Posts Tagged HMD
Vuzix Wrap 920AR Video Eyewear at CES 2010
Posted by Tom Carpenter in AR Games, augmented reality on January 9th, 2010
The Vuzix Wrap 920AR aren’t the sexiest of specs, but they do perform the function of AR glasses. I got a chance to see this setup at ISMAR09 which they’re now showing at CES 2010.
The specs for the glasses look like:
The stereo camera pair delivers a single 1504 x 480 side-by-side image that can be viewed in 3D stereoscopic video, while the video eyewear provides an unprecedented 67-inch display as seen from 10 feet. The Wrap 920AR also includes a 6 Degree-of-Freedom Tracker, which allows for absolute accuracy of roll pitch and yaw and also X, Y and Z positioning in 3D space
Vuzix Wrap 920AR Specifications:
• 1/3-inch wide VGA Digital Image Sensor
• Resolution: 752H x 480W
• Includes 6 Degree-of-Freedom Tracker
• Frame rate: 60 fps
• Dynamic range: >55dB linear; >80-100dB in HiDy mode
• Shutter efficiency: >99%
• ADC Resolution: 10-bit column parallel
• High-speed USB 2.0
• PC and Mac compatible
• System requirements: Windows XP SP2, Windows Vista, Windows7, Mac OS X 10.4.9 or higher
• MSRP: $799.99
They probably won’t be worn in public anytime soon, but some creative programmers could create interesting house-only interactive avatars or AR spaces. While some might scoff at this idea, see this video from Georgia Tech last year to see how even semi-cheesy graphics can make augmented reality immersive. Having played the old VR game Dactyl Nightmare in the 1990s, the head-tracking really creates the illusion of reality.
We haven’t seen any developers put together a product that takes advantage of these $800 glasses, but hopes are that exposure at CES 2010 will bring more interest. The only thing I’ve seen using the setup is the Whisper Deck from Craig Kapp. Maybe later this year we might see some products that would entice the hard core AR enthusiast to fork out the cash for these un-sexy specs.
Popularity: 23% [?]
Whisper Deck: Voice Controlled Augmented Reality
Posted by Tom Carpenter in augmented reality on December 22nd, 2009
Wonderful proof-of-concept integration of voice recognition, web search, and FLARToolkit on a Vuzix+ARCam HMD. Certainly makes me drool for a commercial see-through HMD with an iPhone/Android level of operating system. His system also points in the direction of voice-command for HMDs until we can get good motion detection.
Go to Craig’s website for more information and get him to the next ARDevCamp, pronto.
Popularity: 19% [?]
Total Immersion’s Ghost Hunting Experience
Posted by Tom Carpenter in augmented reality on December 16th, 2009
Mark Pine, the keynote speaker from Disney Imagineering at ISMAR09, gave the audience compelling reasons why truly interactive experiences are the future of entertainment and the one I remember most was: “It’s about connecting with the user.”
Total Immersion has recently partnered with Hanwa Co. (Japan) to create a live action augmented reality video game that connects with the user in much the same way that Mark from Disney had displayed. Unlike the projection based AR system that Disney used, Total Immersion have their guests wear a backpack and wield a video gun to hunt ghosts in the fully explorable house earning points as they capture them.
“We’re demonstrating the magical ability of augmented reality to capture visitors’ attention and imagination,” said Bruno Uzzan, CEO, Total Immersion. “Guests experience real time interaction with augmented reality content — and are pulled into real life videogame, dynamically.”
More pictures can be seen on Total Immersion’s blog about AR and they recently uploaded this video to YouTube.
Total Immersion reports a high revisit rate with teens and gamers which bodes well for AR driven entertainment. Their AR entertainment experience makes me realize that the first real augmented reality HMDs won’t be bought by consumers, but instead will be used in malls and other family entertainment centers to create immersive gaming experiences like this ghost hunt.
As the technology becomes more robust with occlusion, better graphics, and faster tracking; the complexity of the games will grow. It’s not hard to imagine AR games like the one’s described in Larry Niven’s Dream Park taking over the laser tag centers in your local mall. We just won’t tell the kids that they’re really LARPing.
Popularity: 14% [?]
HMD System at Daimler AG
Posted by Tom Carpenter in Industrial AR, augmented reality, digital singularity on November 12th, 2009
Head-mounted displays are the killer hardware that augmented reality needs to break free from “magic lens” smartphone technology. SAP TV shows us an industrial application concept at a Dailmer AG plant. The part stocker is using an HMD with augmented reality to keep track of the correct parts (their wording makes it sound like this is a concept only.)
The concept screen the worker sees looks like:
If this technology can be realized then plant floors can make big improvements in efficiency and cost by cutting down on expensive errors.
The SiWear research project is sponsored by the German Federal Ministry of Economics and Technology. Partners are SAP Research, Daimler AG, teXXmo GmbH; The Mobile Research Center and Neo Business Partners GmbH.
Popularity: 17% [?]
Playbox AR Fight Test
Posted by Tom Carpenter in AR Games, augmented reality on October 1st, 2009
Seeing this concept video made me sad that the Vuzix Wrap920 won’t see be see-through. This is the type of kinetic AR gaming that I’d love to play even in this simple form.
I’m sure such games would evolve to make even LARP’ers cringe, fracturing down to thousands of strange fetishes played out in obscure games, but that’s not so different than the current gaming market with hundreds of sub-genres.
As Noah points out in his scoop about the Vuzix news, we need a company to step up and deliver us a a good AR-enabled HMD, because I’m ready to play.
Popularity: 17% [?]




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