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	<title>Thomas K. Carpenter &#187; metaio</title>
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		<title>Metaio&#8217;s Augmented Reality Worker Support</title>
		<link>http://thomaskcarpenter.com/2011/03/09/metaios-augmented-reality-worker-support/</link>
		<comments>http://thomaskcarpenter.com/2011/03/09/metaios-augmented-reality-worker-support/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 11:28:48 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[markerless]]></category>
		<category><![CDATA[metaio]]></category>

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		<description><![CDATA[Markerless tracking has come a long way in the last year.  The downside of this system is the custom graphics for the visual manual.  It&#8217;s hard enough writing instructions for thousands of jobs in a production facility right now.  This &#8230; <a href="http://thomaskcarpenter.com/2011/03/09/metaios-augmented-reality-worker-support/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fthomaskcarpenter.com%2F2011%2F03%2F09%2Fmetaios-augmented-reality-worker-support%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fthomaskcarpenter.com%2F2011%2F03%2F09%2Fmetaios-augmented-reality-worker-support%2F&amp;source=thomaskcarpente&amp;style=normal&amp;service=bit.ly&amp;b=2" height="61" width="50" /><br />
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<p><object width="480" height="390"><param name="movie" value="http://www.youtube.com/v/3e71CEQ-yFA?fs=1&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" />Markerless tracking has come a long way in the last year.  The downside of this system is the custom graphics for the visual manual.  It&#8217;s hard enough writing instructions for thousands of jobs in a production facility right now.  This system would need to be leveraged on mass market jobs</object></p>
<p><object width="480" height="390">like oil changes at Jiffy Lube.<embed type="application/x-shockwave-flash" width="480" height="390" src="http://www.youtube.com/v/3e71CEQ-yFA?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>USATODAY 360 Stadium Tour from Junaio</title>
		<link>http://thomaskcarpenter.com/2011/02/03/usatoday-360-stadium-tour-from-junaio/</link>
		<comments>http://thomaskcarpenter.com/2011/02/03/usatoday-360-stadium-tour-from-junaio/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 23:16:39 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[Junaio]]></category>
		<category><![CDATA[metaio]]></category>
		<category><![CDATA[Superbowl]]></category>
		<category><![CDATA[USAToday]]></category>

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		<description><![CDATA[** Cool experience with the smartphone and seeing into another location.  Would love to be able to walk around or zoom in.  Next step is to offer a live feed from various locations of the Superbowl during the game.  Maybe &#8230; <a href="http://thomaskcarpenter.com/2011/02/03/usatoday-360-stadium-tour-from-junaio/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>** Cool experience with the smartphone and seeing into another location.  Would love to be able to walk around or zoom in.  Next step is to offer a live feed from various locations of the Superbowl during the game.  Maybe next year.</p>
<p><strong>Steelers and Packers Magically Come to Life in USA TODAY</strong></p>
<p>Super Bowl Coverage to Include Augmented Reality</p>
<p>SAN FRANCISCO, MUNICH, (February 3rd, 2011) – When the Pittsburgh Steelers and the Green Bay Packers meet on Sunday at the Dallas Cowboys Stadium in Arlington, Texas, to go head to head at this year&#8217;s Super Bowl, fans will be able to enrich their experience with augmented reality tidbits, courtesy of USA TODAY and junaio, the most advanced Augmented Reality browser. For smartphone users, the Friday, February 4th edition of USA TODAY will include a 360 degree tour of the Dallas Cowboys stadium, presented by Jerry Jones, stadium and Cowboys owner, along with interior and exterior highlights. The Monday, February 7th edition will give readers a 3D view of the &#8220;Play of the Game&#8221; in an animated sequence and an option to receive player stats. Pepsi and Papa John&#8217;s are sponsoring the two augmented reality experiences.</p>
<p>The new Cowboys Stadium, opened in May 2009, is the largest domed stadium in the world and a marvel of architecture and technology. How suiting of USA TODAY to employ the leading edge technology of Augmented Reality to allow the Cowboys&#8217; owner Jerry Jones to introduce his impressive sports palace to football fans nationwide. All that is required is to download the free app junaio from Apple&#8217;s iPhone App Store or the Android Market Place.</p>
<p>With the junaio channel &#8220;USATODAY 360 Stadium Tour&#8221;, the viewer finds himself right in the middle of the Cowboys Stadium enjoying a 360 degree view as he moves the camera around his own position. Clicking on the screen lets the user jump to where the players enter the stadium, down into the locker rooms or to view some of the famous murals of contemporary art decorating the interior of this fabulous stadium.</p>
<p>For people reading about the game in USA TODAY&#8217;s Monday February 7th edition, junaio&#8217;s image recognition technology brings to life the Super Bowl &#8220;Play of the Game&#8221; in the junaio channel &#8220;USATODAY SuperBowl Key Play&#8221;. This is presented not as a video, but as a 3D animation, created within hours of the game, whereby the viewer&#8217;s camera angle is determined by the smartphone&#8217;s position relative to the newspaper picture so that every player&#8217;s move can be studied from different angles.</p>
<p>&#8220;This cooperation between USA TODAY and junaio&#8221;, says Peter Meier, the developer of junaio, &#8220;is another great example of our vision of the &#8216;Augmented City&#8217; and how augmented reality is able to bring additional value to everyday life. Just as junaio lets the viewer look inside the Cowboys Stadium, it can also assist buyers, looking for office space on the real estate market, to get a first glimpse of a vacant office by simply clicking on the building. And the second example of the 3D game play animation demonstrates how print editorials and even news can be augmented with digital displays, thereby enriching the reader&#8217;s experience.&#8221;</p>
<p>For details of the experience visit <a href="http://biggame3d.usatoday.com/">http://biggame3d.usatoday.com</a></p>
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<p>About junaio®<br />
junaio is the world&#8217;s most advanced mobile Augmented Reality browser and growing daily with interesting content relevant to a viewer&#8217;s location or triggered through images and objects the camera is pointing at. The unmatched ease of use, great choice of content and superior features make junaio everybody&#8217;s daily companion, an instant source of information about places, events, bargains or objects in the world around us. Features are:  location based services using onboard GPS and compass, highly accurate positioning, even inside buildings or exhibition sites, object recognition and natural feature tracking useful for scaling and integrating graphic overlays or 3D models into the real world. Two-way interaction between the user and the displayed AR overlays allow gaming and other virtual experiences. And of course the full range of multimedia displays, including text, image, sound, video. junaio was created by metaio GmbH, the worldwide leader in Augmented Reality.</p>
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		<title>Dragons Invade Your Home With Metaio</title>
		<link>http://thomaskcarpenter.com/2011/02/02/dragons-invade-your-home-with-metaio/</link>
		<comments>http://thomaskcarpenter.com/2011/02/02/dragons-invade-your-home-with-metaio/#comments</comments>
		<pubDate>Wed, 02 Feb 2011 13:33:49 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Junaio]]></category>
		<category><![CDATA[metaio]]></category>
		<category><![CDATA[robert scoble]]></category>

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		<description><![CDATA[Robert Scoble, the interviewer of the geek-stars and employee of Rackspace, recorded this video at Metaio in Munich.  The gang at Metaio shows off a virtual dragon clinging to a building and talks about their AR browser Junaio.  If the &#8230; <a href="http://thomaskcarpenter.com/2011/02/02/dragons-invade-your-home-with-metaio/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Robert Scoble, the interviewer of the geek-stars and employee of Rackspace, recorded this video at Metaio in Munich.  The gang at Metaio shows off a virtual dragon clinging to a building and talks about their AR browser Junaio.  If the only thing you want to know about is dragons invading your home, fast forward to 3:15 in the video to get your fix.</p>
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		<title>Augmented Reality Year in Review &#8211; 2010</title>
		<link>http://thomaskcarpenter.com/2011/01/03/augmented-reality-year-in-review-2010/</link>
		<comments>http://thomaskcarpenter.com/2011/01/03/augmented-reality-year-in-review-2010/#comments</comments>
		<pubDate>Mon, 03 Jan 2011 12:13:19 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[AirRaid]]></category>
		<category><![CDATA[AR Games]]></category>
		<category><![CDATA[ARE2010]]></category>
		<category><![CDATA[Augmented Planet]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[Chris Arkenberg]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[games alfresco]]></category>
		<category><![CDATA[Google Goggles]]></category>
		<category><![CDATA[Jack Benoff]]></category>
		<category><![CDATA[Junaio]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[Lumus]]></category>
		<category><![CDATA[Marco Tempest]]></category>
		<category><![CDATA[metaio]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[Qualcomm]]></category>
		<category><![CDATA[Rouli Nir]]></category>
		<category><![CDATA[the digital sea]]></category>
		<category><![CDATA[Tim O'Reilly]]></category>
		<category><![CDATA[Tish Shute]]></category>
		<category><![CDATA[Tonchidot]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[WordLens]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[Two years ago, in 2009, augmented reality took its first steps into mainstream consciousness.  This last year, 2010, we&#8217;ve seen augmented reality really expand into new formats and across spectra. Like I did last year, I&#8217;m going to review month-by-month the &#8230; <a href="http://thomaskcarpenter.com/2011/01/03/augmented-reality-year-in-review-2010/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Two years ago, in 2009, augmented reality <a title="AR Year in Review 2009" href="http://thomaskcarpenter.com/2009/12/27/augmented-reality-year-in-review-2009/" target="_blank">took its first steps into mainstream consciousness</a>.  This last year, 2010, we&#8217;ve seen augmented reality really expand into new formats and across spectra.</p>
<p><a title="AR Year in Review 2009" href="http://thomaskcarpenter.com/2009/12/27/augmented-reality-year-in-review-2009/" target="_blank">Like I did last year</a>, I&#8217;m going to review month-by-month the mishaps and happenings of augmented reality in 2010.  This year the task seems more imposing as there&#8217;s a lot more content to cover, even though interest on the <a title="Google Trends" href="http://www.google.com/trends?q=augmented+reality" target="_blank">technology has plateaued</a>.  And I expect that progress has been exciting, we still haven&#8217;t hit the real possibilities that AR has to offer and don&#8217;t expect to for <a title="The path to augmented vision" href="http://thomaskcarpenter.com/2009/05/12/the-path-to-augmented-vision/" target="_blank">another few years</a>.</p>
<p><strong>January</strong></p>
<p>Already I&#8217;m overwhelmed by the amount of available content to choose from for this review.  Even just a year ago, I&#8217;m surprised by how much was going on in the month of January.  Also, the tone of the articles are much different than they are now.  People were still getting use to the idea of augmented reality and not quite sure where the technology was headed.  There&#8217;s a little more settling in the marketplace and augmented reality isn&#8217;t such a foreign phrase now.</p>
<p><em>Biggest News</em> &#8211; The <a title="AR Consortium" href="http://www.arconsortium.org/home/2010/1/18/ar-consortium-gets-behind-the-first-commercially-focused-aug.html" target="_blank">AR Consortium</a> announces <a title="ARE2010" href="http://augmentedrealityevent.com/" target="_blank">ARE2010</a>.  Reading that article makes me wonder if there&#8217;s still anything going on with the consortium or has it just become the way to organize the ARE events.</p>
<p><em>Coolest App</em> / Video &#8211; At this point, apps are still far and few between so the early months will be more devoted to the videos.  This video should of no surprise because it garnered a quarter of a million hits.</p>
<blockquote><p>The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it.</p>
<p>A film produced for my final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality.</p></blockquote>
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<p><em>Best Article / Interview</em> &#8211; <a title="AR: Pure Hype or The Next Big Thing" href="http://www.computerworld.com/s/article/9145418/Augmented_reality_Pure_hype_or_Next_Big_Thing_in_mobile_?taxonomyId=15&amp;pageNumber=1" target="_blank">Augmented Reality: Pure Hype or The Next Big Thing</a> by Computer World did a nice job of summing up the technology at that point in time.  Additionally, it gave a good basic lesson on AR to those who&#8217;d never heard of it before.</p>
<p><em>Notable Quotes</em> &#8211; This one comes from Tish Shute&#8217;s <a title="Interview with Anselm Hook" href="http://www.ugotrade.com/2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook/" target="_blank">interview with Anselm Hook</a>.</p>
<blockquote><p>When you are mediating the translation layer between the image and the data, then there is an opportunity for you to control it, and that opportunity is hard to resist.  It is hard to choose not to own that opportunity. It is an advertising opportunity. It is a revenue opportunity. It is a chance to send a message and a tone.</p>
<p>I know that Google and companies like that are keenly aware of the kinds of roles they don’t want to hold, but it is sometimes seductive to think about them. And I am afraid that we, as a community, need to assert an ownership, kind of a commons, over how computers will translate what they see to information that we perceive.</p></blockquote>
<p><em>Other Notables</em> &#8211; Augmented Planet argued the <a title="Case against AR" href="http://www.augmentedplanet.com/2010/01/the-case-against-augmented-reality/" target="_blank">Case Against Augmented Reality</a>, which garnered some philosophical interest but didn&#8217;t really lay out a concrete case against it.  Also, <a title="AR Drone" href="http://www.youtube.com/watch?v=2aDE5GcriHc" target="_blank">AR Drone</a>.</p>
<p><strong>February</strong></p>
<p><em>Biggest News</em> &#8211; <a title="Layar opens app store" href="http://site.layar.com/company/blog/layar-opens-for-mainstream-business/" target="_blank">Layar opens their App Store</a> was pretty big news.  Also, they picked up another $3.4M in funding.</p>
<p><em>Coolest App / Video</em> &#8211; The Recognizr became an actual app which opened up the idea that <a title="Face As Social Business Card" href="http://gamesalfresco.com/2010/02/16/your-face-is-a-social-business-card/" target="_blank">Your Face is A Social Business Card</a>.  No one has come up to me holding up their smartphone to find out who I am yet, but I suppose it&#8217;s still possible.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/0QBLKBYrgvk?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/0QBLKBYrgvk?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best article / interview</em> &#8211; Tish does all the best interviews.  Here&#8217;s another with <a title="The Physical World Becomes a Software Construct" href="http://www.ugotrade.com/2010/02/10/the-physical-world-becomes-a-software-construct-talking-with-brady-forrest-about-where-2-0-2010/" target="_blank">Brady Forrest: The Physical World Becomes a Software Construct</a>.</p>
<p><em>Other notables </em>- The Augmented Planet <a title="Browser best practices" href="http://www.augmentedplanet.com/2010/02/augmented-reality-browsers-innovation-best-practices/" target="_blank">reviews best practices for AR apps</a>, <a title="7 Ways AR Will Change Your Brain" href="http://thomaskcarpenter.com/2010/02/23/7-ways-augmented-reality-will-change-your-brain/" target="_blank">7 Ways AR Will Change Your Brain</a>, and <a title="Augmented Maps with Photosynth" href="http://artimes.rouli.net/2010/02/i-dont-have-anything-intelligent-to-say.html" target="_blank">Augmented Maps with Photosynth</a>.</p>
<p><strong>March</strong></p>
<p><em>Biggest News</em> &#8211; Double shot of Metaio here with the <a title="Junaio $5,000 app contest" href="http://gamesalfresco.com/2010/03/30/win-5000-developing-a-junaio-app/" target="_blank">Junaio $5,000 app contest</a> and <a title="Junaio 2.0 in iPhone app store" href="http://www.augmentedplanet.com/2010/03/junaio-2-0-now-an-augmented-reality-browser/" target="_blank">Junaio 2.0 hitting the iPhone app store</a>.</p>
<p><em>Coolest App / Video</em> &#8211; The <a title="AR Sketching Games" href="http://gamesalfresco.com/2010/03/21/pencil-and-paper-are-not-dead-augmented-reality-sketching-games-at-vr-2010/" target="_blank">augmented reality sketching games</a> really captivated a lot of people by ditching markers and letting people create on the fly.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/dL4j3FoBykg?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/dL4j3FoBykg?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best Article / Interview</em> &#8211; <a title="Paige Saez" href="http://www.ugotrade.com/2010/03/18/visual-search-augmented-reality-and-physical-hyperlinks-for-playfulness-not-just-purchases-talking-with-paige-saez-about-imagewiki/" target="_blank">Visual Search, Augmented Reality, and Physical Hyperlinks for Playfulness, Not Just Purchases: Talking with Paige Saez about ImageWiki</a>.  Does Tish ever use a short interview title?  Geez.</p>
<blockquote><p>It sucks that it is a closed proprietary system, but the App Store has done something for software that nothing has ever done in the whole world. Software is candy now. It’s candy. It is like when you are waiting at the grocery store at the checkout line and you are stuck behind somebody, and you have got all these little tchotchka’s, candy bars, magazines, nail-clippers and things. That is the equivalent of software now. It’s become an impulse buy, which is amazing. Nobody would ever have thought…that is actually revolutionary. That’s huge.</p></blockquote>
<p>Other notables &#8211; This article of mine hit a StumbleUpon feedback loop and blew the doors off any of my previous articles or since &#8211; <a title="Eye tracking will be the next click throughs" href="http://thomaskcarpenter.com/2010/03/22/eye-tracking-will-be-the-new-click-throughs/" target="_blank">Eye Tracking Will Be The New Click-Throughs</a>;  another one of note is <a title="Total Immersion on Sky News" href="http://www.augmentedplanet.com/2010/03/total-immersions-augmented-reality-on-sky-news/" target="_blank">Total Immersion on Sky News</a>.</p>
<p><strong>April</strong></p>
<p><em>Biggest News</em> &#8211; TechRadar reported that <a title="Goggles Platform" href="http://www.techradar.com/news/phone-and-communications/mobile-phones/google-we-plan-to-open-up-our-goggles-platform-683454" target="_blank">Google Goggles would be opened up to third party apps</a>.  This was big news back then but we haven&#8217;t seen much from it.</p>
<p><em>Coolest App / Video</em> &#8211; <a title="AR driving on your iPhone" href="http://thomaskcarpenter.com/2010/04/07/augmented-driving-on-your-iphone/" target="_blank">Augmented driving on your iPhone</a> &#8211; the precursor to cars driving themselves?</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/8kn37kvGpHQ?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/8kn37kvGpHQ?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best Interview / Article</em> &#8211; <a title="Has AR Peaked?" href="http://gamesalfresco.com/2010/04/20/has-augmented-reality-peaked/" target="_blank">Has Augmented Reality Peaked?</a> Rouli Nir asks an important question that is still relevant today and so is the answer.</p>
<p><em>Other notables</em> &#8211; <a title="AR Wave at Where 2.0" href="http://www.ugotrade.com/2010/04/02/ar-wave-at-where-2-0-exploring-social-augmented-experiences/" target="_blank">AR Wave at Where 2.0</a> and <a title="Stark HUD 2020" href="http://www.augmentedplanet.com/2010/04/the-stark-hud-2020/" target="_blank">The Stark HUD 2020</a> (fake, but makes me drool).</p>
<p><strong>May</strong></p>
<p><em>Biggest News</em> &#8211; <a title="Ogmento recieves $3.5M funding" href="http://www.readwriteweb.com/archives/ar_developers_ogmento_raise_35m_for_augmented_gaming_apps.php" target="_blank">Ogmento recieves $3.5M in funding</a> as reported by RWW.</p>
<p><em>Coolest Apps</em> &#8211; Two apps stick out to me this month with <a title="Gigaputt" href="http://thomaskcarpenter.com/2010/05/10/gigaputt-augmented-reality-golf/" target="_blank">Gigaputt </a>and <a title="ShootAR" href="http://www.augmentedplanet.com/2010/05/zombie-shootar-augmented-reality-game-for-nokia-devices/" target="_blank">ShootAR</a>.</p>
<p><em>Coolest Video</em> &#8211; What&#8217;s another year in AR without some magic from our favorite magician Marco Tempest?</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/cvTJzbhX98s?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/cvTJzbhX98s?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best Article / Interview</em> &#8211; <a title="Bloomberg TV - AR" href="http://www.bloomberg.com/avp/avp.htm?N=innovators&amp;T=Bloomberg%20Innovators%20Episode%206&amp;clipSRC=FLASH/innovators/innovators_episode6_reality.flv" target="_blank">Bloomberg TV&#8217;s 30 minute show about augmented reality</a>.   I swear I&#8217;m not partial to this video because during the interview portion with Tish (nice to see her on the other side of the interview table), she&#8217;s got her computer open to my website.  Besides 30 minutes of AR goodness, this show is a reminder that AR has moved well beyond the university level.</p>
<p><em>Other Notables</em> &#8211; <a title="Six Sense for Autism" href="http://artimes.rouli.net/2010/05/augmented-reality-for-autism.html" target="_blank">Sixth Sense for Autism</a> and <a title="10 Cool Things in AR" href="http://thomaskcarpenter.com/2010/05/03/10-cool-things-going-on-right-now-in-augmented-reality/" target="_blank">10 Cool Things Happening Right Now in Augmented Reality</a>.</p>
<p><strong>June</strong></p>
<p><em>Biggest News</em> &#8211; Obviously the biggest news in June was ARE2010.</p>
<p><em>Coolest App / Video</em> &#8211; A three-pack from the event: <a title="Bruce Sterling" href="http://gigantico.squarespace.com/336554365346/2010/6/5/bruce-sterling-are2010.html" target="_blank">Bruce Sterling</a>, <a title="Will Wright" href="http://qik.com/video/7076937" target="_blank">Will Wright</a>, and <a title="Jesse Schell" href="http://artimes.rouli.net/2010/06/jesse-schell-rethinking-vision.html" target="_blank">Jesse Schell</a>.</p>
<p><em>Best Article / Interview</em> &#8211; More from ARE2010 with <a title="Bruce Sterling interview" href="http://www.ugotrade.com/2010/06/16/interview-with-bruce-sterling-part-i-at-the-9am-of-the-augmented-reality-industry-are2010/" target="_blank">Tish&#8217;s interview of Bruce Sterling</a>.</p>
<blockquote><p>Well, it’s because they are trying to do a different thing than media does.  I mean, they are trying to “augment reality.”  They don’t want you to know that you are using a medium.  They don’t want you to realize that you’re watching computer animation overlaid on some video acquisition stream.  That would defeat the whole point of AR.  It’s entirely different from an analog medium like television, where you turn on the television and there’s a constant stream of station identification alerts.   That’s like: “Don’t touch that dial!  You’re on channel 13!  Stay with us!”  Then it’s like, “And now a few words from our friendly sponsors!”  That medium was engineered to keep your eyeballs locked to a single stream that they’re feeding you.</p></blockquote>
<p><em>Other notable</em> &#8211; <a title="Digital Bullets" href="http://gamesalfresco.com/2010/06/21/digital-bullets-augmented-reality-financially-viable-or-a-gimmicky-technology-driven-fad/" target="_blank">Digital Bullets: Is AR a fad or commercially viable</a>.  An interview with various CEOs.</p>
<p><strong>July</strong></p>
<p><em>Biggest News</em> &#8211; <a title="Qualcomm 2010 AR challenge" href="http://developer.qualcomm.com/dev/augmented-reality/developer-challenge" target="_blank">Qualcomm&#8217;s 2010 Augmented Reality Developer Challenge</a>.  With $200,000 in prize money at stake for this contest, you can be sure there will be some impressive applications when the results are announced on Feb 14th of 2011.</p>
<p><em>Coolest App / Video</em> &#8211; The augmented reality BP logo hack for the &#8220;<a title="Leak in Your Hometown" href="http://www.wired.com/beyond_the_beyond/2010/06/augmented-reality-bp-logo-hack/" target="_blank">Leak In Your Hometown</a>&#8221; brought forth some interesting questions about trademarks in an AR world.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/i74rPZH1d2g?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/i74rPZH1d2g?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best Article / Interview</em> &#8211; <a title="Celebrating Layar's First Year" href="http://gamesalfresco.com/2010/07/07/short-interview-celebrating-layars-first-year/" target="_blank">A Short Interview: Celebrating Layar&#8217;s First Year</a> from Rouli.</p>
<p>Other notables &#8211; <a title="The Great Civil War Project" href="http://www.augmentedplanet.com/2010/07/the-american-civil-war-project/" target="_blank">The Great Civil War Project.</a></p>
<p><strong><a title="The Great Civil War Project" href="http://www.augmentedplanet.com/2010/07/the-american-civil-war-project/" target="_blank"></a>August</strong></p>
<p><em>Biggest News</em> &#8211; <a title="$3M funding for Kooba" href="http://techcrunch.com/2010/08/26/kooaba-3million-funding/" target="_blank">Kooba receives $3.0M in funding</a>.</p>
<p><em>Coolest App / Video</em> &#8211; Two times the dystopic vision.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/CtcO6K1Htbc?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/CtcO6K1Htbc?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best Interview / Article</em> &#8211; Lester gives his view that <a title="AR vision" href="http://www.augmentedplanet.com/2010/08/augmented-reality-glasses-are-at-least-20-years-away/" target="_blank">AR glasses are at least twenty years away</a>.  I suspect he&#8217;s wrong based on some quick Moore&#8217;s Law-like math, but we&#8217;ll see.</p>
<p><em>Other notables</em> &#8211; <a title="Qualcomm Jay Wright - Ugotrade" href="http://www.ugotrade.com/2010/08/05/vision-based-augmented-reality-ar-in-smart-phones-qualcomms-ar-sdk-interview-with-jay-wright/" target="_blank">Vision Based AR from Jay Wright (Qualcomm)</a> and <a title="Games are killer app for AR" href="http://gamesalfresco.com/2010/08/30/3-reasons-why-games-are-the-killer-app-for-augmented-reality/" target="_blank">3 Reasons Why Games Are The Killer App for AR</a> from Ori Inbar.</p>
<p><strong>September </strong></p>
<p><em>Biggest News</em> &#8211; <a title="AR stamp" href="http://www.augmentedplanet.com/2010/09/the-worlds-first-augmented-reality-stamp/" target="_blank">The world&#8217;s first augmented reality stamp</a> (okay, so September wasn&#8217;t a big month for AR news).</p>
<p><em>Coolest App / Video</em> &#8211; <a title="Lumus HMD" href="http://www.crunchgear.com/2010/09/15/hands-on-with-the-lumus-see-through-wearable-display-real-3d-real-augmented-reality/" target="_blank">Hands On With the Lumus See-Through Wearable Display</a>.  Unfortunately the demo is their helmet version and not a commercial display, but in a year lacking in AR glasses news, I was desperate.</p>
<p>Best Interview / Article &#8211; <a title="Interview with Thomas Alt" href="http://www.ugotrade.com/2010/09/27/urban-games-storytelling-with-augmented-reality-the-big-arny-and-inside-ar-talking-with-thomas-alt-metaio/" target="_blank">Urban Games, Storytelling with Augmented Reality, The &#8220;Big ARNY&#8221;, and &#8220;Inside AR: Talking with Thomas Alt, Metaio.&#8221;</a></p>
<p><strong>October</strong></p>
<p><em>Biggest News</em> &#8211; <a title="Tochidot" href="http://venturebeat.com/2010/09/30/japanese-augmented-reality-gaming-company-tonchidot-lands-12m/" target="_blank">Tonchidot lands $12M in second round funding</a> as reported by Games Beat.  As the year goes on, so does the size of funding.</p>
<p><em>Coolest App / Video </em>- <a title="Sex Offender Tracker App" href="http://thomaskcarpenter.com/2010/10/25/sex-offender-augmented-reality-tracker-app/" target="_blank">The Sex Offender Augmented Reality Tracker App</a>.  I picked this one for many reasons even though it&#8217;s not a great use of AR.  The first is the strange mashup of the viral video guy Antoine Dodson with a serious application.  The second is the implications of the use of data.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/OopwzJdfIak?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/OopwzJdfIak?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best Article / Interview</em> &#8211; <a title="Trough of Disillusionment" href="http://www.urbeingrecorded.com/news/2010/10/13/is-ar-ready-for-the-trough-of-disillusionment/" target="_blank">Is AR Ready For the Trough of Disillusionment</a> by Chris Arkenberg and <a title="Jack Benoff" href="http://weareorganizedchaos.com/index.php/2010/09/30/mobile-augmented-reality-is-sexy-but-is-it-practical/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+weareorganizedchaos/AnHk+(We+Are+Organized+Chaos)" target="_blank">Mobile AR is Sexy But Is It Practical</a> by Jack Benoff.</p>
<p><em>Other notable</em> &#8211; <a title="Tim O'Reilly" href="http://www.ugotrade.com/2010/10/31/tim-o%E2%80%99reilly%E2%80%99s-four-cylinder-innovation-engine-the-missing-manual-for-the-future/" target="_blank">The Missing Manual on the Future: Tim O&#8217;Reilly&#8217;s Four Cylinder Innovation Engine</a>.  It&#8217;s not specifically about AR, but it&#8217;s an important read.  <a title="Google Goggles" href="http://googlemobile.blogspot.com/2010/10/open-your-eyes-google-goggles-now.html" target="_blank">Google Goggles now available on iPhone</a> ( I probably think this is more important than it truly is since we haven&#8217;t seen much from it).</p>
<p><strong>November </strong></p>
<p><em>Biggest News</em> &#8211; Kinect.  Kinect.  Kinect.  While <a title="Layar raises $14M" href="http://site.layar.com/company/blog/letter-from-the-ceo-exciting-news-for-layar/?utm_source=twitterfeed&amp;utm_medium=twitter" target="_blank">Layar raising $14M in funding</a> was nothing to sneeze at, the buzz has certainly been about the Kinect sensor.  See the <a title="Kinect Hacks" href="http://www.kinecthacks.net/" target="_blank">Kinect Hacks</a> site for all the best Kinect news.</p>
<p><em>Coolest App / Video</em> &#8211; <a title="AirRaid" href="http://thomaskcarpenter.com/2010/11/11/airraid-social-augmented-reality-game/" target="_blank">AirRaid Social Augmented Reality Game</a> brought us a tower defense game combined with AR and social networking.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/SBOI-Hg46QU?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/SBOI-Hg46QU?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best Interview / Article</em> &#8211; <a title="Google Goggles Ads" href="http://techcrunch.com/2010/11/16/google-goggles-tests-ads-triggered-by-your-mobile-camera/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+Techcrunch+(TechCrunch)" target="_blank">Google Goggles Tests Ads Triggered By Your Mobile Camera</a> by TechCrunch.  This article is important because it portents the future of advertising.</p>
<p><strong>December</strong></p>
<p><em>Biggest News</em> &#8211; <a title="Android 3.0 may have AR" href="http://pocketnow.com/android/android-30-gingerbread-bringing-google-built-augmented-reality" target="_blank">Android 3.0 may have a Google built AR app</a> that comes with the OS?</p>
<p><em>Coolest App / Video</em> &#8211; WordLens has garnered almost 3 million views on its video.  That easily gives it the top spot in our apps category for the year.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/h2OfQdYrHRs?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/h2OfQdYrHRs?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best Article / Interview</em> &#8211; <a title="Not Doing AR" href="http://venturebeat.com/2010/12/22/forrester-most-augmented-reality-companies-not-doing-augmented-reality/" target="_blank">Most AR Companies Not Doing AR</a>? from Venture Beat.  I&#8217;m not a hardcore definition guy when it comes to AR.  IMHO, if it meets the customers needs, then you can call it whatever you want.</p>
<p><em>Other notables</em> -<a title="10 Awesome Ways To Use Kinect for AR" href="http://thomaskcarpenter.com/2010/12/21/10-awesome-ways-to-use-kinect-for-augmented-reality/" target="_blank">10 Awesome Ways To Use Kinect For Augmented Reality</a>,  <a title="AR Tags" href="http://gamesalfresco.com/2010/12/20/artags-the-sign-of-apps-to-come/" target="_blank">AR Tags The Sign Of Apps To Come</a>, and <a title="Metaio's Magic Tricks" href="http://augmentedblog.wordpress.com/2010/12/06/what-is-real-and-what-is-an-illusion-metaio-and-simon-pierro-create-holiday-magic-this-christmas/">Metaio&#8217;s AR Magic Tricks.</a></p>
<p><strong><a title="Metaio's Magic Tricks" href="http://augmentedblog.wordpress.com/2010/12/06/what-is-real-and-what-is-an-illusion-metaio-and-simon-pierro-create-holiday-magic-this-christmas/"></a>What It All Means</strong></p>
<p>I&#8217;m absolutely certain I&#8217;ve missed a few important items from the year or some just never actually came to fruition (hello <a title="Mirascape" href="http://www.mirascape.com/" target="_blank">Mirascape</a>.)  So if I have, let me know in the comments section and I&#8217;ll add it to the list.  Some of the themes I notices as I reviewed hundreds of articles was the lackluster state of AR apps.  While we have tons of AR apps now, most of them, minus notables like WordLens, are pretty blasé.</p>
<p>The other common theme was AR companies receiving significant funding.  The total was around $50M between the various announcements, but I&#8217;m certain next year will outclass that number by a couple of hundred million.  Given that investors are bullish on AR, we can feel comfortable that we&#8217;ve only seen the beginning.</p>
<p>Did the year 2010 live up to your expectation?  It did for me, barely.  While the software and hardware (Kinect!) made advances, I was thoroughly disappointed by the lack of any news on the AR glasses front.  I even tried to put together a &#8220;State of AR Glasses&#8221; post, but found a couple of the players avoiding my phone calls and emails.  Oh well, if they&#8217;re not ready, they&#8217;re not ready, I&#8217;m hoping next year is better on that front.</p>
<p>But overall, I&#8217;m pleased with the direction the technology is going.  Heck, I even <a title="The Digital Sea" href="http://thomaskcarpenter.com/2010/12/21/the-digital-sea-now-available/" target="_blank">published a book</a> and a few short stories about the fictional use of the technology and will publishing a few more next year, so you can be sure I&#8217;m bullish on the technology too.   So here&#8217;s to another year behind us and a bright shiny new year ahead, complete with surprises, apologies, and new directions we never even thought of.  Either way, I&#8217;ll be here to watch it unfold.</p>
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		<title>Three Things We Can Learn From Disney</title>
		<link>http://thomaskcarpenter.com/2010/10/06/three-things-we-can-learn-from-disney/</link>
		<comments>http://thomaskcarpenter.com/2010/10/06/three-things-we-can-learn-from-disney/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 11:31:19 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Disney Imagineering]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Junaio]]></category>
		<category><![CDATA[markerless]]></category>
		<category><![CDATA[metaio]]></category>
		<category><![CDATA[the digital sea]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1788</guid>
		<description><![CDATA[Last year at ISMAR09, the keynote speech from Mark Mine of the Disney Imagineering group, really intrigued me.   I had been a hardcore Disney hater before that, but Mark&#8217;s behinds-the-scenes look at the technology of Disney, specifically how they used augmented &#8230; <a href="http://thomaskcarpenter.com/2010/10/06/three-things-we-can-learn-from-disney/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Last year at ISMAR09, the keynote speech from Mark Mine of the Disney Imagineering group, really intrigued me.   I had been a hardcore Disney hater before that, but Mark&#8217;s behinds-the-scenes look at the technology of Disney, specifically how they used augmented reality, softened my stance.</p>
<p>Cue forward almost one year exactly, in a strange twist of fate and of overenthusiastic grandparents, I find myself at Disney for a week.  Since I was going to be at Disney, I decided to check out all the AR attractions that Mark Mine had talked about in his presentation.  I got to see all the applications I wanted to see except one (Magic Sand) and this is what I learned from the experience:</p>
<p><strong>1) True location based gaming can be a blast</strong></p>
<p>The Kim Possible Adventure game in Epcot was my kids favorite event from the Disney properties.  Each player receives a cellphone and then they follow the clues around until they solve the mystery.  The game uses RFID tags to know when the player is in the right location.  This game is as much an alternate reality game as AR, but either could do the job marvelously.  There were about eight total missions in the various countries of Epcot and the kids did all of them.  I did a few with them and then let them do the rest on their own.</p>
<p>Now that markerless AR is becoming more common with products like Junaio Glue and Google Goggles, I&#8217;d like to see someone make a few ARGames based on the Kim Possible model.  It was truly a fun experience that the whole family enjoyed.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2Yxpy6Anzoc?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/2Yxpy6Anzoc?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>2) AR needs to be a product not a feature</strong></p>
<p>In the Disney Downtown area, there&#8217;s a wonderful LEGO store with amazing statues made of LEGO bricks.  In the back of the store, there&#8217;s a LEGO AR Kiosk.  Since Metaio&#8217;s LEGO kiosk was one of the first applications of AR a few years ago, I won&#8217;t go into the details of what it is.  But what I will talk about is the hour I stood in the back of the store and watched people interact with it.</p>
<p>Quite a number of parents and kids picked up boxes and held them in front of the camera.  They seemed amused for a second and then quickly put them down and moved on.  I asked a few people what they thought of it and they mostly shrugged without saying much.</p>
<p>The problem I see is that most usages of AR currently are add-on features that are cool in themselves, but don&#8217;t actually add to the experience of the product.  For AR to be truly memorable it needs to be both conspicuous and integral to the product.</p>
<p><strong>3) Projection based AR is the future of amusement parks</strong></p>
<p>Projection based AR at Disney was everywhere.  From Buzz Lightyear&#8217;s talking statue;  to projected skins across landscapes or objects; or full fledged projected realities that came alive when the haptic chair you sat in moved with the reality.  While this one isn&#8217;t going to do much for the average AR programmer, as their medium is the cell phone and not an amusement ride, the amusement parks are going to rely on AR more and more for their advanced special effects.  I think my favorite example was the Forbidden Journey ride at the Harry Potter area of Universal.  I honestly cannot tell you exactly what all was AR, or animatronics, or just smoke and mirrors, but it was truly awesome.  It actually felt like you were there in a place that only exists in our collective minds and sprung from JK Rowling.  That makes the far-future of AR both scary and exciting, and I&#8217;m glad to be along for the ride.</p>
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		<title>Junaio 2010 Dev Contest Winner &#8211; archINFORM</title>
		<link>http://thomaskcarpenter.com/2010/08/12/junaio-2010-dev-contest-winner-archinform/</link>
		<comments>http://thomaskcarpenter.com/2010/08/12/junaio-2010-dev-contest-winner-archinform/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 23:14:10 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[archINFORM]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[Glue]]></category>
		<category><![CDATA[Junaio]]></category>
		<category><![CDATA[metaio]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1747</guid>
		<description><![CDATA[I recently participated as a judge in the Junaio 2010 Dev Contest.  After a good debate, the panel of judges picked the winner &#8211; archINFORM.  The channel gives the user information about architectural structures in an AR view port.  Augmented reality fits the use &#8230; <a href="http://thomaskcarpenter.com/2010/08/12/junaio-2010-dev-contest-winner-archinform/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>I recently participated as a judge in the <a title="Junaio" href="http://www.junaio.com/" target="_blank">Junaio </a>2010 Dev Contest.  After a good debate, the panel of judges picked the winner &#8211; <a title="archINFORM" href="http://eng.archinform.net/index.htm" target="_blank">archINFORM</a>.  The channel gives the user information about architectural structures in an AR view port.  Augmented reality fits the use of this channel because it&#8217;s an immediate need one might have while walking around, and sightseeing often involves picture taking so why not use your smartphone to learn more about those ancient buildings.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/PMvtPgNXKCE?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/PMvtPgNXKCE?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>If you&#8217;re wanting to make in impact in Junaio, or with any AR app, try to consider why you&#8217;re using augmented reality in the first place.  archINFORM won because it was a natural extension of our everyday activities.  It added to the architectural database by making it visual.  Taking other popular applications and just linking them through Junaio, or other services, doesn&#8217;t lend itself to a useful product.</p>
<p>And I&#8217;m hoping <a title="Metaio" href="http://www.metaio.com/" target="_self">Metaio </a>decides to do another contest now that Glue is live.  I think the potential and creative applications could be quite interesting and I hope they give me a chance to judge again because I enjoyed the discussion with the other judges.</p>
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		<title>Metaio&#8217;s Markerless Shopping Experience with Seventeen.com</title>
		<link>http://thomaskcarpenter.com/2010/08/03/metaios-markerless-shopping-experience-with-seventeen-com/</link>
		<comments>http://thomaskcarpenter.com/2010/08/03/metaios-markerless-shopping-experience-with-seventeen-com/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 11:17:36 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[metaio]]></category>
		<category><![CDATA[Noora Guldemond]]></category>
		<category><![CDATA[shopping]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1733</guid>
		<description><![CDATA[No over-the-shoulder backside check, but it&#8217;s better than staring at a catalog or webpage. &#8220;This is the first truly instant online dressing room and as opposed to other augmented reality applications no markers or uploads needed,&#8221; said Noora Guldemond, head &#8230; <a href="http://thomaskcarpenter.com/2010/08/03/metaios-markerless-shopping-experience-with-seventeen-com/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>No over-the-shoulder backside check, but it&#8217;s better than staring at a catalog or webpage.</p>
<blockquote><p>&#8220;This is the first truly instant online dressing room and as opposed to other augmented reality applications no markers or uploads needed,&#8221; said Noora Guldemond, head of sales &amp; marketing for metaio. &#8220;We believe this application provides an enhanced interactive online shopping experience for the consumer.  We are very excited to be working with Hearst Magazines Digital Media on delivering this unique shopping tool.&#8221;</p></blockquote>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fhjuZMEJ4-U&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/fhjuZMEJ4-U&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>5 Things To Do With Junaio Glue and LLA Markers</title>
		<link>http://thomaskcarpenter.com/2010/07/07/5-things-to-do-with-junaio-glue-and-lla-markers/</link>
		<comments>http://thomaskcarpenter.com/2010/07/07/5-things-to-do-with-junaio-glue-and-lla-markers/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 11:43:24 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Junaio]]></category>
		<category><![CDATA[metaio]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1709</guid>
		<description><![CDATA[With the live video access on the iPhone OS 4.0, Metaio is looking to make a splash with its Glue technology in the Junaio AR browser. They would like to show how the iPhone can do more than GPS AR browsing &#8230; <a href="http://thomaskcarpenter.com/2010/07/07/5-things-to-do-with-junaio-glue-and-lla-markers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>With the live video access on the iPhone OS 4.0, Metaio is looking to make a splash with its Glue technology in the <a title="Junaio" href="http://www.junaio.com/" target="_blank">Junaio </a>AR browser. They would like to show how the iPhone can do more than GPS AR browsing with both image processing and their indoor LLA marker tracking.</p>
<p>LLA Markers</p>
<p>The LLA markers are designed for indoor spaces when GPS becomes unusable. By attaching the latitude, longitude and altitude to a unique pattern, the iPhone can reposition itself without having access to satellites. Since the compass and gyroscope still work, you can point your phone away from the LLA marker and get navigation to the next POI.</p>
<p>This case shows how AR can be superior to map based location using the LLA marker technology. In underground malls when GPS becomes useless, AR can help bridge the gap. I&#8217;ve spent considerable time in Japan and often have been lost once I strolled far from my starting location. I would have to go up to the surface to get my barrings occasionally. If they installed LLA markers, it would allow the iPhone to become a useful navigator.</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/06/llamarker.png"><img title="llamarker" src="http://gamesalfresco.files.wordpress.com/2010/06/llamarker.png" alt="" width="340" height="340" /></a></p>
<p>Junaio Glue</p>
<p>In addition to indoor GPS locations, Metaio has improved AR by adding live optical image processing.  By uploading a tracking image to the Junaio servers, anyone can create an optical image that 3D content and information can be attached.  To check out the technology, download<a title="Junaio" href="http://www.junaio.com/" target="_blank">Junaio </a>and view this Glue comic character to see how it works.</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/06/mrkr-glue-002.jpg"><img title="MRKR-glue-002" src="http://gamesalfresco.files.wordpress.com/2010/06/mrkr-glue-002.jpg?w=452" alt="" width="452" height="452" /></a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Tz-lYtzKpTo&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/Tz-lYtzKpTo&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This image processing along with a standard browser opens up a wealth of possibilities for Junaio.  Now content providers can be more creative with their applications, utilizing visual clues along with GPS and directional ones.</p>
<p>Here are a few ideas that might spur your interest:</p>
<p>1) Using available 3D content on the web, turn your run-of-the-mill picture book into a 3D pop-up with your iPhone.  Just upload each page as a marker and attach the image to it.</p>
<p>2) Create an augmented menu based on the logo of your restaurant.  Or just have it link to your webpage.  Make the world your Internet.</p>
<p>3) Location based treasure hunts using actual pictures of locations to find the next clue.</p>
<p>4) Turn your face into a business card.</p>
<p>5) Turn your logo into a charity event.  Every time someone checks your logo using Junaio and it pulls the image or link from your server, give them a chance to donate, or make a small donation on their behalf.</p>
<p>If you have other ideas, feel free to comment!</p>
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		<title>10 Cool Things Going On Right Now in Augmented Reality</title>
		<link>http://thomaskcarpenter.com/2010/05/03/10-cool-things-going-on-right-now-in-augmented-reality/</link>
		<comments>http://thomaskcarpenter.com/2010/05/03/10-cool-things-going-on-right-now-in-augmented-reality/#comments</comments>
		<pubDate>Mon, 03 May 2010 11:31:09 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[AR Wave]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[experiemental technology]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[games alfresco]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Junaio]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[Marco Tempest]]></category>
		<category><![CDATA[metaio]]></category>
		<category><![CDATA[outdoor AR]]></category>
		<category><![CDATA[TagWhat]]></category>
		<category><![CDATA[the digital sea]]></category>
		<category><![CDATA[Thomas Wrobel]]></category>
		<category><![CDATA[Tish Shute]]></category>
		<category><![CDATA[Tonchidot]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[Wikitude]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1652</guid>
		<description><![CDATA[Augmented reality has come a long way in a years time.  Last year I got excited by research projects and gimmicky AR webcam advertising, but that quickly faded on the tenth plus iteration.  It wasn&#8217;t until July that we starting &#8230; <a href="http://thomaskcarpenter.com/2010/05/03/10-cool-things-going-on-right-now-in-augmented-reality/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Augmented reality has come a long way in a years time.  Last year I got excited by research projects and gimmicky AR webcam advertising, but that quickly faded on the tenth plus iteration.  It wasn&#8217;t until July that we starting having real AR products in the form of apps.  Nearly a year later and still early in the development of the AR ecosystem, we&#8217;re seeing a more diverse use of the technology and that has me excited again.  So I want to take a moment to go over ten cool things going on right now in augmented reality.</p>
<p>1. Battle of the AR Browsers</p>
<p>Wikitude, Layar, Tonchidot, Junaio, TagWhat and others hope to be the standard for the AR browser market.  Layar has recently upped the ante with an <a title="Layar AR Content Store" href="http://gamesalfresco.com/2010/04/28/layar-launches-world%E2%80%99s-first-augmented-reality-content-store/" target="_blank">AR content store</a> and <a title="Behind the scene with TagWhat" href="http://gamesalfresco.com/2010/04/06/what-is-tagwhat-a-look-behind-the-scenes-with-dave-elchoness/" target="_blank">TagWhat</a> takes it in a new direction by combining lessons learned with Foursquare and Twitter.  I suspect one of the big boys like Google, Twitter or Facebook will eventually either create their own or co-opt the ideas from these early browsers into their current products.  I&#8217;m not sure which horse to bet on in this race, but in the end we customers are the winners.</p>
<p>2. <a title="DIY Portable AR Headset" href="http://tailormadetoys.com/blog/2010/04/19/diy-portable-augmented-reality-headset/" target="_blank">DIY Portable Augmented Reality Headset</a></p>
<p>Using an Eye-Trek video headset, the guy at <a title="Tailormadetoys" href="http://tailormadetoys.com/blog/2010/04/19/diy-portable-augmented-reality-headset/" target="_blank">Tailormadetoys </a>made a pair of AR glasses.  I love the DIY culture and while they&#8217;re not see-through, I think all the right parts to make one are out there.  This post from <a title="See-through glasses" href="http://www.teamhackaday.com/forum/viewtopic.php?f=11&amp;t=3379" target="_blank">Team Hack-a-Day</a> proves that the DIY makers are getting close, so why can&#8217;t one of the big makers get it done?</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/05/diy_augmented_reality_headset_1-540x405.jpg"><img title="diy_augmented_reality_headset_1-540x405" src="http://gamesalfresco.files.wordpress.com/2010/05/diy_augmented_reality_headset_1-540x405.jpg?w=452" alt="" width="452" height="339" /></a></p>
<p>3. The AR phone &#8211; Ouidoo</p>
<p>The specs on this <a title="QderoPateo Ouidoo" href="http://www.engadget.com/2010/04/25/qderopateo-ouidoo-to-pack-26-core-chip-looks-like-palm-pre-and/" target="_blank">Ouidoo QderoPateo</a> smartphone are in the WTF!? zone.  While the phone won&#8217;t be out until the fall, the company claims it&#8217;ll have a 26-core CPU capable of 8-gigaflop floating point operations and include  512MB RAM, 4GB ROM, 28GB of built-in storage, microSD expansion, Bluetooth, WiFi, GPS, built-in 3D map, accelerometer, digital compass, 5-megapixel camera with flash, 220 hours of standby battery life, and a sharp 3.5-inch 800 x 480 screen.  Whew.</p>
<p>While I&#8217;m not completely believing the hype, and it could end up being vaporware, it certainly looks promising.  Though it&#8217;ll have to work hard to compete with the likes of the iPhone and Droid.</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/05/ouidoo.jpg"><img title="ouidoo" src="http://gamesalfresco.files.wordpress.com/2010/05/ouidoo.jpg?w=452" alt="" width="452" height="408" /></a></p>
<p>4. <a title="Eyeborg" href="http://www.eyeborgblog.com/" target="_blank">Eyeborg</a></p>
<p>Bionic eyes and augmented reality.  It&#8217;s like peanut better and chocolate!  Rob Spence is putting a camera into his eye to make movies with (and because its just plain cool.)  And he&#8217;s also interested in combining augmented reality with his eye camera.  They&#8217;ve come up with a promotional<a title="Eyeborg AR project" href="http://eyeborgproject.com/2010/04/256/" target="_blank">AR eyeborg t-shirt</a> in the meantime.</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/05/eyeborgar.jpg"><img title="eyeborgar" src="http://gamesalfresco.files.wordpress.com/2010/05/eyeborgar.jpg" alt="" width="145" height="110" /></a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=11098725&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=11098725&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/11098725">Eyeborg&#8217;s New AR shirt in action!</a> from <a href="http://vimeo.com/eyeborg">eyeborg</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>5. <a title="ARE2010" href="http://augmentedrealityevent.com/" target="_blank">ARE2010</a></p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/05/are2010-png.jpg"><img title="are2010.png" src="http://gamesalfresco.files.wordpress.com/2010/05/are2010-png.jpg" alt="" width="148" height="37" /></a></p>
<p>Bruce Sterling, Will Wright, Marco Tempest, and the list goes on.  It pains me to say that I won&#8217;t be able to make the inaugural event.  I had a work conflict with that week, so I have to bow out of hosting the panel on AR glasses.  But for the rest of you, I hope you&#8217;ll be able to make it.  With AR on the rise and viable business options a-plenty, it&#8217;s a good time to network and see what everyone is doing with the nascent technology.  This is the &#8220;can&#8217;t miss&#8221; AR event of the year.</p>
<p>6. <a title="AR Wave" href="http://www.ugotrade.com/2010/04/02/ar-wave-at-where-2-0-exploring-social-augmented-experiences/" target="_blank">ARWave</a></p>
<p>Our favorite interviewer Tish Shute and longtime commenter Thomas Wrobel have been sheparding the AR Wave project and collaborating with people all over the globe.  While it&#8217;s still too early to tell, this could end up being one of the most important AR developments out there if they can truly create an open source way of using AR.  As they&#8217;ve been telling everyone, they&#8217;re trying to make a system that:</p>
<blockquote><p>* Anyone can make content</p>
<p>* Anyone can make a browser</p>
<p>* Anyone can run a server</p></blockquote>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ZjXCTCSKtRQ&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/ZjXCTCSKtRQ&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>7. iPhone OS4.0</p>
<p>It almost pains me to get excited about an iPhone update that promises video access to make real AR work on that smartphone.  We got fooled last September with the OS3.1.  I&#8217;m hoping we don&#8217;t get fooled again (unless you&#8217;re the Who.)</p>
<p>8. <a title="Haptic AR floor" href="http://www.wired.com/beyond_the_beyond/2010/04/augmented-reality-haptic-flooring/" target="_blank">Haptic AR floors</a></p>
<p>I&#8217;m not even entirely sure if haptic floors fit into the augmented reality spectrum, but it&#8217;s so crazy weird and true, that I had to include it.  I seriously doubt we&#8217;ll be seeing a commercial product anytime soon though (or ever.)</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/05/sand-tile-sm-lt-2.jpg"><img title="sand-tile-sm-lt-2" src="http://gamesalfresco.files.wordpress.com/2010/05/sand-tile-sm-lt-2.jpg" alt="" width="365" height="299" /></a></p>
<p>9. AR Drone</p>
<p>While the news on the AR drone is a stale few months old, I still think it warrants inclusion because it was a great product.  The hovercraft alone was worth the price of admission, but the AR added a creative twist to it.  I have no idea if it sold well, but it sure did capture the imaginations of a lot of geeks.</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/05/ardrone.jpg"><img title="ARdrone" src="http://gamesalfresco.files.wordpress.com/2010/05/ardrone.jpg" alt="" width="349" height="190" /></a></p>
<p>10. You choose!</p>
<p>Let us know what you think is the coolest thing going in augmented reality right now.  Whether it&#8217;s a product only hinted at or one currently residing on your smartphone, we&#8217;d like to hear it.  So let us know over at <a title="Games Alfresco" href="http://www.gamesalfresco.com" target="_blank">Games Alfresco</a> in the comment section (pointing the conversation over there to keep the comments together)!</p>
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		<title>Collectibles and Augmented Reality</title>
		<link>http://thomaskcarpenter.com/2010/04/14/collectibles-and-augmented-reality/</link>
		<comments>http://thomaskcarpenter.com/2010/04/14/collectibles-and-augmented-reality/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 22:54:16 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[augmented goods]]></category>
		<category><![CDATA[Junaio]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[metaio]]></category>
		<category><![CDATA[TagWhat]]></category>
		<category><![CDATA[the digital sea]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[World of Warcraft]]></category>

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		<description><![CDATA[It was only a matter of time.  Virtual goods make up a $1.4 Billion (that&#8217;s with a &#8216;B&#8217; folks) business and the demand is growing.  We have Chinese gold farmers and Farmville exclusive goods, so augmented goods can&#8217;t be far &#8230; <a href="http://thomaskcarpenter.com/2010/04/14/collectibles-and-augmented-reality/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>It was only a matter of time.  Virtual goods make up a $1.4 Billion (that&#8217;s with a &#8216;B&#8217; folks) business and the demand is growing.  We have Chinese gold farmers and Farmville exclusive goods, so augmented goods can&#8217;t be far behind.</p>
<p>Right now augmented goods are tied to purchased toys as an &#8220;add-on.&#8221;  <a title="Bandai and Metaio" href="http://www.arvertising.com/news/2010/04/dnp-japan-and-metaio/" target="_blank">Metaio has teamed up with Bandai Co.</a> to create AR extensions to their real world collectible cards.</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/04/bandai.jpg"><img class="alignnone size-large wp-image-3225" title="bandai" src="http://gamesalfresco.files.wordpress.com/2010/04/bandai.jpg?w=451" alt="" width="451" height="331" /></a></p>
<p>I believe the next step will be adding augmented only items that exist in certain locations as a reward.  Combine foursquare and Pokemon and you have a potent combination.  Hit all fifteen Starbucks in your area and you unlock a &#8220;Coffee Critter&#8221; that shows up on your smartphone when you&#8217;re in the store (and you get a discount on the Double Latte Supreme.)  Are you listening <a title="TagWhat" href="http://tagwhat.com/" target="_blank">TagWhat</a>, <a title="Layar" href="http://layar.com/" target="_blank">Layar</a>, <a title="Junaio" href="http://www.junaio.com/" target="_blank">Junaio </a>and the rest?</p>
<p>And keep in mind augmented goods as status symbols don&#8217;t count unless other people can see them.  Other patrons should be able to see your critter following you or floating above your head just like a <a title="non-combat pet" href="http://www.youtube.com/watch?v=1RqUwiK8nuE" target="_blank">non-combat pet in World of Warcraft</a>.  Trust me, people will go to unbelievable lengths to earn a baby dragon or talking penguin.  Value is all about scarcity and that works even in the virtual or augmented world.</p>
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