Posts Tagged AR Games
Conquar – The Layar Based Strategy Game
Posted by Tom Carpenter in AR Games, augmented reality on August 17, 2010
Today my wife and kids were ignoring me so I hijacked my wife’s new iPhone. I’d been curious to try the game on Layar called Conquar. The idea sounded simple–take control of your city using troops. Unfortunately, the game IS that simple.
The way the game works is this: when you create an account, you’re randomly put into a team and given around fourteen armies to conquer your enemies. My favorite colors are blue or red, so therefore, I got stuck with yellow. Boooo! Then I used my fourteen armies to conquer the municipalities around St. Louis. There are only five control points in St. Louis and I now own four of them. Hazelwood, I’m coming for you next!
The game promises me more troops each day, so I can continue my smackdown of the Greater St. Louis area. However, once I’ve beat the tar out of Hazelwood tomorrow, what else will I have to do? I’m an old grognard who’s played countless strategy games, so you’re going to have to do better than one button war. I expect to have armies to train, resources to manage, supply lines to protect, a wedding to plan, Gilder to frame! Oh wait, got carried away there.
I recognize that AR gaming still has a long way to go, but if it wants to take off, it’s going to have to offer more than two minutes of fun. Add some options, give me blood dammit! The makers have posted that “Conquar Updates will soon follow!” Here’s to hoping we see some soon. Until then, if you’re in the St. Louis area and you log into Conquar, don’t forget pay homage to Emperor Carpenter.
Popularity: 8% [?]
Kickball AR App
Posted by Tom Carpenter in AR Games, augmented reality on June 24, 2010
I guess I feel compelled to post this app because of the World Cup. It’s a cute idea worth a few minutes of play time, but after that, I’m not sure what the appeal would be. Personally, I’m ready for the next phase of smartphone AR which requires more awareness of objects and the world. Floating augmented objects just isn’t tickling my fancy anymore.
Popularity: 14% [?]
Augmented Reality’s Console Upgrade
Posted by Tom Carpenter in AR Games, augmented reality on June 15, 2010
I’ve been watching the news from E3 with keen interest. First off, I’m a gamer, if you can’t tell. But I’m also wildly curious how augmented reality will shape the future of gaming. Now I haven’t seen any games that strictly use AR, but the direction consoles are taking shows how AR is shaping them.
Microsoft’s Kinect
The formally named Project Natal previews have shown how the dual camera system would allow for gesture based gaming. The concept doesn’t change with the new name, but we have more information about it. One of the cooler parts of the system doesn’t even deal with gaming. Gestures and words will now access the interface like Minority Report.
While we’re a long way from invisible AR systems that travel with us and connect us to the world in new and unique ways, the Kinect system certain raises the bar on how machines can see the world. The AR smartphone gives us a tiny magic window into the data driven world, while the AR console brings the magic to our living room.
The announced games for Kinect are pretty limited to a racing game, an adventure game involving white water rafting, sports, and dancing. The only brand name was a Star Wars game that seems like a perfect fit for Kinect and a virtual pet game Kinectimals that gives us the only true augmented reality experience like the PS3 EyePet. The system is due out in November, just in time for the holidays.
Playstation Move and EyeToy
PlayStation is rightly packaging the Move controller along with the EyeToy (for promotional as much as technical reasons.) While it doesn’t quite compare to the gesture based Kinect, it is a step forward. However, if I were buying a system for its AR inclusion, the Kinect wins hands down (pun intended.)
Popularity: 17% [?]
System Flaw Trailer for DSi
Posted by Tom Carpenter in AR Games, augmented reality on May 19, 2010
The radar screen on top makes me think of Aliens.
“Look, I’m telling ya, there’s somethin’ movin’ and it ain’t us! Tracker’s off scale, man. They’re all around us, man. Jesus!”
“Hicks: Remember, short controlled bursts.
Hudson: 9 meters, 7, 6.
Ripley: That can’t be, that’s inside the room.
Hudson: It’s reading right man, look.
Hicks: Then, “you’re” not reading it right.
Hudson: 5 meters, man. 4, what the hell?”
Never look in the egg… all I’m saying… never look in the egg.
Popularity: 17% [?]
Gigaputt – Augmented Reality Golf
Posted by Tom Carpenter in AR Games, augmented reality on May 10, 2010
Make the world your golf course.
That’s the tagline of the new iPhone app Gigaputt from Gigantic Mechanic. Instead of clubs, you swing your iPhone in a Wii-like manner (though the accuracy is no where near the same) and hit your ball. Unlike most AR iPhone games, this one actually requires you to interact with your surroundings rather than just spin in place and hit random buttons. I’m sure there’s some way to include drinks and bar hopping into the game for the adult readers of GA.
The game is also being featured in the Come Out and Play Festival 2010 in New York on June 14th.
Popularity: 21% [?]
Augmented Reality Racing
Posted by Tom Carpenter in AR Games, augmented reality on May 5, 2010
A group of students at Technische Universitat Munchen, under the direction of Gudrun Klinker, created this augmented reality racing game. The setup is similar to the AR Drone game in that it uses a real vehicle, however, using the illusions of AR, they turned their LEGO Mindstorm robots into cars.
The students had two (analog) radio cameras and mounted each on one Lego Mindstorm Robot. With this constellation the player was presented the view on the world from a robot’s perspective. The students also placed markers on top of the robots which were being used to calculate the pose of each camera in relation to a common coordinate system (using one ceiling mounted camera). With this pose, the view of the virtual camera was matched to the real camera’s view. The students augmented the real camera images with virtual graphics such as the race course and some special items (speedup, rockets, etc). The goal was to drive as fast as possible four laps or to hunt down the other player before he can finish the race.
The calibration of the tracking system and the tracking itself was done using Ubitrack and its MarkerTracker Component developed at our chair.We think because of some aspects this game is very special:
- The game is a twoplayer game, so you share the same virtual (and real) world between the two players.
- There are no markers in the camera view of the player since the cameras for showing the graphics and doing the tracking are not the same.
- The (real) robots are being overlayed with car models in the camera images so you do not get the the impression of playing against Lego robots. (O.K. sometimes you can see the robot due to a lag in the tracking or since it is not overlayed completely)
- And best: It was playable and is not only a concept![]()
Good job Christian Waechter, Eva Artinger and Markus Duschl. I think you’ll have a career in augmented reality.
Popularity: 20% [?]













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