Posts Tagged the digital sea
The Benefits of Dogged Persistance
Posted by Tom Carpenter in Writing / Publishing on February 7th, 2010
I finished reading the book Outliers by Malcolm Gladwell today. One theme from the book was the idea that 10,000 hours of meaningful work within a skill set will make you an expert. A brief example from the book is a comparison of three groups of violinists at Berlin’s elite Academy of Music. The first group are judged as having world-class potential as a violinist. The second group was judged as merely “good.” While the third group aspired to be high school music teachers.
The difference in their ability was correlated to the amount of time they practiced. All of them started around the age of five, but the world-class players practiced for long hours and had achieved the magical 10,000 hours by the time they reached the academy. The second group had totaled eight-thousand hours and the last group only four-thousand.
This should come as no surprise to anyone that hard work pays off. The book goes on to give examples of how people like Mozart, Bill Gates and the Beatles all benefited from their 10,000 hours.
The surprise to me was that, well, I was surprised. This wasn’t the first time I’d heard this axiom. Growing up I played soccer and attended Pat McBride’s soccer camp in St. Louis. Pat played for the Olympic team and is in the National Soccer Hall of Fame. He’s a legend around these parts. One of the things he said was that to be a great soccer player, you must touch the ball a million times.
While I never aspired to be a professional soccer player, I always took that lesson to heart for soccer. It’s not until I’ve become a bit older and wiser (and having read Malcolm’s book) that I realize that is true for any skill.
Thinking back to two of my favorite writers, Steven King and George R.R. Martin, I realize that both of them recounted the many rejections they received at a young age in their books on writing. They were working on their 10,000 hours at ages long before I’d even thought about putting pen to paper on a regular basis.
This also holds true to Heinlein’s Rules, which is a guidepost for new writers (and old ones still trying to learn the craft.)
1. You must write.
2. You must finish what you write.
3. You must refrain from rewriting, except to editorial order.
4. You must put the work on the market.
5. You must keep the work on the market until it is sold.
And if you need another example, then read these posts from Dean Wesley Smith about Killing the Sacred Cows of Publishing. Read not only the posts, but the comments. Reading all of them has been like jacking into the Matrix and downloading thirty-years of experience in a few hours.
While I haven’t yet reached the mythical 10,000 hours, I’m working diligently on that task. This year my goal is 200,000 words (not including my blog posts for here and Games Alfresco.) That seems like a lot, but I hit 140,000 words last year (one novel, 4 short stories.) and made around 220 blog posts. Professional full-time writers probably put in about 500,000 words a year.
In the end, I’ll only get better if I have the courage to keep writing, sending out stories and novels, and waving at the rejections as signposts on my way to success.
Popularity: 10% [?]
Vuzix Wrap 920AR Video Eyewear at CES 2010
Posted by Tom Carpenter in AR Games, augmented reality on January 9th, 2010
The Vuzix Wrap 920AR aren’t the sexiest of specs, but they do perform the function of AR glasses. I got a chance to see this setup at ISMAR09 which they’re now showing at CES 2010.
The specs for the glasses look like:
The stereo camera pair delivers a single 1504 x 480 side-by-side image that can be viewed in 3D stereoscopic video, while the video eyewear provides an unprecedented 67-inch display as seen from 10 feet. The Wrap 920AR also includes a 6 Degree-of-Freedom Tracker, which allows for absolute accuracy of roll pitch and yaw and also X, Y and Z positioning in 3D space
Vuzix Wrap 920AR Specifications:
• 1/3-inch wide VGA Digital Image Sensor
• Resolution: 752H x 480W
• Includes 6 Degree-of-Freedom Tracker
• Frame rate: 60 fps
• Dynamic range: >55dB linear; >80-100dB in HiDy mode
• Shutter efficiency: >99%
• ADC Resolution: 10-bit column parallel
• High-speed USB 2.0
• PC and Mac compatible
• System requirements: Windows XP SP2, Windows Vista, Windows7, Mac OS X 10.4.9 or higher
• MSRP: $799.99
They probably won’t be worn in public anytime soon, but some creative programmers could create interesting house-only interactive avatars or AR spaces. While some might scoff at this idea, see this video from Georgia Tech last year to see how even semi-cheesy graphics can make augmented reality immersive. Having played the old VR game Dactyl Nightmare in the 1990s, the head-tracking really creates the illusion of reality.
We haven’t seen any developers put together a product that takes advantage of these $800 glasses, but hopes are that exposure at CES 2010 will bring more interest. The only thing I’ve seen using the setup is the Whisper Deck from Craig Kapp. Maybe later this year we might see some products that would entice the hard core AR enthusiast to fork out the cash for these un-sexy specs.
Popularity: 23% [?]
Trippy iPod Nano Augmented Reality Hack
Posted by Tom Carpenter in augmented reality on December 18th, 2009
In the future people won’t take drugs, they’ll augment their vision with a perception enabler.
“Woah! I took my chrominance to the max!”
“When I got to the party, it was like my inverse telecine had doubled the shaders!”
“I think my reality has gone all lossy on me—”
Popularity: 13% [?]
More Augmented Reality Magic with Marco Tempest
Posted by Tom Carpenter in augmented reality on December 3rd, 2009
Marco Tempest blew our collective augmented reality mind-space with his card trick video last spring. This time he pulls back the curtain and shows a little bit of the technology behind his projection AR magic tricks on the streets of Japan.
Popularity: 9% [?]
Facial Recognition is the Future of Social Search
Posted by Tom Carpenter in Uncategorized on November 24th, 2009
Nokia’s concept video shows what they think mobile computing will be in 2015. The list rounds out the usual suspects of future-tech: cloud computing, geolocative services, service-anywhere and facial recognition, to name a few. The last one tweaks my concerns about data harvesting and social stalking as presented the last two days (Thoughts on the OGI and Surveillance Society). Seems like this is privacy week at the Future Digital Life.
Nokia isn’t the only one delving into this aspect of computer vision as Qualcomm gave a sneak peak into their future products and facial recongition tied to social networking is one of them. Ben Sillis from Electricpig reports what the Qualcomm European president presented:
the company’s European president, Andrew Gilbert, showed how you would soon be able to point your phone’s camera at a person, then instantly bring up their Facebook and Twitter profiles, along with recent updates and all the details said victim (Karmen, in the above picture) has chosen to make public about themselves.
Gilbert admitted that the possibility raised serious privacy issues – you could theoretically pull up a person’s home address through automatic whois requests – but ethics aside, it’s an interesting next step for augmented reality apps, which layer data over the surroundings and have started to take off in a big way over the last year. As phones get faster and more powerful, what’s to stop people integrating this form of search?
Gilbert described a future where the “handheld device becomes the remote control of your life”. If you ask us, we’ve already reached that stage – would you take it to the next level like this?
Personally, I wouldn’t mind facial recognition tied to my social services as long as I controlled who had access to my face data. Things get tricky when you have access to search anyone in your viewing distance. Either way, facial recognition is sure to be part of the future of social search.
Popularity: 12% [?]
Surveillance Society – A Lesson for the OGI
Posted by Tom Carpenter in augmented reality, digital singularity on November 23rd, 2009
On the heels of my post yesterday about the Outernet Guidance Initiative and the perils of data harvesting, I find this bit of flotsam foaming out of the datasphere. Don’t be fooled by the lack of presentation fireworks or the bleary-eyed speaker reading his lines early in the morning without his cup of joe.
The MobilHD system from Sensor Cast carpet-bombs an area with cameras for complete coverage. The data is downloaded into a server that indexes the images into a dizzying array of statistics. If you’re on the paranoid side of the data gathering scale, then this little piece of hardware will certainly set your sphincter to pucker.
The specs on the system in question are gathering data in a generalized manner without attaching your personal ID, but with facial recognition software available it wouldn’t be hard to marry the two and create a gold mine of data harvesting.
How much longer until we’re signing digital waiver forms when we enter the mall? And Cory Doctorow’s gait-recognition hi-jinx for his protag from the book Little Brother don’t sound too far off.
Popularity: 9% [?]
Augmented Reality in Photo Booth
Posted by Tom Carpenter in augmented reality on November 17th, 2009
The interesting part of the video comes after the three minute mark. It appears the software uses face tracking to achieve the special effects and it looks rather robust. The kitty mask makes me wonder if furries are using these programs already in their video chats.
And how long will it be until live feeds of celebrities are touched up with augmented reality to make them appear thinner? Or fatter if they’re selling their gawker-snuff to TMZ?
Popularity: 12% [?]




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