I’m not sure how I missed this at ISMAR09, but wow, I’m impressed. Michael has clearly thought about the user experience and how to make the technology seemless with reality. I’m not entirely sure the eventual application, but I want to paint my Coralla with AR flame effects with it right now.
This is the video that accompanied my poster at ISMAR 2009. The system I developed allows a user to digitally airbrush onto physical objects, with the ‘paint’ being projected onto the objects. The user is given a stencil, which can mask areas of the paint. The stencil tool is a board, but the actual shape of the mask is virtualised, which means you can do things like allowing the user to draw their own stencil to accomplish a specific task.
The key point in this video is building the user interface from physical tools that are augmented with digital information. This idea has uses well beyond the scope of a painting application.