity: 8% [?]
TV Trickery with Augmented Reality
Posted by Tom Carpenter in augmented reality, digital singularity on June 21, 2010
We’re a long way from fooling the man on the street, but augmented reality may soon play trickery on your TV screens. This video montage combining scenes from movies like The Running Man and Wag the Dog; and bits of real-time AR from the last few years makes for a convincing argument about the future of this new medium.
I’m partial to such obscuring of reality as it speaks to my science fiction interests. Whenever I see a video like this is makes me think of one of my favorite authors, Philip K. Dick. And while this argument is probably twenty years too soon, the ubiquitous use of AR may eventually enchant the populous with its devious wares. Though you may scoff at such influences, think long and hard about how current technologies and techniques subject the masses to keep the absence of reason as their masters.
But like I said, that argument is twenty-years too soon, or twenty-years too late, if you consider the wealth of propaganda techniques which by and large are more insidious in their use. Of course, the real danger is not that sophisticated techniques will be developed to hide or alter the truth, its that they will know everything about you so that they can tailor their obfuscation to maximum effect. But I digress.
Popularity: 9% [?]
Augmented Reality’s Console Upgrade
Posted by Tom Carpenter in AR Games, augmented reality on June 15, 2010
I’ve been watching the news from E3 with keen interest. First off, I’m a gamer, if you can’t tell. But I’m also wildly curious how augmented reality will shape the future of gaming. Now I haven’t seen any games that strictly use AR, but the direction consoles are taking shows how AR is shaping them.
Microsoft’s Kinect
The formally named Project Natal previews have shown how the dual camera system would allow for gesture based gaming. The concept doesn’t change with the new name, but we have more information about it. One of the cooler parts of the system doesn’t even deal with gaming. Gestures and words will now access the interface like Minority Report.
While we’re a long way from invisible AR systems that travel with us and connect us to the world in new and unique ways, the Kinect system certain raises the bar on how machines can see the world. The AR smartphone gives us a tiny magic window into the data driven world, while the AR console brings the magic to our living room.
The announced games for Kinect are pretty limited to a racing game, an adventure game involving white water rafting, sports, and dancing. The only brand name was a Star Wars game that seems like a perfect fit for Kinect and a virtual pet game Kinectimals that gives us the only true augmented reality experience like the PS3 EyePet. The system is due out in November, just in time for the holidays.
Playstation Move and EyeToy
PlayStation is rightly packaging the Move controller along with the EyeToy (for promotional as much as technical reasons.) While it doesn’t quite compare to the gesture based Kinect, it is a step forward. However, if I were buying a system for its AR inclusion, the Kinect wins hands down (pun intended.)
Popularity: 17% [?]
Paint the Town Red with iRiS
Posted by Tom Carpenter in augmented reality on June 7, 2010
The iRiS (Intuitive/iPhone Remote Interaction System) allows you to paint a multi-media facade on your favorite building. Assuming it’s hooked up with a psychedelic projector. But hey, we’re talking art here, not convenience.
The gamer in me wants it to be a game of Tetris on that building, but I’m sure that’s the most obvious way to utilize it.
The beauty of this is that its projected luminance can be seen by anyone, regardless if they have a smartphone or not. But those with one get a remote controlled Lite-Bright building to play upon, making the others envious. It’s easy to imagine this kind of art in an AR space and modifiable by anyone, though not everyone has an artist’s eye. To each his own.
[Via Interactive Media Blog]
Popularity: 8% [?]
Three Reasons Why 3D TV and Movies Will Help Augmented Reality
Posted by Tom Carpenter in augmented reality on May 25, 2010
While we augmented reality aficionados would like to believe that AR has hit its stride, the nascent technology is no where near the level of 3D movies and TVs. This all may change in the future, but for now the 3D movement far outweighs AR.
This isn’t so bad as I believe, and will try to explain, how the change to 3D TVs and movies will help augmented reality:
1) Augmented reality is just 3D unhinged from a screen
The first and most obvious reason is that augmented reality by its nature exists in a three dimensional space (though in its current iteration we often see 2D sprites hovering in the air.) So products like 3D movies, TVs, and games will help drive interest in bringing an immersive 3D experience like augmented reality to consumers, as opposed to the 3D view within a flat screen that current 3D offers. Why be stuck with a screen when you can enhance the whole space around you?
2) Why not augmented plays?
I’m having a hard time imagining what an augmented reality movie would look like. It seems extraneous to add that space in the theater to the story telling medium because that space is a part of your life rather than the story in the screen.
Plays on the other hand could benefit greatly from augmented reality. What 3D is doing for the movies, I could see AR doing for plays. Theater typically breaks the fourth wall during its performances, letting the audience in the secret or involving them, even if its just through thunderous applause.
So what if every seat had AR glasses (they could be a little bulky for a two hour experience right?) and the players interacted with this 3D immersive medium? The type of material presented in that format could be wildly expanded and new forms of storytelling could emerge.
(Picture from Armida!)
3) 3D Glasses –> AR Glasses
Let’s be real. Ten years ago, someone with a PDA (Personal Digital Assistant for those that don’t remember the 90s) was considered pretty nerdy. Wearing one on your belt was the equivalent of the pocket protector.
Flash forward to 2010 and one of the big concerns for AR glasses is the style. Does anyone remember the early versions of the Blackberry? I felt like I was wearing a frisbee on my hip or that I had a side-holster with a six shooter in it. If it’s functional and not too bulky (i.e. – neck ache) then it’ll be a hit.
The 3D glasses we start buying for our TVs and games will help bridge that fashion gap. Who cares what you look like when you’re used to wearing them at home in front of the TV? Just convince Lady Gaga to wear a pair of bulky AR glasses as a fashion statement and Vuzix will be trying to make them bigger (which brings me to the thought that Lady Gaga is probably just dying to get freaky with some AR.)
Popularity: 20% [?]










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