Posts Tagged ismar09
Digital Airbrushing with Spatial Augmented Reality
Posted by Tom Carpenter in augmented reality on November 11, 2009
I’m not sure how I missed this at ISMAR09, but wow, I’m impressed. Michael has clearly thought about the user experience and how to make the technology seemless with reality. I’m not entirely sure the eventual application, but I want to paint my Coralla with AR flame effects with it right now.
This is the video that accompanied my poster at ISMAR 2009. The system I developed allows a user to digitally airbrush onto physical objects, with the ‘paint’ being projected onto the objects. The user is given a stencil, which can mask areas of the paint. The stencil tool is a board, but the actual shape of the mask is virtualised, which means you can do things like allowing the user to draw their own stencil to accomplish a specific task.
The key point in this video is building the user interface from physical tools that are augmented with digital information. This idea has uses well beyond the scope of a painting application.
Popularity: 12% [?]
Time Travel with Augmented Reality
Posted by Tom Carpenter in AR Games, augmented reality on October 27, 2009
Augmented reality can help us see back in time, making history come alive.
The presentation at ISMAR from the Beijing Instituite of Technology showed how they could use AR to reconstruct the Yuanmingyuan, or “Garden of All Gardens” without damaging the current appearance of the ruins. The Yuanmingyuan was burnt down by Anglo-French forces in 1860 and their project uses AR to project the original architecture onto the site.
They plan to utilize a coin-operated viewer to allow tourists to see the AR version of the site.
This type of historical eye is also being demonstrated in Cluny France to show what the abby looked like before it’d been destroyed during the French Revolution.
I predict (since we’re all busy predicting the AR future) that you won’t be able to visit a historical site in five years without an AR viewer to see the past. Old civil war sites won’t be the same when you can watch a thousand Union troops storm the Confederate lines. Maybe kids will cheer when dad fires up the old Studebaker for a trip across the country to revisit historical sites.
But the real question is–will AR be able to help when you have to drive eighty miles out of the way to visit the giant ball of twine?
Popularity: 37% [?]
A Few ISMAR09 Demos
Posted by Tom Carpenter in AR Games, augmented reality on October 25, 2009
There’s so much for me to talk about from ISMAR09 and I was only there for half of the conference. I have a half-dozen more posts sketched out for the next couple of weeks. I did get to attend the demo night on Monday which showcased the real hands-on applications of augmented reality. Gail Carmichael posted up a video of some of the demos, so I’ll try to expand on what was shown.
Sony EyePet Demo- Ever since I saw the trailer for this game, I’ve been wanting to own it. Even so much that I’m willing to buy a PS3. The ability for the camera to pick up hand motions was impressive. In the video, he’s bouncing the head of an AR bobble-head doll to make bubbles come out and tickling the monkey with his fingertips. As a game, its mostly a cute demonstration of the technology that aims at the 3-8 year old market (and AR enthusiasts), but it’s a precursor of bigger things. In the future, motion capture will be the new controller.
The Tank and Kid Demo – This one showed how virtual objects and real ones can interact in a seamless manner. Once again this technology will be best used in games, but it could bleed over into many other applications.
Shooter VR/AR Demo – Notice I’m not using the real demo names because I’m not even sure what “Computing Alpha Mattes in Real-Time for Noisy Mixed Reality Video Streams” means. Unfortunately, its hard to get a feel for what this demo did from the video. The video makes it look like a cross between Max Headroom and a VR game. In some ways, that’s all it was, because it used blue screen technology to mix in virtual reality dioramas with the player. I found it interesting when the player would look at the area at the edge of both the real and the virtual. I got a real sense of how these two realities can mix together at the edges. Let’s hope they can figure out how to do this without the blue screen.
ProFORMA Rapid Model Acquisition - Here’s one I can almost understand from the abstract title. The program creates 3D models in real-time which is mind blowing. The downside is you need to rotate the object around for the camera to pick up the object, but the usage has crazy possibilities. It won the Best Demo for a good reason. Mix the ProFORMA with other technologies like photosynth and we can achieve a 3D mapping of the world in rapid (4-5 years) time. More on ProFORMA here.
Animatronic Shader Lamps Avatars - I would have been more impressed by this demo if Mark Mine from the Disney Imagineers hadn’t explained this same technology during his talk. Regardless, it grabbed attention because they had a comic as the face making fun of passerbys.
Thanks to Gail Carmichael who took the video and also posted more pictures about it on her blog. I sat next to her during the Disney keynote while she took tons of pictures with her giant expensive looking camera and uploaded them to her Flickrstream. I had total camera envy and was afraid she’d laugh at my tiny phone camera. Cheers to you Gail for helping put on a great ISMAR and taking fantastic pictures.
Popularity: 26% [?]
Augmented Reality Demos from Total Immersion
Posted by Tom Carpenter in AR Games, augmented reality on October 15, 2009
I’m busy with last second preperations for ISMAR09, but wanted to pass along this video from the IDXA event on Tuesday. The video shows a variety of augmented reality demonstrations from Bruno Uzzan the CEO at Total Immersion.
Popularity: 15% [?]





Recent Comments