Posts Tagged ISMAR
25 Things I Learned At ISMAR09
Posted by Tom Carpenter in augmented reality on October 27th, 2009
Inspired by Joe’s “50 Things I Learned at ISMAR“, I’m going to take a crack at 25 things since I was only there for half the conferance.
1. Participation in ISMAR doubled from 2008 to 2009.
2. In the next six months it’s important that a few AR companies have success so funding will flow for the others.
3. Projections should be used in big interactive spaces to allow for a shared augmented experience.
4. The Disney Imagineers showed us how AR can make a difference right now.
5. HMDs will bring stripper poles to every corner.
6. Magic lens is or isn’t the answer for AR.
7. Lots of great research isn’t making it to commercial usage.
8. Apple must open up their video API, now!
9. Don’t wait. Use the technology at hand to make the killer AR app.
10. Place is the new social networking.
11. Augmented reality is NOT following Moore’s Law (but it can with enough money.)
12. Disney teaches us that the technology has to be invisible.
13. Sell the experience not the technology.
14. Stop trying to reinvent old games using AR. Create your own category.
15. Augmented reality should be about 4D (don’t forget about time!)
16. We need indoor locative solutions.
17. History can be reborn with the right magic telescope.
18. Light-weight, fashionable HMDs aren’t ready yet.
19. Conferances at the same hotel at the Mountain Dew Tour makes for interesting people watching.
20. I’m excited about the future of AR.
21. I saw at least five applications for AR on my factory floor, but no one is developing a commercial product for me to purchase.
22. Leverage the military to fund development for commercial.
23. I learned as much in conversations outside of the conference rooms than I did in them.
24. Don’t forget to tell a story.
25. Augmented reality pets don’t chew on the furniture (unless you want them to.)
Popularity: 12% [?]
ACME – One Piece of an Augmented World
Posted by Tom Carpenter in augmented reality, digital singularity on October 12th, 2009
The augmented world will exist as a shadow to the real one.
Rouli from the Augmented Times posted on Friday about the ACME project (Augmented Collaboration in a Mixed Environment.) Leave it to a group of researchers to suck the life from a wonderful tool by giving it such a drab name as ACME. And I disagree with Rouli’s assessment that it’s a form of telepresence, its much cooler than that. My point is not that their descriptions are lacking (and I have nothing better to offer). It’s more that the technology deserves sexier nom de plume.
The video demonstrates the idea that presence need not be tied to our geospatial location. Nor does our awareness. An augmented world will allow us to move the focal point of our being to a different location.
Though the word demonstrate has limitations. The Mixed Reality Teleconferencing (see english website for more details) ACME project shows us how we can mix reality and the virtual in a boring conference room using Second Life. Their skill at manipulating these two environments is commendable but unfortunately, Second Life is a not platform that I believe will be a part of the equation in a real open AR world.
The reason I think Second Life doesn’t work is because it is a seperate world, similar, but unlike ours. It has virtual ground, trees, buildings, and people, but not in the same location as our own. Google Earth gives us a 3D representation of our world in the exact proportions we need it. A GPS position on Google Earth is the same on the real Earth. Second Life doesn’t have that symmetry with our world.
Another connection between the augmented and real world can be made using the technology demonstrated by the researchers at the Georgia Institute of Technology as they use cameras to integrate real world activity onto Google Earth. They will also be attending ISMAR09 in a few weeks (maybe these two groups should collaborate?)
The combination of these technologies and a lightweight HMD can give us a way to project ourselves to another location and be aware of changes in that environment. This will create a world in which time and distance have less meaning. And while its not going to replace the feeling of walking the streets of Shanghai or exploring the sand dunes around the Great Pyramids, it will certainly make the world feel smaller.
This augmented world will connect people and places in ways never considered. Space will be layered with the human spectrum, games will exist across imaginary dimensions and the reach of awareness will be pushed out to a global scale.
Some may scoff at such thoughts and believe that an augmented world will only create a populous lost in an unreal world suffering within its own delusions. I offer the doubters this video as proof that “reality” is just a trick of our monkey brains.
Popularity: 13% [?]
Past ISMAR Videos
Posted by Tom Carpenter in augmented reality on September 27th, 2009
ISMAR09 is less than a month away and I’m getting excited about attending (though I wish I could be there for the full week.) This year’s conference looks to be the best one yet.
While the industry is gazing longingly to the future, there’s still a lot to learn from past ISMAR conferences. The conference organizers have been uploading old videos from past events and it’s interesting to see how the concepts haven’t changed, but the technology has gotten better.
I won’t even begin to claim that I understand the abstract titles, so just look at the pretty pictures and don’t try to make sense of all the fifty cent words. Consider that most of these videos hail from the year 2004.
Augmented Reality Room Design
AR Visualization of an Archaeological Excavation
Tinmith-evo5: Interactive AR Techniques for 3D Geometery Construction at a Distance
Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display
Component-based Approach to Immersive Authoring of Tangible AR Applications
Video See-Through AR on Consumer Cell Phones
Augmented Surfaces: A Spatially Continious Workspace for Hybrid Computing Enviroments
The AR Apprenticeship by Replication and Omnidirectional Viewing of Subtle Movements
Deformable 3D Lungs Superimposition
Distribuited AR Training Tool
The ARC Display for 3D Visualization
In-Place Augmented Reality
Popularity: 8% [?]
X-Ray Vision Utilizing Surveillance Cameras
Posted by Tom Carpenter in augmented reality on September 16th, 2009
In comic books, Superman had all his powers naturally and Batman got his through gadgets and sheer force-of-will. Using the equipment (altogether not very portable for superheros) shown in the video, you can have Superman-like powers with Batman-like gear.
This amazingly cool gadget comes from Yoshinari Kameda, Taisuke Takemasa and Yuichi Ohta from the University of Tsukuba. To pull off the trick, they use wireless LAN, cameras, GPS and an inertia sensor. It does require a little setup, but as more data collectors (i.e. cameras) are made digital and hooked to the Internet, this becomes a possibility without all the prework.
It appears (though someone could confirm for me) that this group will be presenting their paper at ISMAR09. If they do, I’m sure it’ll be a fascinating presentation.
Popularity: 7% [?]
Augmenting Aerial Earth Maps With Dynamic Information
Posted by Tom Carpenter in augmented reality, digital singularity on September 11th, 2009
The Georgia Instituite of Technology will be presenting at ISMAR09 on “Augmenting Aerial Maps with Dynamic Information from Videos.” They have released a video and a website on their project. Their stated their goals are:
Abstract
We introduce methods for augmenting aerial visualizations of Earth (from tools such as Google Earth or Microsoft Virtual Earth) with dynamic information obtained from videos. Our goal is to make Augmented Earth Maps that visualize the live broadcast of dynamic sceneries within a city. We propose different approaches to analyze videos of pedestrians and cars, under differing conditions and then augment Aerial Earth Maps (AEMs) with live and dynamic information. We also analyze natural phenomenon (clouds) and project information from these to the AEMs to add the visual reality.
I find this paper and the video absolutely fascinating and altogether troubling. As we start bringing live camera views into the datasphere, we open ourselves up to many wonderful possibilities and also to new problems. The technology, as presented in the paper, is a long way from a ubiquitous environment of cameras being translated to the datasphere (to be then analyzed), but it shows we are on that path.
I may be overstating the dangers, because when it comes to collecting data, what can be measured can be improved and improving society is generally a good thing. But as cameras can begin to identify individuals and that can be tracked to social media, we have to make decisions about the ownership of personal data. I don’t mind if this data is used in an aggregate sense, but if my individual tastes and habits are tracked, then I think a line has been crossed.
This is a topic that will need more discussion as the technology improves.
If you want to hear more on the project and you are attending this year’s ISMAR. They will be presenting their paper on Tuesday afternoon between 1:00-1:50pm (subject to change).
Popularity: 17% [?]
UgoTrade Interview with Thomas Wrobel
Posted by Tom Carpenter in augmented reality, digital singularity on August 20th, 2009
Yesterday UgoTrade posted a discussion of Thomas Wrobel’s proposal called, “Everything Everywhere: A proposal for an Augmented Reality Network system based on existing protocols and infrastructure.” If you’ve been following along recent AR debates , you’ll know that Thomas is a frequent contributor to the discussion under his moniker – Darkflame.
Thomas has been offering his insight into the direction of AR in the form of IRC-like systems for some time so I wasn’t surprised at all when I saw the interview. I’m glad he took the time to put his thoughts down into a comprehensive paper to help guide the industry forward.
Personally, I find this discussion fascinating. Especially given the potential of augmented reality. It feels like sitting at the dawn of the Universe, at the original singularity, debating how quarks should interact to form atoms. Maybe my metaphor is a bit overdone, but future events hinge on these little details.
Back to Thomas’ paper, which Tish has covered quite nicely. I do want to try to answer a question he posed in the later half of the interview:
I think, that just like the remote channels, local software should also be blended into the same list of layers. People shouldn’t have to “Alt+Tab” out of one view of the world, to see another.
They should be able to see both at once, if they wish.For instance, if your playing a AR game, why shouldn’t your chat window be viewable at the same time?
If you have skinned your environment with a custom view of the world, why shouldn’t you also see mapping or restaurant recommendations?
So local data and remote data should be blended in the same view.
How can AR software – of which I hope, there will be thousands – seamlessly be expected to layer their graphics, not only with the real world, but with each other, and with online data too? Will games and software makers need to co-operate to allow their graphics to be integrated together with correct occlusion taken into account? A tall order, no?I must confess though, my technology knowledge fails me here.
I would offer that these types of applications have already been worked out in the modifiable user interfaces contained within many online games, and especially World of Warcraft. While this isn’t a true 3D environment, I believe that the way we interface with the AR world, can be customizable to suit our needs. We won’t be able to control occlusion between layers, but we can control the way our personal data looks in relation to that world. I explained as much in a post about the Human User Interface (HUI) a few months back, so hopefully it adds something to the discussion.
Overall, I think a lot of the ideas proposed by Thomas are valid discussion points to the unfolding AR world. The question is how do we move ideas like this from concept to reality? Hopefully, ISMAR and the AR Consortium will help facilitate this discussion, and when they do, I hope they include Thomas Wrobel.
Popularity: 10% [?]






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