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	<title>Thomas K. Carpenter &#187; AR Games</title>
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		<title>Two AR Links, A Review and a Bonus Video</title>
		<link>http://thomaskcarpenter.com/2011/04/13/two-ar-links-a-review-and-a-bonus-video/</link>
		<comments>http://thomaskcarpenter.com/2011/04/13/two-ar-links-a-review-and-a-bonus-video/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 01:05:30 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Random Musings]]></category>
		<category><![CDATA[Writing / Publishing]]></category>
		<category><![CDATA[AR Games]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[games alfresco]]></category>
		<category><![CDATA[muppets]]></category>
		<category><![CDATA[the digital sea]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=2165</guid>
		<description><![CDATA[Life is random and full of amusement. Had a busy, productive week for the current novel project about Alexandria.  Added a few posts to Games Alfresco&#8211;one about a new AR RPG called Traveller and another about an interactive billboard.  Also, &#8230; <a href="http://thomaskcarpenter.com/2011/04/13/two-ar-links-a-review-and-a-bonus-video/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Life is random and full of amusement.</p>
<p>Had a busy, productive week for the current novel project about Alexandria.  Added a few posts to Games Alfresco&#8211;one about a new <a title="Traveller AR" href="http://gamesalfresco.com/2011/04/12/traveller-ar-iphone-rpg/" target="_blank">AR RPG called Traveller</a> and another about an <a title="Interactive Billboard" href="http://gamesalfresco.com/2011/04/13/interactive-billboard-with-feelings/" target="_blank">interactive billboard</a>.  Also, The Digital Sea got a nice review from the <a title="Literary R&amp;R" href="http://literaryrr.blogspot.com/2011/04/review-digital-sea-by-thomas-k.html" target="_blank">Literary R&amp;R</a>.</p>
<p>And last, because I woke up with this song in my head (I have no idea why), I&#8217;m going to share it with you:</p>
<p>&nbsp;</p>
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		<title>A Little Something About AR Games&#8230;</title>
		<link>http://thomaskcarpenter.com/2011/04/05/a-little-something-about-ar-games/</link>
		<comments>http://thomaskcarpenter.com/2011/04/05/a-little-something-about-ar-games/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 00:52:18 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[games alfresco]]></category>
		<category><![CDATA[Ori Inbar]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=2151</guid>
		<description><![CDATA[&#8230;but not here. Trying a little something different with some of my augmented reality posts.  Going to just single post some of them over on Games Alfresco, especially the video heavy ones like this.  With a little help from Ori &#8230; <a href="http://thomaskcarpenter.com/2011/04/05/a-little-something-about-ar-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>&#8230;but not here.</p>
<p>Trying a little something different with some of my augmented reality posts.  Going to just single post some of them over on Games Alfresco, especially the video heavy ones like this.  With a little help from Ori (well, a LOT of help), I put up a <a title="AR Games You Must Play Now!" href="http://gamesalfresco.com/2011/04/05/ar-games-you-must-play-now/" target="_blank">listing of many of the current AR games</a> out there.  I&#8217;m sure I missed some.  If I have, post &#8216;em in the comments section over there.</p>
<p>Now this doesn&#8217;t mean I&#8217;m not going to talk about augmented reality over here on TFDL.  But I&#8217;ll keep my general musings on AR to this channel and keep the more specific business and products to Games Alfresco.  I reserve the right to change my mind though.</p>
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		<title>Ninja Attack!</title>
		<link>http://thomaskcarpenter.com/2011/03/06/ninja-attack/</link>
		<comments>http://thomaskcarpenter.com/2011/03/06/ninja-attack/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 01:36:54 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Kinect]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=2093</guid>
		<description><![CDATA[In my dream world, the Kinect system wouldn&#8217;t be tethered to the XBox 360.  Instead, it would hook to the TV and have an extensive app library like the iPhone. Sweet spot around 1:25 for a ninja vanish move.  The Kinect &#8230; <a href="http://thomaskcarpenter.com/2011/03/06/ninja-attack/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>In my dream world, the Kinect system wouldn&#8217;t be tethered to the XBox 360.  Instead, it would hook to the TV and have an extensive app library like the iPhone.</p>
<p>Sweet spot around 1:25 for a <em>ninja vanish</em> move.  The Kinect makes invisibility so easy, it&#8217;s mind-boggling.</p>
<p>And better work on your arm endurance.</p>
<p>&nbsp;</p>
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		<title>Augmented Reality Year in Review &#8211; 2010</title>
		<link>http://thomaskcarpenter.com/2011/01/03/augmented-reality-year-in-review-2010/</link>
		<comments>http://thomaskcarpenter.com/2011/01/03/augmented-reality-year-in-review-2010/#comments</comments>
		<pubDate>Mon, 03 Jan 2011 12:13:19 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[AirRaid]]></category>
		<category><![CDATA[AR Games]]></category>
		<category><![CDATA[ARE2010]]></category>
		<category><![CDATA[Augmented Planet]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[Chris Arkenberg]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[games alfresco]]></category>
		<category><![CDATA[Google Goggles]]></category>
		<category><![CDATA[Jack Benoff]]></category>
		<category><![CDATA[Junaio]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[Lumus]]></category>
		<category><![CDATA[Marco Tempest]]></category>
		<category><![CDATA[metaio]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Ori Inbar]]></category>
		<category><![CDATA[Qualcomm]]></category>
		<category><![CDATA[Rouli Nir]]></category>
		<category><![CDATA[the digital sea]]></category>
		<category><![CDATA[Tim O'Reilly]]></category>
		<category><![CDATA[Tish Shute]]></category>
		<category><![CDATA[Tonchidot]]></category>
		<category><![CDATA[Total Immersion]]></category>
		<category><![CDATA[WordLens]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1972</guid>
		<description><![CDATA[Two years ago, in 2009, augmented reality took its first steps into mainstream consciousness.  This last year, 2010, we&#8217;ve seen augmented reality really expand into new formats and across spectra. Like I did last year, I&#8217;m going to review month-by-month the &#8230; <a href="http://thomaskcarpenter.com/2011/01/03/augmented-reality-year-in-review-2010/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Two years ago, in 2009, augmented reality <a title="AR Year in Review 2009" href="http://thomaskcarpenter.com/2009/12/27/augmented-reality-year-in-review-2009/" target="_blank">took its first steps into mainstream consciousness</a>.  This last year, 2010, we&#8217;ve seen augmented reality really expand into new formats and across spectra.</p>
<p><a title="AR Year in Review 2009" href="http://thomaskcarpenter.com/2009/12/27/augmented-reality-year-in-review-2009/" target="_blank">Like I did last year</a>, I&#8217;m going to review month-by-month the mishaps and happenings of augmented reality in 2010.  This year the task seems more imposing as there&#8217;s a lot more content to cover, even though interest on the <a title="Google Trends" href="http://www.google.com/trends?q=augmented+reality" target="_blank">technology has plateaued</a>.  And I expect that progress has been exciting, we still haven&#8217;t hit the real possibilities that AR has to offer and don&#8217;t expect to for <a title="The path to augmented vision" href="http://thomaskcarpenter.com/2009/05/12/the-path-to-augmented-vision/" target="_blank">another few years</a>.</p>
<p><strong>January</strong></p>
<p>Already I&#8217;m overwhelmed by the amount of available content to choose from for this review.  Even just a year ago, I&#8217;m surprised by how much was going on in the month of January.  Also, the tone of the articles are much different than they are now.  People were still getting use to the idea of augmented reality and not quite sure where the technology was headed.  There&#8217;s a little more settling in the marketplace and augmented reality isn&#8217;t such a foreign phrase now.</p>
<p><em>Biggest News</em> &#8211; The <a title="AR Consortium" href="http://www.arconsortium.org/home/2010/1/18/ar-consortium-gets-behind-the-first-commercially-focused-aug.html" target="_blank">AR Consortium</a> announces <a title="ARE2010" href="http://augmentedrealityevent.com/" target="_blank">ARE2010</a>.  Reading that article makes me wonder if there&#8217;s still anything going on with the consortium or has it just become the way to organize the ARE events.</p>
<p><em>Coolest App</em> / Video &#8211; At this point, apps are still far and few between so the early months will be more devoted to the videos.  This video should of no surprise because it garnered a quarter of a million hits.</p>
<blockquote><p>The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it.</p>
<p>A film produced for my final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality.</p></blockquote>
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<p><em>Best Article / Interview</em> &#8211; <a title="AR: Pure Hype or The Next Big Thing" href="http://www.computerworld.com/s/article/9145418/Augmented_reality_Pure_hype_or_Next_Big_Thing_in_mobile_?taxonomyId=15&amp;pageNumber=1" target="_blank">Augmented Reality: Pure Hype or The Next Big Thing</a> by Computer World did a nice job of summing up the technology at that point in time.  Additionally, it gave a good basic lesson on AR to those who&#8217;d never heard of it before.</p>
<p><em>Notable Quotes</em> &#8211; This one comes from Tish Shute&#8217;s <a title="Interview with Anselm Hook" href="http://www.ugotrade.com/2010/01/17/visual-search-augmented-reality-and-a-social-commons-for-the-physical-world-platform-interview-with-anselm-hook/" target="_blank">interview with Anselm Hook</a>.</p>
<blockquote><p>When you are mediating the translation layer between the image and the data, then there is an opportunity for you to control it, and that opportunity is hard to resist.  It is hard to choose not to own that opportunity. It is an advertising opportunity. It is a revenue opportunity. It is a chance to send a message and a tone.</p>
<p>I know that Google and companies like that are keenly aware of the kinds of roles they don’t want to hold, but it is sometimes seductive to think about them. And I am afraid that we, as a community, need to assert an ownership, kind of a commons, over how computers will translate what they see to information that we perceive.</p></blockquote>
<p><em>Other Notables</em> &#8211; Augmented Planet argued the <a title="Case against AR" href="http://www.augmentedplanet.com/2010/01/the-case-against-augmented-reality/" target="_blank">Case Against Augmented Reality</a>, which garnered some philosophical interest but didn&#8217;t really lay out a concrete case against it.  Also, <a title="AR Drone" href="http://www.youtube.com/watch?v=2aDE5GcriHc" target="_blank">AR Drone</a>.</p>
<p><strong>February</strong></p>
<p><em>Biggest News</em> &#8211; <a title="Layar opens app store" href="http://site.layar.com/company/blog/layar-opens-for-mainstream-business/" target="_blank">Layar opens their App Store</a> was pretty big news.  Also, they picked up another $3.4M in funding.</p>
<p><em>Coolest App / Video</em> &#8211; The Recognizr became an actual app which opened up the idea that <a title="Face As Social Business Card" href="http://gamesalfresco.com/2010/02/16/your-face-is-a-social-business-card/" target="_blank">Your Face is A Social Business Card</a>.  No one has come up to me holding up their smartphone to find out who I am yet, but I suppose it&#8217;s still possible.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/0QBLKBYrgvk?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/0QBLKBYrgvk?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best article / interview</em> &#8211; Tish does all the best interviews.  Here&#8217;s another with <a title="The Physical World Becomes a Software Construct" href="http://www.ugotrade.com/2010/02/10/the-physical-world-becomes-a-software-construct-talking-with-brady-forrest-about-where-2-0-2010/" target="_blank">Brady Forrest: The Physical World Becomes a Software Construct</a>.</p>
<p><em>Other notables </em>- The Augmented Planet <a title="Browser best practices" href="http://www.augmentedplanet.com/2010/02/augmented-reality-browsers-innovation-best-practices/" target="_blank">reviews best practices for AR apps</a>, <a title="7 Ways AR Will Change Your Brain" href="http://thomaskcarpenter.com/2010/02/23/7-ways-augmented-reality-will-change-your-brain/" target="_blank">7 Ways AR Will Change Your Brain</a>, and <a title="Augmented Maps with Photosynth" href="http://artimes.rouli.net/2010/02/i-dont-have-anything-intelligent-to-say.html" target="_blank">Augmented Maps with Photosynth</a>.</p>
<p><strong>March</strong></p>
<p><em>Biggest News</em> &#8211; Double shot of Metaio here with the <a title="Junaio $5,000 app contest" href="http://gamesalfresco.com/2010/03/30/win-5000-developing-a-junaio-app/" target="_blank">Junaio $5,000 app contest</a> and <a title="Junaio 2.0 in iPhone app store" href="http://www.augmentedplanet.com/2010/03/junaio-2-0-now-an-augmented-reality-browser/" target="_blank">Junaio 2.0 hitting the iPhone app store</a>.</p>
<p><em>Coolest App / Video</em> &#8211; The <a title="AR Sketching Games" href="http://gamesalfresco.com/2010/03/21/pencil-and-paper-are-not-dead-augmented-reality-sketching-games-at-vr-2010/" target="_blank">augmented reality sketching games</a> really captivated a lot of people by ditching markers and letting people create on the fly.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/dL4j3FoBykg?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/dL4j3FoBykg?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best Article / Interview</em> &#8211; <a title="Paige Saez" href="http://www.ugotrade.com/2010/03/18/visual-search-augmented-reality-and-physical-hyperlinks-for-playfulness-not-just-purchases-talking-with-paige-saez-about-imagewiki/" target="_blank">Visual Search, Augmented Reality, and Physical Hyperlinks for Playfulness, Not Just Purchases: Talking with Paige Saez about ImageWiki</a>.  Does Tish ever use a short interview title?  Geez.</p>
<blockquote><p>It sucks that it is a closed proprietary system, but the App Store has done something for software that nothing has ever done in the whole world. Software is candy now. It’s candy. It is like when you are waiting at the grocery store at the checkout line and you are stuck behind somebody, and you have got all these little tchotchka’s, candy bars, magazines, nail-clippers and things. That is the equivalent of software now. It’s become an impulse buy, which is amazing. Nobody would ever have thought…that is actually revolutionary. That’s huge.</p></blockquote>
<p>Other notables &#8211; This article of mine hit a StumbleUpon feedback loop and blew the doors off any of my previous articles or since &#8211; <a title="Eye tracking will be the next click throughs" href="http://thomaskcarpenter.com/2010/03/22/eye-tracking-will-be-the-new-click-throughs/" target="_blank">Eye Tracking Will Be The New Click-Throughs</a>;  another one of note is <a title="Total Immersion on Sky News" href="http://www.augmentedplanet.com/2010/03/total-immersions-augmented-reality-on-sky-news/" target="_blank">Total Immersion on Sky News</a>.</p>
<p><strong>April</strong></p>
<p><em>Biggest News</em> &#8211; TechRadar reported that <a title="Goggles Platform" href="http://www.techradar.com/news/phone-and-communications/mobile-phones/google-we-plan-to-open-up-our-goggles-platform-683454" target="_blank">Google Goggles would be opened up to third party apps</a>.  This was big news back then but we haven&#8217;t seen much from it.</p>
<p><em>Coolest App / Video</em> &#8211; <a title="AR driving on your iPhone" href="http://thomaskcarpenter.com/2010/04/07/augmented-driving-on-your-iphone/" target="_blank">Augmented driving on your iPhone</a> &#8211; the precursor to cars driving themselves?</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/8kn37kvGpHQ?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/8kn37kvGpHQ?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best Interview / Article</em> &#8211; <a title="Has AR Peaked?" href="http://gamesalfresco.com/2010/04/20/has-augmented-reality-peaked/" target="_blank">Has Augmented Reality Peaked?</a> Rouli Nir asks an important question that is still relevant today and so is the answer.</p>
<p><em>Other notables</em> &#8211; <a title="AR Wave at Where 2.0" href="http://www.ugotrade.com/2010/04/02/ar-wave-at-where-2-0-exploring-social-augmented-experiences/" target="_blank">AR Wave at Where 2.0</a> and <a title="Stark HUD 2020" href="http://www.augmentedplanet.com/2010/04/the-stark-hud-2020/" target="_blank">The Stark HUD 2020</a> (fake, but makes me drool).</p>
<p><strong>May</strong></p>
<p><em>Biggest News</em> &#8211; <a title="Ogmento recieves $3.5M funding" href="http://www.readwriteweb.com/archives/ar_developers_ogmento_raise_35m_for_augmented_gaming_apps.php" target="_blank">Ogmento recieves $3.5M in funding</a> as reported by RWW.</p>
<p><em>Coolest Apps</em> &#8211; Two apps stick out to me this month with <a title="Gigaputt" href="http://thomaskcarpenter.com/2010/05/10/gigaputt-augmented-reality-golf/" target="_blank">Gigaputt </a>and <a title="ShootAR" href="http://www.augmentedplanet.com/2010/05/zombie-shootar-augmented-reality-game-for-nokia-devices/" target="_blank">ShootAR</a>.</p>
<p><em>Coolest Video</em> &#8211; What&#8217;s another year in AR without some magic from our favorite magician Marco Tempest?</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/cvTJzbhX98s?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/cvTJzbhX98s?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best Article / Interview</em> &#8211; <a title="Bloomberg TV - AR" href="http://www.bloomberg.com/avp/avp.htm?N=innovators&amp;T=Bloomberg%20Innovators%20Episode%206&amp;clipSRC=FLASH/innovators/innovators_episode6_reality.flv" target="_blank">Bloomberg TV&#8217;s 30 minute show about augmented reality</a>.   I swear I&#8217;m not partial to this video because during the interview portion with Tish (nice to see her on the other side of the interview table), she&#8217;s got her computer open to my website.  Besides 30 minutes of AR goodness, this show is a reminder that AR has moved well beyond the university level.</p>
<p><em>Other Notables</em> &#8211; <a title="Six Sense for Autism" href="http://artimes.rouli.net/2010/05/augmented-reality-for-autism.html" target="_blank">Sixth Sense for Autism</a> and <a title="10 Cool Things in AR" href="http://thomaskcarpenter.com/2010/05/03/10-cool-things-going-on-right-now-in-augmented-reality/" target="_blank">10 Cool Things Happening Right Now in Augmented Reality</a>.</p>
<p><strong>June</strong></p>
<p><em>Biggest News</em> &#8211; Obviously the biggest news in June was ARE2010.</p>
<p><em>Coolest App / Video</em> &#8211; A three-pack from the event: <a title="Bruce Sterling" href="http://gigantico.squarespace.com/336554365346/2010/6/5/bruce-sterling-are2010.html" target="_blank">Bruce Sterling</a>, <a title="Will Wright" href="http://qik.com/video/7076937" target="_blank">Will Wright</a>, and <a title="Jesse Schell" href="http://artimes.rouli.net/2010/06/jesse-schell-rethinking-vision.html" target="_blank">Jesse Schell</a>.</p>
<p><em>Best Article / Interview</em> &#8211; More from ARE2010 with <a title="Bruce Sterling interview" href="http://www.ugotrade.com/2010/06/16/interview-with-bruce-sterling-part-i-at-the-9am-of-the-augmented-reality-industry-are2010/" target="_blank">Tish&#8217;s interview of Bruce Sterling</a>.</p>
<blockquote><p>Well, it’s because they are trying to do a different thing than media does.  I mean, they are trying to “augment reality.”  They don’t want you to know that you are using a medium.  They don’t want you to realize that you’re watching computer animation overlaid on some video acquisition stream.  That would defeat the whole point of AR.  It’s entirely different from an analog medium like television, where you turn on the television and there’s a constant stream of station identification alerts.   That’s like: “Don’t touch that dial!  You’re on channel 13!  Stay with us!”  Then it’s like, “And now a few words from our friendly sponsors!”  That medium was engineered to keep your eyeballs locked to a single stream that they’re feeding you.</p></blockquote>
<p><em>Other notable</em> &#8211; <a title="Digital Bullets" href="http://gamesalfresco.com/2010/06/21/digital-bullets-augmented-reality-financially-viable-or-a-gimmicky-technology-driven-fad/" target="_blank">Digital Bullets: Is AR a fad or commercially viable</a>.  An interview with various CEOs.</p>
<p><strong>July</strong></p>
<p><em>Biggest News</em> &#8211; <a title="Qualcomm 2010 AR challenge" href="http://developer.qualcomm.com/dev/augmented-reality/developer-challenge" target="_blank">Qualcomm&#8217;s 2010 Augmented Reality Developer Challenge</a>.  With $200,000 in prize money at stake for this contest, you can be sure there will be some impressive applications when the results are announced on Feb 14th of 2011.</p>
<p><em>Coolest App / Video</em> &#8211; The augmented reality BP logo hack for the &#8220;<a title="Leak in Your Hometown" href="http://www.wired.com/beyond_the_beyond/2010/06/augmented-reality-bp-logo-hack/" target="_blank">Leak In Your Hometown</a>&#8221; brought forth some interesting questions about trademarks in an AR world.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/i74rPZH1d2g?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/i74rPZH1d2g?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best Article / Interview</em> &#8211; <a title="Celebrating Layar's First Year" href="http://gamesalfresco.com/2010/07/07/short-interview-celebrating-layars-first-year/" target="_blank">A Short Interview: Celebrating Layar&#8217;s First Year</a> from Rouli.</p>
<p>Other notables &#8211; <a title="The Great Civil War Project" href="http://www.augmentedplanet.com/2010/07/the-american-civil-war-project/" target="_blank">The Great Civil War Project.</a></p>
<p><strong><a title="The Great Civil War Project" href="http://www.augmentedplanet.com/2010/07/the-american-civil-war-project/" target="_blank"></a>August</strong></p>
<p><em>Biggest News</em> &#8211; <a title="$3M funding for Kooba" href="http://techcrunch.com/2010/08/26/kooaba-3million-funding/" target="_blank">Kooba receives $3.0M in funding</a>.</p>
<p><em>Coolest App / Video</em> &#8211; Two times the dystopic vision.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/CtcO6K1Htbc?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/CtcO6K1Htbc?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best Interview / Article</em> &#8211; Lester gives his view that <a title="AR vision" href="http://www.augmentedplanet.com/2010/08/augmented-reality-glasses-are-at-least-20-years-away/" target="_blank">AR glasses are at least twenty years away</a>.  I suspect he&#8217;s wrong based on some quick Moore&#8217;s Law-like math, but we&#8217;ll see.</p>
<p><em>Other notables</em> &#8211; <a title="Qualcomm Jay Wright - Ugotrade" href="http://www.ugotrade.com/2010/08/05/vision-based-augmented-reality-ar-in-smart-phones-qualcomms-ar-sdk-interview-with-jay-wright/" target="_blank">Vision Based AR from Jay Wright (Qualcomm)</a> and <a title="Games are killer app for AR" href="http://gamesalfresco.com/2010/08/30/3-reasons-why-games-are-the-killer-app-for-augmented-reality/" target="_blank">3 Reasons Why Games Are The Killer App for AR</a> from Ori Inbar.</p>
<p><strong>September </strong></p>
<p><em>Biggest News</em> &#8211; <a title="AR stamp" href="http://www.augmentedplanet.com/2010/09/the-worlds-first-augmented-reality-stamp/" target="_blank">The world&#8217;s first augmented reality stamp</a> (okay, so September wasn&#8217;t a big month for AR news).</p>
<p><em>Coolest App / Video</em> &#8211; <a title="Lumus HMD" href="http://www.crunchgear.com/2010/09/15/hands-on-with-the-lumus-see-through-wearable-display-real-3d-real-augmented-reality/" target="_blank">Hands On With the Lumus See-Through Wearable Display</a>.  Unfortunately the demo is their helmet version and not a commercial display, but in a year lacking in AR glasses news, I was desperate.</p>
<p>Best Interview / Article &#8211; <a title="Interview with Thomas Alt" href="http://www.ugotrade.com/2010/09/27/urban-games-storytelling-with-augmented-reality-the-big-arny-and-inside-ar-talking-with-thomas-alt-metaio/" target="_blank">Urban Games, Storytelling with Augmented Reality, The &#8220;Big ARNY&#8221;, and &#8220;Inside AR: Talking with Thomas Alt, Metaio.&#8221;</a></p>
<p><strong>October</strong></p>
<p><em>Biggest News</em> &#8211; <a title="Tochidot" href="http://venturebeat.com/2010/09/30/japanese-augmented-reality-gaming-company-tonchidot-lands-12m/" target="_blank">Tonchidot lands $12M in second round funding</a> as reported by Games Beat.  As the year goes on, so does the size of funding.</p>
<p><em>Coolest App / Video </em>- <a title="Sex Offender Tracker App" href="http://thomaskcarpenter.com/2010/10/25/sex-offender-augmented-reality-tracker-app/" target="_blank">The Sex Offender Augmented Reality Tracker App</a>.  I picked this one for many reasons even though it&#8217;s not a great use of AR.  The first is the strange mashup of the viral video guy Antoine Dodson with a serious application.  The second is the implications of the use of data.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/OopwzJdfIak?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/OopwzJdfIak?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best Article / Interview</em> &#8211; <a title="Trough of Disillusionment" href="http://www.urbeingrecorded.com/news/2010/10/13/is-ar-ready-for-the-trough-of-disillusionment/" target="_blank">Is AR Ready For the Trough of Disillusionment</a> by Chris Arkenberg and <a title="Jack Benoff" href="http://weareorganizedchaos.com/index.php/2010/09/30/mobile-augmented-reality-is-sexy-but-is-it-practical/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+weareorganizedchaos/AnHk+(We+Are+Organized+Chaos)" target="_blank">Mobile AR is Sexy But Is It Practical</a> by Jack Benoff.</p>
<p><em>Other notable</em> &#8211; <a title="Tim O'Reilly" href="http://www.ugotrade.com/2010/10/31/tim-o%E2%80%99reilly%E2%80%99s-four-cylinder-innovation-engine-the-missing-manual-for-the-future/" target="_blank">The Missing Manual on the Future: Tim O&#8217;Reilly&#8217;s Four Cylinder Innovation Engine</a>.  It&#8217;s not specifically about AR, but it&#8217;s an important read.  <a title="Google Goggles" href="http://googlemobile.blogspot.com/2010/10/open-your-eyes-google-goggles-now.html" target="_blank">Google Goggles now available on iPhone</a> ( I probably think this is more important than it truly is since we haven&#8217;t seen much from it).</p>
<p><strong>November </strong></p>
<p><em>Biggest News</em> &#8211; Kinect.  Kinect.  Kinect.  While <a title="Layar raises $14M" href="http://site.layar.com/company/blog/letter-from-the-ceo-exciting-news-for-layar/?utm_source=twitterfeed&amp;utm_medium=twitter" target="_blank">Layar raising $14M in funding</a> was nothing to sneeze at, the buzz has certainly been about the Kinect sensor.  See the <a title="Kinect Hacks" href="http://www.kinecthacks.net/" target="_blank">Kinect Hacks</a> site for all the best Kinect news.</p>
<p><em>Coolest App / Video</em> &#8211; <a title="AirRaid" href="http://thomaskcarpenter.com/2010/11/11/airraid-social-augmented-reality-game/" target="_blank">AirRaid Social Augmented Reality Game</a> brought us a tower defense game combined with AR and social networking.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/SBOI-Hg46QU?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/SBOI-Hg46QU?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best Interview / Article</em> &#8211; <a title="Google Goggles Ads" href="http://techcrunch.com/2010/11/16/google-goggles-tests-ads-triggered-by-your-mobile-camera/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+Techcrunch+(TechCrunch)" target="_blank">Google Goggles Tests Ads Triggered By Your Mobile Camera</a> by TechCrunch.  This article is important because it portents the future of advertising.</p>
<p><strong>December</strong></p>
<p><em>Biggest News</em> &#8211; <a title="Android 3.0 may have AR" href="http://pocketnow.com/android/android-30-gingerbread-bringing-google-built-augmented-reality" target="_blank">Android 3.0 may have a Google built AR app</a> that comes with the OS?</p>
<p><em>Coolest App / Video</em> &#8211; WordLens has garnered almost 3 million views on its video.  That easily gives it the top spot in our apps category for the year.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/h2OfQdYrHRs?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/h2OfQdYrHRs?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Best Article / Interview</em> &#8211; <a title="Not Doing AR" href="http://venturebeat.com/2010/12/22/forrester-most-augmented-reality-companies-not-doing-augmented-reality/" target="_blank">Most AR Companies Not Doing AR</a>? from Venture Beat.  I&#8217;m not a hardcore definition guy when it comes to AR.  IMHO, if it meets the customers needs, then you can call it whatever you want.</p>
<p><em>Other notables</em> -<a title="10 Awesome Ways To Use Kinect for AR" href="http://thomaskcarpenter.com/2010/12/21/10-awesome-ways-to-use-kinect-for-augmented-reality/" target="_blank">10 Awesome Ways To Use Kinect For Augmented Reality</a>,  <a title="AR Tags" href="http://gamesalfresco.com/2010/12/20/artags-the-sign-of-apps-to-come/" target="_blank">AR Tags The Sign Of Apps To Come</a>, and <a title="Metaio's Magic Tricks" href="http://augmentedblog.wordpress.com/2010/12/06/what-is-real-and-what-is-an-illusion-metaio-and-simon-pierro-create-holiday-magic-this-christmas/">Metaio&#8217;s AR Magic Tricks.</a></p>
<p><strong><a title="Metaio's Magic Tricks" href="http://augmentedblog.wordpress.com/2010/12/06/what-is-real-and-what-is-an-illusion-metaio-and-simon-pierro-create-holiday-magic-this-christmas/"></a>What It All Means</strong></p>
<p>I&#8217;m absolutely certain I&#8217;ve missed a few important items from the year or some just never actually came to fruition (hello <a title="Mirascape" href="http://www.mirascape.com/" target="_blank">Mirascape</a>.)  So if I have, let me know in the comments section and I&#8217;ll add it to the list.  Some of the themes I notices as I reviewed hundreds of articles was the lackluster state of AR apps.  While we have tons of AR apps now, most of them, minus notables like WordLens, are pretty blasé.</p>
<p>The other common theme was AR companies receiving significant funding.  The total was around $50M between the various announcements, but I&#8217;m certain next year will outclass that number by a couple of hundred million.  Given that investors are bullish on AR, we can feel comfortable that we&#8217;ve only seen the beginning.</p>
<p>Did the year 2010 live up to your expectation?  It did for me, barely.  While the software and hardware (Kinect!) made advances, I was thoroughly disappointed by the lack of any news on the AR glasses front.  I even tried to put together a &#8220;State of AR Glasses&#8221; post, but found a couple of the players avoiding my phone calls and emails.  Oh well, if they&#8217;re not ready, they&#8217;re not ready, I&#8217;m hoping next year is better on that front.</p>
<p>But overall, I&#8217;m pleased with the direction the technology is going.  Heck, I even <a title="The Digital Sea" href="http://thomaskcarpenter.com/2010/12/21/the-digital-sea-now-available/" target="_blank">published a book</a> and a few short stories about the fictional use of the technology and will publishing a few more next year, so you can be sure I&#8217;m bullish on the technology too.   So here&#8217;s to another year behind us and a bright shiny new year ahead, complete with surprises, apologies, and new directions we never even thought of.  Either way, I&#8217;ll be here to watch it unfold.</p>
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		<title>10 Awesome Ways to Use Kinect For Augmented Reality</title>
		<link>http://thomaskcarpenter.com/2010/12/21/10-awesome-ways-to-use-kinect-for-augmented-reality/</link>
		<comments>http://thomaskcarpenter.com/2010/12/21/10-awesome-ways-to-use-kinect-for-augmented-reality/#comments</comments>
		<pubDate>Tue, 21 Dec 2010 20:53:28 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[AR Games]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[invisibility]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Kinect Hacks]]></category>
		<category><![CDATA[the digital sea]]></category>

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		<description><![CDATA[The last year the augmented reality movement has been accelerating at an ever increasing pace as new applications and companies are forming so fast it&#8217;s hard to keep up.  The addition of the Kinect sensor has given the technology an &#8230; <a href="http://thomaskcarpenter.com/2010/12/21/10-awesome-ways-to-use-kinect-for-augmented-reality/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>The last year the augmented reality movement has been accelerating at an ever increasing pace as new applications and companies are forming so fast it&#8217;s hard to keep up.  The addition of the Kinect sensor has given the technology an even bigger power boost and now I can barely keep up with just the Kinect related news, even when I regularly check the <a title="Kinect Hacks" href="http://www.kinecthacks.net/" target="_blank">Kinect Hacks</a> site.</p>
<p>While I&#8217;m certain this list and content would be different in another month, I think there is enough Kinect related stuff to take a look at the top ten uses of the Kinect sensor for augmented reality.  Here they are, in no particular order:</p>
<p><strong>10. Play Music</strong></p>
<p>Who says Tom Hanks should have all the fun?  I could show you a number of Kinect hacks for playing the piano with your hands, but doing it Big-style is all the more awesome.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/VgLp-KyK5g8?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/VgLp-KyK5g8?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>9. Graffitti Tool</strong></p>
<p>With the world as your canvas let your artistic soul flow.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Gkdjhdx4tGU?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/Gkdjhdx4tGU?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>8. Lightsaber Battles</strong></p>
<p>Embrace the dark side with your inner Jedi.  Be the Star Wars Kid in real-time.  Now we just need some game play around the hack.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/3EeJCln5KYg?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/3EeJCln5KYg?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>7. Utilize the technology from the Minority Report</strong></p>
<p>Besides bringing us couch jumping madness on the Oprah show, Tom Cruise also played a part in bringing AR to the big screen.  Now you can utilize that same technology on your TV screen.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/tlLschoMhuE?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/tlLschoMhuE?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>6. Puppet Shows</strong></p>
<p>Puppets?  Puppets are kids stuff right?  Unless you&#8217;re not counting Chucky, Bride of Chucky, that alien thing that bursts out of your chest, etc.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/tAGnSrdOfyA?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/tAGnSrdOfyA?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>5. Robot Sight</strong></p>
<p>One of the biggest reasons why robots aren&#8217;t more widespread is because they can&#8217;t see the world like we do.  The Kinect system now gives robot designers a quick and easy way to help their robot see.  I&#8217;m even investigating using it for our automated logistics delivery vehicles at work.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/NmnepqAQIlk?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/NmnepqAQIlk?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/eWmVrfjDCyw?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/eWmVrfjDCyw?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>4. Playing Games</strong></p>
<p>Pretty obvious one, eh?  Could find a good dozen games to show you, but I&#8217;m a fan of the classics.  Besides, there&#8217;s that whole Xbox thing you can purchase that has a ton more Kinect games on it.  Who knew?</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/w0Ti3wCsI_8?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/w0Ti3wCsI_8?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>3. Invisibility</strong></p>
<p>Not very useful until AR glasses are in widespread use, but to look like the Predator in your very own living room is spectacular.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/dPV2jmgecfU?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/dPV2jmgecfU?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>2. Projection into Virtual Worlds</strong></p>
<p>Lightsabers, remote projection, space stations; this hack has everything and more.  Even more fantastic is that the two people in the video are projecting from separate location.  Could Kinect sensors make telepresence more usable?</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/BOTItUNg6dc?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/BOTItUNg6dc?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>1. Sign Language Recognition</strong></p>
<p>One of technologies more profound benefits to humankind is the ability to give those with disabilities more access to the world.  Just like a translation software, the Kinect sensor can read sign language and convert to human speech.  Or teach deaf children how to learn sign language.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/qFH5rSzmgFE?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/qFH5rSzmgFE?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Special thanks to <a title="Kinect Hacks" href="http://kinecthacks.net/" target="_blank">Kinect Hacks</a> for continuing to catalog the many wondrous uses of the Kinect sensor.</p>
<img src="http://thomaskcarpenter.com/?ak_action=api_record_view&id=1950&type=feed" alt="" />]]></content:encoded>
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		<title>Triple AR Gaming Goodness</title>
		<link>http://thomaskcarpenter.com/2010/12/16/triple-ar-gaming-goodness/</link>
		<comments>http://thomaskcarpenter.com/2010/12/16/triple-ar-gaming-goodness/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 23:43:11 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[AR Invaders]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Moon-Studio]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1942</guid>
		<description><![CDATA[Playing games is intrinsic to our nature, so naturally, gaming is a great introduction to augmented reality. Below are three different ways augmented reality is being used to get our gaming fix. AR Invaders Shooter games were the first breakout, &#8230; <a href="http://thomaskcarpenter.com/2010/12/16/triple-ar-gaming-goodness/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Playing games is intrinsic to our nature, so naturally, gaming is a great introduction to augmented reality. Below are three different ways augmented reality is being used to get our gaming fix.</p>
<p><strong>AR Invaders</strong></p>
<p>Shooter games were the first breakout, relatively speaking, for the nascent technology.  Yet I haven&#8217;t yet seen one that eliminates the &#8220;floating target&#8221; problem and makes the game feel immersive.  Let&#8217;s hope <a title="AR Invaders" href="http://invaders.soulbit7.com/" target="_blank">AR Invaders</a> gets us further along that path.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Vl_L0ilxqzs?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/Vl_L0ilxqzs?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Eclipse AR Card Game</strong></p>
<p>The video could use some production value and the game play appears to be a little clunky, but they have the right idea.  I still believe Magic the Gathering and a console maker like PlayStation should team up to give their game a little 3D magic, but maybe that&#8217;s just me.  Check with <a title="Moon Studio" href="http://mo0nstudio.weebly.com/index.html" target="_blank">Mo0n-Studio</a> if you want to learn more about their game.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/adzQMfSWVjw?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/adzQMfSWVjw?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>World of Warcraft Armor Project</strong></p>
<p>Let&#8217;s face it, WoW is a force of gaming nature with around ten million paying subscribers.  Giving players a way to embrace their character just a little more interactively just makes sense.  You can guarantee that if AR glasses were viable and widely sold that Blizzard would be selling the service for a pretty dime.  Go <a title="Warcraft ARmor" href="http://warcraftar.wordpress.com/" target="_blank">here </a>for more information.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ube9z40ad-E?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/ube9z40ad-E?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
</div>
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		<title>Kinect Unleashed &#8211; Not Just For XBox Anymore</title>
		<link>http://thomaskcarpenter.com/2010/11/15/kinect-unleashed-not-just-for-xbox-anymore/</link>
		<comments>http://thomaskcarpenter.com/2010/11/15/kinect-unleashed-not-just-for-xbox-anymore/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 12:16:10 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[adafruit industries]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1865</guid>
		<description><![CDATA[While Microsoft denies that the Xbox has been hacked, pure semantics I tell you, the new Kinect system has been unleashed for uses other than the ones planned by the giant of the redwoods. Adafruit Industries offered a $3,000 prize which was &#8230; <a href="http://thomaskcarpenter.com/2010/11/15/kinect-unleashed-not-just-for-xbox-anymore/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p><a href="http://gamesalfresco.files.wordpress.com/2010/11/openkinectproject.jpg"><img title="openkinectproject" src="http://gamesalfresco.files.wordpress.com/2010/11/openkinectproject.jpg" alt="" width="388" height="288" /></a></p>
<p><a href="http://gamesalfresco.files.wordpress.com/2010/11/openkinectproject.jpg"></a>While Microsoft denies that the Xbox has been hacked, pure semantics I tell you, the new Kinect system has been unleashed for uses other than the ones planned by the giant of the redwoods.</p>
<p><a title="Adafruit contest" href="http://www.adafruit.com/blog/2010/11/10/we-have-a-winner-open-kinect-drivers-released-winner-will-use-3k-for-more-hacking-plus-an-additional-2k-goes-to-the-eff/" target="_blank">Adafruit Industries </a>offered a $3,000 prize which was collected by &#8220;Hector&#8221; for completing the task.  The hacking was important enough to get noticed on <a title="CNN - kinect hack" href="http://www.cnn.com/2010/TECH/innovation/11/12/kinect.hack/index.html?hpt=Sbin" target="_blank">CNN.com</a>.</p>
<p>Now a Google software engineer is offering two different $1,000 rewards for: writing the coolest &#8220;open-sourced&#8221; program for the Kinect, and for doing the most to make Kinect easy to use (via <a title="Cash for Kinect Hacks" href="http://www.tgdaily.com/hardware-features/52509-googler-offers-cash-for-kinect-hacks" target="_blank">TGDaily</a>.)</p>
<p>An open Kinect system, given the power of its motion capture, could make for a wide range of uses.  Personally, I was saddened that I didn&#8217;t have an Xbox (I have a PS3 and a Wii) to try Kinect out when I details about the product came out, but these new hacks for the Kinect give me hope.  Using Kinect and a computer or web-enabled TV could open up tons of possibilities for home use beyond gaming.</p>
<p>A Kinect-enabled house could allow ubiquitous control of anything within range, though I&#8217;m thinking most of these will be for hardcore modders.  A more likely result would be that Xbox would see the possibilities from the mod community and co-opt those uses into the official software.</p>
<p>On the AR game front, assuming the tools created were easiest enough to use, we could see some creative home grown games that utilize the Kinect.  However, the price of a Kinect sensor is pretty steep to play these types of games, especially when people are becoming used to the cheap prices for app games, so I doubt we&#8217;ll see much more than research projects.  One can hope, though.</p>
</div>
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		<title>AirRaid &#8211; Social Augmented Reality Game</title>
		<link>http://thomaskcarpenter.com/2010/11/11/airraid-social-augmented-reality-game/</link>
		<comments>http://thomaskcarpenter.com/2010/11/11/airraid-social-augmented-reality-game/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 12:24:07 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[AirRaid]]></category>
		<category><![CDATA[Clover Studios]]></category>
		<category><![CDATA[Conquest]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1843</guid>
		<description><![CDATA[The production values on these indie game trailers boggle my mind. The game initially reminds me of Conquest, but with a lot more bells and whistles.  Clover Studios has brought together location based gaming and tower defense, which makes for &#8230; <a href="http://thomaskcarpenter.com/2010/11/11/airraid-social-augmented-reality-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>The production values on these indie game trailers boggle my mind.</p>
<p>The game initially reminds me of Conquest, but with a lot more bells and whistles.  <a title="AirRaid Game" href="http://www.airraidgame.com/" target="_blank">Clover Studios</a> has brought together location based gaming and tower defense, which makes for a good peanut butter and chocolate combination.   Though with any multi-player strategy game, off-time balancing will be an issue.</p>
<p>I&#8217;ve only just started messing with the game, so I&#8217;ll be sure to report back next week with a longer term impression of the game play.  So far it appears to be a step up from the other AR games we&#8217;re used to seeing these days, but we&#8217;ll see.</p>
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		<title>Urban Gaming &#8211; Augmented Reality Style</title>
		<link>http://thomaskcarpenter.com/2010/11/03/urban-gaming-augmented-reality-style/</link>
		<comments>http://thomaskcarpenter.com/2010/11/03/urban-gaming-augmented-reality-style/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 11:45:41 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1826</guid>
		<description><![CDATA[We&#8217;re probably at least five years away from something like this, but it sure does look fun.]]></description>
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<p>We&#8217;re probably at least five years away from something like this, but it sure does look fun.</p>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Popcode Games</title>
		<link>http://thomaskcarpenter.com/2010/10/29/popcode-games/</link>
		<comments>http://thomaskcarpenter.com/2010/10/29/popcode-games/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 11:31:33 +0000</pubDate>
		<dc:creator>Tom Carpenter</dc:creator>
				<category><![CDATA[AR Games]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[future-technology]]></category>
		<category><![CDATA[Popcode]]></category>

		<guid isPermaLink="false">http://thomaskcarpenter.com/?p=1816</guid>
		<description><![CDATA[While I&#8217;m probably not going to be playing Balloon Burst from Popcode obsessively like I do Civ 5 on the PS3,  the game is much better than the floating pixel games of six months ago (I&#8217;m looking at you Firefighter 360.)  Still, I&#8217;m &#8230; <a href="http://thomaskcarpenter.com/2010/10/29/popcode-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>While I&#8217;m probably not going to be playing Balloon Burst from <a title="Popcode" href="http://www.popcode.info/" target="_blank">Popcode </a>obsessively like I do Civ 5 on the PS3,  the game is much better than the floating pixel games of six months ago (I&#8217;m looking at you <a title="Firefighter360" href="http://www.firefighter360.com/" target="_blank">Firefighter 360</a>.)  Still, I&#8217;m looking forward to that innovative AR game that I just can&#8217;t put down.  Keep at it, Popcode!</p>
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