Archive for April, 2009
50th Post!
Posted by Tom Carpenter in augmented reality, digital singularity on April 30th, 2009
When I started this blog a few months ago, I thought it was going to be hard to have something to talk even once a week. Little did I know, I would have to restrain myself from posting everyday or sometimes twice a day. The wealth of topics says a lot for the robustness of the fledgling augmented reality movement. Hopefully in my enthusiasm, I’ve tilted the scales into the quality and not quantity category, but I’ll let you, the reader, judge me.
My readership has increased steadily the past three months which has encouraged me to try harder and make sure I’m giving you a reason to come back. For those that may have recently stumbled upon my little corner of the Internet, I wanted to go back and pick out some of my favorite posts so far.
Sign of the Singularity. This one was one of my favorites to write because I got to work in “robot apocalypse” and “the machine that goes ping!”. I, like most nerds, relish any apocalyptic catastrophe because of the chance of being the only male in a hidden settlement with Megan Fox look-a-likes. Oh yeah, and there’s a computer that can perform experiments. Did I mention Megan Fox?
Can AR Help Manufacturing? and AR for Industry. When I started this I honestly didn’t expect to find good uses for AR for my day job as a Toyota plant Quality and Engineering Manager. However, after reviewing a few videos and having a great conversation with Jan from Metaio, my mind was ablaze with ideas. In fact, I’ve started working with Metaio on a few projects and hopefully, in a month or so, I can give more details on how we’re using augmented reality in an industrial setting.
The Digital Sea. This is what got me started. Working up the concepts for three novels left me with orphan ideas without a home, so I decided to start this blog to share. This is one of my early posts. I’m not sure I like my voice, but we have to start somewhere.
Why Digital Matters. I’ve hit this theme for specific industries a few times since, and I’m sure I’ll find more examples in the future. But for any industry that deals in information locked into physical media. Beware. Your time is coming.
Machines That Know. The Good and the Bad. In this trifecta of posts I looked at the repercussions of personal data in an augmented reality world. As machines can recognize people, facial expression and objects, our freedoms can be impinged upon. While AR is a fun technology with lots of potential. We should always remember that the laws of unintended consequences can bite us if we’re not vigilant.
This concludes my little flashback into the recent past and now that its over, I’m ready to get back to more cool new stuff. I have a notebook full of new ideas and as I look around the Internet, people are blowing away my expectations of what augmented reality can do right now. I can’t wait for the next post.
Popularity: 5% [?]
Designing for an Augmented Reality World
Posted by Tom Carpenter in augmented reality on April 29th, 2009
Thomas Purves brings us a nice presentation on augmented reality. Some thought provoking material and I like the line:
“In the new augmented reality, the web surfes you.”
I might add more comments later, but right now I’m busy conserving all my energy in case I have to fight off the Swine Flu.
Popularity: 6% [?]
Espresso Book Machine
Posted by Tom Carpenter in Writing / Publishing on April 28th, 2009
*click*
That’s the sound of the publishing industry changing forever, irrevocably.
I’ve explained in previous posts about waste in the publishing industry. Once the Espresso Book Machine gains widespread use, the crime of unloved books dying on bookshelves and in warehouses should disappear. The machine works like an ATM printing a book in less than five minutes. The EBM contains almost half a million books in its library.

Recently on the 4HWW, publishing houses were explained as only being good for two things: distribution and book covers. This invention eliminates the publishing industry’s distribution advantage leaving only book covers, which can be easily outsourced. This invention makes me wonder how, or if, the publishing will change? Using the music industry as an marker, I doubt they’ll bother looking up until they’re over the cliff.
I’m in the editing process of my science fiction novel called The Digital Sea and I’ve been having a long debate with myself about self-publishing or using a publishing house. Due to my unknown status, the onus of marketing would fall on my shoulders, so the advantage of using a publishing house for distribution would be nearly non-existent.
If my book can be ordered online at Amazon using a print-on-demand service, printed in a big book seller using the Espresso Book Machine, and downloaded directly to a Kindle2, Sony Reader or any other digital book reading device, then why do I want to use a publishing house?
I’m still editing so I have four to six months to decide, but it sure seems like the pendulum is swinging to self-publishing.
Popularity: 10% [?]
Augmented Reality Magic Trick
Posted by Tom Carpenter in augmented reality on April 27th, 2009
So I know Jan covered this over at the Augmented Reality Blog, but I thought it was such a great video I wanted to show it and talk about it here. First please watch the video because its a great piece of entertainment and it certain stretches the imagination of what is possible with AR.
The video is courtesy of Marco Tempest, a world renown magician that won the prestigious New York World Cup of Magic at the age of 22. After reviewing his site, I found that he’s quite at the edge of his profession, which doesn’t surprise me given his use of AR, which is at the forefront of current technology. What I most like about the magic trick and the other videos I reviewed is the story he creates with the magic. He doesn’t just make you wonder how he’s doing the trick, he gets you to forget he’s performing a trick at all.
What his video also does for me is showcase the scary and exciting possibilities of AR. His video showed how well, using fledgling AR technology, reality and the unreal can be blended together seamlessly. In one way, I realize his trick required loads of preparation and the talent and skill of a master magician to pull off. Yet I also realize, as the technology improves, the ability to bend reality will become more commonplace.
Exciting news in the annals of reality.
If only Philip K. Dick were alive…
Popularity: 5% [?]
The Human User Interface
Posted by Tom Carpenter in augmented reality on April 26th, 2009
A user interface, or UI, allows the user to control a system. In the case of augmented reality, the tool we wish to control is the computer.
Much has been said about the four T’s of control – touch, type, talk and think; but I want to explore the information presented in the UI. The information we receive is important for how we control our computers. When one drives a car, the car UI gives the driver a speed on a speedometer to help them control the car.
What information do we want to have on a persistant basis to help us with our daily tasks?
Of course, we can search for anything we want, but too much information can be overwhelming. So how do we want to structure the information so we don’t become overwhelmed while giving us the right information?
I’m going to lean on my experience with the wildly popular game World of Warcraft to illustrate my point. One of the changes WoW made, in comparison to its predecessor Everquest, was to allow the users to customize the way they interacted with the game. The programming tools were given enough latitude that resulted in creative solutions to gamers problems. When one plays an online game, massive amounts of information are available, but it can be confusing to understand using the default UI.
These custom programs, or mods (as in “mod”ification of the UI) changed the way the game was played. By streamlining information into more visually appealing representations, gamers could increase their abilities and enjoyment of the game.
This idea could be translated into an augmented reality persistent Human User Interface (HUI). Information can be efficiently streamlined so the user gets the maximum value out of it.
I took a simple screenshot of my character to show how it works in World of Warcraft.

Item #1 shows the chat area I set up. It allows me communication with the various groups I am associated with in the game. For a HUI, this could be a Twitter feed, Facebook feed, or anything else.
Item #2 shows my characters abilities, but these could be apps from an iPhone that are used regularly.
Item #3 shows my character’s quest list, but that could be converted into a to-do list.
Item #4 is a minimap showing current location and surrounding terrain.
Item #5 shows some general information. From the serious to the silly to the sublime, this could be anything: how much money you have currently, expenditures for the day, how far you have travelled, calorie counts, number of breaths that day, etc.
My WoW UI is a representative example, but there are millions of ways to set up the information to be pleasing to the user. With the bounds of reality much greater than an online fantasy game, a HUI could have trillions of options all designed to help the user manage their lives.
Popularity: 10% [?]
Ori/Rouli’s Weekly Linkfest
Posted by Tom Carpenter in augmented reality on April 26th, 2009
In case you missed it, Rouli has posted his weekly linkfest.
Congratulations to the 100th post for Games Alfresco, but you’d better get moving, I’m rapidly catching up to you guys.
Popularity: 4% [?]
Brain-Twitter Breakthrough
Posted by Tom Carpenter in digital singularity on April 23rd, 2009
One of the aspects of augmented reality is the human-computer interface that we will need to control our computers. We use mouse and keyboard for our desk PCs, and touch for our iPhones, but those methods may become outdated as the technology advances.
Last week a University of Wisconsin-Madison research team successfully posted to twitter with their mind. The benefit for those with debilitating diseases that destroy the body is obvious. I’ve explored the technology available previously in reference to my childhood friend Bill that was a quadriplegic due to a serious brain tumor.
Currently the technology, as seen in the video, is cumbersome to use. This is not much of an obstacle if you cannot do it manually, so the opportunities are huge.
For those of us without difficulties in accessing computers, then the technology has a long way to go before it becomes usable. Considerably in the mobility department. The ability for the computer to recognize the correct brainwaves has to go beyond hunt-and-peck type of letter picking for the technology to gain any foothold in a wider scope.
Having said that, I don’t want to lose sight of the wonderful tool this will become for those that need it most. When I see these technologies, I sometimes wonder if Bill died because he didn’t have much to live for, the mind had given up. Steven Hawking has lived with LGD for decades past the average lifespan of three years, but I conclude his strong will in staying interested in his surroundings have contributed in his extended lifespan. With a tool like this, maybe Bill could have been able to stay connected with the world, and live a longer, fuller life.
Popularity: 6% [?]
The AR Hub
Posted by Tom Carpenter in augmented reality on April 22nd, 2009
While I’ve only recently joined the AR conversation, Ori at Games Alfresco, and Rouli at Augmented Times, have been promoting AR for the last year. Rouli announced this week they will be combining forces to help create a central clearinghouse for AR information. And I for one welcome our new AR overlords.
Seriously, I think this is a great idea. A lot of AR content exists in various blogs, and I think the conversation between them could be enhanced by a site bringing them together. Bravo guys, I’ll be happy to contribute.
Lastly, Jan over at the Augmented Reality Blog, brought up that he would be giving us a little series about augmented reality in a production process. I’ve had the pleasure of speaking to Jan about his company’s products for some projects at Toyota, and I’m looking forward to hearing more about his other ideas.
Popularity: 4% [?]
The Digital Singularity
Posted by Tom Carpenter in Writing / Publishing, digital singularity on April 21st, 2009
Newspapers…dead!
Compact disc…dead!
Bluray… dead!
Televisions…dead!
Okay, so they’re not dead yet, but they will be. One of the benefits of a digital world is the elimination of wasteful information transportation and containment systems. I speak of newspapers, CDs, Blurays, television, or any other specialized medium of information transfer.
But please don’t get defensive about your favorite medium. Newspapers come to mind. Just because the current information transfer device is rapidly losing favor with the general public doesn’t mean that reading, investigative reporting and the general American Way is going down the toilet. No. Hate the medium not the content.
We’re all used to these physical specialized items that contain our favorite information. We’re used to them like a child’s blanket. All warm and cuddly with the fuzzy end that we rub for hours. But eventually we give up the blankie.
The old mediums come with many problems and dangers. Newspapers can and are controlled by small groups and force a certain viewpoint onto the content. The mediums themselves contain dangerous chemicals that need to be disposed of carefully as with our television sets. Or the technology threatens to die before it even takes off (sorry, Bluray, I predict your early demise, you will not become my father’s Betamax!) leaving us with hundreds of dollars of worthless junk.
The digital world holds its own dangers. Cory Doctorow gives us Doctorow’s Law about the dangers of DRM in this eye-opening speech to the publishing industry.
Other dangers lurk inside size ten font EULAs that we’re too bored to read, lock-in devices and the capture of our digital information to be used against us. The battle of information control rolls ever onward.
But all is not so dark. Freeing the information from the medium allows for unintended consequences that surprise us. It also eliminates the energy used to create our perishable mediums that end up in the landfill not long after we buy them. Digital content leaps from Shanghai to St. Louis with as much energy as bating an eye. No warehouses are needed to house piles of books, just-in-case (the opposite of just-in-time) someone might want to buy them.
In the end, most medium will be eliminated in a Digital Singularity when augmented reality becomes commonplace. Newspapers, televisions, blurays and other specialized media will serve little purpose except as nostalgia. Instead informational and entertainment products will move to a personal space contained within the users vision.
Don’t despair about the loss of these physical items, because freeing the content from mass manufacturing and global controls will allow the enhancement of the content. The one billion apps on the iPhone have proved how powerful a travelling personal computer can be. The creativity unleashed by such a small device will be nothing compared to the possibilities when the information is freed from the screen and exists as information around us.
Are there pitfalls and hurdles to make this vision come to pass? Yes. But I am excited about how this Digital Singularity will simultaneously destroy the old wasteful media and enhance the content for everyone.
Popularity: 9% [?]
Augmented Reality Primer
Posted by Tom Carpenter in augmented reality on April 20th, 2009
I’ve been wanting to do a nice post showing the basics of augmented reality for those that might be new to the technology, but Rusty has saved me the trouble by making this nice post explaining the basics.
I’m going to expand on his AR primer. Rusty breaks down his three components of augmented reality: the head-mounted display, tracking/orientation and portable computer. Hopefully I can add something to the conversation.
1) Head-Mounted Display
The head-mounted display is probably the direction that the technology is headed with the ultimate goal a seamless interface with the body such as DARPA’s see-through AR contact lenses.

We’re a long ways off from DARPA’s dreams. Even the head-mounted displays have a number of hurdles to get over: comfort, fashion, usability and one of the most important for me, non-motion sickness inducing. I’m not a fan of puking.
In the interim, we’re going to have to get used to the projector. The projector is the digital hand-held version of the old stag film reel-to-reel, minus the stag film, and the cigar smoke. If you haven’t seen the possibilities of the projector, then you haven’t seen the ubiquitous video from TED about the Sixth Sense (and no, you do not see dead people).
2) Tracking and Orientation
Two versions of tracking exist–markers and markerless. Markers use a piece of paper with a block symbol on it. It’s also called papervision. The GE marker is a good example of a papervision symbol.
The second version is markerless and relies on visual cues like corners to orient the camera in real space. Due to the wide variety of topographical landscapes (empty rooms, lush forests, busy streets, etc), markerless technology can be a little laggy. However, it allows freedom from your printer and can be used anywhere. This video shows a nice markerless example including impressive shadows on a virtual object.
3) The Portable Computer
Ok, you’ve got me here. I don’t have anything to add to the portable computer, or iPhone, as we call it these days. But I do have a fourth category, and that is the interface method.
4) Interface Method
At first, we’re only going to be using our iPhones to control our AR systems, but what happens when we have a head-mounted display? Do we really want to access our system with a touch screen? Probably not.
There are a number of different possibilities to the interface method. They are broken down into the four Ts (taken from the Pew Internet & American Life Project): touch, talk, typing and think. The last option may seem a bit futuristic, but the future is now with options such as the Neural Impulse Actuator.
So hopefully I’ve enhanced Rusty’s excellent primer of augmented reality.
Now back to your regularly scheduled reality.
Popularity: 9% [?]



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