Posts Tagged Rouli Nir

Augmented Reality Year in Review – 2009

The year 2009 has been an important milestone in the development of augmented reality as an important future technology.  While markers and marketing campaigns captured the early interest of the year, the bigger story was the porting of augmented reality to the various smartphones in the second half. 

But those two generalities aren’t the only thing that happened in 2009 in regards to augmented reality.  I’m going to take a look back at the year, month-by-month, to remember how the year unfolded, so we better understand the direction of the future. 

January

Back at the dawn of 2009, all the augmented reality news you needed to know was in one place – Games Alfresco.  Hope was high and all the pieces seemed to be clicking into place. 

Biggest News of the MonthMetaio releases its Lego AR boxes

   * By a long shot, Metaio’s release of the augmented reality Lego box was the biggest news of the month.  When you can get Angela Merkel and the Govenator to pose with your product, you’re doing well.

Coolest App/VideoiPhone App Helps Solve Rubix Cube

   * This app portents of things to come in the future as products like Google Goggles amp up the possibilities of reality-search.  Using specific algorithms (agents) for specific tasks, there will be an app for everything you want to do in the future.

Best Article / InterviewUgoTrade Interview with Robert Rice

   * Though Robert hasn’t delivered on his promise of a Neogence product by mid-year (though the Apple video API has stymied their progress), the rest of the interview is full of great quotes and nuggets about augmented reality.

   * Notable quotes from Robert that show how much he understands the industry:

But yes, I’d say that the next 18 months are going to be very interesting with a lot of money being thrown around, new ventures, and plenty of content/applications. I expect most of this will be centered on single user AR experienced through a mobile device with a screen (iPhone, android, etc.). I expect that there will be a significant boost after Vuzix releases some of their wearable *transparent* displays, putting Microvision back into the “has potential but is too quiet” position.

Remember, one of the biggest risks that AR has, is being branded as “novelty”, which means “cool for five minutes but ultimately a waste of time.” I think we have a ways to go before something is truly useful, but as 2009 progresses we should start seeing some effort here. I’d guess 2010 before something really useful comes out…at least something practical.

Now, having said that, I should say that I expect entertainment and games to take the lead (as usual), although there are a few companies really trying to leverage AR and video/graphics compositing for marketing (brochures) and location based methods (kiosks, large screen projections, etc.)

Other notable things that happened in JanuaryThe Augmented Times is born and Rouli Nir begins a great year of chronicling the happenings of AR. 

An auspicious quote from Rouli:

This blog is about Augmented Reality (AR). It is my firm belief that AR will be the next web revolution (the so called Web 3.0, and forget about that semantic web nonsense). In the next few years, stronger devices and better algorithms will enable us to merge the real world with cyberspace. Using your mobile phone (at first) or head up display (later on) every real object will be augmented and achieve a web presence. Tourism, shopping, advertisement, entertainment and education are only a few areas that will never be the same.

This blog mission is to document this revolution as it happens. We welcome you, and welcome our augmented future.

February

This month is relatively quiet due to it being handicapped by fewer days than the other months. 

Biggest News of the MonthAugmented Reality in Flash Now Commercially Available.

   *  Making the nuts-and-bolts tools of AR available for commercial use is always a good thing, especially when its paired with flash. 

Coolest App / Video“Sixth Sense” MIT Device.

   * Patty Maes unleashed this phenomenon on the web early last year and it still gets links and mentions today.  While projection based AR is probably not medium that we’ll all eventually use, the video showed tangible use-cases that help the non-initiated understand the embryonic technology.

Best Article / Interview – This comic from the Abstruse Goose sums up a lot about the future of ubiquitous computing (via Augmented Blog.)

 

 

 

 

 

 

 

 

 

Other notable things that happened in February- I started the Future Digital Life blog, which upon reading my early posts, makes me cringe a little.  Oh well, nothing ventured, nothing gained.  Also, Rouli starts the Weekly Linkfest, the best place to find the round up of AR news each week.

March

In like a lion, out like a lamb.  Augmented reality starts to get rolling in March with lots of goodies and promises.

Biggest News of the MonthMetaio and Vuzix Team Up to Create AR Goggles.

   * While the year has been mostly disappointing regarding HMDs, this was the one tangible piece of progress in the bunch.  The video Ori captured at the GDC portends to greater things.  While no companies have released products for the Vuzix+ARCam, we’ve recently seen an impressive project from Craig Kapp with his Whisper Deck

Coolest App / VideoBlair MacIntryre’s GA Tech team – Zombie Attack and Pit Strategy.

   * The videos showed what polished AR games can look like. 

Best Article / Interview – I’m going for a two-fer on this one because its hard to choose between Ori’s talk at WARM09 and Robert’s Decade of Ubiquity post

   * If you haven’t watched Ori’s talk, I highly recommend it.  Even though I’d seen the video, I made a point of hearing him live at ISMAR09 because I think its such a well thought-out call for human-based technology.  Robert’s vision is a bit more expansive and covers the whole of augmented reality.  I’ll leave you with another Robert quote:

We will break away from the desk, we will throw away our monitors, and our children will laugh at how large our IPhones are. They will struggle with how we ever managed to get work done with “windows” “webpages” and keyboards. They will be unable to fathom the concept of vinyl disks, typewriters, and landlines. But it all starts, and accelerates, during this next decade. Imagine everything that happened in the last decade, and multiply it. You haven’t seen anything yet. The next decade will make the last one pale in comparison.

Other notable things that happened in MarchTopps released augmented baseball cards and ISMAR09 begins calling for papers

April

Biggest News of the Month- Rouli and Ori team up on Games Alfresco to create the AR hub for all AR related news.   

   * The move allowed Ori to focus more on his company and gave Rouli the helm on the daily AR newscasting.  Looking back at the great job that GA has done, I’d say it was a good move.

Coolest App / VideoMarco Tempest’s AR card trick video.

   * The video hit the web in April and showed us how AR can change our perception of reality. 

Best Article / InterviewTim O’Reilly talks Web 2.0

   * Augmented Times identified the best quote from the video:

RFID is an evolutionary dead-end … semantic web or RFID is things “wearing name-tags”, and web 2.0 is learning to recognize things … We’re getting to that kind of augmented reality, where our computers will have senses that are as good as ours or better … they are going to recognize faces, they are going to recognize objects, they gonna have immediate recall. If you ask me “what’s the UI in five years”, it’s a pair of glasses … I’m gonna have some kind of little heads up display because I’m gonna look at something, I’m gonna walk around at a meeting and it will go “that’s Joe, you met him three years ago”.

Other notable things that happened in AprilGeorgia Tech fear of heights video (another peak into the future of augmented reality as a perception changer), Rouli’s call for marketers to stop using AR to sell cars, Lester at the Augmented Planet gets his blog started, Nokia point and find is out and a couple of articles about brain-computer interfaces: Honda controls robot and the brain-twitter breakthrough

May

Biggest News of the MonthMetaio releases Unifeye design demo.

Coolest App / VideoUseful AR from the US Postal Service.

   * Using FLARToolkit, the US postal service shows us that not all AR applications have to be novelity ones. 

Best Article / InterviewTish interviews Ori Inbar about mobile augmented reality

Ori: Just like with every emerging technology in history, people never bought the technology, they bought the content, the apps, the benefits that came on top of the technology. Whether it was VHS winning over Beta Max, or BluRay winning over HD. It’s always because of more/better content. Look at the video game console war: Xbox, and Nintendo did better than Sony just because they had more and better games. Even Windows was a success thanks to its applications. People bought it for the applications not the OS. The content is the first to drive demand.

Other notable things that happened in May – My post about the Path to Augmented Vision, Programmer Joe talks AR at LOGIN, and 11 Industries to be Reinvented with Augmented Reality

June

Biggest News of the MonthLayar is online

   * The biggest news of the month by far.  Layar was the first big product release that got a buzz bump. 

Coolest App / VideoZugara Social Shopper.

   * The video showcased the use of motion capture to help eliminate the burdensome need for keyboards and mouses when you’re using augmented reality.  Zugara later put the technique into practice for their Cannonballz and Fashionista products.

Best Article / InterviewUgoTrade Interview with Blair MacIntyre

   * No surprise here.  Tish Shute continues to get great interviews with everyone important in the AR field. 

The problem with the mobile phone as a AR device is that problem of awareness. If I have a head mount on and I walk down the street and there is bunch of probably-not-useful-but-potentially-useful information floating by me, that’s a good thing, because I may see something that is useful or makes me think of something else.  But if I have to hold up my phone to see if something might be interesting nearby, I will never hold up my phone because at the time there is a high probability that there won’t be anything particularly important there.  You might imagine you can get around this by using alerts or something like that, but then you overload whatever alert channel you use.

Other notable things that happened in June- Ori asks us all about our favorite AR games of all time, Noah breaks onto the scene with his Touchless Glove Interface, and Goggle presents their paper on Computer Vision and Pattern Recognition (which later becomes Goggles). 

July

Biggest News of the MonthThe AR Consortium Announced

   * While its still unknown if the consortium has accomplished anything through cooperation, the intention of cooperation is a start.  Here’s to hoping we’ll see more fruit from this vine in 2010.

Coolest App / VideoAcrossAir Tube Finder.

   * At the time it was released we weren’t sure if it was a real product, but eventually we learned the truth and for a time, AcrossAir became the top selling AR app on the iPhone appstore. 

Best Article / InterviewUgoTrade Interview with Ori Inbar “Reality Reinvented

Ori:You are so right. It’s multiple elements in the industry that have to come together. You have the technology companies like Imagination and Metaio, then you have content companies like what we’re trying to do; the hardware vendors and the large content providers. Those brands that we’re trying to go after and educate them about the potential of AR. All these pieces need to come together for this market to ignite.

Other notable things that happened in JulyJames Alliban’s business card goes viral and AR Avatar toys are released at Comic Con.

August

Biggest News of the MonthYelp Introduces AR Monocle via Easter Egg

Coolest App / VideoBruce Sterling’s Layar Keynote – At the Dawn of the AR Industry

   * Bruce released an AR-infused novel Catyadids in 2009, so it was only natural that Layar asked him to speak about the fledgling industry.  The speech is memorable with too many great lines to pick from for quoting here. 

Best Article / InterviewThomas Wrobel’s Proposal for an Open AR Network

   * Easily Tish’s best interview because it turned into more than a reflection of past events or hopes for the future.  Tish and Thomas have since rallied AR professionals and amateurs to join the AR Wave collaborative effort.  They seek to use Wave as the platform for an open AR network and have recently been testing code. 

Other notable things that happened in AugustAR Strippers!

September

Biggest News of the MonthVuzix 920Wrap Will Not be See-Through

   * The biggest disappointment of the year was the news from Vuzix.  Good see-through AR glasses are supposed to release us from the tyranny of the “magic lens”.  Hoping 2010 brings better news, but I’m really waiting until 2011. 

Coolest App / VideoAugmenting Aerial Maps with Dynamic Information

Best Article / InterviewGene Becker’s Design Strategies for Magic Lens.

Other notable things that happened in SeptemberNo more Gamaray - Death of a Browser, Int13 and Total Immersion getting into bed, and the augmented reality reading list.

October

Biggest News of the MonthNews from ISMAR09, News from ISMAR09 #2 and UgoTrade ISMAR09 Coverage.

   * I was lucky enough to attend and speak at ISMAR09.   The energy of the participants was exceptional and I came away from it more jazzed about AR than I was going in.  Hopefully the ISMAR committee will be releasing the videos from the event soon. 

Coolest App / Video2D sketches become 3D reality

Best Article / InterviewISMAR09 HMD Review

   * I think I summed up the current state of HMDs for AR pretty well.  I’m hoping 2010 brings a suprise for AR HMDs.

Other notable things that happened in OctoberAR Wave discussion on UgoTrade, Wikitude for the iPhone first look and Giant Hand Torments City

November

Biggest News of the MonthJunaio hits the app store

Coolest App / VideoInteractive Entertainment Using AR

   * The videos about the Disney experiences were similar to what Mark Mine showed us at ISMAR.  They really show us how technology can transcend our perceptions of reality.

Best Article / Interview –  Augmented Planet’s Head-to-head browser test (and part 2)

   * Lester broke down the various browsers in this excellent hands-on challenge.  Read both parts to find out the winner.

Other notable things that happened in NovemberBusiness Week’s Article about: Getting Beyond the Hype and Robert Rice’s reply

December

Biggest News of the MonthGoggle Googles is released.

   * The giant has awoken.  Goggles has many implications for Googles ideas on the AR market.  This won’t be the last time we’ll hear from them about this technology.

Coolest App / VideoLayer 3.0

   * While Layar has since pulled the app from the app store and had to issue and apology, the version 3.0 still holds lots of promise

Best Article / InterviewAugmented Reality in 2010: Predictions (10 part series)

   * A wide swath of the AR blogosphere had the opportunity to participate in the predictions series from Games Alfresco run by Rouli Nir.  More interesting, snarky, and possibly-true predictions that you can shake an augmented stick at.

Other notable things that happened in DecemberAR Wave FAQ on UgoTrade, Enkin acquired by Google, ARDevCamp, Wikitude Teams Up with Lonely Planet, 10 Worse Uses of AR in 2009, and Nexus One News and Implications of AR

What It All Means

Whew.  After reviewing hundreds of articles and videos, I’m sure I’ve missed a number of important happenings from the year 2009.  If I have, please make sure to comment and I’ll add it if I have overlooked it. 

What does it all mean?  That is entirely up to you.  The year has brought many advances to augmented reality and the ceiling is sky-high for 2010.  There will be surprises, excuses, apologies, releases, re-releases and more.  Money will be pumped in, not all where it should go, and progress will be made.  We’ll laugh at the videos, smile at our favorite products and complain when it does work as expected.  Either way, it will be a year more interesting than the last and I’ll be here to watch it all unfold.

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6 “Nearest X” Augmented Reality Apps and 5 Ways to Improve

Now that the OS 3.1 is upon us we’re seeing a few more augmented reality apps and some of them are in the category of the “Nearest X” variety.  I’m not saying these apps are necessarily a bad thing, but my fear is that they’ll crash the market as a gimmick and not try to solve any problems.  This will make it more difficult to differentiate the good from the bad.  I’m not the only one out there with concerns about slapping AR onto these apps and calling them improved over the previous versions.  Read these posts from Rouli and Joe to see I’m not alone. 

Also, as we can see using the RIM scale for augmented reality, these apps aren’t stretching the technology much as they fall into the (2,3) location.  Meaning they use minimal flat graphics (Perceived Reality) and just GPS/direction (Reality Recognition) for finding their location in the world. 

I’ll break them down one-by-one, highlighting the good parts and the unfortunate bad parts and see if we can learn something.

1) Toyko Underground for train stations and restaurants

This iPhone app comes from Ipodtouchlab.  It’s a standard “Nearest X” type application with two views: a forward view requiring holding the iPhone up in picture taking mode and a more elbow friendly footpath view with a nice fat arrow and distance to target.  Having spent my fair share of time getting lost in the underground malls and train stations in Japan this app seems like a useful endevour.  One advantage the AR version of this type of application has is that Japan train stations, especially the ones in Toyko are extremely crowded.  So having a see-through screen while you walk can keep you from bumping into anyone.  The downside to this app is it only works in the center of Tokyo. 

 

 

2) Nearest McDonald’s

The Nearest McDonald’s app from IGPSD can find the nearest McDonald’s, Starbucks or Pizza Hut.  The video doesn’t give us much to go on but the major problems I see with it are the limited targets, the poor looking interface and no elbow saving view option.  I also think using McDonald’s, Starbucks and Pizza Hut as the targets is tacky.  I realize the video says demo, but this is our first impression of the product. 

As Rouli says,

It’s amazing how a couple of months make all the difference between innovator and late-comer.

 

3) Cheap Gas!

David J. Hinson brings us his Cheap Gas! AR app demo.  My major worry about this app is how it will be used with driving.  I guess the viewport helps make the driver safer compared to a regular app?  If we could project the iPhone screen onto the windshield I might feel a little better about any of the “Car Apps” out there. 

 

4) Acrossair Nearest Tube App

The Acrossair app was the first one to catch the public’s interest with over 300,000 views on YouTube.  I like that this app has both the foot view and the straight ahead view.  I think this modality should be the standard.  They even stack the far-away tubes in the upper region of the viewscreen giving you a natural way to use the interface and have released tube/subway finders for other major cities. 

 

5) Nearest Satellite Finder

This app from dailymobile is a bit different than the others, but I think its one that really uses the visualization of augmented reality well.  When you set up a satellite dish its extremely useful to know where the satellites are and if any trees are in the way.  A top down map view doesn’t do anything for finding the right satellite to point the dish at.  This app has limited functionality, but for what it does, it does well. 

 6) WorkSnug – Best Location to Work

I covered this app last week and while I initially couldn’t find much that augmented reality added to the app that a regular 2D version couldn’t do, Richard Leyland from WorkSnug helped me understand why they chose to use AR in their app:

Appreciate your comments. We decided to use Augmented Reality for our app for a couple of reasons. The first is that it presents a nice way to cut through the complexity of the city lay-out (”oh yeah, it’s that way”). So in that sense it does offer more than just a Nearest X type app. The second reason is that it was fun!

I take your point about AR apps though – We shouldn’t get carried away about the delivery method. We hope the value of our app is in the content, which we pounded the streets to capture ourselves.

Good point, Richard.  Shiny toys don’t matter much if the content behind them isn’t worth much.  A point all the Nearest X apps should pay attention to. 

 

To make a good “Nearest X” app, the important parts are to have good content behind the shiny graphics, give us intuitive interfaces that mimic our normal gestures and don’t cause tendinitis of the elbow.  The bad part is that most of these apps aren’t really taking advantage of the possibilities of augmented reality.  It is still early, but I think the app designers could stretch their imaginations and programming skills a little more and make some innovative products. 

To help, I’m offering some free suggestions on how to improve “Nearest X” apps:

1) Follow the Yellow Brick Arrow

Give us street level markers that show the directions beyond a flat box.  

Direction Map

 

 

2) Customization

If we’re looking for restaurants or other locations that involve personal tastes, I’d like to have the app notify me of places I’d want to go before I have to scroll through menus.  Have it default to what I like best or maybe even suggest something nearby within my taste standards. 

3) X-Ray Vision

Sometimes the arrow pointing us in the right direction is blocked by a wall.  While full rendering of what’s beyond the wall isn’t possible right now, give us a taste of the path using a 3D mini-map or project the path onto the view screen (similar to #1.)

 

4) Add a Dash of Mystery

Why do we need to search for something we know we want?  Can’t we ask the iPhone to show us nearby landmarks, or to notify us (using voice!) of interesting nearby locations.  When we hold up the phone it should tell us about it (including wiki access.) 

If I’m walking around New York, I might want to hit my iPhone and have it show me the nearest locations of movies film sets, or locations of famous pictures, or landmarks (beyond the obvious ones.)  Give me what I didn’t expect, not what I want.  I can get that anyday. 

5) Reduce My App Clutter

I know you’re all competing, but I’d like to see a few “Nearest X” app makers get together and make the different apps work together so I don’t need to download a different one to find coffee than for a laundry mat.  The hard part is the content, so let’s not have to have fifteen different apps just to find all the places you need to go. 

 

The “Nearest X” app category is probably going to get cluttered soon as its an easy and quick way to incorporate a new technology that’s catching people’s attention.  Designers should consider that the only way their going to succeed is to innovate beyond what’s already been done.  Otherwise, they’ll just be another “Nearest X” app.

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Around the ARNet

This past month the specter of augmented reality, which in the past had been mostly research papers and speculation, has slowly been turning into real products.  With a nice long three day weekend to relax, I thought I’d reflect on the more important happenings of augmented reality.

Augmented Reality Apps

Yelp

The hottest topic for augmented reality apps was the easter egg in the iPhone app Yelp.  With three shakes of the iPhone, the Monocle application would be unlocked allowing camera based AR.  The impact of this application on the news can be seen in this technorati tag tracker:

Yelp Bump

 

 

 

 

 

 

Wikitude Drive

Wikitude, the creators of the first reality browser, gave a preview of their augmented reality navigation system for the Android.  The navigational system called Wikitude Drive overlays point-to-point directions on the camera view.  Some concerns were expressed about safety for the driver, but this application is no different than any navigation system already on the market.  And for you iPhone junkies, don’t worry, they’ll be releasing it on that smartphone as well. 

And while I’m on Wikitude, they also released Wikitude 3.0, an enhanced version of wikitude.me.  Read the article for more details. 

 

Layar 2.0

Competing for the mindshare of future “reality browsers”, Layar has done a good job of getting its product noticed even though it came six months after the Wikitude app.  Layar is already onto version 2.1, making improvements to its browser like linking within Layars and sharing screenshots. 

 

Put-A-Spell

Living up to his promise of AR education games for kids, Ori’s company Ogmento brings us a demo of their Put-A-Spell game for young children. 

 

iPhone OS 3.1

Of course, this operating system isn’t an app, but its precursor to an assumed flood of AR apps we’re expecting to see when 3.1 finally becomes live.  Expected in September, grumblings of delays have been speculated based on progress in beta.  When it finally does drop, expect to see a huge spike in augmented reality articles. 

 

 

AR Goggles

Lumus

While we’re still a ways from augmented vision, its still nice to track progress of augmented reality goggles.  Ori Inbar gives us a peak into the progress of AR goggles in an interview with Zvi Lapidot, CEO of Lumus.  While we can’t expect to see a commercial product from Lumus until 2011, mostly due to a lack of VC funding, we can take a look at this demo from them.

 

Vuzix

While we’re still waiting for the AV920 Wrap to be released this fall, Vuzix has updated their website with a page with an AR Education Group.  This group will focus on training services for various industries from medical to military with both off-the-shelf training and custom. 

 

Nokia

At the recent SDForum, research fellow Kari Pulli, talked about Nokia’s take on mobile augmented reality.  They believe the future to be, not on handsets, but in AR goggles and are developing a prototype model.  The slide show can be seen here.

 

Interesting Articles

Eight months ago, I could keep up with all the discussion easily.  Now many new hats are being thrown into the ring.  I’d like to point out my favorite articles from around the ARNet.

Games Alfresco, Ori InbarWhy People Get Excited About Augmented Reality  

Ori gives us a nice rundown of the influence of science fiction on technology and how augmented reality will bring us: x-ray vision, time travel and teleportation.

 

Ugo Trade, Tish ShuteEverything Everywhere: Thomas Wrobel’s Proposal for an Open Augmented Reality Network

Showing what a great discussion Thomas unleashed, the comment section was nearly as long as the article itself.  As a frequent contribuitor on the AR blogs, it was nice to see Thomas outline his vision for the future of augmented reality. 

 

Bruce SterlingAt the Dawn of the Augmented Reality Industry

This video was recorded at the Layar Launch Event.  Bruce Sterling, a promenant sci-fi author who helped bring about the cyberpunk movement, gives us a rundown of down-market cheesy AR, who’s leading the AR development race, what to call augmented reality and other ramblings on a fledgling industry.  Bruce is also writting regularly about augmented reality and other wired topics on his blog Beyond the Beyond

 

Marshall Kirkpatrick, ReadWriteWebAugmented Reality: 5 Barriers to a Web That’s Everywhere

The challenges to an augmented reality world are more than the sum of its parts.  Marshall breaks down these challenges in five parts: Social vs. Real-Time, UX, Spam and Security, Interoperability and Openness. 

 

Rouli Nir, Augmented TimesLooking for a Modern Day Chaplin

Rouli explains why we need more storytelling and mystery in our AR applications.  As he says, “content not technology is the way forward.”

 

This hits a nice cross-section of my favorite articles from the last month.  I also would like to point to the three articles on my own site that got the most traffic: Proposal: Augmented Reality Scale, 10 Things Your AR App Must Have to Succeed, and 10 Franchises That Need Augmented Reality.

I’d like to say that I discussed all the major happenings from the past month, but the volume of AR information coming out lately makes that impossible.  For the items I have missed, I suggest checking out the Weekly Linkfest on Games Alfresco/Augmented Times (of course, most of my readers, also read that site, but for those that aren’t yet):

 Weekly Linkfest – Sept 6th

WeeklyLinkfest – August 30th

Weekly Linkfest – August 23rd

Weekly Linkfest – August 16th

 

Lastly, if you’re still not on the augmented reality bandwagon, I present to you the most recent augmented reality trends graph on Google trends.

ARTrendsAug09

Popularity: 29% [?]

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