Archive for March, 2009

Photobook example

Joroen at Johnny Holland magazine, shows us some nice videos of an AR photobook experience.  I agree its a lot more seemless then markers, but I think the real AR immersion will have to involve glasses.

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Ori Inbar’s AR Presentation

When I first started this blog a month ago, I was apprehensive if there would be enough material to write about in regards to augmented reality.  I thought I might be able to squeeze out a post twice a week, if I worked at it.  Lately, its all I can do to not post everyday, mostly so the family doesn’t kill me.  Ori Inbar’s Games Alfresco site is a reason why I get so excited about AR and the possibilities it brings.  The information contained unleashed a thousand ideas.  98% of them have probably been considered, but I’m hoping to add my 2% to the general thoughts of AR study. 

My thoughts today revolve around the video Ori posted a few weeks ago:


Augmented Reality Today: WARM ‘09 from Ori Inbar on Vimeo.

So the voice-over is a bit strange, but once I got used to it, I enjoyed the message.  I’ll sum it up in one sentence — “We need to focus on learning applications for AR to move kids away from screens and desks to interactive experiences in the real world, augmented by technology.”

I’ll have to admit my orginal interest in AR was a bit more gaudy.  I’m an avid gamer, and science fiction fan, so the promise of AR was more about the shiny things one could do with it.  Ori brings me back to the value AR can add to society by increasing the learning rate of our children.  I’m all for it. 

Ori correctly points out that play is natural for learning.  My children will sit for long periods of time playing a “math game” that involves doing math problems to advance the game, but sit them down in front of a desk to fill out math sheets and they grow bored quickly.  Why is this?  I’m going to apply a bit of my Toyota Production Systems knowledge to the reasoning.

People do a good job with their work when they know how to perform well, they can see the results of their efforts, and they get immediate feedback on how they are doing.  This is part of a term called Jikotei Kanketsu.  The idea is we should set up jobs in a way that gives the employee immediate satisfaction in performing well.  This is basic behavior science as well.  So what does this have to do with the learning games?

Well, the games have rules, the players can find out if they are doing well immediately, and a score is kept.  Too often we wait long periods of time before giving students feedback (graded tests weeks later), so the student can’t correlate his hard work with the results.  Games do this well.  But the value AR adds that a “screen” cannot, as Ori puts it, is the AR gets the student off their butts and into the real world. 

So we need to come up with useful games that will sell a lot of apps on the iPhone, or other future handheld devices, that incorporate fun and learning to help grow the AR movement.  Off the top of my head, here are a few:

1) Math Monsters – kids walk around their house, and when they come to a door (should be identifiable without a marker), a math problem on a monster appears.  They have to get the answer right to kill the monster. 

2) The Number Collector – kids can collect numbers from any object using the iPhone camera (numbers are easy to identify).  The numbers are randomly mixed up to create a level appropriate math problem and when answered, they collect the location and object they scanned.  A Pokemon for math problems, and the locations people answer their questions can be tracked on a global scale. 

3) Tunester – Any snipit of music can be converted into a few notes.  The player would have to figure out the note and also the spacing between them using a sectioned bar.  This would help with music learning and also spatial analysis. 

4) Ratio game – Any object can be broken down digitally and the player must guess the various ratios associated (length versus heights).  Good for spatial analysis.

Here are just a few.  If you like them, feel free to use them, but just give me credit, and a free app.

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AR Demo at Game Developer Conference

Ori at Games Alfresco shows off the new Vuzix 920AV glasses on his blog.  I’ve attached the video clip here, but I would stop by his site to read about the rest of his impressions.

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AR Talk

If you’re in Toronto on April 20th, and you own a business.  You should stop by and see Thomas Purves.  Based on his blog, I’d say he has some interesting things to say about the direction of Augmented Reality and its effect on business in the near, and not-so-near future.

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Freedoms and the 5th Amendment

On his website, Luigi Cappel has a nice post about the effect of digital information on our freedoms.  I agree with a lot of the things he says on his site, but I would also add we not only have to worry about the government, but also corporations and each other. 

The ease at which digital information can be bandied about and used in unexpected ways will create problems we’ve never even thought of.  I think the recent light on sexting  (teenagers sending naked pictures of themselves to each other) and then getting charged with child pornography is an unfortunate example of how the unintended consequences of technology will continually challenge us.  Our law systems are built around being able to keep up with the slow change of society, and not the rapid change in society due to technology that we’re experiencing. 

I think the best thing to do is be careful with your information and remember that the Internet doesn’t forget.

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Contest: Machines That Know

A few weeks ago I made a post about Machines That Know.  Then I made a couple of follow up posts about the good and bad aspects of these technologies working in concert. 

I think it is important for society to think ahead to the problems our innovative technologies are going to create, so we can design solutions anticipate the problems.  While technology is exciting, and fun–the laws of unintended consequences often reach out and bite us where we least expect it. 

So my contest is to come up with the best idea for using Machines That Know.  The idea can be either a good application or a bad application.  The contest will run until Friday, April 10th at 4pm central.  The reward will be a $15 iTunes card.  I’m a big fan of music, so giving the gift of music is rewarding for me as well. 

 

The assumptions one must use when considering your application of the Machines That Know are: 

1) Cameras are ubiquitous in public areas (roads, malls, businesses, schools, etc), but not in private homes. 

2) The information collected from cameras (the data) is easily accessible by anyone, but not the raw feeds (the video).  So you can’t sit and watch a particular camera to spy on someone. 

3) Everyone has an iPhone or similar travelling computer to access the data (with the appropriate apps).

itunes-card

To enter the contest, reply with your comment on this post with your application of MTK.  I’ll announce the winner on April 13th.  Feel free to sign up for my blog on the followers list while you’re entering the contest.

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How to Automate the Digitalization of the World

One of the key components to true AR is turning world objects into digital ones.  The slow way to accomplish this is to get an army of volunteers to manually create the digital architecture piece-by-piece.  Much like the first genome, it’s going to take awhile. 

However, if the process can be automated, then interesting events start happening fast.  My friend Rob pointed me to this video on TED.com (one of my favorite sites for cool technology).

 

 

The video shows how the process of digitally creating space can be done automatically using pictures taken by everyday users.  If we all uploaded our pictures and tagged them to locations, the world could be digitized in rapid fashion. 

This advance brings about the idea of the Metaverse from Neal Stephenson’s Snow Crash, but also allows for the AR (The Digital Sea) version of the world. 

If you want to see another application of the technology–go to this CNN site to see the Photosynth Inauguration of Barack Obama. 

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Machines That Know: 10 Bad Things

Today I’m going to take a look at the flip side of “Machines That Know“.  What are the bad unintended consequences of having machines that can recognize objects, people and emotions?

The assumptions for the technology will be the same as the “10 Good Things“.   First, cameras are ubiquitous in public areas (roads, malls, businesses, schools, etc).  The second assumption is the information collected from cameras (the data) is easily accessible by anyone, but not the raw feeds (the video).  So you can’t sit and watch a particular camera to spy on someone.  Third, everyone has an iPhone or similar travelling computer to access the data (with the appropriate apps).

Ten Bad Uses for “Machines That Know”

1) Lift personal information and passwords when using kiosks (ATMs and credit cards).

2) Corporations can track individual tastes and spending habits to maximize profit on you, because they would know what you were willing to pay.

3) Government used data to decide if you might be about to perform a crime based on your facial expression (i.e. Minority Report or the TV series Lie To Me).

4) Estranged parents using the information trail to find the best place to snatch their children.

5) Churches checking up on their members to make sure they are not “sinning”.

6) Employers checking up on their employees to make sure they aren’t violating contracts.

7) Used to cheat in card games because “tells” could be identified by programs.

8 ) Stalk someone, and send them messages saying “I know you were <insert location>”. 

9) Health insurance keeping tabs on people for bad habits (smoking, eating fast food, etc) and increasing rates when found doing too many “bad” things.

10) Employers checking facial expressions for happiness quotient during customer interactions.  (ie – smiling)

 

The key misuse of the information in the “bad” list, as opposed to the “good” list, is that the data is tied directly to an individual.  When someone else can access your personal information, then they can make many assumptions, good or bad, about you without you getting a chance to correct them. 

It is my belief that personal data in the Internet age should be owned by the individual.  Generalized data is free to be used by anyone, so long as it is not tied to an individual.  If personal data is allowed to be used by anyone, then I believe that usage will impose on a person’s free will.

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ISMAR Calling

The Clash aren’t calling for AR papers, but ISMAR, the leading event for augmented reality research is. I found this interesting tidbit over at The Augmented Blog, a great site for AR related news.  It will definitely be on my frequent read list.

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Pew Internet Study

Back in December, the Pew Internet & American Life project penned a study called the Future of the Internet III.  There are a number of items that won’t surprise you from the study: cell phones will be the primary access to the Internet worldwide (dur, iPhone), copyright technology will still be a battle between the corporations and the ”crackers”, AR (Augmented Reality) will be commonplace, and non-traditional interfaces will be used to access the Internet.  I’ll elaborate more on that last item. 

The area I thought was interesting was on page seven of the study.  I’ll quote the important line: “A notable majority of the respondents (64%) favored the idea that by 2020 user interfaces will offer advanced talk, touch,  and typing options, and some added a fourth “T”–think.”  Whoa. 

I know I made a post a couple of weeks ago talking about the Neural Impulse Actuator and how it could be used for controlling your computer, but I didn’t expect to see a serious study suggesting it would be possible as soon as 2020.  Once a lot of these technologies come together to form a full integrated AR Internet (or The Digital Sea), then things are going to get pretty strange.

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