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Fancouver at the Winter Olympics

Yahoo! and augmented reality leader Total Immersion have come up with some nifty ways to bring consumers into the action at the world’s largest winter sporting event.  Yahoo!’s “Fancouver” exhibit enables passers-by to insert themselves into the festivities in a host of guises.   Kicking off yesterday, Feb. 12, Fancouver features an entertaining and versatile digital out-of-home display, with dual windows that use augmented reality (AR) face tracking and tracking to a brochure, respectively, to give fans a distinctly different view of the proceedings.

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Brief Video History of Augmented Reality

Nothing new for the initiated, but its a cute and pithy overview that gets points for presentation.  Useful if you have a friend or family member that still doesn’t know what augmented reality is. 

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The Eye of the Machine

More video from Sensor Cast’s MobilHD system (see yesterday’s post for more details). 

MobilHD demonstrates the SPOT automatic object tracking system using a pan-tilt-zoom camera. Unlike simple motion detection, MobilHD employs sophisticated video signal processing to find, track, and predict moving objects within the field of view. First objects are detected as shown by tiny yellow crosses. Then, their size is estimated as shown by the white rectangle that encompasses the object. As the tracker develops increased confidence, the rectangle’s color changes to red. After the object is tracked for 10 seconds, the tracker breaks off and acquires a new object. Whenever the camera zooms or pans, the tracker is essentially blind and must therefore predict the objects trajectory and re-acquire.

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Facial Recognition is the Future of Social Search

Nokia’s concept video shows what they think mobile computing will be in 2015.  The list rounds out the usual suspects of future-tech: cloud computing, geolocative services, service-anywhere and facial recognition, to name a few.  The last one tweaks my concerns about data harvesting and social stalking as presented the last two days (Thoughts on the OGI and Surveillance Society).  Seems like this is privacy week at the Future Digital Life. 

Nokia isn’t the only one delving into this aspect of computer vision as Qualcomm gave a sneak peak into their future products and facial recongition tied to social networking is one of them.  Ben Sillis from Electricpig reports what the Qualcomm European president presented:

the company’s European president, Andrew Gilbert, showed how you would soon be able to point your phone’s camera at a person, then instantly bring up their Facebook and Twitter profiles, along with recent updates and all the details said victim (Karmen, in the above picture) has chosen to make public about themselves.

 Gilbert admitted that the possibility raised serious privacy issues – you could theoretically pull up a person’s home address through automatic whois requests – but ethics aside, it’s an interesting next step for augmented reality apps, which layer data over the surroundings and have started to take off in a big way over the last year. As phones get faster and more powerful, what’s to stop people integrating this form of search?

Gilbert described a future where the “handheld device becomes the remote control of your life”. If you ask us, we’ve already reached that stage – would you take it to the next level like this?

 

Personally, I wouldn’t mind facial recognition tied to my social services as long as I controlled who had access to my face data.  Things get tricky when you have access to search anyone in your viewing distance.  Either way, facial recognition is sure to be part of the future of social search.

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Interactive Entertainment using Augmented Reality

The use of augmented reality in our daily lives is still a few years away.  The technology and business model hasn’t yet reached the point where it’s cheap enough for the masses. 

The entertainment business is a different story as they’ve been using augmented reality for some time now.  My eyes were opened during the keynote speech at ISMAR09 by Mark Mine, a Walt Disney Imagineering Director.  They use AR in a variety of interesting and imaginative ways (well duh! they are Disney afterall.)

Magic sand” interactive experience using projections on top of sand to create volcanos and playing with turtles.

 

 

KimPossible activity using hand-held comm units that led kids on a secret adventure through the park. 

 

Building sized projections of ghosts during holidays like this video of Space Mountain on Halloween.

 

Mark also showed us some great scenic illusions using projectors on a live scene, but unfortunately I couldn’t find a video.  What Mark showed us is how to use AR–right now–by concentrating on the user experience.  The Imagineers had over 144 different degrees in their group, but he said the key was to have an art and communications background to go with the engineering.  Keep that little factoid in mind all you wanna-be AR designers. 

A couple of his best lines were, “Seeing is believing, but touching is truth,” or “It’s about connecting with the user.”  The lesson I got from it for AR developers outside of the entertainment industry is to not forget the person using your new-fangled technology. 

Mark wasn’t the only keynote speaker from the entertainment industry.  Natasha Tsakos who plays Zero, a worker everyman stuck between dreams and reality, in her UP WAKE performance piece, also gave a keynote.  Similar lessons can be learned from her experience as with the Disney talk.

 

Disney and UP WAKE are both big budget productions, but can the little guy use augmented reality to entertain?  I don’t know much about the guy in this next video, but he’s giving it his best go.

 

Or if you’re looking for a company to develop a projection AR entertainment experience right now, then look no further than Globalzepp.

 

These days everyone is enamored of augmented reality on the smartphone, but we shouldn’t forget there are other ways of using the nascent technology in creative and innovative ways.  Projection based AR still has a lot going for it in situations where it can reach a large audience.

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Interview with Esquire Magazine about Augmented Reality Issue

On TODAY, Meredit Vieira talked with Esquire’s David Granger about their November augmented reality issue.  David shows off the AR portion of the magazine on the show and talks about why Esquire chose to use the nascent technology. 

David believes the use of AR helps get people excited about the magazine, enhances its content, but doesn’t fundamentally change the magazine’s purpose.  I agree with the sentiment, but the reported cost of adding AR to the magazine was over $100,000.  If a sustained increase in sales can justify this kind of additional cost on a regular basis, then we might see more magazines taking the plunge and adding AR to their regular content. 

However, I don’t see this as a longterm trend because this still doesn’t change the fact that content is regularly free on the Internet and it already has video access.  Bringing people to their computers to view additional content on their webcam is about the same as asking people to go to the Esquire webpage to watch a video.  AR might spike interest in their publication and grab a few more eyeballs temporarily, but AR is not the savior of the print business. 

 

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Augmented Reality Movie – Hardwired

Really. 

Not sure how this one snuck up on us, but the trailer is 100% pure augmented reality.  The first video is a snapshot of all the AR corporate advertising in the movie, the second is the trailer. 

The usual nod to William Gibson is contained within the main character’s name:

After a tragic accident claims the lives of Luke Gibson’s (Gooding Jr.) wife and unborn child, he is left with critical injuries and complete amnesia. A new technological breakthrough from the Hexx Corporation – a Psi-Comp Implant that’s hardwired into Luke’s brain – saves his life, but Luke soon finds out that this new technology comes with a price and that the Hexx Corporation harbors sinister plans for the new device. With the help of new allies, Luke tries to recover the memories of his past while uncovering the Hexx Corporation’s true motives.

 

Not much information available on the movie.  The release date has been moved a few times which is usually not a good sign for a movie.  I’ll probably see it, though if it sucks I’ll be yelling “Show me the AR!”

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Bruce Sterling Talks About Augmented Reality

Bruce Sterling, science fiction author and regular augmented reality blogger on Wired, gives a short talk to Vercernji in Croatia.  During the speech, he covers his recent novel The Caryatids which has lots of augments in it and shows a few examples of augmented reality, including a interesting projection on an old building I hadn’t seen before. 

This quote was interesting:

The failures are more interesting than the successes showing the negative spaces of what’s possible and not possible.

Hopefully we’ll hear more from Bruce about his exploits spreading the word on AR.  I’m interested to hear how the rest of the world views this new technology. 

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SREngine SDK UI/UX for iPhone 3GS

Sein brings us another video of his SREngine project.  I found the feedback graphs on the sensors at the 2:08 mark interesting, which would allow you to use the app more efficiently, but otherwise there’s not much to go on.  I hope Sein gives us more information on his blog soon. 

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The Marketing Friction of Gimmicks

During the next year, we’re going to see a host of new AR gimmicks and websites that will claim that AR has been used to improve their business.  In this post from webdistortion.com, the author claims that 8 AR marketing campaigns have been “used…to great effect.”  Unless the desired effect was to print out lots of AR marker papers, I’m going to disagree.  The main focus of a marketing campaign should not be website traffic, but reaching customers and increasing sales.  The only way we can say these AR marketing campaigns worked was if they converted traffic into a sale, but my guess is most people were there to see the gimmick. 

One of the problems with the AR gimmick, besides that people are mostly there to see a demonstration of the technology and not the product, is the friction of actually using it.  To see the AR version of the product, one has to print out a piece of paper, get the webcam hooked up and hold it up to see it work.  This is a lot of work compared to driving by billboard that says “Eat At Joes”. 

All that work is the friction.  There is a universal law that says, “the easier something is to do, the more likely people will do it.”  The AR gimmick marketing campaigns are high in friction.  They’ll work the first few times , but once their curiosity is satiated, they won’t bother.  It’s too much work. 

The purpose of this post is not to pile on the hate for these style of marketing campaigns.  Instead I’d like to point out that marketing campaign developers need to move beyond the current situation.  Once people are familiar with the technology, the desire to see a new gimmick is not going to be enough to overcome the friction of all that work.  So to reach potential customers, you need to either make it easier to use or create a higher level of desire. 

Find ways to make it paperless, add a coolness factor that others haven’t seen (make a purple cow), turn it into an iPhone app that people will use, make it interact with real world objects, make it educational, etc. 

In other words, use your brain and don’t be like these guys from Seth Godin’s blog:

I recall having a conversation with the marketing folks at Simon & Schuster.  I complained that I had just returned from a road trip and didn’t see the book in a single airport book store.  I insisted that business travelers were the ideal audience.  They came back to me with a simple request:  tell me where you or Seth were going to be flying and they would make sure that the book was in the bookstore in that airport…

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