Posts Tagged outdoor AR
X-Ray Vision Utilizing Surveillance Cameras
Posted by Tom Carpenter in augmented reality on September 16th, 2009
In comic books, Superman had all his powers naturally and Batman got his through gadgets and sheer force-of-will. Using the equipment (altogether not very portable for superheros) shown in the video, you can have Superman-like powers with Batman-like gear.
This amazingly cool gadget comes from Yoshinari Kameda, Taisuke Takemasa and Yuichi Ohta from the University of Tsukuba. To pull off the trick, they use wireless LAN, cameras, GPS and an inertia sensor. It does require a little setup, but as more data collectors (i.e. cameras) are made digital and hooked to the Internet, this becomes a possibility without all the prework.
It appears (though someone could confirm for me) that this group will be presenting their paper at ISMAR09. If they do, I’m sure it’ll be a fascinating presentation.
Popularity: 7% [?]
6 “Nearest X” Augmented Reality Apps and 5 Ways to Improve
Posted by Tom Carpenter in Steal This AR Idea!, augmented reality on September 13th, 2009
Now that the OS 3.1 is upon us we’re seeing a few more augmented reality apps and some of them are in the category of the “Nearest X” variety. I’m not saying these apps are necessarily a bad thing, but my fear is that they’ll crash the market as a gimmick and not try to solve any problems. This will make it more difficult to differentiate the good from the bad. I’m not the only one out there with concerns about slapping AR onto these apps and calling them improved over the previous versions. Read these posts from Rouli and Joe to see I’m not alone.
Also, as we can see using the RIM scale for augmented reality, these apps aren’t stretching the technology much as they fall into the (2,3) location. Meaning they use minimal flat graphics (Perceived Reality) and just GPS/direction (Reality Recognition) for finding their location in the world.
I’ll break them down one-by-one, highlighting the good parts and the unfortunate bad parts and see if we can learn something.
1) Toyko Underground for train stations and restaurants
This iPhone app comes from Ipodtouchlab. It’s a standard “Nearest X” type application with two views: a forward view requiring holding the iPhone up in picture taking mode and a more elbow friendly footpath view with a nice fat arrow and distance to target. Having spent my fair share of time getting lost in the underground malls and train stations in Japan this app seems like a useful endevour. One advantage the AR version of this type of application has is that Japan train stations, especially the ones in Toyko are extremely crowded. So having a see-through screen while you walk can keep you from bumping into anyone. The downside to this app is it only works in the center of Tokyo.
2) Nearest McDonald’s
The Nearest McDonald’s app from IGPSD can find the nearest McDonald’s, Starbucks or Pizza Hut. The video doesn’t give us much to go on but the major problems I see with it are the limited targets, the poor looking interface and no elbow saving view option. I also think using McDonald’s, Starbucks and Pizza Hut as the targets is tacky. I realize the video says demo, but this is our first impression of the product.
As Rouli says,
It’s amazing how a couple of months make all the difference between innovator and late-comer.
3) Cheap Gas!
David J. Hinson brings us his Cheap Gas! AR app demo. My major worry about this app is how it will be used with driving. I guess the viewport helps make the driver safer compared to a regular app? If we could project the iPhone screen onto the windshield I might feel a little better about any of the “Car Apps” out there.
4) Acrossair Nearest Tube App
The Acrossair app was the first one to catch the public’s interest with over 300,000 views on YouTube. I like that this app has both the foot view and the straight ahead view. I think this modality should be the standard. They even stack the far-away tubes in the upper region of the viewscreen giving you a natural way to use the interface and have released tube/subway finders for other major cities.
5) Nearest Satellite Finder
This app from dailymobile is a bit different than the others, but I think its one that really uses the visualization of augmented reality well. When you set up a satellite dish its extremely useful to know where the satellites are and if any trees are in the way. A top down map view doesn’t do anything for finding the right satellite to point the dish at. This app has limited functionality, but for what it does, it does well.
6) WorkSnug – Best Location to Work
I covered this app last week and while I initially couldn’t find much that augmented reality added to the app that a regular 2D version couldn’t do, Richard Leyland from WorkSnug helped me understand why they chose to use AR in their app:
Appreciate your comments. We decided to use Augmented Reality for our app for a couple of reasons. The first is that it presents a nice way to cut through the complexity of the city lay-out (”oh yeah, it’s that way”). So in that sense it does offer more than just a Nearest X type app. The second reason is that it was fun!
I take your point about AR apps though – We shouldn’t get carried away about the delivery method. We hope the value of our app is in the content, which we pounded the streets to capture ourselves.
Good point, Richard. Shiny toys don’t matter much if the content behind them isn’t worth much. A point all the Nearest X apps should pay attention to.
To make a good “Nearest X” app, the important parts are to have good content behind the shiny graphics, give us intuitive interfaces that mimic our normal gestures and don’t cause tendinitis of the elbow. The bad part is that most of these apps aren’t really taking advantage of the possibilities of augmented reality. It is still early, but I think the app designers could stretch their imaginations and programming skills a little more and make some innovative products.
To help, I’m offering some free suggestions on how to improve “Nearest X” apps:
1) Follow the Yellow Brick Arrow
Give us street level markers that show the directions beyond a flat box.

2) Customization
If we’re looking for restaurants or other locations that involve personal tastes, I’d like to have the app notify me of places I’d want to go before I have to scroll through menus. Have it default to what I like best or maybe even suggest something nearby within my taste standards.
3) X-Ray Vision
Sometimes the arrow pointing us in the right direction is blocked by a wall. While full rendering of what’s beyond the wall isn’t possible right now, give us a taste of the path using a 3D mini-map or project the path onto the view screen (similar to #1.)
4) Add a Dash of Mystery
Why do we need to search for something we know we want? Can’t we ask the iPhone to show us nearby landmarks, or to notify us (using voice!) of interesting nearby locations. When we hold up the phone it should tell us about it (including wiki access.)
If I’m walking around New York, I might want to hit my iPhone and have it show me the nearest locations of movies film sets, or locations of famous pictures, or landmarks (beyond the obvious ones.) Give me what I didn’t expect, not what I want. I can get that anyday.
5) Reduce My App Clutter
I know you’re all competing, but I’d like to see a few “Nearest X” app makers get together and make the different apps work together so I don’t need to download a different one to find coffee than for a laundry mat. The hard part is the content, so let’s not have to have fifteen different apps just to find all the places you need to go.
The “Nearest X” app category is probably going to get cluttered soon as its an easy and quick way to incorporate a new technology that’s catching people’s attention. Designers should consider that the only way their going to succeed is to innovate beyond what’s already been done. Otherwise, they’ll just be another “Nearest X” app.
Popularity: 17% [?]
Augmenting Aerial Earth Maps With Dynamic Information
Posted by Tom Carpenter in augmented reality, digital singularity on September 11th, 2009
The Georgia Instituite of Technology will be presenting at ISMAR09 on “Augmenting Aerial Maps with Dynamic Information from Videos.” They have released a video and a website on their project. Their stated their goals are:
Abstract
We introduce methods for augmenting aerial visualizations of Earth (from tools such as Google Earth or Microsoft Virtual Earth) with dynamic information obtained from videos. Our goal is to make Augmented Earth Maps that visualize the live broadcast of dynamic sceneries within a city. We propose different approaches to analyze videos of pedestrians and cars, under differing conditions and then augment Aerial Earth Maps (AEMs) with live and dynamic information. We also analyze natural phenomenon (clouds) and project information from these to the AEMs to add the visual reality.
I find this paper and the video absolutely fascinating and altogether troubling. As we start bringing live camera views into the datasphere, we open ourselves up to many wonderful possibilities and also to new problems. The technology, as presented in the paper, is a long way from a ubiquitous environment of cameras being translated to the datasphere (to be then analyzed), but it shows we are on that path.
I may be overstating the dangers, because when it comes to collecting data, what can be measured can be improved and improving society is generally a good thing. But as cameras can begin to identify individuals and that can be tracked to social media, we have to make decisions about the ownership of personal data. I don’t mind if this data is used in an aggregate sense, but if my individual tastes and habits are tracked, then I think a line has been crossed.
This is a topic that will need more discussion as the technology improves.
If you want to hear more on the project and you are attending this year’s ISMAR. They will be presenting their paper on Tuesday afternoon between 1:00-1:50pm (subject to change).
Popularity: 17% [?]
Another Astronomy AR App
Posted by Tom Carpenter in augmented reality on June 29th, 2009
Similar to Sky Map, this iPhone 3GS app (needs the compass to function properly) gives you complete knowledge of the night sky. Though technically you can use it in daylight or in your living room and get the same results.
While some might not consider it AR (I do, but only tenuously), it does interact with your environment to give you real world information including Wiki access, moon cycles and an object finder. N0 matter how you might classify the app, it still looks pretty cool.
Popularity: 2% [?]
More Nokia “Point and Find”
Posted by Tom Carpenter in augmented reality on June 16th, 2009
A few months ago, Rouli brought us a video and some information about Nokia’s “Point and Find.” The product at the time could scan movie posters or bar codes to give the user more information.
Today they released more information about “Point and Find” world-building.
I believe the world building product is targeted to other companies wishing to build branded AR tag layers. I could imagine a Disney World creating their own “Point and Find” layer for their theme parts so you can easily get information for any store, location or products in the park. The intial world building would require purchasing the service from Nokia, but access to the world’s data can be open to anyone.
I’m not entirely sold on the corporate version of world-building. Open source movements are more powerful in this day and age. I think something like the SREngine will end up being more prevalent. To fill the cloud, you’ll need to leverage the crowd.
Popularity: 1% [?]
Snowflake Demo
Posted by Tom Carpenter in augmented reality on June 14th, 2009
If you’ve ever been skiing, then you know part of your time on the lift is spent figuring out where you are on the mountain, where you’re going to go next and hoping you don’t lose the rest of your group on the way there.
The demo shown in this video will help paint the ski trails with correct difficulty level on them, show you the rest areas and lodging–and the most important feature–show the other members of your group (assuming they have the software) in their correct location on the mountain.
Hopefully in the final version it looks as nice and has all the functions shown , because I believe this would be a must-have app for ski trips.
Popularity: 2% [?]
Link-a-palooza
Posted by Tom Carpenter in augmented reality on May 21st, 2009
I’m typing this post on my kids computer since my motherboard crashed on mine. I had some more in-depth posts planned, but until I can get my computer up and running (new MB is currently installed and now partitioning the hard drive), I’m just going to throw out some interesting links. Hopefully tomorow I can get some more meat up on the page.
But before I do that, I’d like to thank all those that read and commented on my Path to Augmented Vision post which surpassed my previous top post Automating the Digitalization of the World. Special thanks to Rouli who helped clean up my draft version of the post.
Which leads me to the New SREngine video from Rouli/Ori’ssites. The updated SREngine is fascinating and is an impressive piece of work for one man. I can’t wait to see it on the iPhone.
The next link is from Shepherd’s Piabout his talk “Instrumenting the World” and his recent experiences discussing Augmented Reality with various government groups including the DoDIIS (Department of Defense Intelligence Information Systems).
Lastly, Jan at Augmented Reality Blog brings us a usability test of “Unifeye Design”–an augmented reality programming tool for non-programmers. I didn’t get a chance to try it out, but I’m sure I will once I wrangle my new computer into submission.
Popularity: 2% [?]
AR Weather
Posted by Tom Carpenter in augmented reality on May 15th, 2009
This wearable augmented reality system simulates different weather systems in an outdoor settings. The hail simulation looks realistic because of the way it bounces off the ground. This research project is from ISMAR2008.
Popularity: 2% [?]
Core Tools for Augmented Reality
Posted by Tom Carpenter in augmented reality on May 14th, 2009
In this video Simon Wynda (I’m guessing at the spelling) gives a Core Tools for Augmented Reality demo. This demo was featured at the Microsoft Research Cambridge Lab on May 6th.
Simon demonstrates a geospatial AR application that recognizes its location from images and GPS data. Location notes are annotated in the view in one example.
The second part of the video he shows a hide-and-seek game utilizing AR. The view in the camera shows a cascade of bubbles floating by that a child would follow to a treasure chest. Simon demonstrates how even away from the chest, the bubbles float in the correct direction. Not a breakthrough by any means, but I like the direction of their creative thinking to make an interesting application.
This idea could be expanded into an adult hide-and-seek finding clues throughout a metropolitan area leading to a big event. Prospective attendees could answer questions along the way at certain locations related to the event. Would be a great viral marketing campaign.
Popularity: 1% [?]




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