Posts Tagged metaio
Metaio Releases Unifeye SDK
Posted by Tom Carpenter in augmented reality on February 15th, 2010
Metaio released their Unifeye Mobile Augmented Reality SDK at Mobile World Congress 2010.
The Unifeye® Mobile SDK is the world´s first and only software development kit for creating mobile augmented reality (AR) applications. The professional toolbox is supporting all major mobile platforms and features the latest image recognition technologies, 3D rendering for animations with real time interaction and optimized components for mobile hardware. With the Unifeye® Mobile SDK software it is possible to create fascinating marketing experiences, intuitive information design, mobile augmented reality games or innovative retail solutions. Based on the proven AR platform Unifeye® by metaio it is possible to easily develop and deploy solutions at the interface between the real and virtual world.
Having used their beta Unifeye software last year, I can attest to the ease of use. However, I have not used their mobile software development version so there may be some differences.
Popularity: 13% [?]
Spatial Computing Concept Video for Shopping
Posted by Tom Carpenter in augmented reality on January 24th, 2010
This summer, Phedhex, posted a concept video showcasing what augmented reality, or spatial computing, could do. The video was well thought out and I enjoyed it.
In the second video, he uses hand gestures to show how we can use augmented reality to purchase furniture in our homes and verify it for decor and size. The idea has been around with smartphone apps from Metaio, but Phedhex supersizes the idea and gives us a glimpse into an immersive version we’d see with a HMD. The production value of the video makes me think Phedhex should be doing a regular series on AR because it shows a tangible business case for increased investment into the fledgling technology.
Popularity: 16% [?]
Real-Time 3D Modeling for Augmented Reality
Posted by Tom Carpenter in augmented reality on January 22nd, 2010
I’m a big geek when it comes to the behind-the-scenes number crunching stuff that makes augmented reality happen. How it all works is a fascinating look at dynamic systems in concert. The two videos below show how on the fly modeling of objects can help create a fully interactive world with occlusion, shadows and other 3D illusions needed to created reality out of pixels.
The first comes from the Australian Center for Visual Technologies with a program called Jiim. It allows in-situ modeling of the enviroment by picking up points and then allowing the user, in real-time, to draw in the world with those points as reference. The resulting physics demonstration is quite impressive from throwing balls to killing moles.
The second video shows use of the MRToolKit to model a Chinese dragon figure in real-time and then interact with it. The results aren’t as impressive as the Jimm ACVT video, but still, it’s nice to have options.
Having played around with a few AR systems like Metaio’s Unifeye, I can say that the programs in these videos look easier to interact with than what I’ve used before. Instead of programming numbers and coordinate systems, the user can mouse click the world into existence. Imagine if groups of people collectively worked on drawing in a city to create a general playground for augmented reality. Just add some sweet HMDs and a SDK to create games and AR would be unleashed.
Popularity: 18% [?]
augmented reality, Australian Center for Visual Technology, future-technology, Jiim, metaio, the digital sea, Unifeye
What I Want For Augmented Reality in 2010
Posted by Tom Carpenter in augmented reality on January 2nd, 2010
I was going to expand on my predictions that Rouli had posted on Games Alfresco because, frankly, they were pretty lame (mine and not the other nine, those were good.) But decided that there have been enough predictions for 2010. So instead, I want to go over the things I want to happen in 2010 in regards to augmented reality.
1. I want the Nexus One phone from Google to be untethered, cheap and make AR apps fun.
2. I want to be surprised by an AR ready HMD.
3. I want to see fun, creative AR games that are across all platforms and come at an affordable price.
4. I want the AR inspection assist project I’m working on with Metaio to go flawlessly and for it to revolutionize the way we do difficult inspection job at Toyota and make it easier on our team members.
5. I want Google Goggles to be a database that other programs can use for pattern recognition and markerless tracking.
6. I want to attend ISMAR10 even though its all the way over in South Korea.
7. I want the ISMAR09 presentations to be put up on YouTube so we can see all the great things that happened.
8. I want Apple to free their live video API for better AR on the iPhone.
9. I want to know what Neogence Enterprises has been working on all these years.
10. I want to continue to make Games Alfresco the hands-down, defacto source for all your augmented reality news.
So for all you programmers and entrepreneurs working on the latest in augmented reality tech, even though I may put up your YouTube video or link to your webpage and make semi-snarky comments about its usefulness or how its so-2009, I certainly appreciate your hard work. Unless you were just mailing it in hoping to capitalize on the AR buzz, then you deserve it and then some. For all of you in the former category, I leave you with my two favorite quotes to keep you going when things get tough:
All courses of action are risky, so prudence is no in avoiding danger (it’s impossible), but calculating risk and acting decisively. Make mistakes of ambition and not mistakes of sloth. Develop the strength to do bold things, not the strength to suffer.
— Niccolo Machiavelli, The Prince
IT IS NOT THE CRITIC WHO COUNTS: not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again…who spends himself in a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly.
— Teddy Roosevelt
Popularity: 17% [?]
AR Games, augmented reality, future-technology, games alfresco, Google Goggles, HMD, iPhone, ismar09, ismar10, Machiavelli, metaio, Neogence Enterprises, Nexus One, Teddy Roosevelt, the digital sea
Augmented Reality Year in Review – 2009
Posted by Tom Carpenter in AR Games, Industrial AR, augmented reality on December 27th, 2009
The year 2009 has been an important milestone in the development of augmented reality as an important future technology. While markers and marketing campaigns captured the early interest of the year, the bigger story was the porting of augmented reality to the various smartphones in the second half.
But those two generalities aren’t the only thing that happened in 2009 in regards to augmented reality. I’m going to take a look back at the year, month-by-month, to remember how the year unfolded, so we better understand the direction of the future.
January
Back at the dawn of 2009, all the augmented reality news you needed to know was in one place – Games Alfresco. Hope was high and all the pieces seemed to be clicking into place.
Biggest News of the Month – Metaio releases its Lego AR boxes
* By a long shot, Metaio’s release of the augmented reality Lego box was the biggest news of the month. When you can get Angela Merkel and the Govenator to pose with your product, you’re doing well.
Coolest App/Video – iPhone App Helps Solve Rubix Cube
* This app portents of things to come in the future as products like Google Goggles amp up the possibilities of reality-search. Using specific algorithms (agents) for specific tasks, there will be an app for everything you want to do in the future.
Best Article / Interview – UgoTrade Interview with Robert Rice
* Though Robert hasn’t delivered on his promise of a Neogence product by mid-year (though the Apple video API has stymied their progress), the rest of the interview is full of great quotes and nuggets about augmented reality.
* Notable quotes from Robert that show how much he understands the industry:
But yes, I’d say that the next 18 months are going to be very interesting with a lot of money being thrown around, new ventures, and plenty of content/applications. I expect most of this will be centered on single user AR experienced through a mobile device with a screen (iPhone, android, etc.). I expect that there will be a significant boost after Vuzix releases some of their wearable *transparent* displays, putting Microvision back into the “has potential but is too quiet” position.
Remember, one of the biggest risks that AR has, is being branded as “novelty”, which means “cool for five minutes but ultimately a waste of time.” I think we have a ways to go before something is truly useful, but as 2009 progresses we should start seeing some effort here. I’d guess 2010 before something really useful comes out…at least something practical.
Now, having said that, I should say that I expect entertainment and games to take the lead (as usual), although there are a few companies really trying to leverage AR and video/graphics compositing for marketing (brochures) and location based methods (kiosks, large screen projections, etc.)
Other notable things that happened in January – The Augmented Times is born and Rouli Nir begins a great year of chronicling the happenings of AR.
An auspicious quote from Rouli:
This blog is about Augmented Reality (AR). It is my firm belief that AR will be the next web revolution (the so called Web 3.0, and forget about that semantic web nonsense). In the next few years, stronger devices and better algorithms will enable us to merge the real world with cyberspace. Using your mobile phone (at first) or head up display (later on) every real object will be augmented and achieve a web presence. Tourism, shopping, advertisement, entertainment and education are only a few areas that will never be the same.
This blog mission is to document this revolution as it happens. We welcome you, and welcome our augmented future.
February
This month is relatively quiet due to it being handicapped by fewer days than the other months.
Biggest News of the Month – Augmented Reality in Flash Now Commercially Available.
* Making the nuts-and-bolts tools of AR available for commercial use is always a good thing, especially when its paired with flash.
Coolest App / Video – “Sixth Sense” MIT Device.
* Patty Maes unleashed this phenomenon on the web early last year and it still gets links and mentions today. While projection based AR is probably not medium that we’ll all eventually use, the video showed tangible use-cases that help the non-initiated understand the embryonic technology.
Best Article / Interview – This comic from the Abstruse Goose sums up a lot about the future of ubiquitous computing (via Augmented Blog.)
Other notable things that happened in February- I started the Future Digital Life blog, which upon reading my early posts, makes me cringe a little. Oh well, nothing ventured, nothing gained. Also, Rouli starts the Weekly Linkfest, the best place to find the round up of AR news each week.
March
In like a lion, out like a lamb. Augmented reality starts to get rolling in March with lots of goodies and promises.
Biggest News of the Month – Metaio and Vuzix Team Up to Create AR Goggles.
* While the year has been mostly disappointing regarding HMDs, this was the one tangible piece of progress in the bunch. The video Ori captured at the GDC portends to greater things. While no companies have released products for the Vuzix+ARCam, we’ve recently seen an impressive project from Craig Kapp with his Whisper Deck.
Coolest App / Video – Blair MacIntryre’s GA Tech team – Zombie Attack and Pit Strategy.
* The videos showed what polished AR games can look like.
Best Article / Interview – I’m going for a two-fer on this one because its hard to choose between Ori’s talk at WARM09 and Robert’s Decade of Ubiquity post.
* If you haven’t watched Ori’s talk, I highly recommend it. Even though I’d seen the video, I made a point of hearing him live at ISMAR09 because I think its such a well thought-out call for human-based technology. Robert’s vision is a bit more expansive and covers the whole of augmented reality. I’ll leave you with another Robert quote:
We will break away from the desk, we will throw away our monitors, and our children will laugh at how large our IPhones are. They will struggle with how we ever managed to get work done with “windows” “webpages” and keyboards. They will be unable to fathom the concept of vinyl disks, typewriters, and landlines. But it all starts, and accelerates, during this next decade. Imagine everything that happened in the last decade, and multiply it. You haven’t seen anything yet. The next decade will make the last one pale in comparison.
Other notable things that happened in March – Topps released augmented baseball cards and ISMAR09 begins calling for papers.
April
Biggest News of the Month- Rouli and Ori team up on Games Alfresco to create the AR hub for all AR related news.
* The move allowed Ori to focus more on his company and gave Rouli the helm on the daily AR newscasting. Looking back at the great job that GA has done, I’d say it was a good move.
Coolest App / Video – Marco Tempest’s AR card trick video.
* The video hit the web in April and showed us how AR can change our perception of reality.
Best Article / Interview – Tim O’Reilly talks Web 2.0
* Augmented Times identified the best quote from the video:
RFID is an evolutionary dead-end … semantic web or RFID is things “wearing name-tags”, and web 2.0 is learning to recognize things … We’re getting to that kind of augmented reality, where our computers will have senses that are as good as ours or better … they are going to recognize faces, they are going to recognize objects, they gonna have immediate recall. If you ask me “what’s the UI in five years”, it’s a pair of glasses … I’m gonna have some kind of little heads up display because I’m gonna look at something, I’m gonna walk around at a meeting and it will go “that’s Joe, you met him three years ago”.
Other notable things that happened in April – Georgia Tech fear of heights video (another peak into the future of augmented reality as a perception changer), Rouli’s call for marketers to stop using AR to sell cars, Lester at the Augmented Planet gets his blog started, Nokia point and find is out and a couple of articles about brain-computer interfaces: Honda controls robot and the brain-twitter breakthrough.
May
Biggest News of the Month – Metaio releases Unifeye design demo.
Coolest App / Video – Useful AR from the US Postal Service.
* Using FLARToolkit, the US postal service shows us that not all AR applications have to be novelity ones.
Best Article / Interview – Tish interviews Ori Inbar about mobile augmented reality.
Ori: Just like with every emerging technology in history, people never bought the technology, they bought the content, the apps, the benefits that came on top of the technology. Whether it was VHS winning over Beta Max, or BluRay winning over HD. It’s always because of more/better content. Look at the video game console war: Xbox, and Nintendo did better than Sony just because they had more and better games. Even Windows was a success thanks to its applications. People bought it for the applications not the OS. The content is the first to drive demand.
Other notable things that happened in May – My post about the Path to Augmented Vision, Programmer Joe talks AR at LOGIN, and 11 Industries to be Reinvented with Augmented Reality.
June
Biggest News of the Month – Layar is online.
* The biggest news of the month by far. Layar was the first big product release that got a buzz bump.
Coolest App / Video – Zugara Social Shopper.
* The video showcased the use of motion capture to help eliminate the burdensome need for keyboards and mouses when you’re using augmented reality. Zugara later put the technique into practice for their Cannonballz and Fashionista products.
Best Article / Interview – UgoTrade Interview with Blair MacIntyre
* No surprise here. Tish Shute continues to get great interviews with everyone important in the AR field.
The problem with the mobile phone as a AR device is that problem of awareness. If I have a head mount on and I walk down the street and there is bunch of probably-not-useful-but-potentially-useful information floating by me, that’s a good thing, because I may see something that is useful or makes me think of something else. But if I have to hold up my phone to see if something might be interesting nearby, I will never hold up my phone because at the time there is a high probability that there won’t be anything particularly important there. You might imagine you can get around this by using alerts or something like that, but then you overload whatever alert channel you use.
Other notable things that happened in June- Ori asks us all about our favorite AR games of all time, Noah breaks onto the scene with his Touchless Glove Interface, and Goggle presents their paper on Computer Vision and Pattern Recognition (which later becomes Goggles).
July
Biggest News of the Month – The AR Consortium Announced.
* While its still unknown if the consortium has accomplished anything through cooperation, the intention of cooperation is a start. Here’s to hoping we’ll see more fruit from this vine in 2010.
Coolest App / Video – AcrossAir Tube Finder.
* At the time it was released we weren’t sure if it was a real product, but eventually we learned the truth and for a time, AcrossAir became the top selling AR app on the iPhone appstore.
Best Article / Interview – UgoTrade Interview with Ori Inbar “Reality Reinvented”
Ori:You are so right. It’s multiple elements in the industry that have to come together. You have the technology companies like Imagination and Metaio, then you have content companies like what we’re trying to do; the hardware vendors and the large content providers. Those brands that we’re trying to go after and educate them about the potential of AR. All these pieces need to come together for this market to ignite.
Other notable things that happened in July – James Alliban’s business card goes viral and AR Avatar toys are released at Comic Con.
August
Biggest News of the Month – Yelp Introduces AR Monocle via Easter Egg
Coolest App / Video – Bruce Sterling’s Layar Keynote – At the Dawn of the AR Industry
* Bruce released an AR-infused novel Catyadids in 2009, so it was only natural that Layar asked him to speak about the fledgling industry. The speech is memorable with too many great lines to pick from for quoting here.
Best Article / Interview – Thomas Wrobel’s Proposal for an Open AR Network
* Easily Tish’s best interview because it turned into more than a reflection of past events or hopes for the future. Tish and Thomas have since rallied AR professionals and amateurs to join the AR Wave collaborative effort. They seek to use Wave as the platform for an open AR network and have recently been testing code.
Other notable things that happened in August – AR Strippers!
September
Biggest News of the Month – Vuzix 920Wrap Will Not be See-Through
* The biggest disappointment of the year was the news from Vuzix. Good see-through AR glasses are supposed to release us from the tyranny of the “magic lens”. Hoping 2010 brings better news, but I’m really waiting until 2011.
Coolest App / Video – Augmenting Aerial Maps with Dynamic Information
Best Article / Interview – Gene Becker’s Design Strategies for Magic Lens.
Other notable things that happened in September – No more Gamaray - Death of a Browser, Int13 and Total Immersion getting into bed, and the augmented reality reading list.
October
Biggest News of the Month – News from ISMAR09, News from ISMAR09 #2 and UgoTrade ISMAR09 Coverage.
* I was lucky enough to attend and speak at ISMAR09. The energy of the participants was exceptional and I came away from it more jazzed about AR than I was going in. Hopefully the ISMAR committee will be releasing the videos from the event soon.
Coolest App / Video - 2D sketches become 3D reality.
Best Article / Interview – ISMAR09 HMD Review
* I think I summed up the current state of HMDs for AR pretty well. I’m hoping 2010 brings a suprise for AR HMDs.
Other notable things that happened in October – AR Wave discussion on UgoTrade, Wikitude for the iPhone first look and Giant Hand Torments City
November
Biggest News of the Month – Junaio hits the app store.
Coolest App / Video – Interactive Entertainment Using AR
* The videos about the Disney experiences were similar to what Mark Mine showed us at ISMAR. They really show us how technology can transcend our perceptions of reality.
Best Article / Interview – Augmented Planet’s Head-to-head browser test (and part 2)
* Lester broke down the various browsers in this excellent hands-on challenge. Read both parts to find out the winner.
Other notable things that happened in November – Business Week’s Article about: Getting Beyond the Hype and Robert Rice’s reply.
December
Biggest News of the Month – Goggle Googles is released.
* The giant has awoken. Goggles has many implications for Googles ideas on the AR market. This won’t be the last time we’ll hear from them about this technology.
Coolest App / Video – Layer 3.0.
* While Layar has since pulled the app from the app store and had to issue and apology, the version 3.0 still holds lots of promise.
Best Article / Interview – Augmented Reality in 2010: Predictions (10 part series)
* A wide swath of the AR blogosphere had the opportunity to participate in the predictions series from Games Alfresco run by Rouli Nir. More interesting, snarky, and possibly-true predictions that you can shake an augmented stick at.
Other notable things that happened in December – AR Wave FAQ on UgoTrade, Enkin acquired by Google, ARDevCamp, Wikitude Teams Up with Lonely Planet, 10 Worse Uses of AR in 2009, and Nexus One News and Implications of AR.
What It All Means
Whew. After reviewing hundreds of articles and videos, I’m sure I’ve missed a number of important happenings from the year 2009. If I have, please make sure to comment and I’ll add it if I have overlooked it.
What does it all mean? That is entirely up to you. The year has brought many advances to augmented reality and the ceiling is sky-high for 2010. There will be surprises, excuses, apologies, releases, re-releases and more. Money will be pumped in, not all where it should go, and progress will be made. We’ll laugh at the videos, smile at our favorite products and complain when it does work as expected. Either way, it will be a year more interesting than the last and I’ll be here to watch it all unfold.
Popularity: 87% [?]
android, AR Consortium, AR Games, ARDevCamp, Augmented Planet, augmented reality, Blair MacIntrye, Bruce Sterling, Craig Kapp, Denno Coil, Enkin, future-technology, Gamaray, games alfresco, gene becker, google, Google Goggles, Int13, iPhone, ismar09, James Alliban, Junaio, Layar, Layer 3.0, metaio, mobile, neural interface, Nexus One, Noah Zerkin, Nokia, Ori Inbar, outdoor AR, Patty Maes, Programmer Joe, Robert Rice, Rouli Nir, sixth sense, the digital sea, Thomas Wrobel, Tim O'Reilly, Tish Shute, Total Immersion, UgoTrade, Unifeye, vuzix, Wikitude, Zugara
Junaio 1.5 is Now in the App Store
Posted by Tom Carpenter in augmented reality on December 21st, 2009
***Press Release***
New Social Features:
- Tagging weblinks, text messages, post-it notes in the real world using www.junaio.com
- Ability to publish content to multiple social networks
- Jump to location on Google maps where the content was published
- Faster download speed
st version and are bringing more features that the users want in 1.5 and in future releases.”
junaio is an open mobile augmented reality platform that allows users and developers to create their own augmented content and publish it to the real world. The platform is currently available on the iPhone and allows users to search visually for content generated by other users or locate points of interest such as restaurants, cafes, businesses in a 360 degree live-view. junaio is metaio’s ongoing project to create a social and interactive mobile augmented reality platform in addition to their established professional and online-solutions. To learn more about junaio, visit www.junaio.com or watch the demo video at http://www.youtube.com/user/metaioAR#p/u/5/2_fYcdH2nMY
Phone: +1 415 814 3594
Email: lisa.murphy@metaio.com
Popularity: 12% [?]
augmented reality, Junaio, Junaio 1.5, metaio, reality browser
Junaio Opens its API to Developers
Posted by Tom Carpenter in augmented reality on December 8th, 2009
Press Release
Visit the website:
Watch the video:
Please feel free to contact me if you have any questions. Cheers,
Product Marketing Manager, junaio
1000 Sansome St. Suite 380
San Francisco, CA 94111
Phone +1 415 814-3594
Fax +1 415 814-3295
Popularity: 7% [?]
My Experiences with Junaio
Posted by Tom Carpenter in augmented reality on November 15th, 2009
Last week I downloaded Junaio the new 3D augmented reality app from Metaio on my wife’s 3G iPhone. Unfortunately, its not the newer iPhone so I couldn’t test the full capabilities of the app, but its nice that I can use the older model.
When I explained that the app, “added 3D models into pictures connected to a place,” to my eight-year-old daughter, she immediately wanted to help me test it. The app was easy to load and figure out how to use and in a few short minutes we made this picture.
Nothing spectacular but now my daughter wanted to try. She decided I was her subject and this is the result:
That’s a nice mustache jamboree I have going there. She thought it was hilarious and wanted to take more pictures, but the fun came to a screeching halt because the app faulted out the camera and subsequent pictures got turned to blank screens. Turning on and off the iPhone got the camera to work again, but one picture using Junaio and it went blank again.
The website adds more functionality to the service, because you can go in and touch up photos using your mouse instead of a fat finger on the iPhone screen. Beyond that, the website is rather sparse.
To improve the app, I suggest the following changes:
1) Add an option to store the graphics on the iPhone. Waiting for them to load took too long each time.
2) Allow graphics to be moved along the full range of the iPhone screen. I could only use the middle 50%.
3) Add search functions to the scenes beyond the map.
4) More graphics (which is another reason for #2, so you don’t wait forever for them all to load.)
I hope my experience with the camera is a limited one, because the application holds promise. Its a kind of social-video-Photoshop hybrid that will work better the more people that use it. Even without the ability to add graphics into the scene, the geolocative pictures can spice up a social hotspot by capturing moments for the future. Think of Junaio as a Polaroid picture with goofy sketches overtop you leave where you took it.
Popularity: 11% [?]
augmented reality, future-technology, iPhone, Junaio, metaio, the digital sea
The Augmented Reality Pop Quiz
Posted by Tom Carpenter in augmented reality on November 2nd, 2009
Think you know everything there is to know about augmented reality? Well, prove it and take the augmented reality pop quiz.
If you’re proud of your score, post the results on twitter with the hashtag #arpopquiz or in the comment section if you don’t use Twitter. Thanks to Rouli who helped me with some of the questions. The answers are further down the page, so you’ll have to scroll down to see them. No peaking! And if you quibble with the answer, just give yourself the points because this quiz is on the honor system.
One point per correct answer.
The AR Pop Quiz
1) Who coined the term augmented reality?
2) Name three “reality browsers”?
3) Name four companies in the AR consortium.
4) What three components does AR need to function?
5) Within how many meters is GPS accurate on an iPhone?
6) Who created the ARToolKit?
7) Who’s augmented reality magic trick created tons of buzz?
8 ) What was the first iPhone AR app to be available on the app store with OS3.1?
9) What types of companies have used AR in marketing the most?
10) What is the yearly AR conference?
11) How many years has it been happening under its current name?
12) Where will it be next year?
13) Name a fictional book that used AR?
14) What article of clothing should you wear when making an AR video?
15) Who developed the first AR interface?
16) What well known anime show features AR?
17) Who owns the patent on AR?
18) Which company did the AR consortium write an open letter to?
19) Name three HMD companies?
20) What’s the name of the AR game from Georgia Tech?

The AR Pop Quiz Answers
1) Tom Caudell
2) Wikitude, Layar, Juniao
3) Int13, Metaio, Mobilizy, Neogence Enterprises, Ogmento, SPRX Mobile, Tonchidot, Total Immersion, YDreams, and Zugura.
4) Sensor, overlay and tracker
5) 3m
6) Hirokazu Kato
7) Marco Tempest
8 ) Yelp / Monocle
9) Car companies
10) ISMAR
11) Eight
12) South Korea
13) Rainbows’ End, Halting State, (see this post for more)
14) Pink Hoodie
15) Sutherland
16) Denno Coil
17) No one (trick question!)
18) Apple
19) Vuzix, Microvision, Lumus
20) Arhrrrr
Popularity: 21% [?]
ar popquiz, Arhrrrr, ARToolKit, augmented reality, Denno Coil, future-technology, Georgia Tech, Halting State, Hirokazu Kato, Int13, iPhone, ISMAR, Juniao, Layar, Lumus, Marco Tempest, metaio, Microvision, Mobilizy, Neogence Enterprises, Ogmento, Rainbows End, SPRX Mobile, Tonchidot, Total Immersion, vuzix, Wikitude, YDreams, yelp, Zugura
ISMAR09 Day One
Posted by Tom Carpenter in augmented reality on October 19th, 2009
Today marks the first day of ISMAR09 which has been the Workshop Day. I participated in the Industry Workshop which was chaired by Noora Guldemond from Metaio. I’m not going to go into a ton of detail today because there’s not much time until the next event, but the presentations and discussions were excellent. The section with the HMD makers, Microvision and Vuzix, drew the most interest as our room population doubled during their part. I plan on doing a whole post later this week or next devoted to the information gleaned from the HMD discussion.
I also got to participate in a wonderful discussion last night with Programmer Joe, Noah Zerkin, Robert Rice and Ori Inbar. The topics flew and so did the time as we went way later than I had planned to stay up. It would have been nice to have Tish (who was in her room working on a presentation) and Rouli (who could not make it) there too. I think I owe a round of drinks for the next round-table.
That’s all for now. Looking forward to tonight’s keynote speaker with Mark Mine from Disney Imagineering and then tomorow for another day of augmented reality goodness.
Popularity: 15% [?]
augmented reality, Disney Imagineering, future-technology, ISMAR, metaio, Noah Zerkin, Noora Guldemond, Ori Inbar, Programmer Joe, Robert Rice, Rouli, Tish Shute





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