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	<title>Thomas K. Carpenter &#187; iPhone</title>
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		<title>Paranormal Game Review</title>
		<link>http://thomaskcarpenter.com/2011/02/16/paranormal-game-review/</link>
		<comments>http://thomaskcarpenter.com/2011/02/16/paranormal-game-review/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 23:02:59 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Ogmento]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[Paranormal]]></category>

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		<description><![CDATA[&#8220;It&#8217;s better than Angry Birds,&#8221; said my nine-year old daughter. And who am I to argue about that, but given that Angry Birds has dominated our house for the last two months, I was just a little surprised. Now the &#8230; <a href="http://thomaskcarpenter.com/2011/02/16/paranormal-game-review/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p><a href="http://thomaskcarpenter.com/wp-content/uploads/2011/02/paranormal.jpg"><img class="alignleft size-medium wp-image-2057" title="paranormal" src="http://thomaskcarpenter.com/wp-content/uploads/2011/02/paranormal-300x167.jpg" alt="" width="300" height="167" /></a></p>
<p>&#8220;It&#8217;s better than Angry Birds,&#8221; said my nine-year old daughter.</p>
<p>And who am I to argue about that, but given that Angry Birds has dominated our house for the last two months, I was just a little surprised.</p>
<p>Now the first question, one might ask is: &#8220;Why are you letting your daughter play Angry Birds all the time instead of doing school work.&#8221;  Fine, good question.  But I would answer: &#8220;Because she gets her school work done quickly and because it&#8217;s actually her iPod Touch that Angry Birds lives on, and if I&#8217;m not nice to her, then I don&#8217;t get to play.&#8221;</p>
<p>See.  A simple answer.</p>
<p>Now the second question would be: &#8220;Why would she like Paranormal more than Angry Birds?!  Everyone loves Angry Birds!  It practically comes with any smartphone now.  Is there something wrong with her?&#8221;</p>
<p>Well, yes there is.  She&#8217;s my daughter, first off, and so that puts her behind the eight ball already.  But the real answer is that she has <em>imagination</em>.</p>
<p>I finally got around to loading up <a title="Paranormal" href="http://paranormalactivitythegame.com/" target="_blank">Paranormal </a>on my wife&#8217;s iPhone last week.  Yes, I have to be nice to her too, or I don&#8217;t get to play with her iPhone either.  Strange how they&#8217;ve got me cornered like that.  But I digress.</p>
<p>The game loaded quickly and after finding how to turn the music off (fun for about one minute, then annoying) we started playing it.  The game really comes in three modes: investigations, spells and quests.  Wait.  I&#8217;m getting ahead of myself.  First, I should start with what the game is about.</p>
<p>The game involves being a supernatural bad-ass with the ability to destroy ghosts, cast spells, and cleanse the land of evil spirits.  I&#8217;m not sure what the official line on the game is since it is a movie tie-in, but that&#8217;s what we decided at the ol&#8217; Carpenter house hold.</p>
<p>Through out the game, you gain experience, items, and sanity (it is a fictional game after all) for performing the above listed actions (questing, investigations and spells).  The kids immediately took to the investigations, since you can do it right then and there, spinning around with your &#8220;camera&#8221; and finding ghosts in the room you&#8217;re in.  You get more experience for faster and more accurate captures.</p>
<p>Actions in the game are regulated by mana.  Investigations and spells require mana, which regenerates over time.  You can purchase more mana at the store if necessary.  We didn&#8217;t need to.</p>
<p>The second part of the game is casting spells.  The hell holes in your area must be cleansed and kept down through spells.  Utilizing a drawing of a pentagram (very cool I might add, and would make my old elementary Catholic school nuns faint at the thought), the spell can be boosted.  This part of the game is a basic strategy game and involves moving around outside of the home to accomplish.</p>
<p>The last part of the game, the part the kids found to be the most fun (though they enjoyed it all), was the questing.  On the top down map, pins appear showing locations of quests.  Quests must be accomplished at the general area of the pin, so some outside adventuring must occur.  The quests don&#8217;t involve much beyond going to the spot, a point that could use some improvement in future games like this, but they did provide story items that helped make the experience spooky.  It also helped, as we were wandering around the neighborhood at 9pm, creeping near a quest point, that an owl hooted scaring the b&#8217;jesus out of us.</p>
<p>Overall, I give it two big thumbs up and so do the kids.  Ori Inbar promised the world that he would make games that required our children to get away from screens and adventure into the real world.   That&#8217;s the game that his company Ogemento delivered.  While there is some &#8220;screen time,&#8221; once we got outside, they barely looked at the iPhone and were busy filling in the rest of the game with their imagination.  Another plus is that, while the game uses augmented reality, I never really noticed the technology.  The game was more &#8220;experience&#8221; rather than &#8220;gimmick&#8221;.</p>
<p><em>And though I regularly write for <a title="Games Alfresco" href="http://www.gamesalfresco.com" target="_blank">Games Alfresco</a>, which is Ori&#8217;s blog; I do not receive any compensation for my articles and most importantly, this article.   The app is free, anyway, so there&#8217;s nothing to be gained.  So phhtttt&#8230;, if you thought otherwise. </em></p>
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		<title>A World Without Gatekeepers</title>
		<link>http://thomaskcarpenter.com/2010/11/14/a-world-without-gatekeepers/</link>
		<comments>http://thomaskcarpenter.com/2010/11/14/a-world-without-gatekeepers/#comments</comments>
		<pubDate>Sun, 14 Nov 2010 21:33:40 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[The Writer's Life]]></category>
		<category><![CDATA[Writing / Publishing]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Dean Wesley Smith]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Kristine Kathryn Rusch]]></category>
		<category><![CDATA[Linchpin]]></category>
		<category><![CDATA[Matt Mullenweg]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[seth godin]]></category>
		<category><![CDATA[Steve Jobs]]></category>
		<category><![CDATA[the digital sea]]></category>
		<category><![CDATA[Tribes]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[It used to be that every industry had its gatekeepers. Music had the fat guys with cigars that Pink Floyd loved to sing about.  Factories had foreman that slapped each other on the back.  Corporations had bosses that controlled resources. &#8230; <a href="http://thomaskcarpenter.com/2010/11/14/a-world-without-gatekeepers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p><a href="http://thomaskcarpenter.com/wp-content/uploads/2010/11/opengate.jpg"><img class="alignleft size-medium wp-image-1870" title="opengate" src="http://thomaskcarpenter.com/wp-content/uploads/2010/11/opengate-225x300.jpg" alt="" width="225" height="300" /></a>It used to be that every industry had its gatekeepers.</p>
<p>Music had the fat guys with cigars that Pink Floyd loved to sing about.  Factories had foreman that slapped each other on the back.  Corporations had bosses that controlled resources.  Political parties had precinct captains and party leaders.  And for the last decade, publishing has had agents acting as the gatekeepers.</p>
<p>All these industries still have and will have gatekeepers that control people and products not based on their merit, but on the connections and favors owed.  That will never change completely.</p>
<p>But now there are other ways.</p>
<p>I&#8217;m fond of reading <a title="Seth Godin" href="http://sethgodin.typepad.com/" target="_blank">Seth Godin</a>, both his blog and his books.  I would recommend Tribes and Linchpin to everyone, regardless of the industry, even someone tending the house and kids on a daily basis.</p>
<p>For years, he&#8217;s been teaching how to get past the gatekeepers of the world, even when that gatekeeper is one&#8217;s own fear.  Gatekeepers were a necessary tool in the age of the Big Industry.  In Big Industry, economies of scale provided the economic boost.  Favors worked when there wasn&#8217;t much competition and information was scarse.  Now those lumbering dinosaurs are too large to function in this nimble mammal world.</p>
<p>The publishing industry, one of the last of the great white behemoths, has just started to come to this realization&#8211;cue <a title="Dean Wesley Smith" href="http://www.deanwesleysmith.com" target="_blank">Dean Wesley Smith</a> and <a title="Kristine Kathryn Rusch" href="http://www.kristinekathrynrusch.com/" target="_blank">Kristine Kathryn Rusch</a>.</p>
<p>The last few years, Dean and Kris, have been speaking online about taking control of your career as a writer.  They&#8217;ve been talking about this privately at their wonderful workshops for a long time before that, but we&#8217;ll stick with what&#8217;s in the public record.</p>
<p>This honest self-reliant tone struck well with me and it reminded me much of Seth Godin, albeit specific to the publishing industry.  Now that the e-publishing market is available; many authors, old and new, are debating the usage of such systems.  Dean and Kris are leading such a debate on their dual blogs.  Instead of the big bad gatekeeper in the huge conglomerate buildings of New York, we only have our own fear holding us back.  No longer is the holy grail of an agent required to get a book sold (not that it ever really necessary, but that&#8217;s a different discussion all together.)</p>
<p>Seth Godin&#8217;s book Tribes talks about how to build a movement one person at a time, slowly, leveraging technology and using our passion and skill.  The old way was <a title="No Knight In Shining Armor" href="http://sethgodin.typepad.com/seths_blog/2010/11/no-knight-no-shining-armor.html" target="_blank">to get picked</a> by the elites, sudden and full of heady success.  The new way is to build deliberately, slowly and full of frequent failures.</p>
<p>Seth says it best as:</p>
<blockquote><p>&#8220;Does your project depend on a miracle, a bolt of lightning, on being chosen by some arbiter of who will succeed? I think your work is too important for you to depend on a lottery ticket. In some ways, this is the work of the Resistance, an insurance policy that gives you deniability if the project doesn&#8217;t succeed. &#8220;Oh, it didn&#8217;t work because we didn&#8217;t get featured on that blog, didn&#8217;t get distribution in the right store, didn&#8217;t get the right endorsement&#8230;&#8221;</p></blockquote>
<p>Dean and Kris have been telling us the same thing for years.  Be it on rewriting through workshops, or giving up because of rejections, or sending directly to editors.  Being a writer the way they explain it is the same way Seth describes Tribes.  It takes hard work and patience.  You can&#8217;t eat an elephant all in one bite and becoming a writer is one mighty big elephant.</p>
<p>Those frequent failures are going to be painful.  When you sell to a big traditional publisher, you can always blame it on them because of bad marketing or a bad cover.  When your book goes out on the e-publishing market and it doesn&#8217;t sell as well as you&#8217;d like, then it&#8217;s all on you.  But that&#8217;s okay.  Getting it out there is the hard part and you&#8217;ll do better next time.</p>
<p>Matt Mullenweg recently wrote about Apple and their willingness to fail in his post <a title="1.0 is the loneliest number" href="http://ma.tt/2010/11/one-point-oh/" target="_blank">1.0 Is the Loneliest Number</a>.  If Steve Jobs, the turtlenecked guru, can stomach not having copy+paste on his first iPhone, then I can give it my best and be happy with the result.</p>
<p>In Dean&#8217;s <a title="New World of Publishing" href="http://www.deanwesleysmith.com/?page_id=2168" target="_blank">New World of Publishing</a> and Kris&#8217;s <a title="Business Rusch" href="http://kriswrites.com/business-rusch-table-of-contents/" target="_blank">Business Rusch</a> , they explain how to navigate this new world of publishing.   One of the most important points they make to new writers is that the new model is going to be slow.   But that&#8217;s okay, Seth already warmed me up to the idea that building a tribe takes time.</p>
<p>Plus, meeting people along the way, one-at-a-time, is a lot more fun than plugging into a massive corporate box any day.</p>
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		<title>AirRaid &#8211; Social Augmented Reality Game</title>
		<link>http://thomaskcarpenter.com/2010/11/11/airraid-social-augmented-reality-game/</link>
		<comments>http://thomaskcarpenter.com/2010/11/11/airraid-social-augmented-reality-game/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 12:24:07 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[AirRaid]]></category>
		<category><![CDATA[Clover Studios]]></category>
		<category><![CDATA[Conquest]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[iPhone]]></category>

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		<description><![CDATA[The production values on these indie game trailers boggle my mind. The game initially reminds me of Conquest, but with a lot more bells and whistles.  Clover Studios has brought together location based gaming and tower defense, which makes for &#8230; <a href="http://thomaskcarpenter.com/2010/11/11/airraid-social-augmented-reality-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>The production values on these indie game trailers boggle my mind.</p>
<p>The game initially reminds me of Conquest, but with a lot more bells and whistles.  <a title="AirRaid Game" href="http://www.airraidgame.com/" target="_blank">Clover Studios</a> has brought together location based gaming and tower defense, which makes for a good peanut butter and chocolate combination.   Though with any multi-player strategy game, off-time balancing will be an issue.</p>
<p>I&#8217;ve only just started messing with the game, so I&#8217;ll be sure to report back next week with a longer term impression of the game play.  So far it appears to be a step up from the other AR games we&#8217;re used to seeing these days, but we&#8217;ll see.</p>
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		<title>Real Time Planar Detection on an iPhone</title>
		<link>http://thomaskcarpenter.com/2010/10/19/real-time-planar-detection-on-an-iphone/</link>
		<comments>http://thomaskcarpenter.com/2010/10/19/real-time-planar-detection-on-an-iphone/#comments</comments>
		<pubDate>Wed, 20 Oct 2010 01:24:13 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ismar10]]></category>
		<category><![CDATA[markerless]]></category>
		<category><![CDATA[the digital sea]]></category>

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		<description><![CDATA[Not the snazziest of article titles but I couldn&#8217;t think of anything catchier.  That point brings me to the addendum topic of this blog post, which is the unsexy nature of the hard work that goes on behind the scenes in the &#8230; <a href="http://thomaskcarpenter.com/2010/10/19/real-time-planar-detection-on-an-iphone/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Not the snazziest of article titles but I couldn&#8217;t think of anything catchier.  That point brings me to the addendum topic of this blog post, which is the unsexy nature of the hard work that goes on behind the scenes in the AR movement.  But first, let&#8217;s see what&#8217;s going on <em>in </em>the scene.</p>
<p>W. Lee, Y. Park, V. Lepetit and W.Woo, showed off their paper &#8220;Point-and-Shoot for Ubiquitous Tagging on Mobile Phones,&#8221; at ISMAR10.  These two nifty videos show off some crazy-good in situ markerless detection, including an x-wing fighter, complete with shadows, flying over a parking lot.  Cue the movies:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/0IdfudI9CQc?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/0IdfudI9CQc?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/tzODe3N13f4?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/tzODe3N13f4?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The addendum point I wish to make today is that how much we forget all this amazing technology has been built on the backs of some amazing researchers.  Back over a year and a half ago, most of the content online was from researchers.  Now-a-days, we&#8217;re usually only showing the commercial videos which tend to be better constructed.</p>
<p>However, there&#8217;s something truly awesome about the unvarnished videos from pre-hype days like the ones here.  You can almost feel the excitement when they got the project working and rushed to the camera to record their efforts and upload it to YouTube&#8211;more Wright Brothers than Donald Trump.</p>
<p>So if you&#8217;re a researcher and I&#8217;ve missed your AR research video, please send me a note, along with some background information on the project and I&#8217;ll be happy to highlight you here on Games Alfresco.</p>
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		<title>Three Things We Can Learn From Disney</title>
		<link>http://thomaskcarpenter.com/2010/10/06/three-things-we-can-learn-from-disney/</link>
		<comments>http://thomaskcarpenter.com/2010/10/06/three-things-we-can-learn-from-disney/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 11:31:19 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Disney Imagineering]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Junaio]]></category>
		<category><![CDATA[markerless]]></category>
		<category><![CDATA[metaio]]></category>
		<category><![CDATA[the digital sea]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1788</guid>
		<description><![CDATA[Last year at ISMAR09, the keynote speech from Mark Mine of the Disney Imagineering group, really intrigued me.   I had been a hardcore Disney hater before that, but Mark&#8217;s behinds-the-scenes look at the technology of Disney, specifically how they used augmented &#8230; <a href="http://thomaskcarpenter.com/2010/10/06/three-things-we-can-learn-from-disney/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Last year at ISMAR09, the keynote speech from Mark Mine of the Disney Imagineering group, really intrigued me.   I had been a hardcore Disney hater before that, but Mark&#8217;s behinds-the-scenes look at the technology of Disney, specifically how they used augmented reality, softened my stance.</p>
<p>Cue forward almost one year exactly, in a strange twist of fate and of overenthusiastic grandparents, I find myself at Disney for a week.  Since I was going to be at Disney, I decided to check out all the AR attractions that Mark Mine had talked about in his presentation.  I got to see all the applications I wanted to see except one (Magic Sand) and this is what I learned from the experience:</p>
<p><strong>1) True location based gaming can be a blast</strong></p>
<p>The Kim Possible Adventure game in Epcot was my kids favorite event from the Disney properties.  Each player receives a cellphone and then they follow the clues around until they solve the mystery.  The game uses RFID tags to know when the player is in the right location.  This game is as much an alternate reality game as AR, but either could do the job marvelously.  There were about eight total missions in the various countries of Epcot and the kids did all of them.  I did a few with them and then let them do the rest on their own.</p>
<p>Now that markerless AR is becoming more common with products like Junaio Glue and Google Goggles, I&#8217;d like to see someone make a few ARGames based on the Kim Possible model.  It was truly a fun experience that the whole family enjoyed.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2Yxpy6Anzoc?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/2Yxpy6Anzoc?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>2) AR needs to be a product not a feature</strong></p>
<p>In the Disney Downtown area, there&#8217;s a wonderful LEGO store with amazing statues made of LEGO bricks.  In the back of the store, there&#8217;s a LEGO AR Kiosk.  Since Metaio&#8217;s LEGO kiosk was one of the first applications of AR a few years ago, I won&#8217;t go into the details of what it is.  But what I will talk about is the hour I stood in the back of the store and watched people interact with it.</p>
<p>Quite a number of parents and kids picked up boxes and held them in front of the camera.  They seemed amused for a second and then quickly put them down and moved on.  I asked a few people what they thought of it and they mostly shrugged without saying much.</p>
<p>The problem I see is that most usages of AR currently are add-on features that are cool in themselves, but don&#8217;t actually add to the experience of the product.  For AR to be truly memorable it needs to be both conspicuous and integral to the product.</p>
<p><strong>3) Projection based AR is the future of amusement parks</strong></p>
<p>Projection based AR at Disney was everywhere.  From Buzz Lightyear&#8217;s talking statue;  to projected skins across landscapes or objects; or full fledged projected realities that came alive when the haptic chair you sat in moved with the reality.  While this one isn&#8217;t going to do much for the average AR programmer, as their medium is the cell phone and not an amusement ride, the amusement parks are going to rely on AR more and more for their advanced special effects.  I think my favorite example was the Forbidden Journey ride at the Harry Potter area of Universal.  I honestly cannot tell you exactly what all was AR, or animatronics, or just smoke and mirrors, but it was truly awesome.  It actually felt like you were there in a place that only exists in our collective minds and sprung from JK Rowling.  That makes the far-future of AR both scary and exciting, and I&#8217;m glad to be along for the ride.</p>
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		<title>3D Hologram ON your iPhone</title>
		<link>http://thomaskcarpenter.com/2010/10/02/3d-hologram-on-your-iphone/</link>
		<comments>http://thomaskcarpenter.com/2010/10/02/3d-hologram-on-your-iphone/#comments</comments>
		<pubDate>Sat, 02 Oct 2010 22:24:06 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1785</guid>
		<description><![CDATA[From the guys that brought you NudeIt. I had cold shudders thinking of what people might actually scan into a hologram if this were real.]]></description>
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<p>From the guys that brought you NudeIt.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/H4s4c8IJd-0?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/H4s4c8IJd-0?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I had cold shudders thinking of what people might actually scan into a hologram if this were real.</p>
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		<title>iPhone 3GS vs iPhone 4 For Augmented Reality</title>
		<link>http://thomaskcarpenter.com/2010/07/17/iphone-3gs-vs-iphone-4-for-augmented-reality/</link>
		<comments>http://thomaskcarpenter.com/2010/07/17/iphone-3gs-vs-iphone-4-for-augmented-reality/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 14:06:28 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1714</guid>
		<description><![CDATA[Aside from the antenna problems, its nice to see incremental improvements on magic lens augmented reality.]]></description>
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<p>Aside from the antenna problems, its nice to see incremental improvements on magic lens augmented reality.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/VP4-wdMMLFo&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/VP4-wdMMLFo&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>5 Things To Do With Junaio Glue and LLA Markers</title>
		<link>http://thomaskcarpenter.com/2010/07/07/5-things-to-do-with-junaio-glue-and-lla-markers/</link>
		<comments>http://thomaskcarpenter.com/2010/07/07/5-things-to-do-with-junaio-glue-and-lla-markers/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 11:43:24 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Junaio]]></category>
		<category><![CDATA[metaio]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1709</guid>
		<description><![CDATA[With the live video access on the iPhone OS 4.0, Metaio is looking to make a splash with its Glue technology in the Junaio AR browser. They would like to show how the iPhone can do more than GPS AR browsing &#8230; <a href="http://thomaskcarpenter.com/2010/07/07/5-things-to-do-with-junaio-glue-and-lla-markers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>With the live video access on the iPhone OS 4.0, Metaio is looking to make a splash with its Glue technology in the <a title="Junaio" href="http://www.junaio.com/" target="_blank">Junaio </a>AR browser. They would like to show how the iPhone can do more than GPS AR browsing with both image processing and their indoor LLA marker tracking.</p>
<p>LLA Markers</p>
<p>The LLA markers are designed for indoor spaces when GPS becomes unusable. By attaching the latitude, longitude and altitude to a unique pattern, the iPhone can reposition itself without having access to satellites. Since the compass and gyroscope still work, you can point your phone away from the LLA marker and get navigation to the next POI.</p>
<p>This case shows how AR can be superior to map based location using the LLA marker technology. In underground malls when GPS becomes useless, AR can help bridge the gap. I&#8217;ve spent considerable time in Japan and often have been lost once I strolled far from my starting location. I would have to go up to the surface to get my barrings occasionally. If they installed LLA markers, it would allow the iPhone to become a useful navigator.</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/06/llamarker.png"><img title="llamarker" src="http://gamesalfresco.files.wordpress.com/2010/06/llamarker.png" alt="" width="340" height="340" /></a></p>
<p>Junaio Glue</p>
<p>In addition to indoor GPS locations, Metaio has improved AR by adding live optical image processing.  By uploading a tracking image to the Junaio servers, anyone can create an optical image that 3D content and information can be attached.  To check out the technology, download<a title="Junaio" href="http://www.junaio.com/" target="_blank">Junaio </a>and view this Glue comic character to see how it works.</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/06/mrkr-glue-002.jpg"><img title="MRKR-glue-002" src="http://gamesalfresco.files.wordpress.com/2010/06/mrkr-glue-002.jpg?w=452" alt="" width="452" height="452" /></a></p>
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<p>This image processing along with a standard browser opens up a wealth of possibilities for Junaio.  Now content providers can be more creative with their applications, utilizing visual clues along with GPS and directional ones.</p>
<p>Here are a few ideas that might spur your interest:</p>
<p>1) Using available 3D content on the web, turn your run-of-the-mill picture book into a 3D pop-up with your iPhone.  Just upload each page as a marker and attach the image to it.</p>
<p>2) Create an augmented menu based on the logo of your restaurant.  Or just have it link to your webpage.  Make the world your Internet.</p>
<p>3) Location based treasure hunts using actual pictures of locations to find the next clue.</p>
<p>4) Turn your face into a business card.</p>
<p>5) Turn your logo into a charity event.  Every time someone checks your logo using Junaio and it pulls the image or link from your server, give them a chance to donate, or make a small donation on their behalf.</p>
<p>If you have other ideas, feel free to comment!</p>
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		<title>First Image Processing iPhone AR App in AppStore</title>
		<link>http://thomaskcarpenter.com/2010/06/14/first-image-processing-iphone-ar-app-in-appstore/</link>
		<comments>http://thomaskcarpenter.com/2010/06/14/first-image-processing-iphone-ar-app-in-appstore/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 23:52:38 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Faces]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Pixelshed]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1684</guid>
		<description><![CDATA[Now I can&#8217;t guarantee that it&#8217;s the first, but it&#8217;s a start.  The Faces app comes from Pixelshed and is available in the AppStore right now. Make fun of your friends by putting new faces on their heads and share these images via &#8230; <a href="http://thomaskcarpenter.com/2010/06/14/first-image-processing-iphone-ar-app-in-appstore/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Now I can&#8217;t guarantee that it&#8217;s the first, but it&#8217;s a start.  The <a title="Faces App" href="http://itunes.apple.com/app/id376578812" target="_blank">Faces </a>app comes from <a title="Pixelshed" href="http://faces.pixelshed.net/" target="_blank">Pixelshed</a> and is available in the AppStore right now.</p>
<blockquote><p>Make fun of your friends by putting new faces on their heads and share these images via email and Facebook.</p>
<p>Point your iPhone towards your friend&#8217;s face and a magical overlays will appear on the screen. Change the overlay by swiping left and right on the screen.</p>
<p>Faces is the very first app that takes advantage of cutting edge Augmented Reality (AR) technology on your iPhone.</p></blockquote>
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		<title>Gigaputt &#8211; Augmented Reality Golf</title>
		<link>http://thomaskcarpenter.com/2010/05/10/gigaputt-augmented-reality-golf/</link>
		<comments>http://thomaskcarpenter.com/2010/05/10/gigaputt-augmented-reality-golf/#comments</comments>
		<pubDate>Tue, 11 May 2010 01:49:10 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Gigantic Mechanic]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1657</guid>
		<description><![CDATA[Make the world your golf course. That&#8217;s the tagline of the new iPhone app Gigaputt from Gigantic Mechanic.  Instead of clubs, you swing your iPhone in a Wii-like manner (though the accuracy is no where near the same) and hit your ball. &#8230; <a href="http://thomaskcarpenter.com/2010/05/10/gigaputt-augmented-reality-golf/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Make the world your golf course.</p>
<p>That&#8217;s the tagline of the new iPhone app <a title="Gigaputt" href="http://bit.ly/c0FBxe" target="_blank">Gigaputt</a> from <a title="Gigantic Mechanic" href="http://www.giganticmechanic.com/" target="_blank">Gigantic Mechanic</a>.  Instead of clubs, you swing your iPhone in a Wii-like manner (though the accuracy is no where near the same) and hit your ball.  Unlike most AR iPhone games, this one actually requires you to interact with your surroundings rather than just spin in place and hit random buttons.  I&#8217;m sure there&#8217;s some way to include drinks and bar hopping into the game for the adult readers of GA.</p>
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<p>The game is also being featured in the <a title="Come Out and Play 2010" href="http://www.comeoutandplay.org/2009_gigaputt.php" target="_blank">Come Out and Play Festival 2010</a> in New York on June 14th.</p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/05/comeoutandplay.jpg"><img title="comeoutandplay" src="http://gamesalfresco.files.wordpress.com/2010/05/comeoutandplay.jpg?w=452" alt="" width="452" height="132" /></a></p>
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