Archive for category AR Games
Vuzix Wrap 920AR Video Eyewear at CES 2010
Posted by Tom Carpenter in AR Games, augmented reality on January 9th, 2010
The Vuzix Wrap 920AR aren’t the sexiest of specs, but they do perform the function of AR glasses. I got a chance to see this setup at ISMAR09 which they’re now showing at CES 2010.
The specs for the glasses look like:
The stereo camera pair delivers a single 1504 x 480 side-by-side image that can be viewed in 3D stereoscopic video, while the video eyewear provides an unprecedented 67-inch display as seen from 10 feet. The Wrap 920AR also includes a 6 Degree-of-Freedom Tracker, which allows for absolute accuracy of roll pitch and yaw and also X, Y and Z positioning in 3D space
Vuzix Wrap 920AR Specifications:
• 1/3-inch wide VGA Digital Image Sensor
• Resolution: 752H x 480W
• Includes 6 Degree-of-Freedom Tracker
• Frame rate: 60 fps
• Dynamic range: >55dB linear; >80-100dB in HiDy mode
• Shutter efficiency: >99%
• ADC Resolution: 10-bit column parallel
• High-speed USB 2.0
• PC and Mac compatible
• System requirements: Windows XP SP2, Windows Vista, Windows7, Mac OS X 10.4.9 or higher
• MSRP: $799.99
They probably won’t be worn in public anytime soon, but some creative programmers could create interesting house-only interactive avatars or AR spaces. While some might scoff at this idea, see this video from Georgia Tech last year to see how even semi-cheesy graphics can make augmented reality immersive. Having played the old VR game Dactyl Nightmare in the 1990s, the head-tracking really creates the illusion of reality.
We haven’t seen any developers put together a product that takes advantage of these $800 glasses, but hopes are that exposure at CES 2010 will bring more interest. The only thing I’ve seen using the setup is the Whisper Deck from Craig Kapp. Maybe later this year we might see some products that would entice the hard core AR enthusiast to fork out the cash for these un-sexy specs.
Popularity: 23% [?]
10 Worst Uses of Augmented Reality in 2009
Posted by Tom Carpenter in AR Games, augmented reality on December 20th, 2009
Tis the season to reflect and review the year that’s about the scuttle its caboose into 2010. It’s been a huge year for augmented reality after decades of R&D, finally hitting the public’s awareness. Unfortunately, not all applications of the nascent technology showcased its possibilities. Instead, some slapped it into use without careful forethought and understanding of why augmented reality will be one of the most important technological aspects of our collective futures.
So I present what I believe are the 10 worst uses of augmented reality in 2009. I’m only looking at the commercial applications of AR, because R&D should be given the freedom to test code without stringent use-cases to guide its development. And often the commercial AR was bad because it was rushed onto market in a lame attempt to cash in on growing hype.
10. Hangman
While I never found an actual release of this game, the demo alone at the Tampa Internet and Technology Summit 2009 made me grimace in pain. Hopefully HD Interactive scuttled their AR plans after this demo and redrew their strategy. When I first saw this video, it inspired me to write this post.
9. Firefighter 360
The “360″ in the name is appropriate because you’ll be spinning in circles putting out fires. This app is similar to many others released that have a live camera feed, but don’t actually connect to any real world objects. The fires and firetrucks are reached through a console controller style interface. To really be AR, I would expect players to have to move around.
8. Mosquitoes
The description for the game reads — “This fun game uses the compass and accelerometer for a super realistic ‘augmented reality’ effect.” If you have to use the word super for your game, then you’re probably not going to be successful. If the mosquitoes actually landed on me or I had to move around the room to attack them, that would be cool, but once again the only thing I’m getting out of this game is dizziness.
7. Arcade Reality
Another AR shooter that could be played in a virtual environment for the same effect as the augmented one. They at least get points for multiple game play modes.
6. Dodge Avenger AR Campaign
As Rouli has been chronicling, augmented reality for selling cars jumped the shark last spring. Dodge didn’t get the memo and released this PC based campaign last month.
5. Virtual Makeup
Games Alfresco found this scary gem of an AR video in its Not Ready for Primetime post. We’ve seen lots of compelling try-on kiosks for other products like shirts, hats and jewelry, but turning your customers into scary clowns probably isn’t a great idea.
4. Avon Perfume
I’ll be the first to admit I could be missing something in the translation, but didn’t anyone tell Avon that perfumes smell and augmented reality is primarily about vision? And how many people sit around posing pictures with their perfume bottles.
3. Twitter 360
This one is more about timing and scope than anything. The Twitter 360 app received much press including this spot on the Augmented Planet, but that same week, Layar came out with its 3.0 version which made Twitter layers possible within its browser. The lifespan of these narrowly focused apps are going to become shorter and shorter as the reality browsers and big name companies like Google get into the game.
2. Best Buy Campaign
I could have picked from any number of paper marker based augmented reality campaigns, there were a ton of them this year, but I chose Best Buy from last spring as the unlucky example.
1. Always Feminine Hygiene Ad
An epic fail for so many reasons. Besides being a typical paper-based marker campaign, the use of augmented reality had no tie-in with the feminine hygiene product. The usage was so bad I had to rant about it in July.
There we have it, ten of the worst uses of augmented reality in 2009. While augmented reality is on the rise and many applications are impressive uses of the technology, we still have quite a few stinkers in the bunch. Usually the culprit is misunderstanding of the technology or rushing it to the public without deciding if its actually fixing anything. Blake Collins from OneZeroThrice expanded on this trend in his post about Who is, and Who Isn’t Augmented Reality.
And because I’m a nice guy, if you made it to my 10 worst list or you want to stay off of it for next year, I’m offering up my post about the 10 Things Your AR App Must Have to Succeed to help you mend your errant ways. I wrote it in anticipation of the over-hyped iPhone 3.1 OS, but it can be applied to any usage of the technology. While its certain there are misguided plans hatching at corporate conference rooms all over the world right now that will make us groan and roll our eyes at their attempts at augmented reality, I’m buoyed by the knowledge that it only takes a few proper applications to change the world.
Popularity: 45% [?]
Are These Games Really AR Games?
Posted by Tom Carpenter in AR Games, augmented reality on December 7th, 2009
Two new games from Slapdown Games tout themselves as using augmented reality. Are they really?
The video shows the player taking a picture with a marker to establish the coordinate plane. After that it loads and the the game is played on that picture (squashing bugs and driving cars.) Does this really count as an augmented reality game or is it a picture reality game (ie – not AR)?
Watch the videos then answer the poll.
Popularity: 17% [?]
GaTech DVFX’09 Augmented Reality Promos
Posted by Tom Carpenter in AR Games, augmented reality on December 6th, 2009
The Digital Video Special Effects (DVFX) group at Georgia Tech has made a few promotion videos about augmented reality games made at the school. There’s no real augmented reality in these videos (besides the game of ARHrrrr!), but I got a chuckle out of them.
Augmented Zombies
Augmented Alice
Popularity: 16% [?]
Bamzooki – Augmented Reality TV Game Show
Posted by Tom Carpenter in AR Games, augmented reality on November 29th, 2009
Robots battling it out for glory is nothing new. Augmented reality robots racing around real streets and battling on rooftops is so 2010.
The BBC show, Bamzooki, is an augmented reality TV game show in which autonomous creatures called Zooks are designed and then controlled by participants on the show by shouting instructions during the battles. The game is run by:
The BBC’s Virtual Studiotechnology was used to enable realtime composition of the 3D rendered graphics with live camera feeds. Each studio camera has a dedicated render PC to render the virtual scene from that camera’s perspective. To know what a studio camera’s perspective is, each camera is fitted with a second ‘Free-D’ camera which points towards the ceiling. On the ceiling are reflective, circular bar codes. The 3-D camera data is fed to a computer system that identifies the targets on the ceiling and calculates that camera’s position and orientation, 50 times a second. Series 4 adopted vinten tracking peds instead of FREE-D as an alternative approach.
The contest runs in realtime on a networked PC. All the clients receive contest scene information and render their scene from their studio camera’s point of view. A bank of chromakey boxes then composite the virtual and the live feed together to provide a realtime composite. This video stream can be sent to the studio camera monitors so that camera operators can view the composite and hence follow the action in realtime.
The relaunch of the show began this November and the new season will run thirteen shows. The Zook Toolkit comes with a simulator and a Motion Player to watch your Zook perform. The Zooks can be run in an entirely VR environment, but the show uses AR to put the battles into the real world. Some schools are using the Zook Toolkit to stage their own battles.
Popularity: 30% [?]
Virtual Sandbox (Sim City Meets Augmented Reality)
Posted by Tom Carpenter in AR Games, augmented reality on November 20th, 2009
A group of students at the National University of Singapore has developed an AR game similar to Sim City using VRML and ARToolKit.
Virtual Sandbox is an educational software targeted at kids between the ages of 4-6. It provides children with an interactive learning environment for the learning of English vocabulary. By combining the concepts of Sim City, Flash Cards and Augmented Reality technology, we demonstrate how the bene?ts of both tangible and non-tangible interactions can be merged to create a fun, game-like learning experience for young children.
As a University project it gets high marks. The controls wouldn’t be suitable for an older age group since using a PlayStation or Wii controller is more natural to kids these days. But the younger crowd is more willing to move things around with their hands. These types of games will need to move to gesture based controls like the EyePet if they want to be commercialized.
Popularity: 26% [?]
Total Immersion’s Augmented Reality 3D Puzzle
Posted by Tom Carpenter in AR Games, augmented reality on October 30th, 2009
An augmented reality flying car this game is not.
While this AR game made by Total Immersion at the Arizona Center isn’t layered with complexity, it really couldn’t be done any other way. While you could use a controller or mouse to move the boxes around, allowing for natural movement with a square of cardboard makes the game more intuitive. And the video boxes couldn’t done except within a digital medium.
Currently, most of the AR games being created are recreations of standard ideas – shooters, real-time strategy, zombies, etc. Augmented reality is a completely new medium that allows for a rethinking of game mechanics. If you’re a game designer, don’t get stuck in the past, show us something audacious and we’ll shower you in our hard earned cash.
Popularity: 27% [?]
Time Travel with Augmented Reality
Posted by Tom Carpenter in AR Games, augmented reality on October 27th, 2009
Augmented reality can help us see back in time, making history come alive.
The presentation at ISMAR from the Beijing Instituite of Technology showed how they could use AR to reconstruct the Yuanmingyuan, or “Garden of All Gardens” without damaging the current appearance of the ruins. The Yuanmingyuan was burnt down by Anglo-French forces in 1860 and their project uses AR to project the original architecture onto the site.
They plan to utilize a coin-operated viewer to allow tourists to see the AR version of the site.
This type of historical eye is also being demonstrated in Cluny France to show what the abby looked like before it’d been destroyed during the French Revolution.
I predict (since we’re all busy predicting the AR future) that you won’t be able to visit a historical site in five years without an AR viewer to see the past. Old civil war sites won’t be the same when you can watch a thousand Union troops storm the Confederate lines. Maybe kids will cheer when dad fires up the old Studebaker for a trip across the country to revisit historical sites.
But the real question is–will AR be able to help when you have to drive eighty miles out of the way to visit the giant ball of twine?
Popularity: 38% [?]
A Few ISMAR09 Demos
Posted by Tom Carpenter in AR Games, augmented reality on October 25th, 2009
There’s so much for me to talk about from ISMAR09 and I was only there for half of the conference. I have a half-dozen more posts sketched out for the next couple of weeks. I did get to attend the demo night on Monday which showcased the real hands-on applications of augmented reality. Gail Carmichael posted up a video of some of the demos, so I’ll try to expand on what was shown.
Sony EyePet Demo- Ever since I saw the trailer for this game, I’ve been wanting to own it. Even so much that I’m willing to buy a PS3. The ability for the camera to pick up hand motions was impressive. In the video, he’s bouncing the head of an AR bobble-head doll to make bubbles come out and tickling the monkey with his fingertips. As a game, its mostly a cute demonstration of the technology that aims at the 3-8 year old market (and AR enthusiasts), but it’s a precursor of bigger things. In the future, motion capture will be the new controller.
The Tank and Kid Demo – This one showed how virtual objects and real ones can interact in a seamless manner. Once again this technology will be best used in games, but it could bleed over into many other applications.
Shooter VR/AR Demo – Notice I’m not using the real demo names because I’m not even sure what “Computing Alpha Mattes in Real-Time for Noisy Mixed Reality Video Streams” means. Unfortunately, its hard to get a feel for what this demo did from the video. The video makes it look like a cross between Max Headroom and a VR game. In some ways, that’s all it was, because it used blue screen technology to mix in virtual reality dioramas with the player. I found it interesting when the player would look at the area at the edge of both the real and the virtual. I got a real sense of how these two realities can mix together at the edges. Let’s hope they can figure out how to do this without the blue screen.
ProFORMA Rapid Model Acquisition - Here’s one I can almost understand from the abstract title. The program creates 3D models in real-time which is mind blowing. The downside is you need to rotate the object around for the camera to pick up the object, but the usage has crazy possibilities. It won the Best Demo for a good reason. Mix the ProFORMA with other technologies like photosynth and we can achieve a 3D mapping of the world in rapid (4-5 years) time. More on ProFORMA here.
Animatronic Shader Lamps Avatars - I would have been more impressed by this demo if Mark Mine from the Disney Imagineers hadn’t explained this same technology during his talk. Regardless, it grabbed attention because they had a comic as the face making fun of passerbys.
Thanks to Gail Carmichael who took the video and also posted more pictures about it on her blog. I sat next to her during the Disney keynote while she took tons of pictures with her giant expensive looking camera and uploaded them to her Flickrstream. I had total camera envy and was afraid she’d laugh at my tiny phone camera. Cheers to you Gail for helping put on a great ISMAR and taking fantastic pictures.
Popularity: 28% [?]




Recent Comments